Imagine the triangles of the mesh being actual cut outs of the texture it’s attached to. The more, smaller, and/or evenly distributed the triangles are, the more smooth you’ll be able to move them. Auto meshes tend to be pretty wonky sometimes, making things look a little janky. I hope that makes sense! 🙏✨
I bookmark all your uploads, i really want to learn live 2d soon. thanks for these.
No problem!! I hope you have a good time with Live2D There's a lot of great tutorials out there on youtube :D
The fact that I just finished making a super detailed mesh for my model and immediately found this right after feels self insulting 💀🤣
I recommend having more anchor points to an eye mesh if you want the morphing to look better
Wdym? How can a mesh be better than this one and why
You have taught me a new feature!!! 😍
I didnt know this function :0
my brain doesn’t really comprehend how art meshes work, so how does this work better than using an auto mesh?
Imagine the triangles of the mesh being actual cut outs of the texture it’s attached to. The more, smaller, and/or evenly distributed the triangles are, the more smooth you’ll be able to move them. Auto meshes tend to be pretty wonky sometimes, making things look a little janky. I hope that makes sense! 🙏✨
was planning to rig my own model, and came across your youtube short vid, its so easy and very simple to follow, thank you so muchh 😭😭🥹🥹🫡🫡🙏🏼🙏🏼🙏🏼🙇♂️