I hope they don't Starfield the world. I would prefer having fewer but significant landmarks to visit than being able to "enter" any random area on the map and find nothing.
@@Jenjak but those corridors have to feel significantly different from eachother then. Not like Mass Effect 3 where every corridor shooting section feels the same.
honestly it looks like it could be an old fallout style of world where you have an overworld with big pois but basically as you travel you can randomly get sucked into randomly generated mini maps. at least that is my guess
The concept of being essentially the practitioner of the theorist in an semi open world (huge open region) is what i liked. I remember what i saw on that show off during, i think, state of play or the game awards, and it was nothing like we were expecting. That killed my interest tbh. I hope the game is back for good this time
The games focus seems to have shifted a lot over the years but parts of the old ideas seem to be living on a little in different characters (like the scientist) or the 2-layered map design. It feels like they're still hiding quite a bit about the game so I guess we'll see if/when it finally releases
Funny, that's one of the things which I saw as a staple premise. In the old footage you actually seem to not have the theorist accompany them at all and it looks like they upgraded it in the SoP trailer to show the scientist being looked after by the PC. It seems that he may or may not come with. What is it you mean that has changed about it? As far as open-world goes, it definitely looks more old school JRPG (FFVII or so), with a big world map and many locations to visit. I like this style, especially when it kind of reminds me of a model train track/diorama.
Yeah when he said that I was like, are you high? It's pretty obvious it's the second one, what the hell is this guy even talking about? It's just clear from the literal visual itself. lol
@@DroolRockworm Yeah, that would be insane. It would be like a big FFXV map but you can turn into a giant person for fast travel. I think having different locations to visit (Bigger areas for combat/gathering, houses for NPC interaction, hidden areas for easter eggs/bonus weapons, optional places for fun/more exploration) is awesome. That's the old JRPG formula and always worked very IMO.
Honestly it feels way too hopeful and extravagant, and also- needless. you *could* do this but it'd be like random battle encounters from zelda 2 or something and wouldn't really be worth it imo. @@DroolRockworm
I don't think it would actually be any good with the fully detailed world. We don't need another Skyrim, we need something done differently from a smaller team. That doesn't mean you can't have a TON of these locales. You could have temporary locales that appear when an event occurs, such as finding a secret hut in the woods or the deer ramming unethically into your car. Interestingly, this would feel a bit like a Fallout 1/2 world map with its hidden locations and random encounters that vanish after use.
I also noticed that the game seems to have pared-down survival mechanics compared to previous showcases. Specifically, changes were made to the HUD to only represent health and stamina (I assume) now instead of the older elements that included hunger as well.
Im starting to see biomutant-ish red flags. Recently, I played Kentucky Route Zero and realized how amazing an adventure can be without combat, survival and grind. I hope LDI won't fall into a trap of game mechanics demanded by publishers and being unable to focus on what they do best.
Biomutant is exactly what I'm reminded of too. The game seems overly ambitious and unfocused, like I still don't have any idea what it's even about and I'm not sure the devs do either.
Oh man biomutant was such a letdown. If they just focused on making a quarter of the ideas they had it would have been a blast, but instead we got like 400 great ideas, all of which were broken and badly implemented.
As not much of a 3rd person action RPG player myself, I can’t say that have any concerns about the combat based on the trailers, but it’s definitely interesting hearing the insights of a more practiced player of this genre
I remember seeing a trailer for this game several years ago. Occasionally I would remember it and want to look it up, but I had forgotten the name and had no idea how to search for it. So, thanks for making this video.
This reminds me of Biomutant. The type of game that, if done correctly, would amass a cult following and be known as one of the hidden gems of our time, heck, maybe not even a hidden one. But if done poorly...
I had high hopes for this, and I always hope this kind of thing can get made and put out. Wildly ambitious visually, and I like the idea of the style and narrative for a monster hunter style game.
It is very clearly smaller POI environmental stages traversed between via the overworld map. I wouldn't expect that entire map the be playable at all. These playable stages shown in the video also seem to be substantially smaller than what had been shown in previous development videos years ago and that worries me quite a bit. We were suppose to have really cool and interesting vehicles and mounts to traverse large open spaces. As well as combat while doing so. Now we have some table top pieces.
Agreed that's my main concern as well. It literally takes you out of the action which is not what was shown in pre 2020 footage. Also the complete absence of the boat and ocean scenes is a big concern for me as well and hope thats not completely gone.
the map looks like Old JRPGs or Wartales (more because of the caravan and food mechanics) , you have a macro map to walk and things can happen while you walk, but you have to go to a micro location to expand the possibilities of that place
I have been looking for this game forever! I couldnt remember anything about it aside from that footage of the goblins on the beach and the car in the desert!
This game gives me nostalgic vibes of what it felt like to see and play FF7 on PS1 for the first time. The combination of a unique art style with a well crafted semi-open world is what i feel in love with in both games.
I remember seeing this game back when Yooka Laylee launched their Kickstarter, completely regret backing that game btw, but LDI looked really impressive at its conception.
I'm still hyped for this game. The gameplay still seems so full of interesting ideas, and that style is still incredibly captivating. I agree that the combat seemed a bit flatter in this trailer though, but not terrible. Having backed a few Kickstarter campaigns which have been in development for very, very long times (though not this one, sadly), I've trained myself to a more zen attitude about them. When new material surfaces, I check it out. If a release date or window is announced, I don't get my hopes up. If it gets delayed, I assume it's because it isn't done yet and keep waiting. Projects like this occupy next to nothing of my brain on a day to day basis, but I'm always interested to check out any new developments. I hope it eventually comes out, and is at least close to as cool as it looks.
It is absolutely handcrafted locations with specific entrances in the overworld. There is no way a team is going to build out a world of that size. That’s impossible levels of scope.
I'm intrigued still, though with the scaling down of the dev team & what seems to have been Sony's exiting from the project (why else would LDI reemerge via Kickstarter & not a Sony State of Play while also sounding currently aimless with publishing...something Sony could assist with?), I'm rebooting my expectations from anticipating an ascending project that caught Sony's mighty eye - to - when or if it releases, a boutique Indie experience with cool quirky visuals yet gameplay that apparently wasn't as special enough to sustain Sony's involvement. I remember there being some sort of mentioning on LDI's early Playstation Store page of there being an Online/Co-Op feature. I hope that's true, though via the scale-down, such infrastructure is probably off the table now. Unless, it's peer-to-peer.
In terms of indie development and what little I know about this project I am extremely nervous for this game's prospects. But its presentation makes me so hopeful that I'm wrong
i just think is so funny to see those armed highway robbers finding a man all alone in the woods and he just like "hey, want to share some warm food?" i would follow him to the end of the earth after that, ngl
I just hope it comes out this year. The game industry needs Korea to take over. Favorite game of 2023 was made by Korean team, Dave the diver, they just nailed everything.
I actually like the idea of melee combat becoming stickier the more enemies you engage. It's a good mechanic from TTRPGs that was represented early in 1st edition AD&D with a parting attack against fleeing enemies and bonuses to hit when attacking the flank or rear, and formalized in a very chess-like way in 3e as Attacks of Opportunity and flanking when attacking from opposite sides. DDO features a mobbing mechanic where aggroing too many monsters in the dungeon at once will reduce your movement speed, making you vulnerable. Anything that moves a player away from being a mass-murdering superhero will be met by most players with negativity, but honestly most players don't know jack shit about game design and their opinions can be regarded in a very particular light. Someone who eats a lot may know what food they like, but that does not mean they know how to make it. Cue people responding with a complaint or argument about one of the many things I just typed, acting like that says anything about the whole ;P
I was looking forward to this game a couple of years ago and funny enough a few weeks ago I randomly thought what happened to this game but I had forgotten what it was called until I just happened to see this video in my feed.
I think most likely we have an overworld with points of interest and battles/encounters in submaps, like a PSX era RPG. This game had a very polished, and crafted vibe to it. We know it's not made by a huge AAA team. I don't think it's reasonable to expect a huge seamless -to scale- overworld, because something has to give. IF the game actually releases, and does well, we might get a sequel with such a feature, much like the scope and ambitions of the Witcher series expanded with each installment. My guess would be they were caught off guard by the enthusiasm for the kickstarter and the amount of attention they were getting, panicked, decided they needed to greatly scale up the project to avoid disappointing people, and then at some point managed to settle down and hone the scope of the game back down to something that made sense.
this was my most anticipated game of all time. I've been gaming since the mid 90s. imagine my disappointment when it never came to fruition. I'll always keep an eye and ear out for any news on it seeing the light of day, but I've largely moved on. I'm at peace with never getting to play this.
I'm playing and loving FF7 Rebirth, the playable areas are sizable, bigger than what I expected. I would have been content sticking to roads and moving between set piece to set piece for that the game was. But the paradoxical thing about MODERN rpgs is that the seamless open maps they present make the world overall feel very small, being told that an entire province is as short a walk as getting across my city. And I got to thinking, that no one seems to be making worlds like FF5-9 anymore, with a detailed and diverse overworld map where you just stumble onto things. Even in the realm of adventure games, no ones making maps the likes of the original Monkey island. So seeing this game, I really hope it delivers on that spontaneity, because even with a pulled back scope what they're attempting to accomplish is a rarity these days.
Damn I forgot about this game! I thought it released at some point and I somehow missed it but to find out it’s still not out, sad. I hope they pull this off.
I'd rather wait to get a better game than a rushed one but.. I feel bad for Kickstarter people, a decade is a long time, people are literally dying before they get a game they backed.
The first time I heard about the game was the recent trailer and I’m interested in the game. It’s similar enough to Monster Hunter to have my full attention.
Man, I've been waiting for this game ever since 2015. I did not back in in Kickstarter but I was pleased to see it get funded. It has always seemed like a "dream game" to me. But alas, they seem to have had a lot of internal management problems that have made the course of development very troubled. They might have had a lot of misfortune, but they should have been transparent and kept the public updated regularly. Being silent was the biggest insult to the fans, and especially the backers. In fact, I think Kickstarter should impose a rule that you have to give monthly updates. I sympathize with those backers who are angry and wish to have their pledge refunded, but backing a Kickstarter project is like making an investment, and investments don't always pan out. It's not like you're buying a finished product. You're making a risk by funding the production of the product, and it might or might not work out. Regarding the game, I think they scaled down the game in the way that there's no seamless open world that you can explore in full 3D. I think you move from place to place via that world map, and then transition into limited set pieces and scenarios that they play out in full 3D. I hope they didn't dumb it down too much and there still is that survival element that was shown in past footage.
This game looks imaginative as hell. Hope the dev team pull it off.
Honestly they have my attention. When and if it comes out, I’ll give her a try.
I hope they don't Starfield the world. I would prefer having fewer but significant landmarks to visit than being able to "enter" any random area on the map and find nothing.
Same
100% ! I’d trade any nicely detailed corridor game against an empty open world.
@@Jenjak but those corridors have to feel significantly different from eachother then. Not like Mass Effect 3 where every corridor shooting section feels the same.
@@harrasika yeah it has to be well made. The first that came to my mind was The Last Of Us.
Corridors but gorgeous settings, good story and action.
honestly it looks like it could be an old fallout style of world where you have an overworld with big pois but basically as you travel you can randomly get sucked into randomly generated mini maps. at least that is my guess
If it ever gets released, this game needs a making of documentary.
It won't, it's a scam and they're too busy making changes for the sake of angry twitterites than actually finishing the game.
@@MN-jw7mmbe patient and you’ll get a good game
That would be the craziest documentary since Tiger King
AMAZING IDEA!!!
we got gta 6 before Little Devil Inside
Half Life 3. ^^
@@bartsbartsen8126 elder scrolls 6 >.
One of the first reversals of this joke i actually laughed at a bit
I actually backed the Kickstarter all those years ago. Can't wait for it to release in 2034!
The concept of being essentially the practitioner of the theorist in an semi open world (huge open region) is what i liked. I remember what i saw on that show off during, i think, state of play or the game awards, and it was nothing like we were expecting. That killed my interest tbh. I hope the game is back for good this time
The games focus seems to have shifted a lot over the years but parts of the old ideas seem to be living on a little in different characters (like the scientist) or the 2-layered map design. It feels like they're still hiding quite a bit about the game so I guess we'll see if/when it finally releases
Funny, that's one of the things which I saw as a staple premise. In the old footage you actually seem to not have the theorist accompany them at all and it looks like they upgraded it in the SoP trailer to show the scientist being looked after by the PC. It seems that he may or may not come with. What is it you mean that has changed about it? As far as open-world goes, it definitely looks more old school JRPG (FFVII or so), with a big world map and many locations to visit. I like this style, especially when it kind of reminds me of a model train track/diorama.
this has been my most anticipated game since it's first trailer. Gives me extreme Adventure Time vibes
3:56 oh that’s absurd. It’s the second one. The world is absolutely not seamless in that regard.
Yeah when he said that I was like, are you high? It's pretty obvious it's the second one, what the hell is this guy even talking about? It's just clear from the literal visual itself. lol
@@DroolRockworm Yeah, that would be insane. It would be like a big FFXV map but you can turn into a giant person for fast travel. I think having different locations to visit (Bigger areas for combat/gathering, houses for NPC interaction, hidden areas for easter eggs/bonus weapons, optional places for fun/more exploration) is awesome. That's the old JRPG formula and always worked very IMO.
Honestly it feels way too hopeful and extravagant, and also- needless. you *could* do this but it'd be like random battle encounters from zelda 2 or something and wouldn't really be worth it imo. @@DroolRockworm
I mean for a game that’s been cooking for 9 years I would be expecting some game breaking features.
I don't think it would actually be any good with the fully detailed world. We don't need another Skyrim, we need something done differently from a smaller team. That doesn't mean you can't have a TON of these locales. You could have temporary locales that appear when an event occurs, such as finding a secret hut in the woods or the deer ramming unethically into your car. Interestingly, this would feel a bit like a Fallout 1/2 world map with its hidden locations and random encounters that vanish after use.
I'm so glad this resurfaced. I was so excited when it was announced
I also noticed that the game seems to have pared-down survival mechanics compared to previous showcases. Specifically, changes were made to the HUD to only represent health and stamina (I assume) now instead of the older elements that included hunger as well.
Im starting to see biomutant-ish red flags.
Recently, I played Kentucky Route Zero and realized how amazing an adventure can be without combat, survival and grind. I hope LDI won't fall into a trap of game mechanics demanded by publishers and being unable to focus on what they do best.
Biomutant is exactly what I'm reminded of too. The game seems overly ambitious and unfocused, like I still don't have any idea what it's even about and I'm not sure the devs do either.
Oh man biomutant was such a letdown.
If they just focused on making a quarter of the ideas they had it would have been a blast, but instead we got like 400 great ideas, all of which were broken and badly implemented.
I’ve been waiting and waiting and waiting and waiting for this. I hope it comes out before my hands arthritis sinks in.
As not much of a 3rd person action RPG player myself, I can’t say that have any concerns about the combat based on the trailers, but it’s definitely interesting hearing the insights of a more practiced player of this genre
I remember seeing a trailer for this game several years ago. Occasionally I would remember it and want to look it up, but I had forgotten the name and had no idea how to search for it. So, thanks for making this video.
It looks like the overworld map mimics the classic FF game world travel mechanic.
I knew you would make a video after I saw the latest trailer but I didn't expect it this soon ! impressive stuff man
This reminds me of Biomutant. The type of game that, if done correctly, would amass a cult following and be known as one of the hidden gems of our time, heck, maybe not even a hidden one. But if done poorly...
I love the over world map. It's just like the old final fantasy games, before every game seemed to get obsessed with going open world...
the atmosphere in this game looks insane 🦔❄
I had high hopes for this, and I always hope this kind of thing can get made and put out. Wildly ambitious visually, and I like the idea of the style and narrative for a monster hunter style game.
I'm still waiting for Silksong.
well it seems you weren't waiting long enough!
just look at this game!
and im still waiting for half life 3
It is very clearly smaller POI environmental stages traversed between via the overworld map. I wouldn't expect that entire map the be playable at all. These playable stages shown in the video also seem to be substantially smaller than what had been shown in previous development videos years ago and that worries me quite a bit. We were suppose to have really cool and interesting vehicles and mounts to traverse large open spaces. As well as combat while doing so. Now we have some table top pieces.
Agreed that's my main concern as well. It literally takes you out of the action which is not what was shown in pre 2020 footage. Also the complete absence of the boat and ocean scenes is a big concern for me as well and hope thats not completely gone.
I just went down a huge rabbit hole last week trying to figure out wtf just happened with this game.
the map looks like Old JRPGs or Wartales (more because of the caravan and food mechanics) , you have a macro map to walk and things can happen while you walk, but you have to go to a micro location to expand the possibilities of that place
Been needing this since it was first showed off before the PS5 dropped. It’s still showing up on my wishlist in the PSN store
I have been looking for this game forever! I couldnt remember anything about it aside from that footage of the goblins on the beach and the car in the desert!
I LOVE the trailer music especially the 2016 one
This game gives me nostalgic vibes of what it felt like to see and play FF7 on PS1 for the first time. The combination of a unique art style with a well crafted semi-open world is what i feel in love with in both games.
This game was started in Unity and they Moved to Unreal. Best decision they ever made. Now look at it.. looks amazing.
I remember seeing this game back when Yooka Laylee launched their Kickstarter, completely regret backing that game btw, but LDI looked really impressive at its conception.
This and
Judas
And silksong is my most awaited games and.i hope they will be good as we expect
Def an UEVR title i wanna try. Reminds me of one of those shows you used to watch as a kid
I'm still hyped for this game. The gameplay still seems so full of interesting ideas, and that style is still incredibly captivating. I agree that the combat seemed a bit flatter in this trailer though, but not terrible.
Having backed a few Kickstarter campaigns which have been in development for very, very long times (though not this one, sadly), I've trained myself to a more zen attitude about them. When new material surfaces, I check it out. If a release date or window is announced, I don't get my hopes up. If it gets delayed, I assume it's because it isn't done yet and keep waiting. Projects like this occupy next to nothing of my brain on a day to day basis, but I'm always interested to check out any new developments. I hope it eventually comes out, and is at least close to as cool as it looks.
I will keep on waiting and pray the gods of Cthulhu to bring this to us sooner rather than later
"It will come when it comes."
IF it comes.
It is absolutely handcrafted locations with specific entrances in the overworld. There is no way a team is going to build out a world of that size. That’s impossible levels of scope.
I'm intrigued still, though with the scaling down of the dev team & what seems to have been Sony's exiting from the project (why else would LDI reemerge via Kickstarter & not a Sony State of Play while also sounding currently aimless with publishing...something Sony could assist with?),
I'm rebooting my expectations from anticipating an ascending project that caught Sony's mighty eye - to - when or if it releases, a boutique Indie experience with cool quirky visuals yet gameplay that apparently wasn't as special enough to sustain Sony's involvement.
I remember there being some sort of mentioning on LDI's early Playstation Store page of there being an Online/Co-Op feature.
I hope that's true, though via the scale-down, such infrastructure is probably off the table now. Unless, it's peer-to-peer.
i spend so much time waiting for games to be released... this game's wait is second only to elder scrolls 6! live is short devs!
Great video! I forgot about this game, but you rekindled my excitement.
Still looks more like clips of concepts than a coherent game. I hope I am wrong because it looks awesome.
Thank you for introducing me to this game, it looks super interesting!
0:39 "SCHMEAT" 😂
I'm glad I caught this video. Definitely interested in this game.
Great job on the vid 👍
Had no idea this game existed. I'll be on the lookout. Thank you for showing this.
In terms of indie development and what little I know about this project I am extremely nervous for this game's prospects.
But its presentation makes me so hopeful that I'm wrong
This game looks really creative and grant. Great atmosphere and art style, pretty unique and remarkable. Thanks for the video and cheers from Germany
i just think is so funny to see those armed highway robbers finding a man all alone in the woods and he just like "hey, want to share some warm food?" i would follow him to the end of the earth after that, ngl
I just hope it comes out this year. The game industry needs Korea to take over. Favorite game of 2023 was made by Korean team, Dave the diver, they just nailed everything.
the overworld map looks great. bring me back to the ps1 final fantasy days.
i had completely forgotten about this game
This and Silksong look like an awesome time.
Seems it will definitely feel like an adventure.
I actually like the idea of melee combat becoming stickier the more enemies you engage. It's a good mechanic from TTRPGs that was represented early in 1st edition AD&D with a parting attack against fleeing enemies and bonuses to hit when attacking the flank or rear, and formalized in a very chess-like way in 3e as Attacks of Opportunity and flanking when attacking from opposite sides. DDO features a mobbing mechanic where aggroing too many monsters in the dungeon at once will reduce your movement speed, making you vulnerable.
Anything that moves a player away from being a mass-murdering superhero will be met by most players with negativity, but honestly most players don't know jack shit about game design and their opinions can be regarded in a very particular light. Someone who eats a lot may know what food they like, but that does not mean they know how to make it.
Cue people responding with a complaint or argument about one of the many things I just typed, acting like that says anything about the whole ;P
I remember first seeing this on steam greenlight. I'm gonna be miffed if it is no longer being released for PC
I was looking forward to this game a couple of years ago and funny enough a few weeks ago I randomly thought what happened to this game but I had forgotten what it was called until I just happened to see this video in my feed.
I think most likely we have an overworld with points of interest and battles/encounters in submaps, like a PSX era RPG. This game had a very polished, and crafted vibe to it. We know it's not made by a huge AAA team. I don't think it's reasonable to expect a huge seamless -to scale- overworld, because something has to give. IF the game actually releases, and does well, we might get a sequel with such a feature, much like the scope and ambitions of the Witcher series expanded with each installment.
My guess would be they were caught off guard by the enthusiasm for the kickstarter and the amount of attention they were getting, panicked, decided they needed to greatly scale up the project to avoid disappointing people, and then at some point managed to settle down and hone the scope of the game back down to something that made sense.
first time hearing about it, and now i'm very excited to play it
9:39 im hoping that the kind of mad max dessert style....dessert is still in the game and that you can/have to travel with Professor and buttler
Congratulations on the very small dev team actually being close to finishing
this game is really dead in the water. It's been this long and now it's gonna be several more years until we hear about it again.
Game looks awesome. Been waiting since 2015.....bring to switch!
this was my most anticipated game of all time. I've been gaming since the mid 90s. imagine my disappointment when it never came to fruition. I'll always keep an eye and ear out for any news on it seeing the light of day, but I've largely moved on. I'm at peace with never getting to play this.
wow i backed this on kickstarter so long ago i forgot i did that
Looks 🔥...giving Fable 1 feels. Make it epic
This is the only game that competes with my Silksong anticipation.
i still pray that this game wont be a the day before
I think this game looks great im just happy to see that the game is still comeing out everyone tought this game was dead
I'm playing and loving FF7 Rebirth, the playable areas are sizable, bigger than what I expected. I would have been content sticking to roads and moving between set piece to set piece for that the game was. But the paradoxical thing about MODERN rpgs is that the seamless open maps they present make the world overall feel very small, being told that an entire province is as short a walk as getting across my city. And I got to thinking, that no one seems to be making worlds like FF5-9 anymore, with a detailed and diverse overworld map where you just stumble onto things. Even in the realm of adventure games, no ones making maps the likes of the original Monkey island. So seeing this game, I really hope it delivers on that spontaneity, because even with a pulled back scope what they're attempting to accomplish is a rarity these days.
good video, you made me look forward to the game... whenever that releases lmao
You got yourself a sub~
I have to agree on the combat, it looks a lot more beige now, rather than fruity like before.
I haven’t heard about this before but it looks amazing. Can’t wait
just watched your vid, and i lov it.
4:44 You say that like totoro isn't already evil
This looks soo good! I can't wait to play it!
radio the universe says hello
It looks beautiful. It will probably still come out before Silksong lol
Damn I forgot about this game! I thought it released at some point and I somehow missed it but to find out it’s still not out, sad. I hope they pull this off.
I was waiting a long time for this game so much so that i completely forgot about it.
I think we wait, we let them develop the game, and by the end of it, it might be amazing. I'm happy to sit and wait
did not know someone was making a video for this game ////////// cant wait for this game looks soo good
Never knew about this game but it looks fun definitely up in my alley
I'm new to the channel, and this is my first time hearing about this game. I hope you enjoy it when it comes out.
It looks like a modern/updated final fantasy from PlayStation 1 days. 👍
lmao at you thinking an overworld map isn't a definite substitute for playable area.
I'd rather wait to get a better game than a rushed one but.. I feel bad for Kickstarter people, a decade is a long time, people are literally dying before they get a game they backed.
This game seems to be getting more pressure then some of the largest triple A games.
The first time I heard about the game was the recent trailer and I’m interested in the game. It’s similar enough to Monster Hunter to have my full attention.
Looks sick .... I'm Def getting 👍👍👍
Thank you for reminding of this game bruh
I'm hearing about it for the first time!
You completly put my thoughts togehter. I also thought of the little nightmares 2 school
Ive been waiting years for this game already. Ive learned to not get hyped now everytime they release some new footage.
First time. Looks cool. Hope I get it when it comes out
maybe ten years from now we will get to see.
I CAN'T WAIT! 😁
Man I'm legitimately intrigued by this game. Hope they don't Day Before it
Holy shit this game looks amazing I really really really wanna play this
Neo is clearly defrauding everybody lmao. Just piecemealing trailers every few years for more money
Been waiting for this game...... FOR YEARS
Man, I've been waiting for this game ever since 2015. I did not back in in Kickstarter but I was pleased to see it get funded. It has always seemed like a "dream game" to me. But alas, they seem to have had a lot of internal management problems that have made the course of development very troubled. They might have had a lot of misfortune, but they should have been transparent and kept the public updated regularly. Being silent was the biggest insult to the fans, and especially the backers. In fact, I think Kickstarter should impose a rule that you have to give monthly updates.
I sympathize with those backers who are angry and wish to have their pledge refunded, but backing a Kickstarter project is like making an investment, and investments don't always pan out. It's not like you're buying a finished product. You're making a risk by funding the production of the product, and it might or might not work out.
Regarding the game, I think they scaled down the game in the way that there's no seamless open world that you can explore in full 3D. I think you move from place to place via that world map, and then transition into limited set pieces and scenarios that they play out in full 3D. I hope they didn't dumb it down too much and there still is that survival element that was shown in past footage.