Mechabellum high MMR - RAT vs redhair 3 games

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  • เผยแพร่เมื่อ 26 ก.ย. 2024

ความคิดเห็น • 27

  • @cubandarknez
    @cubandarknez 5 หลายเดือนก่อน +3

    A nice mechabellum series to get the day started.

  • @kmurphy0620
    @kmurphy0620 5 หลายเดือนก่อน +3

    Game 2 was a real banger besides the losing part

  • @flashnimi
    @flashnimi 2 หลายเดือนก่อน +1

    Forts vs forts are so hilarious

  • @StarKech6010
    @StarKech6010 5 หลายเดือนก่อน

    Nice game , bad first pick units was the problem...mean all 4 choices were bad so game was 70/30 lost even before start.

    • @SurreyEZ
      @SurreyEZ  5 หลายเดือนก่อน

      yea happens sometimes. Think the speed sledge crawler was the best though

  • @devinbyrnes8058
    @devinbyrnes8058 5 หลายเดือนก่อน

    I don’t know if it would have been good, but facing boat swarm I would have taken the WF with anti missile tech and put one on each flank.

    • @SurreyEZ
      @SurreyEZ  5 หลายเดือนก่อน +2

      it doesn't work after they tech the launcher overload

    • @devinbyrnes8058
      @devinbyrnes8058 5 หลายเดือนก่อน +1

      Good tip, thanks.

  • @BuzzaB77
    @BuzzaB77 5 หลายเดือนก่อน +1

    are you collaborating with Shelby the worm?

  • @fishlips54
    @fishlips54 5 หลายเดือนก่อน

    Pardon my ignorance, but why would you purchase field recovery(FR) on turn 1 here (first game)? You still have 0 dollars and 2 crawler packs, but one less arclight on the board (than you would if you had not purchased FR and just bought 2 crawler packs).

    • @SurreyEZ
      @SurreyEZ  5 หลายเดือนก่อน +4

      horrible starting pack, no time to get out of them otherwise when there's going to be free units to sell

  • @dr.hoffenmayer5261
    @dr.hoffenmayer5261 5 หลายเดือนก่อน

    Gg's Surreyez, you are a better player than I am, but a word of advice.
    I've noticed you have a blind spot for mid to late game stormcallers, you consistently lose rounds to them in convincing fashion when you go all in fortresses and the game devolves into static fireing line vs static fireing line.

    • @SurreyEZ
      @SurreyEZ  5 หลายเดือนก่อน

      I literally explain in the video why i make the play. Need to take risks when you are behind

  • @shakacien
    @shakacien 5 หลายเดือนก่อน

    'So few hitpoints' you mention talking to Sacho, I was wondering how things would be if they rebalanced the damages to account for levels and then tune down damage across the board.
    I'd at least like to see how it felt to have things be different without it being a permanent change to 100% the game. It'd be so radically different if units did 1/2 of their cost in damage but include half of the cash spent in level ups. More chance to take out the high value leveled units that do the big damage, less super swingey level 1 giant rushesdealing 2800 damage the round after some fangs, arcs and sledges do 450.

    • @SurreyEZ
      @SurreyEZ  5 หลายเดือนก่อน +1

      I think the real problem is that the game advances so quickly that the damage difference between for example round 3 vs round 7 is enormous. So the early game don't matter at all since you get one shot from whatever health you have. So while increased health or decreased damage would make the game longer it wouldn't solve this issue. I also don't like damage caps etc since it creates very weird situation where you can full greed a round if you are 1hp above the cap. So my solution to everything is always to remove the free units :)

    • @leozaboudi8005
      @leozaboudi8005 4 หลายเดือนก่อน

      And what about less free units?

    • @Vognee
      @Vognee 3 หลายเดือนก่อน

      What about free units being offered to a losing party instead of general perks (winning party gets mid rounds perks as always)?

  • @zzav2345
    @zzav2345 5 หลายเดือนก่อน

    Whorl Wind is great for Rino if you are looking at crawler problems. almost any crawler problems.

    • @SurreyEZ
      @SurreyEZ  5 หลายเดือนก่อน

      yes!

  • @katel2610
    @katel2610 5 หลายเดือนก่อน

    I would think that you have no really good counter to the wasp spawn, because mustangs only clear the first wave (then lock on tanky units). Secondly how do you excpect to beat spawn units without any yourself? And lastly have you tried elite marksman (the tech) on wasps? Could have made those lvl 6/7 wasps good even when the boat came out

    • @SurreyEZ
      @SurreyEZ  5 หลายเดือนก่อน

      I'm playing elite, limited options. Don't think it's wise to commit into the wasp without aerial spec availability

  • @AnteFuerst
    @AnteFuerst 5 หลายเดือนก่อน +1

    nice name.

  • @cubandarknez
    @cubandarknez 5 หลายเดือนก่อน

    surprised game 2 red hair didn't go wraith way earlier. would've done ok into your wasps and your crawlers.

    • @SurreyEZ
      @SurreyEZ  5 หลายเดือนก่อน

      yea wraith would have been good for him. They are quite expensive though, need to deploy them everywhere

    • @cubandarknez
      @cubandarknez 5 หลายเดือนก่อน

      @@SurreyEZ true. On my games I generally do a similar opening to yours where you are strong on one side and weak on another. Then for early/mid game I do mobile beacon some fangs on the weak side towards the strong side to drag their units there away from my tower. This generally means I only need 2 wraiths instead of 3 or 4.

  • @Corvick
    @Corvick 5 หลายเดือนก่อน +2

    Boat :(

  • @pongwong5463
    @pongwong5463 5 หลายเดือนก่อน +2

    Based dune enjoyer