I love this (including the PPP videos, one of which I already commented on and got a reply to). I want to use this so bad (and yes I downloaded it off of the GitHub repository). One thing, though. It won't happen in this codebase (pretty sure you've said you've stopped development), but I can't help but feel that if someone does continue it (and PLEASE someone continue it), we're gonna need, for both PPP and DMX, additional support for body tracking, such as using additional sensors for outside-in systems or bringing in a Kinect sensor. Para Para has routines that involve moving a leg or knee forward (and PPP makes use of this), while there are a few songs in Dance Maniax (such as "Heaven is a '57 Metallic Grey" in Single Wild) that do both upper sensors and one lower sensor, which would likely be done with both hands and a leg. That said, this project was in EARLY development, and it would be absurd to expect such support at this stage. I'm just spitballing for deep future.
I wrote a very basic VR game in Unity. The "buttons" are just transparent cylinders with hitboxes. When you collide with the hitbox of the button, it sends a gamepad keypress using vJoy. Since it uses vJoy it works with any program that can use gamepads for inputs (MAME, PS2 emulators, etc). My Rift S randomly stopped working though so no more development can be done anymore. :(
@@Akshuls I don't think I ever actually built it as a standalone so I can't upload anything right now. I'll see if I can find the project and throw it up on Github or something later though if I get a chance.
@@Akshuls You're on your own making this work, but here you go. I tried my best to clean up the project. I was able to build it again (on a new Windows install now compared to last time) but I can't verify it actually works because I don't have a working headset anymore. Download Unity 2020.1.17f1 and pray it builds for you. github.com/987123879113/UnityVrGameController I'd be interested in hearing how it goes for you so please let me know. Note that this only includes the controller part of the code. The gameplay window you see in my videos is from pinning an external Windows program inside VR space using Oculus's dash. You will need to find your own solution for sticking a program window inside VR if you use anything other than an Oculus headset.
I love this (including the PPP videos, one of which I already commented on and got a reply to). I want to use this so bad (and yes I downloaded it off of the GitHub repository).
One thing, though. It won't happen in this codebase (pretty sure you've said you've stopped development), but I can't help but feel that if someone does continue it (and PLEASE someone continue it), we're gonna need, for both PPP and DMX, additional support for body tracking, such as using additional sensors for outside-in systems or bringing in a Kinect sensor. Para Para has routines that involve moving a leg or knee forward (and PPP makes use of this), while there are a few songs in Dance Maniax (such as "Heaven is a '57 Metallic Grey" in Single Wild) that do both upper sensors and one lower sensor, which would likely be done with both hands and a leg.
That said, this project was in EARLY development, and it would be absurd to expect such support at this stage. I'm just spitballing for deep future.
now you just need a nice model of the cab that explodes when you lose like in the bg video lol
awesome stuff!
CHARISMA!
I love to see it. Nice work!
Awesome!
HOLY HELL!!
I want to know how this is doooneeeee
I wrote a very basic VR game in Unity. The "buttons" are just transparent cylinders with hitboxes. When you collide with the hitbox of the button, it sends a gamepad keypress using vJoy. Since it uses vJoy it works with any program that can use gamepads for inputs (MAME, PS2 emulators, etc). My Rift S randomly stopped working though so no more development can be done anymore. :(
@@sys5737 Are you able to pass me a compiled .exe? If you still have it of course.
@@Akshuls I don't think I ever actually built it as a standalone so I can't upload anything right now. I'll see if I can find the project and throw it up on Github or something later though if I get a chance.
@@sys5737 that would be awesome i wanna play dance maniax so bad
@@Akshuls You're on your own making this work, but here you go. I tried my best to clean up the project. I was able to build it again (on a new Windows install now compared to last time) but I can't verify it actually works because I don't have a working headset anymore. Download Unity 2020.1.17f1 and pray it builds for you.
github.com/987123879113/UnityVrGameController
I'd be interested in hearing how it goes for you so please let me know.
Note that this only includes the controller part of the code. The gameplay window you see in my videos is from pinning an external Windows program inside VR space using Oculus's dash. You will need to find your own solution for sticking a program window inside VR if you use anything other than an Oculus headset.