how it feels to pvp as paladin

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  • เผยแพร่เมื่อ 2 พ.ย. 2024
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ความคิดเห็น • 43

  • @jericho5253
    @jericho5253 ปีที่แล้ว +188

    That was me yesterday. Jumping and leaping and soaring, then a paladin waltzed in and took my punk card 😭

    • @LillyRina-kn5bi
      @LillyRina-kn5bi ปีที่แล้ว

      Deserved, fuking dragoons

    • @ghola82
      @ghola82 11 หลายเดือนก่อน +7

      Your battle high status has been revoked!!! >:D

    • @xephthetamagochi4046
      @xephthetamagochi4046 11 หลายเดือนก่อน +6

      lol paladin was like "Alright no more from you" or as i say when i pvp on pally "stop the doing of the stuff!"

  • @filipvadas7602
    @filipvadas7602 8 หลายเดือนก่อน +21

    Paladin being a walking fortress that's best only fought when outnumbered is weirdly lore accurate lol

  • @Sammysnows
    @Sammysnows ปีที่แล้ว +130

    PLD is just so tanky in pvp that whenever there is a PLD everyone ignore it and focuses on the others since focusing on PLD is either you can gang and stunlock it to death or the rest of your party died by others because you and your team tunnel vision on the PLD

    • @juniorpunky3007
      @juniorpunky3007  ปีที่แล้ว +22

      The best way to deal with a Paladin is to force guard, focus on someone else, and when they rush over to save their friend, you drop AoE attacks. They horribly instadie from taking double damage, and you set back their limit break by 20 seconds.

    • @shooby9496
      @shooby9496 6 หลายเดือนก่อน +2

      By the time you kill that Paladin the main fight is on the other side of the map lol.

  • @Legocatshouse
    @Legocatshouse ปีที่แล้ว +26

    This was me against my friend, as a reaper the other day.
    PLD stunned me into oblivion. I couldn't even get out any damage. 😅

  • @FromHJH
    @FromHJH ปีที่แล้ว +8

    the idea of paladin now is that you ignore it entirely and only kill the paladin when he is alone, when he use cover on someone you immediately switch target. paladin is no longer a tank but more like a healer

  • @Grimnoire
    @Grimnoire 11 หลายเดือนก่อน +11

    How it feels to play against a paladin team:
    "Ooh boy I can't wait to get into a PvP match and earn all that amazing glam!!"
    *Stunned*
    *Slept*
    *Uses cleanse*
    *Stunned*
    *Bind*
    *Silenced*
    *dies*
    "..."

  • @cattysplat
    @cattysplat ปีที่แล้ว +28

    Can confirm I pop my invuln LB on 1hp to maximise my annoying presence.

    • @Wellaaron
      @Wellaaron 7 หลายเดือนก่อน

      wish it worked like that i use my lb and STILL die while its active.

    • @kizuna2225
      @kizuna2225 6 หลายเดือนก่อน +2

      @@Wellaaron ff14 is notorious with its delays on invulns, gotta use it a few moments before you think u gonna die

    • @Wellaaron
      @Wellaaron 6 หลายเดือนก่อน

      @@kizuna2225 yeah i know i wish it was the panic button it should be sadly at least in frontlines its almost useless sometimes i can go from full health to dead in a second or two

    • @kizuna2225
      @kizuna2225 6 หลายเดือนก่อน

      @@Wellaaron annoying part about it is you will die but the inv will still go on cd

    • @Wellaaron
      @Wellaaron 6 หลายเดือนก่อน

      @@kizuna2225 yeah fr good bye lb :/

  • @briandblanchard
    @briandblanchard ปีที่แล้ว +3

    All controller/auto-target players feel this.

  • @NonyaIamaiirBidness
    @NonyaIamaiirBidness หลายเดือนก่อน

    I can't attest to pvp, but for the dragoon, that's pretty much pve content too.

  • @rosebrigade
    @rosebrigade ปีที่แล้ว +27

    Except you forgot the part where since you take the damage meant for the player, they get you 1-shotted by the samurai by striking during LB prep, or the part where they walk into a hazard that can delete anyone.. Or the part where them stopping to use a potion actually gets you killed because they get whaled on by like 3 other enemies simply because they all saw him chugging a potion at 1% hp.

    • @Tobeh
      @Tobeh ปีที่แล้ว

      I had a monk who was getting blown up so I covered them and immediately died to being stunned in the Bahamut/whm lbs that got dropped simultaneously. Taking the damage from Bahamut twice doesn’t go well, I tell ya hwat.

    • @juniorpunky3007
      @juniorpunky3007  ปีที่แล้ว +11

      The trick is to never cover a player without having Guard, Hallowed Ground, or Purify+Shelltron up. Doing so is a great way to turn one guarenteed death into two, and unless they're carrying, maintaining your own limit break generation (as Paladin limit break can single-handedly stuff pushes) is probably better than covering Johnny Two Fingers that hasn't seemed to have figured out how Recuperate works yet.

  • @tek512
    @tek512 ปีที่แล้ว +40

    You forgot the part where a black mage deletes your entire team in three casts.

    • @ShermTank7272
      @ShermTank7272 ปีที่แล้ว +11

      Hehe, Flare go KABOOM

    • @botdog78
      @botdog78 ปีที่แล้ว +3

      You spelled samurai wrong 😂😂

    • @Doublejho
      @Doublejho 11 หลายเดือนก่อน

      if only, sometimes it feels impossible to kill anyone fast enough

    • @Xemvii
      @Xemvii 7 หลายเดือนก่อน

      @@Doublejho Half the time I feel like I paint a target on my back, literally the only time the entirety of the other alliances jump me is when im on black mage. People are pretty scared of the potency, it seems.

    • @Doublejho
      @Doublejho 7 หลายเดือนก่อน

      @@Xemvii it's very disruptive but it's also an easy problem to get rid of

  • @jhoelpaco3361
    @jhoelpaco3361 ปีที่แล้ว +2

    There should be a giant indicator showing for the ally that he/she is being guarded! That would save lives and time. I cant macro properly and have a Call Out Covering Macro on controller! X_x
    And if youre being guarded for the love of all that is holy go hide behind a wall or walk away from me a good couple steps so I dont absorb double aoe dmg! I try to slowly distance myself under the shield. But once my shield is down I will pop like a pimple if we are too close to each other.
    Also please dont run away from me if I guarded you. X_x if i guard you I will most likely immediately use shield. So if you run away, I just wasted a guard and my shield.
    See you all on the battlefield! :)

  • @sagermeister326
    @sagermeister326 10 หลายเดือนก่อน

    chains allday.......

  • @charlespwnage5435
    @charlespwnage5435 ปีที่แล้ว

    im a paladin and just finished a game of crystaline conflict lol

  • @GoldenFrizbee
    @GoldenFrizbee 6 หลายเดือนก่อน

    I only pally in pvp

  • @Tory-JJ
    @Tory-JJ 11 หลายเดือนก่อน

    ignore it and it does nothing.

  • @Sol-ct9oe
    @Sol-ct9oe ปีที่แล้ว +2

    Wait so Im not supposed to cover the DRG? I jus wanna keep dem safe :(

    • @juniorpunky3007
      @juniorpunky3007  ปีที่แล้ว +2

      Hey, eventually one will figure out they're currently invincible and stop running away from the thing keeping them alive.

  • @Orionis_Delta
    @Orionis_Delta 6 หลายเดือนก่อน

    PLD is that raid mate who wants to be haha funny and drag you into an auto/tankbuster with them 😂

  • @rusampler1877
    @rusampler1877 ปีที่แล้ว +1

    imagine guard working with all aliance memebers - instantly pal become viable in frontlines without constantly trying to buff its damage with little bits, I hate the devs - they can't figure buffing jobs abilities specificly for mass pvp (frontlines)

  • @TheFalloutization
    @TheFalloutization ปีที่แล้ว +2

    goddamn i wish the pvp in ffxiv wasnt so godamn bad

    • @zackt3288
      @zackt3288 ปีที่แล้ว +5

      All they need to do is remove Dark Knight's sucking ability, and it'll be way better. That aoe slow/pull combod with DRG/SMN/AST is game breaking.

    • @juniorpunky3007
      @juniorpunky3007  ปีที่แล้ว +9

      If they unscrew the netcode they've been working with for years, and apply damage falloff when attacking over 5 targets, both Crystalline Conflict and Frontlines would be considerably more fun to play.

  • @israelquiles9127
    @israelquiles9127 ปีที่แล้ว +1

    Clearly you're not playing right, it's the other way around usually. DRG destroys.

    • @juniorpunky3007
      @juniorpunky3007  ปีที่แล้ว +1

      ... and then they get blown over by a stiff breeze. Hence why you want the friendly Paladin to cover them, and when they run away from the singular thing keeping them out of the grave, it's pretty painful to watch.