to see the repository, make the settings "beta" in the unity hub and update the hub to version 3.9 (the update button will appear in a couple of minutes +-).
Hi, I got to 2:25 easily but I cannot create the workspace because "Acces to the path c:\Users\[name]\[project name]\.plastic is denied.". I am the administrator on this computer and I followed every step as you did, nothing is misspelled or anything so I really don't know how to fix this. I also found no relevant documentation of this problem online. Do you have any idea whats going on? Thanks
i'm trying to work on the same project w/ my work pc and then at home w/ my gaming PC. I started from my work PC... When using my home PC i add the project from "add UVCS repository and i can see it... after it loads i can see all the assets but there is nothing in the hierarchy or in the scene. heellllpppp lol
@phillydilly37 I had the same issue. I resolved it by hitting "Ctrl + Shift + S" (on windows) in unity then going in Scenes then clicking on SampleScene.unity then clicking save then clicking replace in the prompt. Then in unity, every time I change something in the hierarchy, I hit "Ctrl + S" and it gets successfully uploaded into the unity cloud.
They may just do that to ensure the payment is setuped correctly. If you are worried about paying anything more, you should be able to see the pricing in Plastic SCM dashboard.
HI when I open the remote project that shared with me its all empty even there is no ready assets of unity loaded, I tried to update the workspace through the scm after pulling all the content inside but its not working anyways. What is the solution?
Hi, In Unity go to version control window and check the changesets tab. Are there any changes made? If not, the person you are sharing the project with (or you) didn't push any changes to the cloud.
Hey! Really useful tutorial, but for the part about it being "free", won't it start charging me if me and my friends are working on the project for more than 200 minutes? In the payment part, it says you will automatically be charged if windows build minutes consumed goes past 200. Could you clarify this?
Hi, I am glad you liked it! The limit of 200 minutes is for cloud build. If you build the game or app on your machine, everything stays free. You can use Plastic SCM for as long as you want with up to 3 people and up to 5gb of disk space.
bro i have a question : what is does 200 minute windows build means ? is it that you have 200 minute to work free then it became paid ? and thanks for the explanation
@@franciscoanfuso5289 No, for free you can work with a group of 3 people for unlimited time. You also get 200 minutes of cloud build time, so you don't have to build the game on your machine but on cloud. I never built my games on cloud, so it is not a limiting factor I think.
Question. If I make an update on my scene and another seat also make an update on the same scene. Will it become conflicted like usual if we're using github/gitlab or will it resolve the issue?
@@freedomcodingthis would be awesome to have an updated video. Looks like it's called "unity version control" now. Does this upload the actual assets? I have probably like 60gb+ assets in my project which wouldn't be free obviously. Or does it just look at scripts and reference the assets without actually uploading them?
@@Iamjake1000 Currently I am not planning an updated video about version control, maybe in the future. I am not sure about that, I only know it doesnt store Unitys libraries (that take many GB). I have multiple small projects on Plastic (version control) and I am still using the free version with no problems, so you have to try and see.
I did some experimenting. It seems you can delete organisations. But you cannot delete uvcs organisations. It also doesn't tell me anywhere but there is some association between the unity org and uvcs org. Upon deleting the unity org, the uvcs org will no longer function but will still be stuck on your account I discovered that on my dead uvcs org, I could unassigned members but their seats are not returned to me to reassign. So it went down to one seat. Also even though I'm the owner, I loose any administrative owner privileges too. I also found that I didn't need a devOps subscription on my organisation to be able to use the free privileges. It just works.
Hi! Great tutorial, thanks!!! I'm looking for some intro to using branches, do you know were can I find something? BTW, you can introduce yourself at the beginning, so we can thankyou properly 😉
That is so that Plastic can charge you if you exceed either 5gbs of storage or have more that 3 people in your project. I think they may also charge you like 1 Dollar just for confirmation.
@@freedomcoding yeah im just gonna use github thanks tho shouldnt have to do anything like putting in your card information if it is truely free it acts like alot of scams
Yeah, Unity team said they are moving it somewhere else but I couldn't find it. You can just try uploading the project straight through the Plastic SCM window in Unity. Let me know if it works that way!
@@freedomcodingOn the website it tells me that its free, however when I get to the final step I need to make a purchase of 1 dollar with my credit card. Im not sure what im doing different? I do the exact same thing u do in the vid
@@gamingtotdemaxi I did some more research and Plastic scm is free up to 3 people per organization. Maybe there are more people in your organization? I will do some more research.
Hello there, I just completed the setup process of Plastic SCM for Unity and I can confirm you that they asked for a 1$ payment in order to create a free DevOps account for me. The 1$ request is probably due to the fact I gave them the details of a prepaid card of mine instead of a credit card or bank account, I guess. Anyway I checked the latest transactions of my card and the 1$ payment is not there. I think it could have been one of those "give us a symbolic 1$ to check if you have any credit and then take back your money"-kind of dynamic. I hope this may help you in some way and that you solv your problem. Good luck with your game dev adventure :)
If FreedomCoding has a million fans, then I am one of them. If FreedomCoding has ten fans, then I am one of them. If FreedomCoding has only one fan then that is me. If FreedomCoding has no fans, then that means I am no longer on earth. If the world is against FreedomCoding, then I am against the world.
You can try GitHub. I am not sure how much storage they offer for free. If you go for GitHub, be sure to select Gitignore for Unity, which won't upload the Unity libraries etc.
Plastic SCM does not come up when I press on the widow bar at the top. Any Ideas?
Disable unity collaborate option, i just fixed that
@@metaknichhow
Same, did you find a solution?
@@nedix4505 Go to assets management, and disable old unity collaborate option
That Helped!@@metaknich
This was a lifesaver! Thanks so much!
You're welcome!
Omg thanks so much brother! This is way esier than git! Thats a new sub!
I am glad it was useful for you!
to see the repository, make the settings "beta" in the unity hub and update the hub to version 3.9 (the update button will appear in a couple of minutes +-).
thanks man, you explained it so easily! git was a real pain
I am glad it was working for you, because some people sayed that this tutorial is outdated again... Unity makes changes all the time :D
Hi, I got to 2:25 easily but I cannot create the workspace because "Acces to the path c:\Users\[name]\[project name]\.plastic is denied.". I am the administrator on this computer and I followed every step as you did, nothing is misspelled or anything so I really don't know how to fix this. I also found no relevant documentation of this problem online. Do you have any idea whats going on? Thanks
Hey, I haven't experienced this issue. Did you look here? forum.plasticscm.com/topic/2362-access-denied-error-for-certain-files/
i'm trying to work on the same project w/ my work pc and then at home w/ my gaming PC. I started from my work PC... When using my home PC i add the project from "add UVCS repository and i can see it... after it loads i can see all the assets but there is nothing in the hierarchy or in the scene. heellllpppp lol
Did you push any changes? Take a look into the changsets tab.
@phillydilly37 I had the same issue. I resolved it by hitting "Ctrl + Shift + S" (on windows) in unity then going in Scenes then clicking on SampleScene.unity then clicking save then clicking replace in the prompt. Then in unity, every time I change something in the hierarchy, I hit "Ctrl + S" and it gets successfully uploaded into the unity cloud.
Just asking because i am confused. It withdrew 1 dollar first charge, even though it didn't say that it would, any advice/idea how that happend?
They may just do that to ensure the payment is setuped correctly. If you are worried about paying anything more, you should be able to see the pricing in Plastic SCM dashboard.
@@freedomcoding thank you
HI when I open the remote project that shared with me its all empty even there is no ready assets of unity loaded, I tried to update the workspace through the scm after pulling all the content inside but its not working anyways. What is the solution?
I checked the assets folder of the project and its empty
Hi, In Unity go to version control window and check the changesets tab. Are there any changes made? If not, the person you are sharing the project with (or you) didn't push any changes to the cloud.
thankz for tut, have an awesome day german migerian
Hey! Really useful tutorial, but for the part about it being "free", won't it start charging me if me and my friends are working on the project for more than 200 minutes? In the payment part, it says you will automatically be charged if windows build minutes consumed goes past 200. Could you clarify this?
Hi, I am glad you liked it! The limit of 200 minutes is for cloud build. If you build the game or app on your machine, everything stays free. You can use Plastic SCM for as long as you want with up to 3 people and up to 5gb of disk space.
bro i have a question : what is does 200 minute windows build means ? is it that you have 200 minute to work free then it became paid ? and thanks for the explanation
Hi, that is for cloud build. If you build on your machine as normal, you have unlimited time.
@@freedomcoding Hello, so basically we can't work in a group for more than 3 hours a month?
@@franciscoanfuso5289 No, for free you can work with a group of 3 people for unlimited time. You also get 200 minutes of cloud build time, so you don't have to build the game on your machine but on cloud. I never built my games on cloud, so it is not a limiting factor I think.
hiii They asks for card details and it says they will automatically charge at the end of the month??
Yes, they are only going to charge you if you exceed 5gb of storage. That is surely enough for multiple small/medium projects.
Question. If I make an update on my scene and another seat also make an update on the same scene. Will it become conflicted like usual if we're using github/gitlab or will it resolve the issue?
This is the worst thing about version control. Yes you will get conflicts.
Can we get a more up to date video??? It seems Unity brought Plastic and this does not work anymore??? HELP
Is this really out of date again? Unity keeps changing it all the time. I will take a look at it.
@@freedomcodingthis would be awesome to have an updated video. Looks like it's called "unity version control" now. Does this upload the actual assets? I have probably like 60gb+ assets in my project which wouldn't be free obviously. Or does it just look at scripts and reference the assets without actually uploading them?
@@Iamjake1000 Currently I am not planning an updated video about version control, maybe in the future. I am not sure about that, I only know it doesnt store Unitys libraries (that take many GB). I have multiple small projects on Plastic (version control) and I am still using the free version with no problems, so you have to try and see.
Whenever my friend opens it its completely empty. can you help me please?
Did you push any changes to the cloud? You can also look to the changesets section to see the changes you or your friend made.
@@freedomcoding I did do that, but for some reason my friend gives 41 errors about XR Interaction Toolkit when he downloads the assets.
i keep getting the same error when i load up my friend's workspace on it "Remote host has closed the socket" can you help
Have you tried googling? I have never gotten this error... I would guess your friend deleted the repository?
he hasnt deleted it and ive googled it for 2 days now people have gotten similar errors but no answer@@freedomcoding
it wont even let me create a new repository its just the server and i think its me not being able to connect to it but i dont know why@@freedomcoding
Is there a way that doesnt require a credit card vuz i dont have one
Hi, I dont think you can select a different payment method. It is bad that they still require it even though it is free...
@@freedomcoding yea but thx for answering and btw are you from czech republic? Cuz your accent sounds like it
@@vychpe.smetana Yes, I am from Czech Republic :D
When trying to open the remote project in the Unity hub, it says "Unable to load remote projects," do you know how to fix this?
Are you signed in to your Unity account in Unity hub?
@@freedomcoding yes, and I made sure I’m connected to the internet
@@kevinlui4446 you can try installing plastic scm software, but I think it should be working without it... this never happened to me.
I did some experimenting. It seems you can delete organisations. But you cannot delete uvcs organisations. It also doesn't tell me anywhere but there is some association between the unity org and uvcs org. Upon deleting the unity org, the uvcs org will no longer function but will still be stuck on your account
I discovered that on my dead uvcs org, I could unassigned members but their seats are not returned to me to reassign. So it went down to one seat. Also even though I'm the owner, I loose any administrative owner privileges too.
I also found that I didn't need a devOps subscription on my organisation to be able to use the free privileges. It just works.
Thanks for the indepth info.... seems kind of broken :D
Hi! Great tutorial, thanks!!!
I'm looking for some intro to using branches, do you know were can I find something?
BTW, you can introduce yourself at the beginning, so we can thankyou properly 😉
I am glad you liked it! I dont want to waste any time in the video by introducing 😀 I personaly dont use branches, so I am not sure how to use them.
Why do i need to put in my card information if its free?
That is so that Plastic can charge you if you exceed either 5gbs of storage or have more that 3 people in your project. I think they may also charge you like 1 Dollar just for confirmation.
@@freedomcoding yeah im just gonna use github thanks tho shouldnt have to do anything like putting in your card information if it is truely free it acts like alot of scams
I dont understand. Is this out of date already? at 1:40 I dont have nearly the same buttons on the left
Yeah, Unity team said they are moving it somewhere else but I couldn't find it. You can just try uploading the project straight through the Plastic SCM window in Unity. Let me know if it works that way!
Why does it say that I need to contact owner of organisation to continue purchase
Maybe you dont own the organisation you are trying to use version control with?
@@freedomcoding me and my friend are trying to collab does he have to do it not me?
@@Snipper_run Depends if you are owner of the organisation. Seems like he is the owner.
@@freedomcoding yes he is the owner how does he invite me because the project doesn’t show up in my project bar
@@Snipper_run I showed in the video, how to invite people to your organisation. He has to invite you.
Why does my plastic scm cloud look completely different?
They keep changing the UI all the time... but I think it should still work the same.
I need to pay 1 dollar when trying this and the payment never goes through? What am I doing wrong?
That is weird... I looked at it again and still says 0 dollars to pay. Are you on the correct website? I am not sure what could be wrong.
@@freedomcodingOn the website it tells me that its free, however when I get to the final step I need to make a purchase of 1 dollar with my credit card. Im not sure what im doing different? I do the exact same thing u do in the vid
@@gamingtotdemaxi I did some more research and Plastic scm is free up to 3 people per organization. Maybe there are more people in your organization? I will do some more research.
Hello there, I just completed the setup process of Plastic SCM for Unity and I can confirm you that they asked for a 1$ payment in order to create a free DevOps account for me.
The 1$ request is probably due to the fact I gave them the details of a prepaid card of mine instead of a credit card or bank account, I guess. Anyway I checked the latest transactions of my card and the 1$ payment is not there.
I think it could have been one of those "give us a symbolic 1$ to check if you have any credit and then take back your money"-kind of dynamic.
I hope this may help you in some way and that you solv your problem. Good luck with your game dev adventure :)
@@pipps42 Thanks for more info, I was also thinking that it is some kind of check.
This tutorial look really good but is the Plastic SCM free or not because they ask me to enter my credit card number
Thanks! As I said in the video it is free up to 5 gb which is enough for many projects. The payment is for free.
@@freedomcoding So can I trust the website although it requires a credit card number?
@@voloranic9920 it will charge you after reaching 5gb or you have more than 3 people in your project, until that point its totally free
@@mojzi1969 Is there a way to make it just stop you from using it after 5gb so i dont spend money.
very useful bro, tks
You are welcome!
If FreedomCoding has a million fans, then I am one of them. If FreedomCoding has ten fans, then I am one of them. If FreedomCoding has only one fan then that is me. If FreedomCoding has no fans, then that means I am no longer on earth. If the world is against FreedomCoding, then I am against the world.
I am glad you are standing by my side ❤ and hope you will enjoy my future videos!
Fir real your tutoriel saves my Family from drowning
In Deutschland würden wir "thank you for the nice content" sagen
Nice tutorial, thanks! Can I go back to previous versions with this? How would I do that?
I am glad it was helpful! What do you mean by previous version? Unity collaborate is something similiar but I think it no longer works.
@@freedomcoding I was thinking a previous version of my project, using this version control system
@@Lucasvesterlund Yes, you can see history of the changes and go back.
thanks bro!
Thanks bro, you save my life
I’m so mad right now since my unity project is 5.1 GB
You can try GitHub. I am not sure how much storage they offer for free. If you go for GitHub, be sure to select Gitignore for Unity, which won't upload the Unity libraries etc.
Do I have to put a address???
Try it. Either it will work or not 😀
thank for you did it
He did it, he did it, he did it
dude thank you, every other video out there is so confusing
thank you so much for the help
Happy to help!
is it free
Yes, up to 3 people in a team and 5gb of storage is free.
it says its free then charged me a dollar?
Is for verification purposes bro, te los devuelve later
i need money for that blud
You just need a credit card. No money :D Or try GitHub - th-cam.com/video/PyiwdF9_7mA/w-d-xo.htmlsi=1t25RB4NVqhaxeyp. That is totally free.
just poopied
nyeseqed
never luaghed so hard in my life! LOL! haven t say day ! never give up in life and chooseskikbidi slicer