this is the mod i use: mod.io/g/drg/m/remove-all-particles-but-weaponsntools though there's another version that also removes things like bullet tracers and whatnot
it's a method called "double binding", which involves rebinding your "animation cancel" to be the same key as your grenade key (or vice versa) so that both inputs are simultaneous. more info can be found in the pdrg discord server here: discord.com/channels/878318716801155233/1109692399086731336/1114189150728495144
T2A only applies to the charged shot itself, which you can hit at most 2 or 3 (really tightly clumped) enemies with. More fragments is much more valuable as a) the fragments especially with Disperser Compound do a hefty amount of direct damage themselves, b) more fragments can hit more targets and damage + apply the DoT and slow to them, and c) more fragments increases the radius of sludge that ends up on the ground, which gives you that much more DoT/slow potential and more kiting room. I personally see no reason to take T2A on any sludge build except maybe Sludge Blast, but Sludge Blast is pitiful and isn't something I would ever willingly run; it has no penetration power and thus you lose out on quite a lot of multi-target potential, and the base gun's puddle fragments already do plenty of burst damage on their own.
FOV: back of the skull
2:22 The Perfect example of doing nothing as sweaty as possible.
How do you disable the dust clouds when you drill through terrain?
this is the mod i use: mod.io/g/drg/m/remove-all-particles-but-weaponsntools though there's another version that also removes things like bullet tracers and whatnot
@@virryn thanks!
Even the most seasoned players can't avoid falling as a victim of accidentally activating Berserk perk.
Clean run. I'm amazed you could pull that off with your hud the way it looks.
lol
Best and most cleanest hud champ😂
@@luplex7567"most cleanest"
Wow what is that impact axe mod, it looks awesome!
how do you throw your impact axes THAT fast
i also use animation canceling but if i go any faster i cancel the throw of the axe
it's a method called "double binding", which involves rebinding your "animation cancel" to be the same key as your grenade key (or vice versa) so that both inputs are simultaneous.
more info can be found in the pdrg discord server here: discord.com/channels/878318716801155233/1109692399086731336/1114189150728495144
Thanks man appreciate it
Nice run!
Nice
What’s your opinion on running t2a instead of t2b on the sludge pump ?
T2A only applies to the charged shot itself, which you can hit at most 2 or 3 (really tightly clumped) enemies with. More fragments is much more valuable as a) the fragments especially with Disperser Compound do a hefty amount of direct damage themselves, b) more fragments can hit more targets and damage + apply the DoT and slow to them, and c) more fragments increases the radius of sludge that ends up on the ground, which gives you that much more DoT/slow potential and more kiting room. I personally see no reason to take T2A on any sludge build except maybe Sludge Blast, but Sludge Blast is pitiful and isn't something I would ever willingly run; it has no penetration power and thus you lose out on quite a lot of multi-target potential, and the base gun's puddle fragments already do plenty of burst damage on their own.
what do you recommend to run on the drill and c4?
i run 2111 on the drills and 2113 for c4, though stun on t4 is usually more helpful for solo runs.
@@virryn thanks! you motivated me to try this build
Why are your flares so much brighter?
uhh... low graphics maybe?
He dragged his game through the mlg gift shop.
As if the FOV wasn’t a dead giveaway.
Maybe the challenge here is not using cryo to just run past all the enemies and complete the objectives.
Had to try that build. Its so terrible!! XD
what the hell
gaming