You know what? As much as I love A Hat In Time, I begin to question myself… Do I want any more of it? Especially, how the DLCs turned out (at least for the Switch version…). The base game is just absolutely fine for me, but given how long it’s been since it first launched almost 7 years ago, do I really need more of it? I definitely felt like the DLCs were meant to be made exclusive to PC with no interest to put it in for consoles, but GFB did it anyway starting with the Switch… I may be in a questionable spot when thinking about the game post-launch and its uncertain future… but I believe the all the extra content should have been left on the PC while the consoles should have just been left with the base game. Mod community or not, I felt like it’s best to it to be left as it is. 7 years and no certain future? It’s become a norm for independent developers. You can’t judge them like the AAA giants crashing the industry today, but independent developers have been bringing things more enjoyable than most realize… but issue is that they left an impact, but they intentionally left the impact in the dark for so long… A Hat In Time, New Super Lucky’s Tale, Yooka-Laylee, even Shovel Knight. None of which had “true” sequels, but would any of it be worth it after all that time?
Hmm, on the topic of extending a game's legacy. If a developer won't deliver, the fans could. I'd wager a project like that would be insanely time consuming. The Project A mod is an example of this. But no one can much the labor of love than the community.
@Alfenium But Gears for Breakfast did consist of dedicated fans of 3D collectathon platformers. That, alongside TH-cam celebrities and a handful of industry veterans. The thing is, the game wasn’t developed under one roof. It was a multinational effort done after a successful Kickstarter campaign. I was still in high school back when the game was still in pre-alpha. So am I to believe that fans of indie games MADE by fans are going to take up where they left off and bring forth a successor? Let alone the aforementioned titles I just brought up? Is it going to be a trend where a group of fans make a game then fans of THAT game will be making the sequels? It’s… bizarre.
@@TomMooreT2S It's bloody brilliant. Like a dedicated fan finishing an indie web series before it even has even begun. Now that's a test of dedication.
I think bringing the DLC to consoles was a great decision. How ridiculous and unfair would it be that the only ones who can enjoy DLC as jam packed with new content and features are people who have a fancy computer to play it on? I'd be annoyed by that, tbh. Because the DLC was amazing to me, some of the best DLC I've seen for any game since Breath of the Wild. I think there's more than enough potential for a sequel. It may be radio silent for now, but they'd be pretty dumb to not capitalize on the success of the game and give a sequel the greenlight. I might make a video talking about what I'd like to see in a sequel. This game honestly deserves one.
You know what? As much as I love A Hat In Time, I begin to question myself… Do I want any more of it? Especially, how the DLCs turned out (at least for the Switch version…). The base game is just absolutely fine for me, but given how long it’s been since it first launched almost 7 years ago, do I really need more of it? I definitely felt like the DLCs were meant to be made exclusive to PC with no interest to put it in for consoles, but GFB did it anyway starting with the Switch… I may be in a questionable spot when thinking about the game post-launch and its uncertain future… but I believe the all the extra content should have been left on the PC while the consoles should have just been left with the base game. Mod community or not, I felt like it’s best to it to be left as it is. 7 years and no certain future? It’s become a norm for independent developers. You can’t judge them like the AAA giants crashing the industry today, but independent developers have been bringing things more enjoyable than most realize… but issue is that they left an impact, but they intentionally left the impact in the dark for so long… A Hat In Time, New Super Lucky’s Tale, Yooka-Laylee, even Shovel Knight. None of which had “true” sequels, but would any of it be worth it after all that time?
Hmm, on the topic of extending a game's legacy. If a developer won't deliver, the fans could. I'd wager a project like that would be insanely time consuming. The Project A mod is an example of this. But no one can much the labor of love than the community.
@Alfenium
But Gears for Breakfast did consist of dedicated fans of 3D collectathon platformers. That, alongside TH-cam celebrities and a handful of industry veterans. The thing is, the game wasn’t developed under one roof. It was a multinational effort done after a successful Kickstarter campaign. I was still in high school back when the game was still in pre-alpha.
So am I to believe that fans of indie games MADE by fans are going to take up where they left off and bring forth a successor? Let alone the aforementioned titles I just brought up? Is it going to be a trend where a group of fans make a game then fans of THAT game will be making the sequels?
It’s… bizarre.
@@TomMooreT2S It's bloody brilliant. Like a dedicated fan finishing an indie web series before it even has even begun. Now that's a test of dedication.
@Alfenium
Now I see where this is going.👍
I think bringing the DLC to consoles was a great decision. How ridiculous and unfair would it be that the only ones who can enjoy DLC as jam packed with new content and features are people who have a fancy computer to play it on? I'd be annoyed by that, tbh. Because the DLC was amazing to me, some of the best DLC I've seen for any game since Breath of the Wild. I think there's more than enough potential for a sequel. It may be radio silent for now, but they'd be pretty dumb to not capitalize on the success of the game and give a sequel the greenlight. I might make a video talking about what I'd like to see in a sequel. This game honestly deserves one.