Goat, when youre blacksmithing a weapon, you can drag the pieces around to make some crazy designs. You can also adjust the layering using the arrows. There are some nice skills that pertain to blacksmithing and from my experience, it's definitely the way to make some insane damage dealers.
If you get to a room with the enemies being health buffed, try to run straight for the wizard and kill him, otherwise it can be nearly impossible in early game to kill the other enemies
Hey Goat! Love watching your videos during my coffee time, every time you take a sip I take a sip :D Cheers to you, mate. I started playing Slasher's Keep after watching your videos on it. Beat the "easy" mode yesterday, fun game.
Glad you enjoyed it. This game has been a lot of fun to show off. Yes... The moving bodies is an interesting design decision. Not too many other games I can think of where that happens.
What is lite? It's a rouge LIKE. A game like rouge which was the first to create that genre. Souls LIKE. A game like Darksouls. I wasn't aware of this and only heard it from Mike Matei. He was saying LITE means nothing. For those that do say lite, RougeLITE. Can you please tell what lite means? If you can convince me ill start saying lite. If you don't know perhaps we should stop this lite stuff.
Roguelike and Roguelite are subgenres of games that originated from the 1980 game Rogue. Here's a breakdown of what they mean and the key differences: Roguelike A Roguelike game is a subgenre of role-playing games that features: 1. *Procedural generation*: Levels, items, and enemies are generated randomly, offering a unique experience each time. 2. *Turn-based gameplay*: Players take individual turns, allowing for strategic decision-making. 3. *Permadeath*: Characters die permanently, and players must start over from the beginning. 4. *Focus on exploration and strategy*: Players must explore, manage resources, and make tactical decisions to progress. Examples of Roguelike games include: - NetHack - ADOM (Ancient Domains of Mystery) - Darkest Dungeon Roguelite A Roguelite game is a subgenre that incorporates some, but not all, of the Roguelike features. Roguelites often: 1. *Relax permadeath*: Characters may not die permanently, or the game may offer continues or respawns. 2. *Simplify procedural generation*: Levels or items might not be fully procedurally generated, or the generation might be more limited. 3. *Add more action-oriented gameplay*: Roguelites may incorporate real-time combat or faster-paced gameplay. 4. *Focus on accessibility and replayability*: Roguelites aim to be more approachable and offer more replay value than traditional Roguelikes. Examples of Roguelite games include: - Spelunky - Dead Cells - Enter the Gungeon - Hades In summary: - Roguelikes are traditional, hardcore games with procedural generation, turn-based gameplay, permadeath, and a focus on exploration and strategy. - Roguelites are more accessible, action-oriented games that incorporate some Roguelike features but often relax permadeath, simplify procedural generation, and focus on replayability.
Goat, when youre blacksmithing a weapon, you can drag the pieces around to make some crazy designs. You can also adjust the layering using the arrows.
There are some nice skills that pertain to blacksmithing and from my experience, it's definitely the way to make some insane damage dealers.
If you get to a room with the enemies being health buffed, try to run straight for the wizard and kill him, otherwise it can be nearly impossible in early game to kill the other enemies
It's a great suggestion. Thanks for passing this approach along!
Hey Goat! Love watching your videos during my coffee time, every time you take a sip I take a sip :D Cheers to you, mate.
I started playing Slasher's Keep after watching your videos on it. Beat the "easy" mode yesterday, fun game.
once again lovin your videos!! great job
Thank you, always glad to hear this. Appreciate the support, buddy.
Cheers to you my guy
Great video. Whish the bodies didn't move when you move around the room
Glad you enjoyed it. This game has been a lot of fun to show off. Yes... The moving bodies is an interesting design decision. Not too many other games I can think of where that happens.
Cheers *sip*
Cheers to you!
Just Whack the guys out of the way and Rush the Buffing Mage instead of standing there getting punched in the face by trash mobs...
Key ring in the beginning not do anything?
Not yet, but maybe it serves a purpose in the future.
Man... I wish I didn't suck at this game. I should play it again...
What is lite?
It's a rouge LIKE. A game like rouge which was the first to create that genre.
Souls LIKE. A game like Darksouls.
I wasn't aware of this and only heard it from Mike Matei.
He was saying LITE means nothing.
For those that do say lite, RougeLITE. Can you please tell what lite means?
If you can convince me ill start saying lite. If you don't know perhaps we should stop this lite stuff.
Roguelike and Roguelite are subgenres of games that originated from the 1980 game Rogue. Here's a breakdown of what they mean and the key differences:
Roguelike
A Roguelike game is a subgenre of role-playing games that features:
1. *Procedural generation*: Levels, items, and enemies are generated randomly, offering a unique experience each time.
2. *Turn-based gameplay*: Players take individual turns, allowing for strategic decision-making.
3. *Permadeath*: Characters die permanently, and players must start over from the beginning.
4. *Focus on exploration and strategy*: Players must explore, manage resources, and make tactical decisions to progress.
Examples of Roguelike games include:
- NetHack
- ADOM (Ancient Domains of Mystery)
- Darkest Dungeon
Roguelite
A Roguelite game is a subgenre that incorporates some, but not all, of the Roguelike features. Roguelites often:
1. *Relax permadeath*: Characters may not die permanently, or the game may offer continues or respawns.
2. *Simplify procedural generation*: Levels or items might not be fully procedurally generated, or the generation might be more limited.
3. *Add more action-oriented gameplay*: Roguelites may incorporate real-time combat or faster-paced gameplay.
4. *Focus on accessibility and replayability*: Roguelites aim to be more approachable and offer more replay value than traditional Roguelikes.
Examples of Roguelite games include:
- Spelunky
- Dead Cells
- Enter the Gungeon
- Hades
In summary:
- Roguelikes are traditional, hardcore games with procedural generation, turn-based gameplay, permadeath, and a focus on exploration and strategy.
- Roguelites are more accessible, action-oriented games that incorporate some Roguelike features but often relax permadeath, simplify procedural generation, and focus on replayability.
This might be one of my favourite series.
Glad to hear you enjoy it so much!