Asmon is playing on the stupidity of his chat the same as Kanye plays on the stupidity of his listeners with lyrics such as "I'll keep it 300, like the Romans"
I actually enjoy his "reactions" because he atleast tries to give as much input as possible to not make it boring. But his chat is operating on some very highly cancerous levels
I normally hate the videos where a streamer watches another persons video and just sits in a corner while chuckling/gasping. When I saw that the length of the video was noticeably more than the sum of the two videos, I was excited
Yeah I always thought about reacting to a video should have around 25-30% of the content being the reacting creator giving his take on things. Thats why watching Asmon give his take at the end of the video was really nice and he didn't just say "I agree, next video". Pewdiepie does the same thing were he pauses the video and gives a peace of his mind on the subject or argument being discussed. Content is way more interesting that way.
It's pretty crazy the amount of info and jokes dunkey can put into a 4-5 minute video. I really enjoyed this reaction because Asmongold was actually trying to understand it instead of reading chat half of the time and not really giving much attention like some of the streamers who react to dunkey
To be honest, that already exists. It's called streamers, or "Let's play" of games on TH-cam. And some of them rack millions of views. So yes, there is a business need for it. My cousin has a physical disability, so without easy setting, the only way he will ever enjoy Dark Souls is through TH-camrs.
If games were balanced around the hardest difficulty; then, it wouldn't matter as much if the other difficulties were just scaling hp and damage. I mean look at Halo 2. I doubt the game was balanced around legendary. It was probably heroic. If it was balanced around legendary; then, snipers probably wouldn't be able to 1-shot you. In Heroic, the snipers still wouldn't be able to one-shot you.
Just want to mention that the souls games are only hard on a blind play through because it intentionally doesn't hold your hand. Once you know where the items are its simple. Also the combat could not be more straight forward its dodge and hit, dodge and hit ect and the bosses are a standard pattern of combo to avoid followed by small period of vulnerability to do damage repeat.
Couldn't be more true. Once you master one of these types of games they get easier over time too. People just aren't used to these types of games anymore, especially younger gamers. Being good at videogames takes time and most people don't want to or have the time to do it anymore.
If you want to go 0 to 60 into a brick wall, then there is a game out there for you but dark souls was never meant to be that game. I don't know why, but the publicity of dark souls got over-saturated to the point that people who normally wouldn't play a game like dark souls decided to start playing it; and how did they react to it? "Omg this game is fucking hard!" It got to the point that even the marketing acknowledged that dark souls is a "hard" game. (and in dark souls 2, it even felt like their focus was on the game was to be hard, which just made the game more boring in my opinion) Like sure, from a perspective of someone who only plays typical AAA games, it may be a "hard" game, but it's not. The game was meant to be challenging, that's it. Dark souls tries to find that fine balance in difficulty between easy and hard which many games straight up don't even try to do anymore and instead just give you a difficulty slider. The end result was a polarizing community either thinking it was either too easy or too hard, but I feel like a lot more people came to acknowledge that dark souls is a fun game because there wasn't a way to set it on easy and cruise the entire way through the game. (or the reverse)
@@w1mark275 it's hard in the sense that you really need to learn and master the mechanics for it to be easy. If you've never played any similar kind of game at all it's obviously going to be hard, but just cause you've mastered that difficulty doesn't take away the difficulty all together. It's like anything else, once you've mastered the hard part it's not hard anymore. It's a really unforgiving game too, something that's been lost in video games for some time. If someone ever says they thought dark souls was extremely easy first time playing I reckon they've played tons of similar games before.
Yeah, before you learn the pattern of a boss it's really though, when you have watched the boss, the attacks the boss does and the openings you have then it all just comes down to dodging the attacks until you get a window to hit the boss, repeat the process until the boss dies.
I always like to say this. Dark Souls is an adventure game. Its not difficult at all. Once you understand the mechanics of the game its very easy. Once you realize spamming attacks isn't going to fly its not that hard. Its still decently difficult but not nearly that bad. And its not as though you have to dogde hit dodge hit. There are so many ways you can play dark souls. You can be a big boy in heavy armor and fat roll the entire game. You could be a mage or a naked man with nothing but a gaint club and 60 str.
I think Asmon himself was too dumb, too. When I watched Dunkey's video, 2:31 blew my mind, I didn't know that exploit existed. But when Asmon watched it, he was either: simply not impressed, too dumb to understand what just happened, or on autopilot. It seems like he just turns his brain off since he realizes that reacting to other's content turns your PC into a money printer
@@jamgrams3244 you don't need to be dumb to don't understand what happened there. All i understood that it's some exploit, but i think you should know the game mechanic of that game and at least play it to figure out what dunkey did. You are not smart just because you played megaman
@@jamgrams3244 or maybe he, like me, never played that game and didn’t know what was going on and what was supposed to happen. Like, not everyone has the same experiences as you and calling people dumb just because they aren’t experts on some game that came out decades ago just makes you look like a giant asshole
Bloodbourne is the best game i've played. I found it so hard, but also the art and grit of the game and game play is intoxicating. I enjoyed it immensely
Definitely a game that the difficulty is dependent on how you play! I think it's also integral to the experience. Being actually afraid of enemies, not just because they're creepy, but because they're very threatening.
@@ianjackson7916 like how parrying makes the bosses and stronger mobs easier to kill(I don't get why it's called parry when you shoot them with a gun) but you decide to not use it and make the game harder for yourself I like this about Soulsborne games, I hope they expand on this in Elden Ring.
I feel like Dunky's vids are a great argument for the raid difficulty of wow. 40 man, 25, 10. Then LFR normal, heroic, mythic. It used to be that the experience of the content was half the reward, the other half was the loot. Nowadays you can literally sue up for life with a decent gear score and experience the newest raids without any clue as to the mechanics. Wrath Ulduar was the pinacle of WoW raiding. I didn't ever even see it until 3.3, but the hardcore options were superb in the elements and pace changes that they introduced actually changed the whole of the fights.
All streamers have a cancerous chat. They all just spam hoping to get attention, its the same with donators just throwing money at the streamer hoping he replies to them so they can imagine they have friends.
@@TheodoreBotman if you donate enough you might have a chance to be modded tho! Then you can REALLY feel like asmons friend rather than a slave boi to change title
I find that there is only one good model for variable difficulty in most games, and that is ramping up the intelligence and variability among AI opponents. I usually play games on hard or above and what I constantly feel is lacking in games is the adaptability of the enemies. Just giving them increased health and damage is just bad design and boring. We need good gameplay that can be enhanced further by making the enemies harder to predict rather than just stupid ogres swinging a mountain to hit you with.
Simply giving enemies more health and damage is the worst way to make your game difficult. I call it "the Skyrim method" hehe (especially noticeable because you have no real way of, you know, avoiding damage so you just become a stealthy archer instead). I modded everything to do 5x damage (enemies and myself) and guess what? A whole lot more fun and balanced than their "master" mode.
Doom 1-2 did it well. You could dodge most damage since litlle of it was hitscan. Increasing difficulty didn’t make monsters feel bullet spongey or hit you so hard that you die in one hit; it made enemies move and shoot faster, it made projectiles faster. But you can sinply strafe faster and more skillfully to avoid the damage.
@@tatri292 i call it artificial difficulty. If figured this out the first time i took on as data in Ganshin Impact. He had a giant health bar coupled with a giant defense stat. He took very little damage. Fought him once and never went back to him.
@@joeyginise6051 Yeah that is the actual term to refer to it with I believe. I don't mind tanky enemies as much if they're dangerous as well. Just having a wall that can't hurt you is the worst, so boring
Damn the dude at the end couldn't be bothered at all with such a simple question as "what do you think of multiple difficulties on a video game". He went immediately on the defense and seemed pissed Asmon would ask him such an incriminating question going "well shit it depends what do you want me to say? Games with multiple difficulties are bad?" Like this man was literally just asking his opinion
I actually agree. Multiple dificulties usually lead to imbalance, bullet sponge enemies, cheating EA, the list goes on. Just fine tune it for amazing balance!
Honestly, though most (all?) of Dunkey's videos are jokes, he really nails some truths. I feel like the 'Difficulty in Video Games' is a great example of one of the biggest truths: League of Legends *does* suck dick.
If you level up efficiently, New Game+ honestly makes the game easier. The damage/health increases but so do your levels. Not to mention you get better at the game each time
Idk, I struggled a lot with the first DLC in dark souls 3 on my ng+1 character that was like lv 200 or something while I on a lv 72 dex character went through the base game and both dlc's with ease. The base game I'd say was easy because I had already done it twice on my other char but the dlc's I only did on my lv 72 dex char.
True. Dark Souls dlc is generally much harder than the base game. I think they probably take the over-levelling into consideration when they balance it@@stavik96
@@Alleggsander Yeah, people usually do DLC's after the base game and so it would have to be tuned to characters at that stage of the game. not to mention if they want us to actually use the new items then they'll have to be stronger than most other items, thus the content you need to beat to get them should also be more difficult. Can't say I enjoyed the pvp boss fight that much nor did I like the dragon that was basically just a huge tank but they were both easy enough compared to something like the nameless king.
I often play on normal, to avoid weird balancing - would love to experience more games in one difficulty.. or as some recommend s, having the game balanced around hardest difficulty and then make some weird easy modes.
What they miss is that people simply play games for different reasons. One has a lot of time and wants a challenge, the other comes back from work and just wants to casually play something and chill instead of more exhausting time in addition to the workday.
I actually agree, but attaining the balance between both is most oftentimes impossible and that's why games are the way they are. Some more difficult than others, trouble starts for companies when they try to fix their sights on both spectrums and that makes them forget their own identity. Sad when companies forego their starter charms to "catch them all"...
@Tuho true but I'm not going to rule a game out if I don't necessarily have to do something in it and it offers me a different approach. Games can be very versatile at times, but I still think achieving every single goal to get the whole populace on board is an impossible wishful-thinking task.
Here’s the thing. Games are designed for a specific difficulty setting. All the other difficulty settings are barely playtested afterthoughts. If you want a hard game; find a hard game rather than playing an easy game on hard. Yeah; I know; they hardly make them anymore; so play something old.
The 3 man difficulties in games Infant: your either a baby or can't break a tree in minecraft Classic: you are a giga Chad here for the perfect experience Death: have a stroke
I have heard a game dev talk about frustration and how it's good to make the player wanting to do better and come back. It might sound reasonable until devs artificially make part frustrating, manufacturing frustration. Good frustration come from when you know you can do better, not when you get cheap shot. Devs also need to pay more attention to controls and camera. I shouldn't have to fight the camera or struggling to see because of low field of view. I can list plenty of issues with controls in just about every games I played. Also LEARN to do kb+mouse controls, it's much easier than controllers, WoW nailed controls in 2004 for a third person action game, we still struggle with it in 2018.
imo games whould have two difficulties: 1) Standard - How the game is supposed to be played (not easier and no stupid elements missing, the real deal) 2) Hardcore - Not how the game is supposed to be played, but rewarding in some non essencial way for those who want it.
Difficulty settings are fine, as long as the "easy" setting doesn't completely trivialize the game, which often is the case. 3 difficulty settings are all you need.
I see so many people in his chat saying "Play Dark Souls 2!" I really hope he does. I know his cancer chat will get all "omg don't play that one" but I hope he ignores them anyway
I'd say the biggest issue with selectable difficulties is what he highlights in the second video is instead of balancing the game again they just inflate or deflate one sides damage and health weather its the player or the enemies, theres no AI difference they are just harder to kill and do more damage maybe they'll throw in more mobs on top of that. Regardless the AI is not smarter or has different abilities they are just can take a hit and punch you in the gonads better then before.
COD Veteran mode is a good example of this. Most of the time it is just get to the next checkpoint so that the level progresses, even if it means just running to a spawn point to cut the enemies off, or trying to get to the checkpoint without really focusing on the gameplay. Star Wars Jedi: Fallen Order also had some issues on the highest difficulty. You could still force pull some of the enemies off of an edge of the environment, who were hard to kill in combat, killing them instantly. It's because they were the same enemies, just with increased frequency of attack and more damage. The rest of the aspects of the combat were the same as lower difficulties.
This is why Blizzard is struggling. - Diablo and WoW allowed players to choose their difficulty, and speed run/grind out loot. In D3, you can screen wipe your way through Torment 1-13, farming your gear forever. In WoW, mythics, third party rating systems, etc just turned the game into a speed run / farming game. WoW didn’t always have these difficulty settings. You could corpse run your way through a quest, run dungeons for loot, craft better gear, level up, group up, and find a way to progress through the world. When the player can select their difficulty, they are controlling their expectations, and capping anything the game can throw at them. There are no challenges, and there is no satisfaction.
This is actually what I was hoping to find A vid of Asmon reacting to it Wasn't sure if there was gonna b one But to my surprise, not only was there one, but its by some random dude doing a service for us by catching this rare gem
I feel like 1 difficulty in games is good for more linear level based games. But in your open world RPGs I feel like difficulty settings are still important.
the thing asmongold doesn't understand about dark souls and the difficulty of when it first released was the fact that guides were based upon specific classes paths and stat allocation to further meta's that would eventually get nerfed in addition a lot of methods would contradict each other along with cheese strats that made certain bosses easier rather than the generic follow boss attack/evasion patterns and look for opening but the ability to execute timing based rolls to essentially make close range attacks not phase your character which wasn't really the most common aspect of most western developed rpg games.
Not everyone plays a game for a challenge. Sometimes people have enough challenge in their life and they just want to faceroll through a game. I go through phases. But I don't have a problem if a dev wants to put a "story mode" difficulty in a game like dark souls as long as they make it clear what difficulty the game is intended to be played on and don't sacrifice the "true game". In fact Alien isolation is a good example of developers not making it clear which difficulty is optimal. It seems obvious to me the game is intended to be played on hard. The AI Alien is much more responsive there. Below that, the Alien is not nearly as believable as an intelligent entity.
@@sakutaro3musik486 i'm pretty sure "normal" is the main and most vanilla mode except for megaman 2, that's why it's called "normal", also you reek of self-superiority
Doom 1-2 are two of a very short list where higher difficulty actually works. What they did is that most enemies aren’t hitscan and the ones that are don’t have infinitesimal reaction times. If you are good enough you can outdance the enemies and take very little damage.
Ikaruga... When you beat Touhou on hardest diffuculty heroic aura appears around you but it doesn't make you happy because you realize that it took enough time to diffusion occur between you and your chair.
I always loved rhythm games for how they did "difficulty". You can just start off with some super easy songs/difficulty-mode combinations until you're ready for the scarier stuff. Not to mention the conceptual learning curve is hilariously low. It organically gets harder as the player/community gets more proficient, and thats IF they want to. If not, they can simply keep playing the not-as-RSI-inducing songs. Also it a rhythm game, so no worries about some bullshit AI (generally) getting inflated stats. Odds are, the only obstacle to winning is the players to themselves. Lastly, for what is essentially rhythm-simon-says, the rhythm game genre sure does have some variety of "actions"! Karaoke based rhythm games, feet based rhythm games, basically near actual dancing in the case of Dancerush Stardom, breaking your cursor device playing osu!, etc. Its a very adaptable genre that, because of how it ultimately plays, bullshits a lot of gaming issues. No it isn't perfect, no system is, but damn is it a versatile system!
Difficulty selection depends on the theme and genre of the game. It makes sense for Dark Souls, but if you want to make a game geared towards a general audience, which may contain a good chunk of people who have disabilities (physical or mental), then you definitely need a difficulty selection.
Not necessarily. Ultimate Vault Hunter mode is just like Halo 1 Veteran (or whatever the last difficulty was called). Having to shoot dudes with slag just to kill them is not fun at all, and heavily restricts one's loadout.
@@LordNioh - You might be able to go through the campaign without the need of slag, but slag is definitely needed for end-game, even if you never go for OP difficulty, and stick to UHVM. It goes Normal --> True Vault Hunter Mode --> Ultimate Vault Hunter Mode --> OP8 (you have OP1-8, but the game only forces you to do another playthrough when you reach OP8). But there's literally no way you can get to OP8 without slag, meaning that slag is necessary for the third playthrough.
Asmon on videogames "League sucks and anything that isnt vanilla wow confuses me to no end" Thats what ive learned from watching him play and react to anything else
To this day Godhand has had the best difficulty from all the games i played. The fact it scales to how good you're doing is something i havent seen since.
When it comes to difficulty in games, and in particular difficulty levels in games I hold devil may cry (particularly 3 and 4) as the gold standard. Their hardest difficulties (Dante must die) introduce a new mechanic for enemies, even bosses. Depending on the exact iteration the rules are different. For DMC 3 regular enemies got devil trigger when they witnessed so many other enemy deaths, meaning they're no longer staggered on damage, have more health and sometimes have different attack patterns. Bosses can get this as well though I was never sure if it was a function of them taking so much damage or if it was time based. But that's what selectable difficulties should do in my opinion: stress your mastery of the game by giving you challenges you just couldn't handle before. Have your enemies destroy your typical strategies and force you to adapt in a clever way, just increasing health and damage just feels lazy in my opinion.
I think the ideal solution is just having the game designed for one difficulty, and then also having a 'story mode' toggle that makes the game much easier for kids and people who suck so they can still enjoy the game. Certain achievements and other similar things should be disabled for story mode, and there ya go, problem solved.
Although I partially agree with you, I can't help but say it's not a clear-cut solution. There are merits for both having a difficulty slider and not having one. I think that giving the player more freedom to modify the game the way they want after they have beaten the game can make for tons of replay value. The bottom line is its REALLY hard for a developer to know what the player wants, and giving the player the options to change their experience can be great. (But at the same time, giving the player too much power can be harmful, its a give and take with no clear winner)
The problem with difficulty sliders in most games is the laziness of developers. Just increasing max hp and dmg is not a good way to increase difficulty. It's an easy way, but not a good one. Increasing the amount of enemies and/or giving the enemies better AI at higher difficulties is the best way, but that requires more programming to accomplish.
Well DS kind of have a hard mode from the start which you can choice. It is when you pick the "naked" class - the other classes gear helps a lot from the start.
Asmon didn't have anything to say - why? Because the video said everything right. There is something about watching a smart man humbly and quietly appreciate another smart man's words without anyone screeching along the way that just feels like the world is progressing. It's hard to find that these days.
Because asmongold doesn't have much to say about things... He's just digesting content and mostly agrees to the video in a funny fashion, appealing to the neckbeards.
In all honestly I like when a games hardest difficulty requires you to actually fully understand a game in order to beat it, not some "hard" mode that is just slightly more difficult for first time players to stroke their ego dicks. I want something that actually requires you to have a heap of knowledge of how the A.I. works and even knowledge of exploits in order to complete it.
When you have only one difficulty, you can't please everyone. That has both advantages and drawbacks. The drawback is obvious: if the one difficulty you have for your game isn't for me, I won't enjoy it. Consequently I either won't buy it or might not buy any further games because the first one I played was a bad experience. The advantage is that you can really custom-tailor your game to the audience you want and that you don't have to faff about trying to construct good, solid gameplay experiences on multiple challenge levels. Darksouls got away with one difficulty because that's the type of audience they wanted: the guys who were either so good or so persistent that they'd make it through that hell intact. They pooper pained a lot of shitters like me doing so, but as a result they made a lot of hardcore gamers very happy and built a solid playerbase and reputation. The problem comes when you get to competitive multiplayer games, because the most money is obviously in having as many players as possible, but most of the people that stay want it to be challenging so winning the game has actual meaning. Overwatch solves that by having different heroes with different skill bottoms and skill ceilings - you can play Mercy and be effective so long as you know how to stay out of sight, stay in the back where it's safe and don't jump in to rez like a moron - but you also aren't going to have as much impact as a good Ana player, who needs aim, proper snap shots of the sleepy dart and timing for her healing nade, but can be much more effective and impactful during a match as a result - if the player is skilled enough. Balancing that is a nightmare though, so I wouldn't switch with Blizzard unless you paid me fuck you amounts of money. :D
Oh my god i'm dying, Kanye West quote, says it was what Tupac said, shows a picture of Jay-Z and to top it off Asmong says "why'd he show a picture of Kanye"
I love Battletoads it just sucks on 2-player with friendly fire and if they mess up and die or trap you by going to fast or slow. You need better than good teamwork on that. Still those 'rides' as I call them were amazing fun. That need for speed, like playing Tetris on lvl 20+, to scratch that itch.
Halo 2 Gravemind on legendary has got to be the most bs thing you will ever experience in the gaming world spent 2h on that and literally passed it off of pure luck with speeding through it with a ghost for the 28th time.
This is the reason why I actually liked Gears of War Judgment’s campaign even though the characterization of old characters was wack and the multiplayer wasn’t that enjoyable. All weapons were viable on even the hardest difficulty instead of everything being bullet sponges
Xcom is hard as hell, but backwards. It gets easier as the game goes on. In the beginning, you have no skills, low health, and terrible equipment. By the end of the game your soldiers are borderline superheroes with future tech.
But you forget one reality, some people are bad at everything in life, so not having an easy mode would result in them never doing anything and end up not to keep playing an keep paying.
this is true. i think easy mode should always be available for every game. my little brother is retarded and it really makes me happy that hes still able to kill mythic ghuun
2:51 "Like my man 2pac says" *shows Jay-Z*
Asmongold: "But why did it show a picture of kanye west?"
Mimiyo but was actually a Kanye quote
meta
Asmon is playing on the stupidity of his chat the same as Kanye plays on the stupidity of his listeners with lyrics such as "I'll keep it 300, like the Romans"
Well i have a problem recognizing black people , imagine me confusing my best friend in first grade with other kid
Yea that comment was pure gold
When Asmon asks chat if they played the original Lion King and 99% go "yes" you know how his chat operates
His followers are not the smartest haha 😂
That game gave me my first chest hair.
That game shit on my life 🤦♂️
They are not being serious about it. And also - every big chat operates this way.
They lie about games they’ve played like people lie about books they’ve read?
I actually enjoy his "reactions" because he atleast tries to give as much input as possible to not make it boring. But his chat is operating on some very highly cancerous levels
Couldn't agree more
aren’t all twitch chats like that? lmao
Yeah and he's saying some real shit in this video but his chat is just a dumpster fire.
@@lydellb Asmon: *Gets real about gaming*
His chat: *Spams textualized garbage and emojis*
instablaster
"if I can't lose why isn't this just a movie"
Gonna have to remember that one
Fr
Facts
"Now you put a quarter in the game and it gets rid of the barrels" Asmongold~2018
MeowMurdle HAHAHA IKR
My version would be "now you put a quarter in the game and it let's you access the next stage"
MeowMurdle
i know this is five months old... but what does this mean?
Leisure
whoops, sorry, this should’ve been obvious to me
I normally hate the videos where a streamer watches another persons video and just sits in a corner while chuckling/gasping. When I saw that the length of the video was noticeably more than the sum of the two videos, I was excited
Yeah I always thought about reacting to a video should have around 25-30% of the content being the reacting creator giving his take on things. Thats why watching Asmon give his take at the end of the video was really nice and he didn't just say "I agree, next video". Pewdiepie does the same thing were he pauses the video and gives a peace of his mind on the subject or argument being discussed. Content is way more interesting that way.
It's pretty crazy the amount of info and jokes dunkey can put into a 4-5 minute video. I really enjoyed this reaction because Asmongold was actually trying to understand it instead of reading chat half of the time and not really giving much attention like some of the streamers who react to dunkey
Games today need an "game journalist" difficulty setting wbere the game plays itself
It's called a walkthrough
They still wouldn't be able to get past the tutorial.
When I think of games like that, I imagine Dust: An Elysian Tale, where easy mode makes it so you literally can't die
So a David Cage game
To be honest, that already exists. It's called streamers, or "Let's play" of games on TH-cam. And some of them rack millions of views. So yes, there is a business need for it. My cousin has a physical disability, so without easy setting, the only way he will ever enjoy Dark Souls is through TH-camrs.
2:52 A quote from Kanye West, Attributed to Tupac, backed by a picture of Jay Z....
😂😂😂
😂 definitely had me triggered for a second
If games were balanced around the hardest difficulty; then, it wouldn't matter as much if the other difficulties were just scaling hp and damage.
I mean look at Halo 2. I doubt the game was balanced around legendary. It was probably heroic. If it was balanced around legendary; then, snipers probably wouldn't be able to 1-shot you.
In Heroic, the snipers still wouldn't be able to one-shot you.
Halo 2's heroic was TOTALLY balanced. Legendary was BS
Just want to mention that the souls games are only hard on a blind play through because it intentionally doesn't hold your hand. Once you know where the items are its simple. Also the combat could not be more straight forward its dodge and hit, dodge and hit ect and the bosses are a standard pattern of combo to avoid followed by small period of vulnerability to do damage repeat.
Couldn't be more true. Once you master one of these types of games they get easier over time too. People just aren't used to these types of games anymore, especially younger gamers. Being good at videogames takes time and most people don't want to or have the time to do it anymore.
If you want to go 0 to 60 into a brick wall, then there is a game out there for you but dark souls was never meant to be that game. I don't know why, but the publicity of dark souls got over-saturated to the point that people who normally wouldn't play a game like dark souls decided to start playing it; and how did they react to it? "Omg this game is fucking hard!" It got to the point that even the marketing acknowledged that dark souls is a "hard" game. (and in dark souls 2, it even felt like their focus was on the game was to be hard, which just made the game more boring in my opinion) Like sure, from a perspective of someone who only plays typical AAA games, it may be a "hard" game, but it's not. The game was meant to be challenging, that's it. Dark souls tries to find that fine balance in difficulty between easy and hard which many games straight up don't even try to do anymore and instead just give you a difficulty slider. The end result was a polarizing community either thinking it was either too easy or too hard, but I feel like a lot more people came to acknowledge that dark souls is a fun game because there wasn't a way to set it on easy and cruise the entire way through the game. (or the reverse)
@@w1mark275 it's hard in the sense that you really need to learn and master the mechanics for it to be easy. If you've never played any similar kind of game at all it's obviously going to be hard, but just cause you've mastered that difficulty doesn't take away the difficulty all together. It's like anything else, once you've mastered the hard part it's not hard anymore. It's a really unforgiving game too, something that's been lost in video games for some time. If someone ever says they thought dark souls was extremely easy first time playing I reckon they've played tons of similar games before.
Yeah, before you learn the pattern of a boss it's really though, when you have watched the boss, the attacks the boss does and the openings you have then it all just comes down to dodging the attacks until you get a window to hit the boss, repeat the process until the boss dies.
I always like to say this. Dark Souls is an adventure game. Its not difficult at all. Once you understand the mechanics of the game its very easy. Once you realize spamming attacks isn't going to fly its not that hard. Its still decently difficult but not nearly that bad. And its not as though you have to dogde hit dodge hit. There are so many ways you can play dark souls. You can be a big boy in heavy armor and fat roll the entire game. You could be a mage or a naked man with nothing but a gaint club and 60 str.
Gotta be real, I think about 80% of Asmon's chat were in fact too dumb to get what they just watched Asmon watch.
I think Asmon himself was too dumb, too. When I watched Dunkey's video, 2:31 blew my mind, I didn't know that exploit existed. But when Asmon watched it, he was either: simply not impressed, too dumb to understand what just happened, or on autopilot. It seems like he just turns his brain off since he realizes that reacting to other's content turns your PC into a money printer
@@jamgrams3244 you don't need to be dumb to don't understand what happened there. All i understood that it's some exploit, but i think you should know the game mechanic of that game and at least play it to figure out what dunkey did. You are not smart just because you played megaman
@@jamgrams3244 or maybe he, like me, never played that game and didn’t know what was going on and what was supposed to happen. Like, not everyone has the same experiences as you and calling people dumb just because they aren’t experts on some game that came out decades ago just makes you look like a giant asshole
@@jamgrams3244Or it could just be that he’s not a Megaman Fan
Dunkey is absolutely hilarious and pretty damn smart to boot
Love dunbo
winbo jimbo
More like he's pretty damn smart to shoe
Wasn't too funny watching a grown man cry about video games requiring half a brain for 10 minutes, but to each their own I guess
@@pedro3051 What a stupid comment. None of this was crying, and you probably watch grown men play video games. Get a life.
Bloodbourne is the best game i've played. I found it so hard, but also the art and grit of the game and game play is intoxicating. I enjoyed it immensely
Definitely a game that the difficulty is dependent on how you play! I think it's also integral to the experience. Being actually afraid of enemies, not just because they're creepy, but because they're very threatening.
@@ianjackson7916 like how parrying makes the bosses and stronger mobs easier to kill(I don't get why it's called parry when you shoot them with a gun)
but you decide to not use it and make the game harder for yourself
I like this about Soulsborne games, I hope they expand on this in Elden Ring.
I feel like Dunky's vids are a great argument for the raid difficulty of wow. 40 man, 25, 10. Then LFR normal, heroic, mythic. It used to be that the experience of the content was half the reward, the other half was the loot. Nowadays you can literally sue up for life with a decent gear score and experience the newest raids without any clue as to the mechanics. Wrath Ulduar was the pinacle of WoW raiding. I didn't ever even see it until 3.3, but the hardcore options were superb in the elements and pace changes that they introduced actually changed the whole of the fights.
Asmons chat is actually cancer.
Those spergs shouting"Play Dark souls" every 3sec
every streamer about his size has cancer chat probably
Twitch chat is cancer*
All streamers have a cancerous chat. They all just spam hoping to get attention, its the same with donators just throwing money at the streamer hoping he replies to them so they can imagine they have friends.
@@TheodoreBotman if you donate enough you might have a chance to be modded tho! Then you can REALLY feel like asmons friend rather than a slave boi to change title
McConnell always sounds like Ricky from trailer park boys trying to answer a question when he hasn't been paying any attention.
Now that's all I hear haha
Holy shit, thanks
Ricky is smarter
That dude always sounds like he’s pissed off because he thinks he’s too smart for this world
NG+ is not a difficulty setting
Yes! This ^
NG+ is easier than the first playthrough.
@@SharkOfTheRedSea At the start to mid game, yes. Towards the end where your gear would be maxed in NG anyways it's gonna be harder.
@Shaggy Blanco I'm not quite sure what you were trying to say, but i wasn't talking about any NG+ other than Dark souls NG+
I would say Give me god of war is brutal as hell. NG+ version easy...
He actually adds something to the video. I really like it when Asmongold watches these kinds of videos. Thank you for uploading these.
I like how Dunkey pronounces "Gaiden" right and twitch chat still gives him shit for it lmao
I always thought it was Guy-den... Ai is like i or Eye not A / Eh...
I find that there is only one good model for variable difficulty in most games, and that is ramping up the intelligence and variability among AI opponents.
I usually play games on hard or above and what I constantly feel is lacking in games is the adaptability of the enemies. Just giving them increased health and damage is just bad design and boring. We need good gameplay that can be enhanced further by making the enemies harder to predict rather than just stupid ogres swinging a mountain to hit you with.
Simply giving enemies more health and damage is the worst way to make your game difficult. I call it "the Skyrim method" hehe (especially noticeable because you have no real way of, you know, avoiding damage so you just become a stealthy archer instead). I modded everything to do 5x damage (enemies and myself) and guess what? A whole lot more fun and balanced than their "master" mode.
GTA SA controls ruin the experience for me
Doom 1-2 did it well. You could dodge most damage since litlle of it was hitscan. Increasing difficulty didn’t make monsters feel bullet spongey or hit you so hard that you die in one hit; it made enemies move and shoot faster, it made projectiles faster. But you can sinply strafe faster and more skillfully to avoid the damage.
@@tatri292 i call it artificial difficulty. If figured this out the first time i took on as data in Ganshin Impact. He had a giant health bar coupled with a giant defense stat. He took very little damage. Fought him once and never went back to him.
@@joeyginise6051 Yeah that is the actual term to refer to it with I believe. I don't mind tanky enemies as much if they're dangerous as well. Just having a wall that can't hurt you is the worst, so boring
"this is a good video"
-tupac
2:52 A quote from Kanye West, Attributed to Tupac, backed by a from Asmongold kanye West mistaken picture of Jay Z
Dunkey: These were games -
Asmongold: OH I love that game!
Dunkey: - and people used to love them
Chatrooms' emotional states can be measured not by reading the chats' contents, but rather by the speed at which content is generated.
10:45 He actually has PTSD from these snipers in Halo 2
Damn the dude at the end couldn't be bothered at all with such a simple question as "what do you think of multiple difficulties on a video game". He went immediately on the defense and seemed pissed Asmon would ask him such an incriminating question going "well shit it depends what do you want me to say? Games with multiple difficulties are bad?" Like this man was literally just asking his opinion
I actually agree. Multiple dificulties usually lead to imbalance, bullet sponge enemies, cheating EA, the list goes on. Just fine tune it for amazing balance!
Stumbled onto this and didn’t know it was the first dunkey video asmon watched, absolute gold
Honestly, though most (all?) of Dunkey's videos are jokes, he really nails some truths. I feel like the 'Difficulty in Video Games' is a great example of one of the biggest truths:
League of Legends *does* suck dick.
If you level up efficiently, New Game+ honestly makes the game easier. The damage/health increases but so do your levels. Not to mention you get better at the game each time
Idk, I struggled a lot with the first DLC in dark souls 3 on my ng+1 character that was like lv 200 or something while I on a lv 72 dex character went through the base game and both dlc's with ease. The base game I'd say was easy because I had already done it twice on my other char but the dlc's I only did on my lv 72 dex char.
True. Dark Souls dlc is generally much harder than the base game. I think they probably take the over-levelling into consideration when they balance it@@stavik96
@@Alleggsander Yeah, people usually do DLC's after the base game and so it would have to be tuned to characters at that stage of the game. not to mention if they want us to actually use the new items then they'll have to be stronger than most other items, thus the content you need to beat to get them should also be more difficult. Can't say I enjoyed the pvp boss fight that much nor did I like the dragon that was basically just a huge tank but they were both easy enough compared to something like the nameless king.
stavik96 when I played DS2 the first DLC came out when I was at NG+5... it was... quite challenging.
The beginning of NG+ is much much easier, true. But stuff like Four Kings is where the difficulty shoots up
Connor seems like the type that tells new gamers they should “just get good” or quit
Yo this dude on another lvl compared to his chat. Dudes a true entertainer
I often play on normal, to avoid weird balancing - would love to experience more games in one difficulty.. or as some recommend
s, having the game balanced around hardest difficulty and then make some weird easy modes.
"Now you put a quarter in the game and it gets rid of the barrels"
Too real.
I think the Jungle Book on the Super Nintendo was the one I never played through lol
What they miss is that people simply play games for different reasons.
One has a lot of time and wants a challenge, the other comes back from work and just wants to casually play something and chill instead of more exhausting time in addition to the workday.
I actually agree, but attaining the balance between both is most oftentimes impossible and that's why games are the way they are. Some more difficult than others, trouble starts for companies when they try to fix their sights on both spectrums and that makes them forget their own identity. Sad when companies forego their starter charms to "catch them all"...
@Tuho true but I'm not going to rule a game out if I don't necessarily have to do something in it and it offers me a different approach. Games can be very versatile at times, but I still think achieving every single goal to get the whole populace on board is an impossible wishful-thinking task.
no I think that was addressed. Asmond mentions people playing these games for many different reasons and ways
Wait, this man just admitted on stream that he plays Dark Souls with keyboard and mouse
The game is not that bad in M&K. First one was a nightmare. But 2 and 3 have good controls for it
Why would anyone play it without keyboard and mouse? That's superior input.
Here’s the thing. Games are designed for a specific difficulty setting. All the other difficulty settings are barely playtested afterthoughts. If you want a hard game; find a hard game rather than playing an easy game on hard. Yeah; I know; they hardly make them anymore; so play something old.
The 3 man difficulties in games
Infant: your either a baby or can't break a tree in minecraft
Classic: you are a giga Chad here for the perfect experience
Death: have a stroke
"One difficulty is enough!"
Outriders: "Hold my beer!"
5:31 ”leecher cucks, get a job”
From the legendary ApexGandalf
Now he made me remember getting one shot throught smoke, still found a way to win by killing ennemis on spawn
I have heard a game dev talk about frustration and how it's good to make the player wanting to do better and come back. It might sound reasonable until devs artificially make part frustrating, manufacturing frustration. Good frustration come from when you know you can do better, not when you get cheap shot.
Devs also need to pay more attention to controls and camera. I shouldn't have to fight the camera or struggling to see because of low field of view. I can list plenty of issues with controls in just about every games I played. Also LEARN to do kb+mouse controls, it's much easier than controllers, WoW nailed controls in 2004 for a third person action game, we still struggle with it in 2018.
@@__asher__ please reread the comment but slowly this time
@@__asher__ Really slowly because he said controls not controllers
imo games whould have two difficulties:
1) Standard - How the game is supposed to be played (not easier and no stupid elements missing, the real deal)
2) Hardcore - Not how the game is supposed to be played, but rewarding in some non essencial way for those who want it.
Difficulty settings are fine, as long as the "easy" setting doesn't completely trivialize the game, which often is the case. 3 difficulty settings are all you need.
In most games these days, even the hardest difficulty still trivializes the game ¯\_(ツ)_/¯
I see so many people in his chat saying "Play Dark Souls 2!" I really hope he does. I know his cancer chat will get all "omg don't play that one" but I hope he ignores them anyway
the sequels are dogshit dude
Dark souls 1 is the best but Dark souls 2 is the most fun, the third is just bad all around.
@@HamsterPants522 Bloodborne and DkS3 are good, but you are right about DkS1 and 2 being dogshit.
@@Kings_Crossing Weird how DS3 is labeled as the best one in this series though.
ds2 was a horrid and painfully long experience that i never want to have ever again
I'd say the biggest issue with selectable difficulties is what he highlights in the second video is instead of balancing the game again they just inflate or deflate one sides damage and health weather its the player or the enemies, theres no AI difference they are just harder to kill and do more damage maybe they'll throw in more mobs on top of that. Regardless the AI is not smarter or has different abilities they are just can take a hit and punch you in the gonads better then before.
COD Veteran mode is a good example of this. Most of the time it is just get to the next checkpoint so that the level progresses, even if it means just running to a spawn point to cut the enemies off, or trying to get to the checkpoint without really focusing on the gameplay. Star Wars Jedi: Fallen Order also had some issues on the highest difficulty. You could still force pull some of the enemies off of an edge of the environment, who were hard to kill in combat, killing them instantly. It's because they were the same enemies, just with increased frequency of attack and more damage. The rest of the aspects of the combat were the same as lower difficulties.
This is why Blizzard is struggling.
- Diablo and WoW allowed players to choose their difficulty, and speed run/grind out loot.
In D3, you can screen wipe your way through Torment 1-13, farming your gear forever.
In WoW, mythics, third party rating systems, etc just turned the game into a speed run / farming game.
WoW didn’t always have these difficulty settings. You could corpse run your way through a quest, run dungeons for loot, craft better gear, level up, group up, and find a way to progress through the world.
When the player can select their difficulty, they are controlling their expectations, and capping anything the game can throw at them. There are no challenges, and there is no satisfaction.
The alleyway on New Mombosa was where those two jackals where that sniped the shit out of you headshots 98% of the time.
My dono suggested this, Your welcome.
My biggest and only life achievement.
no it was me :)
@@oscarschmidt7553 me :)
Thanks
This is actually what I was hoping to find
A vid of Asmon reacting to it
Wasn't sure if there was gonna b one
But to my surprise, not only was there one, but its by some random dude doing a service for us by catching this rare gem
No one survives the log jump in the Lion King.
god how i hated that part damn waterfall!
PTSD kicked in
The mentality transition between Dark souls and blood born will depend how much you learned to play without shields and/or parry.
It is more agressive than defensive for sure.
I feel like 1 difficulty in games is good for more linear level based games. But in your open world RPGs I feel like difficulty settings are still important.
the thing asmongold doesn't understand about dark souls and the difficulty of when it first released was the fact that guides were based upon specific classes paths and stat allocation to further meta's that would eventually get nerfed in addition a lot of methods would contradict each other along with cheese strats that made certain bosses easier rather than the generic follow boss attack/evasion patterns and look for opening but the ability to execute timing based rolls to essentially make close range attacks not phase your character which wasn't really the most common aspect of most western developed rpg games.
8:40 If you make it to stage 19. High expectations there sir!
Not everyone plays a game for a challenge. Sometimes people have enough challenge in their life and they just want to faceroll through a game. I go through phases. But I don't have a problem if a dev wants to put a "story mode" difficulty in a game like dark souls as long as they make it clear what difficulty the game is intended to be played on and don't sacrifice the "true game". In fact Alien isolation is a good example of developers not making it clear which difficulty is optimal. It seems obvious to me the game is intended to be played on hard. The AI Alien is much more responsive there. Below that, the Alien is not nearly as believable as an intelligent entity.
I really like Dynasty Warriors for that. Just facerolling an entire army when you're bored.
Most games are ment to play in hard mode. Experienced players know that and casuals play on normal that's fine.
@@sakutaro3musik486 i'm pretty sure "normal" is the main and most vanilla mode except for megaman 2, that's why it's called "normal", also you reek of self-superiority
99 percent of gamers who think something is too hard don't need to work harder they just need to change approach ngl.
Doom 1-2 are two of a very short list where higher difficulty actually works. What they did is that most enemies aren’t hitscan and the ones that are don’t have infinitesimal reaction times. If you are good enough you can outdance the enemies and take very little damage.
Ikaruga... When you beat Touhou on hardest diffuculty heroic aura appears around you but it doesn't make you happy because you realize that it took enough time to diffusion occur between you and your chair.
2:51 that was confusing to me, at first I thought he was actually confused and stupid, then I realized it was me
I always loved rhythm games for how they did "difficulty". You can just start off with some super easy songs/difficulty-mode combinations until you're ready for the scarier stuff. Not to mention the conceptual learning curve is hilariously low. It organically gets harder as the player/community gets more proficient, and thats IF they want to. If not, they can simply keep playing the not-as-RSI-inducing songs.
Also it a rhythm game, so no worries about some bullshit AI (generally) getting inflated stats. Odds are, the only obstacle to winning is the players to themselves.
Lastly, for what is essentially rhythm-simon-says, the rhythm game genre sure does have some variety of "actions"! Karaoke based rhythm games, feet based rhythm games, basically near actual dancing in the case of Dancerush Stardom, breaking your cursor device playing osu!, etc. Its a very adaptable genre that, because of how it ultimately plays, bullshits a lot of gaming issues. No it isn't perfect, no system is, but damn is it a versatile system!
Resident evil 4 did it better. If you die a few times game just spawn less zombies. You don't die, well "hardcore mode" on.
*Donkey Kong Country is the best game I have ever played.*
Difficulty selection depends on the theme and genre of the game. It makes sense for Dark Souls, but if you want to make a game geared towards a general audience, which may contain a good chunk of people who have disabilities (physical or mental), then you definitely need a difficulty selection.
It's why borderlands works so well
Not necessarily.
Ultimate Vault Hunter mode is just like Halo 1 Veteran (or whatever the last difficulty was called).
Having to shoot dudes with slag just to kill them is not fun at all, and heavily restricts one's loadout.
El Greeko never needed to slag enemies in UVHM. So uh
RaNdOmLeTtEr12 - I don’t believe you. Especially the end-game. Virtually impossible to do anything end-game related (OP levels or Raid Bosses).
Naw maby on like 4 or 5 playthroughs of new game pluses. I can't remember the names but uvhm wast bad
@@LordNioh - You might be able to go through the campaign without the need of slag, but slag is definitely needed for end-game, even if you never go for OP difficulty, and stick to UHVM.
It goes Normal --> True Vault Hunter Mode --> Ultimate Vault Hunter Mode --> OP8 (you have OP1-8, but the game only forces you to do another playthrough when you reach OP8).
But there's literally no way you can get to OP8 without slag, meaning that slag is necessary for the third playthrough.
Asmon on videogames "League sucks and anything that isnt vanilla wow confuses me to no end" Thats what ive learned from watching him play and react to anything else
Dark Souls literally came out with a guide book lol, even told you where hidden walls and stuff were.
12:52 - That is a genuine reaction.
I still remember the day that i finished uncharted 4 on the hardest difficulty, the relief was unbelivable *Don’t attempt* EVER
Congrats! Now *BEAT* *GTA 3*
To this day Godhand has had the best difficulty from all the games i played. The fact it scales to how good you're doing is something i havent seen since.
"I don't play that. Cuphead." Greatest quote ever.
When it comes to difficulty in games, and in particular difficulty levels in games I hold devil may cry (particularly 3 and 4) as the gold standard. Their hardest difficulties (Dante must die) introduce a new mechanic for enemies, even bosses. Depending on the exact iteration the rules are different. For DMC 3 regular enemies got devil trigger when they witnessed so many other enemy deaths, meaning they're no longer staggered on damage, have more health and sometimes have different attack patterns. Bosses can get this as well though I was never sure if it was a function of them taking so much damage or if it was time based.
But that's what selectable difficulties should do in my opinion: stress your mastery of the game by giving you challenges you just couldn't handle before. Have your enemies destroy your typical strategies and force you to adapt in a clever way, just increasing health and damage just feels lazy in my opinion.
I’m excited for your bloodborne playthrough if it happens. That game was one of the only good things I had during my lonely year in China haha.
11:19 “this chat is so autistic” Tobinhio u are fuckin right
2:50 - 2:58 was a sequence so funny I have no words... Yet here I am
I think the ideal solution is just having the game designed for one difficulty, and then also having a 'story mode' toggle that makes the game much easier for kids and people who suck so they can still enjoy the game. Certain achievements and other similar things should be disabled for story mode, and there ya go, problem solved.
Although I partially agree with you, I can't help but say it's not a clear-cut solution. There are merits for both having a difficulty slider and not having one. I think that giving the player more freedom to modify the game the way they want after they have beaten the game can make for tons of replay value. The bottom line is its REALLY hard for a developer to know what the player wants, and giving the player the options to change their experience can be great. (But at the same time, giving the player too much power can be harmful, its a give and take with no clear winner)
The problem with difficulty sliders in most games is the laziness of developers. Just increasing max hp and dmg is not a good way to increase difficulty. It's an easy way, but not a good one. Increasing the amount of enemies and/or giving the enemies better AI at higher difficulties is the best way, but that requires more programming to accomplish.
So, Persona 5's route?
@@extrajerky2940 dunno, haven't played that
Ideal solution is having game designed for multiple difficulties. Pumping up numbers for hard mode is not design btw.
Cod 5 on veteran was a formative experience. I get mad thinking about it.
he wants to play darksouls 3, bloodborne and cuphead in the future? fuck yeah man
Well DS kind of have a hard mode from the start which you can choice. It is when you pick the "naked" class - the other classes gear helps a lot from the start.
True, unless you're a god at rolling xD
Him not knowing that New Mombosa was the city in question was a trigger for me. Reeeeeeeeee
Asmon didn't have anything to say - why? Because the video said everything right. There is something about watching a smart man humbly and quietly appreciate another smart man's words without anyone screeching along the way that just feels like the world is progressing. It's hard to find that these days.
Because asmongold doesn't have much to say about things...
He's just digesting content and mostly agrees to the video in a funny fashion, appealing to the neckbeards.
Some games do the difficulty really well like the witcher where its just a bases on slight enemy spawn changes health/armlr ratio changes
Dunkey : *called jay z, tupac*
Asmongold: why did he show a picture of kanye west ?
SO to Foxio in Twitch chat @5:20 "runescape is the perfect difficulty"
In all honestly I like when a games hardest difficulty requires you to actually fully understand a game in order to beat it, not some "hard" mode that is just slightly more difficult for first time players to stroke their ego dicks. I want something that actually requires you to have a heap of knowledge of how the A.I. works and even knowledge of exploits in order to complete it.
When you have only one difficulty, you can't please everyone. That has both advantages and drawbacks. The drawback is obvious: if the one difficulty you have for your game isn't for me, I won't enjoy it. Consequently I either won't buy it or might not buy any further games because the first one I played was a bad experience. The advantage is that you can really custom-tailor your game to the audience you want and that you don't have to faff about trying to construct good, solid gameplay experiences on multiple challenge levels.
Darksouls got away with one difficulty because that's the type of audience they wanted: the guys who were either so good or so persistent that they'd make it through that hell intact. They pooper pained a lot of shitters like me doing so, but as a result they made a lot of hardcore gamers very happy and built a solid playerbase and reputation.
The problem comes when you get to competitive multiplayer games, because the most money is obviously in having as many players as possible, but most of the people that stay want it to be challenging so winning the game has actual meaning. Overwatch solves that by having different heroes with different skill bottoms and skill ceilings - you can play Mercy and be effective so long as you know how to stay out of sight, stay in the back where it's safe and don't jump in to rez like a moron - but you also aren't going to have as much impact as a good Ana player, who needs aim, proper snap shots of the sleepy dart and timing for her healing nade, but can be much more effective and impactful during a match as a result - if the player is skilled enough.
Balancing that is a nightmare though, so I wouldn't switch with Blizzard unless you paid me fuck you amounts of money. :D
Resident evil 4 did it well. Shame more games don't do that. If you keep dying, the game will spawn less zombies. Most people never knew for years.
@@kj12351 That sounds brilliant, actually. Clever.
@@AndragonLea Very clever indeed!
Shout to the bois that recognize Ninja Gaiden Black and the Hydracubus boss lol
I love dunkey, I watched this just to rewatch those videos haha
When you mentioned the Lion King I almost had a fucking aneurism.
Oh my god i'm dying, Kanye West quote, says it was what Tupac said, shows a picture of Jay-Z and to top it off Asmong says "why'd he show a picture of Kanye"
I miss going to bed trying to figure out how to finish the next c&c or dune 2 level
I love Battletoads it just sucks on 2-player with friendly fire and if they mess up and die or trap you by going to fast or slow. You need better than good teamwork on that. Still those 'rides' as I call them were amazing fun. That need for speed, like playing Tetris on lvl 20+, to scratch that itch.
Halo 2 Gravemind on legendary has got to be the most bs thing you will ever experience in the gaming world spent 2h on that and literally passed it off of pure luck with speeding through it with a ghost for the 28th time.
This is the reason why I actually liked Gears of War Judgment’s campaign even though the characterization of old characters was wack and the multiplayer wasn’t that enjoyable. All weapons were viable on even the hardest difficulty instead of everything being bullet sponges
Xcom is hard as hell, but backwards. It gets easier as the game goes on. In the beginning, you have no skills, low health, and terrible equipment. By the end of the game your soldiers are borderline superheroes with future tech.
But you forget one reality, some people are bad at everything in life, so not having an easy mode would result in them never doing anything and end up not to keep playing an keep paying.
this is true. i think easy mode should always be available for every game. my little brother is retarded and it really makes me happy that hes still able to kill mythic ghuun
Yeah .. especially for kids and adults that just join the game community in general
@@dgrayed lul, mythic ghuun isnt that easy xD how much did he pay?
I'm bad at everything in life, but I've completed NG+7 on all Dark Souls games
Not some, but around 30% of the gaming population.
"How can a game be challenging when you can't even technically lose?"
Only people who say this are people who never played Metal Slug games.
Pac knew alot about video games.