The Weapons In This Roguelite Dungeon Crawler Rock! | Slasher's Keep

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  • เผยแพร่เมื่อ 23 ม.ค. 2025

ความคิดเห็น • 20

  • @glitchard3685
    @glitchard3685 19 วันที่ผ่านมา +7

    Goat, when youre blacksmithing a weapon, you can drag the pieces around to make some crazy designs. You can also adjust the layering using the arrows.
    There are some nice skills that pertain to blacksmithing and from my experience, it's definitely the way to make some insane damage dealers.

  • @Csharp7thminor9th
    @Csharp7thminor9th 19 วันที่ผ่านมา +5

    If you get to a room with the enemies being health buffed, try to run straight for the wizard and kill him, otherwise it can be nearly impossible in early game to kill the other enemies

    • @GoatForceGaming
      @GoatForceGaming  19 วันที่ผ่านมา +1

      It's a great suggestion. Thanks for passing this approach along!

  • @whoisbatman
    @whoisbatman 19 วันที่ผ่านมา

    Hey Goat! Love watching your videos during my coffee time, every time you take a sip I take a sip :D Cheers to you, mate.
    I started playing Slasher's Keep after watching your videos on it. Beat the "easy" mode yesterday, fun game.

  • @kingwartanhandfield-page7624
    @kingwartanhandfield-page7624 19 วันที่ผ่านมา +2

    once again lovin your videos!! great job

    • @GoatForceGaming
      @GoatForceGaming  19 วันที่ผ่านมา +1

      Thank you, always glad to hear this. Appreciate the support, buddy.

  • @dog_with_hat
    @dog_with_hat 19 วันที่ผ่านมา +1

    Cheers to you my guy

  • @Nohkral
    @Nohkral 19 วันที่ผ่านมา +1

    Great video. Whish the bodies didn't move when you move around the room

    • @GoatForceGaming
      @GoatForceGaming  19 วันที่ผ่านมา

      Glad you enjoyed it. This game has been a lot of fun to show off. Yes... The moving bodies is an interesting design decision. Not too many other games I can think of where that happens.

  • @radiofreeacab
    @radiofreeacab 19 วันที่ผ่านมา +1

    Cheers *sip*

  • @noyd
    @noyd 19 วันที่ผ่านมา +1

    Just Whack the guys out of the way and Rush the Buffing Mage instead of standing there getting punched in the face by trash mobs...

  • @logandeancook
    @logandeancook 19 วันที่ผ่านมา +1

    Key ring in the beginning not do anything?

    • @GoatForceGaming
      @GoatForceGaming  19 วันที่ผ่านมา

      Not yet, but maybe it serves a purpose in the future.

  • @Groggy_Gamer
    @Groggy_Gamer 15 วันที่ผ่านมา

    Man... I wish I didn't suck at this game. I should play it again...

  • @Ulysses3113
    @Ulysses3113 19 วันที่ผ่านมา +1

    What is lite?
    It's a rouge LIKE. A game like rouge which was the first to create that genre.
    Souls LIKE. A game like Darksouls.
    I wasn't aware of this and only heard it from Mike Matei.
    He was saying LITE means nothing.
    For those that do say lite, RougeLITE. Can you please tell what lite means?
    If you can convince me ill start saying lite. If you don't know perhaps we should stop this lite stuff.

    • @Wez_wolf
      @Wez_wolf 19 วันที่ผ่านมา +1

      Roguelike and Roguelite are subgenres of games that originated from the 1980 game Rogue. Here's a breakdown of what they mean and the key differences:
      Roguelike
      A Roguelike game is a subgenre of role-playing games that features:
      1. *Procedural generation*: Levels, items, and enemies are generated randomly, offering a unique experience each time.
      2. *Turn-based gameplay*: Players take individual turns, allowing for strategic decision-making.
      3. *Permadeath*: Characters die permanently, and players must start over from the beginning.
      4. *Focus on exploration and strategy*: Players must explore, manage resources, and make tactical decisions to progress.
      Examples of Roguelike games include:
      - NetHack
      - ADOM (Ancient Domains of Mystery)
      - Darkest Dungeon
      Roguelite
      A Roguelite game is a subgenre that incorporates some, but not all, of the Roguelike features. Roguelites often:
      1. *Relax permadeath*: Characters may not die permanently, or the game may offer continues or respawns.
      2. *Simplify procedural generation*: Levels or items might not be fully procedurally generated, or the generation might be more limited.
      3. *Add more action-oriented gameplay*: Roguelites may incorporate real-time combat or faster-paced gameplay.
      4. *Focus on accessibility and replayability*: Roguelites aim to be more approachable and offer more replay value than traditional Roguelikes.
      Examples of Roguelite games include:
      - Spelunky
      - Dead Cells
      - Enter the Gungeon
      - Hades
      In summary:
      - Roguelikes are traditional, hardcore games with procedural generation, turn-based gameplay, permadeath, and a focus on exploration and strategy.
      - Roguelites are more accessible, action-oriented games that incorporate some Roguelike features but often relax permadeath, simplify procedural generation, and focus on replayability.

  • @captainbullshit4282
    @captainbullshit4282 19 วันที่ผ่านมา +1

    This might be one of my favourite series.

    • @GoatForceGaming
      @GoatForceGaming  19 วันที่ผ่านมา +1

      Glad to hear you enjoy it so much!