What great timing for this video. The teach is our next big question! We’re going to a con that runs tomorrow to sun and running as many games as we can. We have consistently overwhelmed new players by trying to teach the full game from the get go. We are workshopping a "novice" or "light" version of the game for this weekend in the hopes that introducing the extra elements piece meal style will help new players. Kind of like playing MTG with only lands and common creatures, no spells or enchants, etc. For higher complexity games, do you feel this is a good approach or are we making a mistake denying our players the ability to experience the depth of our game during the learning process?
It's a good question. Honestly, I don't like to "dumb down" a game for teaching purposes; rather, I like to layer on rules as we play, encouraging players to ignore certain elements of the game until they're ready to consider them.
@jameystegmaier Last weekend was the con. It went extremely well. Still haven't had anyone break the game, but some wonderful people tried for us and came up with some awesome questions. We tried teaching the elements of the game broken into basic and advanced elements. After day 1, I went home and came up with the "normal person" board! It is a player board that has the simplest version of every action available on it. Accompanied by explanations on how to perform the actions. It was practically a watershed moment for us. We found an easy way to introduce and explain our alternate game mode that also serves as a teach tool. I think we're going to include the how to teach on the back of it, too. The best feeling was the people who played last con who got to see their feedback implemented. Thank you for all the resources you've put out there and for the time you take reading and responding to our comments.
I'm not 100% sure I understand how groups work, but I think I've got it. If I had three stamps in a horizontal row (left stamp shares an edge with middle stamp but not right stamp, middle stamp shares an edge with each of its neighbours, right stamp shares an edge with middle stamp only), and the left and right stamps are both cancelled but the middle stamp is not, then I have two groups of cancelled stamps. The three stamps form a contiguous set, but there's no path of cancelled stamps that joins the left and right stamps. If I added a long horizontal cancelled stamp on top that touched all three stamps in the original set, now I would only have one group of canceled stamps, because I can draw a path from the left to the right stamp that uses only cancelled stamps. Is that correct?
Great video, playing with non-gamers tomorrow and this really helps.
I hope you all have fun!
I'd love to hear how it goes!
@@paulsalomon27 Will do, Jamey said the dates on the tickets are important to you, care to share any of them?
@@est92797 052783 is my bday and 122619 is my dog Bernie's. He's the red small square dog stamp. :)
Some of the dates were also chosen by lead playtesters.
What great timing for this video. The teach is our next big question! We’re going to a con that runs tomorrow to sun and running as many games as we can. We have consistently overwhelmed new players by trying to teach the full game from the get go. We are workshopping a "novice" or "light" version of the game for this weekend in the hopes that introducing the extra elements piece meal style will help new players. Kind of like playing MTG with only lands and common creatures, no spells or enchants, etc. For higher complexity games, do you feel this is a good approach or are we making a mistake denying our players the ability to experience the depth of our game during the learning process?
It's a good question. Honestly, I don't like to "dumb down" a game for teaching purposes; rather, I like to layer on rules as we play, encouraging players to ignore certain elements of the game until they're ready to consider them.
@jameystegmaier Last weekend was the con. It went extremely well. Still haven't had anyone break the game, but some wonderful people tried for us and came up with some awesome questions.
We tried teaching the elements of the game broken into basic and advanced elements. After day 1, I went home and came up with the "normal person" board! It is a player board that has the simplest version of every action available on it. Accompanied by explanations on how to perform the actions. It was practically a watershed moment for us. We found an easy way to introduce and explain our alternate game mode that also serves as a teach tool. I think we're going to include the how to teach on the back of it, too.
The best feeling was the people who played last con who got to see their feedback implemented.
Thank you for all the resources you've put out there and for the time you take reading and responding to our comments.
I'm not 100% sure I understand how groups work, but I think I've got it.
If I had three stamps in a horizontal row (left stamp shares an edge with middle stamp but not right stamp, middle stamp shares an edge with each of its neighbours, right stamp shares an edge with middle stamp only), and the left and right stamps are both cancelled but the middle stamp is not, then I have two groups of cancelled stamps. The three stamps form a contiguous set, but there's no path of cancelled stamps that joins the left and right stamps. If I added a long horizontal cancelled stamp on top that touched all three stamps in the original set, now I would only have one group of canceled stamps, because I can draw a path from the left to the right stamp that uses only cancelled stamps. Is that correct?
That's correct! There's a good visual example of this on page 9 of the rules.