@@BladesTLDTurns out that the cabin fever buff helps with the recovery process so say you at risk or have cabin fever, you get to spend less time outside, and it takes longer to be at risk if you dont have it yet.
One thing I noticed with recipes is you get skill points for preparation and the cooking. _Edited to add a new to me discovery_ So, I was leveling my cooking and had cooked a 17% can of peaches just for the XP. I didn't noticed when I hit level 3 and suddenly I had peach pies as an option to cook. Yes, cooking peaches before cooking peach pie is viable. You get XP from cooking the peaches, XP from prep of the pies, and XP for cooking the pies.
A couple of notes from my testing and how the Cabin Fever buff works: 1) corn and ham do not spawn only in the bunker. I've found plenty of them out in the world. Off the top of my head I can list: - MT Farmhouse in the small storage area inside the house on the shelves - inside Camp Office in ML on the shelving near and around the aurora computer or down on the bottom shelves of that same bar-like zone where a cooking pot can spawn or where the potato sack can spawn - in BR Hunting Lodge, either basement or around the cooking area - in some of the TWM metal cargo containers, not just at the summit (basically in the food-only cargo containers) - in prepper caches and a few bunkers - as loose spawn in the world, in the snow or on the ground in areas where loose spawns occur I am absolutely forgetting a few here but it's def not a rare resource, I'd say about as rare as carrots (so rarer than potatoes, salt or flour but not so rare that you find them only in a single location) 2) the Cabin Fever buff actually does nothing to your Cabin Fever risk. What it does (from my testing at least) is prolonged the length of time before the timer reaches zero and kickstarts the risk. So let's say you eat one of the level 5 recipes, now you can stay indoor for +2 hours than you normally would have been able to. However, that length of time is given as an example only, I haven't been able to pinpoint exactly how much more of a grace period it gives you. I just know that I tested it and without the buff I would go to sleep and wake up with the risk after a few days indoor but when I ate the food and spent the exact same amount of time indoor, I woke up without the risk and it came later. Time is hard to pin down in TLD since we have no proper clock or watch or anything like that, so what I can say semi-confidently is that it's not especially significant. This is not a buff that will protect you from CF risk most times. The amount it adds to your invisible timer seems to be relatively negligible. Hope this helps! I really like your videos; I might be a 700-hour TLD veteran but it's always cool to see our small community building knowledge, content creators popping up who are passionate, discussions in the comments and new players being welcomed. Keep at it!
I was not expecting such a well produced video when I looked for one on the new recipes, wonderful work and attention to detail! Love the flourishes in presentation with the items moved about, and the background music too!
i like the simple porridge recipe for easily leveling cooking skill if meat isnt handy early game. pancakes are great for this too, though finding all the required ingredients will be harder on interloper.
Mate, that was Legitimately one of the best Explanation videos to "The Long Dark" I've ever seen! You've shown everything there is to the new Cooking Recipes there is, thank you Kindly.
No, not everything. There is 3 cooking icons, the pot, the skillet and the can. The can has uses yes but why did the devs put the icon there when you can’t see what it’s supposed to ?
Unpopular, but my favorite is the rose hip pie. Many more calories per hip than tea, offers a carry weight and stamina benefit, the headache debuff is entirely meaningless, and the calorie gain for the other standard meat pies are not that great vs the smell debuff. Acorn bannocks are good too as they only use precious cooking oil and are otherwise 'free'.
i dont think this is unpopular, rose hip and peaches pie are my favorite too, a lot of the stews take too many things to make and theyre useful if u almost died and are recovering at your base
I don't know what henterland thinks but natural oil from cooking meat might be a good option maybe make the fish oil say fish oil and work for both lanterns and cooking and bear meat makes lard. Personally I live when I cook things in bacon grease 😋
They should definitely add a way to make them renewable: -salt could be harvested from boiling sea water. -oil could be a by product of cooking certain fish -flour is a little trickier, maybe acorn flour, if they made acorns renewable or all three in beach combing.
The problem is the lack of living (or ready to harvest) plants I think a more reasonable idea (to change the least amount of things possible while maintaining some form of realism) would have to do with the grain silos and farms around the map Maybe have those hay bales give a basically indefinite supply of “frozen wheat” which would have to be warmed for a long period of time to make “wheat” (can now be used as fire tinder) and you could spend a while grinding it to make unrefined flour which takes 2x as much to use per recipe but it’s renewable Idk the problem is TLD is a really complicated game and I understand what they are going for but the problem is they REALLY don’t like respawnable resources … except for beachcombing dear god it’s overpowered please don’t take it from me I love infinite arrows and bows 😂
excellent work, many thanks for sharing. i was actually hoping you'd know what the "cabin fever" buff was for the high-level dishes -- i'll have to keep testing :)
everything that doesn't decrease fatigue or give max capacity is not worth it and a waste of non-renawable resources so only level 3 pies, breyerhouse, and maybe fishcakes (in the late game when you get some fish) are usefull
Not conclusive, but on my 80 day stalker cooking focused run I didn't actually get a cabin fever risk for like 5 days of staying inside, eating the level 5 recipes. I think it just staves it off BEFORE you get the risk, just increasing the threshold for getting it. Realistically it should lower percentage or timer after the fact too, that would be the intuitive approach.
Nice summery! Now on to the min-maxing… 🎉 Which recipe should be avoided in favor of eating the ingredients themselves for higher efficiency in regards to the caloric value?😅
I have been min-maxing them in terms of their condition recovery with natural regen turned off and birch bark turned off (NOGOA settings) So the only way to heal is the 7 interloper stims and healing food. I am making sure to prioritize the dockworkers pie for maximum heals until i run out of potatoes then moving onto the breyerhouse pie. Alongside that ive been eating camber flight porridge since its ingredients dont clash with those other two. All the other 10% condition recipes i am saving for when i run out of any one of the ingredients for breyerhouse. It made the early game interesting because in order to min-max for the sake of healing foods, i had to avoid eating oil, salt, potatoes, acorns, carrots, flour, oats, peaches and maple syrup. The healing recipes are OP and i see myself easily surpassing 1000 days. They kind of broke no regen modes with these foods! (Also i see a lot of rockfish fishing in my near future)
By going in what was in the trailer of the update, it's speeding up the recovery of the cabin fever, so after you get it, eating thoes recepies supposedly make the cabin fever disappear faster
I am surprised how excited I am about baking a pie in a PC game. But there I was walking back to my warm kitchen to bake my first Peppers Pie with a spring in my step and a wolf got me and I never got to bake my pie... Inconsolable.
Hello, for the recipes which require 0.2kg of flour, Do you think it is really worth to make? Flour and acorn are really limited. Is it better to make stews instead which cost only 0.05kg of flour and nothing more.
Ok, so... I go away for reconstructive surgery on my shoulders, right arm, and right hand, get stuck doing _months_ , nay, I'd say nearly _years_ , and I come back today to find, not only am I greeted with a new area, some new mechanics, and a fantastic new piece of equipment (see most recent video update for December), but I find I've missed out on stews, *pies* (both sweet _and_ meat?! 😮) but... puh tar mi gan? Jkgfdjkgfd, WTFrick is a Puh tarmigan?! Lol! I guess there's some other new stuff, too, but, oh my goodness! I thought I'd log in and check out my game, but with an the new stuff, I might have to start a new one, and, I'm gonna have to set a timer to limit myself, as it's my first time back! Oof! So much fun to be had, so little muscle mass to expend. I also heard cabin customization may be a thing in the future? That could be so cool! Now if we could just coop or small group play with friends.
This is a bug. It requires 0.5kg. Until they fix the bug you have to harvest in 0.5 increments. Hinterland claims to have fixed this in the most recent update but I haven't tested it yet. @@BladesTLD
I love the additions but I’m still going to abuse beachcombing and kill animals everyday while fishing every third day because I’m to stingy to make any of the recipes 😂 (For reference I literally kill 2x rabbits a day and a deer or 2 every 1-2 days or wolves instead and fish for 4-8 hours every 3 days) other then that it’s beachcombing for the arrows and bows I spam to keep the game entertaining while my garage in CH is filled to the brim probably has more stuff then it ever did even before the collapse
Привет! У меня вопрос: как работает механика пищевого отравления в отношении новой еды? По всем таблицам еду старого света нельзя есть, если её состояние меньше 20%. НО, сегодня я съел лепёшку с состоянием 21% и получил пищевое отравление
0% foods have a high chance for food poisoing, those above 20% have a low chance of food poisoning, and foods above 75% will never give food poisoning. This applies to most foods! However crackers and soda will NEVER give food poisoning regardless of %. Additionally, reaching cooking skill level 5 also removes the chance for food poisoning unless the player eats meat that is raw.
I don't understand these limited time buffs. You go to so much trouble, collect all the ingredients, cook it and it only takes 3 hours? I think it's unnecessary. There are much better things you can do in survival mode. For example, let's say you got the bag in Ash Canyon +5. You activated the well-fed buff, +5 again. You also shot a Moose and made a bag (I admit it takes some effort) and from there you get +5. You can comfortably carry up to 45 kilos in total. I'm not saying these dishes shouldn't be included in the game, but I think they could have provided better buffs.
@@siei3i37why bother? It's not bad for this update , but if we're going to work so hard for this foods, let's at least give it better buffs or give less but make it permanent, for example.
Imo the recipies are really not worth it. I wish they just added a drying rack to make jerky (dont smell and weighs less) and dry eveything else by a fire so it dries faster.
I second this one. They needed a drying rack long ago - in a survival situation it's one of your most basic tools. Seems easy to implement and would add a nice game mechanic of 'long lasting' meat that costs time to produce vs 'quickly decaying' meat that is quick to make.
I just can't understand the point of cooking. I feel like the debuffs take away the incentive to cook. It's easier to just get some coffee and cooked deer meat. Then you get calories plus energy and warmth if it's heated. The meat also lasts way longer than the cooked items.
I agree except that I find myself using rose hip pies all the time and others almost never. The debuff in my opinion is almost too mild from a balance perspective.
Very well explained and put together. Nicely done!
Zak! Thank you. You're the best!!!
We should be able to MAKE more flour in the game. i.e. birch flour or cat tail flour. Just like they substitute acorn grounds for flour.
@@BladesTLDTurns out that the cabin fever buff helps with the recovery process so say you at risk or have cabin fever, you get to spend less time outside, and it takes longer to be at risk if you dont have it yet.
CORRECTION: Broth requires 1kg of ptarmigan meat NOT 0.5kg
CORRECTION: There are 9 bunkers, not 7
Sorry for the incorrect info!
One thing I noticed with recipes is you get skill points for preparation and the cooking.
_Edited to add a new to me discovery_
So, I was leveling my cooking and had cooked a 17% can of peaches just for the XP. I didn't noticed when I hit level 3 and suddenly I had peach pies as an option to cook. Yes, cooking peaches before cooking peach pie is viable. You get XP from cooking the peaches, XP from prep of the pies, and XP for cooking the pies.
the peach pie tactic is great ty bud :)
Wow! Thanks for that! Good looks!
A couple of notes from my testing and how the Cabin Fever buff works:
1) corn and ham do not spawn only in the bunker. I've found plenty of them out in the world. Off the top of my head I can list:
- MT Farmhouse in the small storage area inside the house on the shelves
- inside Camp Office in ML on the shelving near and around the aurora computer or down on the bottom shelves of that same bar-like zone where a cooking pot can spawn or where the potato sack can spawn
- in BR Hunting Lodge, either basement or around the cooking area
- in some of the TWM metal cargo containers, not just at the summit (basically in the food-only cargo containers)
- in prepper caches and a few bunkers
- as loose spawn in the world, in the snow or on the ground in areas where loose spawns occur
I am absolutely forgetting a few here but it's def not a rare resource, I'd say about as rare as carrots (so rarer than potatoes, salt or flour but not so rare that you find them only in a single location)
2) the Cabin Fever buff actually does nothing to your Cabin Fever risk. What it does (from my testing at least) is prolonged the length of time before the timer reaches zero and kickstarts the risk. So let's say you eat one of the level 5 recipes, now you can stay indoor for +2 hours than you normally would have been able to. However, that length of time is given as an example only, I haven't been able to pinpoint exactly how much more of a grace period it gives you. I just know that I tested it and without the buff I would go to sleep and wake up with the risk after a few days indoor but when I ate the food and spent the exact same amount of time indoor, I woke up without the risk and it came later. Time is hard to pin down in TLD since we have no proper clock or watch or anything like that, so what I can say semi-confidently is that it's not especially significant. This is not a buff that will protect you from CF risk most times. The amount it adds to your invisible timer seems to be relatively negligible.
Hope this helps! I really like your videos; I might be a 700-hour TLD veteran but it's always cool to see our small community building knowledge, content creators popping up who are passionate, discussions in the comments and new players being welcomed. Keep at it!
I was not expecting such a well produced video when I looked for one on the new recipes, wonderful work and attention to detail! Love the flourishes in presentation with the items moved about, and the background music too!
Thank you so much!
i like the simple porridge recipe for easily leveling cooking skill if meat isnt handy early game. pancakes are great for this too, though finding all the required ingredients will be harder on interloper.
Mate, that was Legitimately one of the best Explanation videos to "The Long Dark" I've ever seen! You've shown everything there is to the new Cooking Recipes there is, thank you Kindly.
No, not everything. There is 3 cooking icons, the pot, the skillet and the can. The can has uses yes but why did the devs put the icon there when you can’t see what it’s supposed to ?
Unpopular, but my favorite is the rose hip pie. Many more calories per hip than tea, offers a carry weight and stamina benefit, the headache debuff is entirely meaningless, and the calorie gain for the other standard meat pies are not that great vs the smell debuff. Acorn bannocks are good too as they only use precious cooking oil and are otherwise 'free'.
i dont think this is unpopular, rose hip and peaches pie are my favorite too, a lot of the stews take too many things to make and theyre useful if u almost died and are recovering at your base
I don't think the sweet pies offer carry capacity increase, just stamina bonus.
Excellent breakdown. Still figuring what dish goes with which situation. This video helps me a ton.
Thus video needs to be at the top of long dark recents. Extremely helpful
I like how you explain things simply. Overall cooking have been great add to the game. Specially getting extra to carey weight
I love the recipes, i just wish there was a way to get more oil, flour and salt for lategame runs.
yeah i’m sure they’ll add some natural options in the future
@@paigejohnson9201 hard doubt
I don't know what henterland thinks but natural oil from cooking meat might be a good option maybe make the fish oil say fish oil and work for both lanterns and cooking and bear meat makes lard. Personally I live when I cook things in bacon grease 😋
They should definitely add a way to make them renewable:
-salt could be harvested from boiling sea water.
-oil could be a by product of cooking certain fish
-flour is a little trickier, maybe acorn flour, if they made acorns renewable
or all three in beach combing.
there is a mod that adds halite, and from that you can harvest salt. Spawns the same way coal does, although rarer
Probably one of the best video about the recipies. Well made and well summarized!
Hinterland adding birth tea for free: No such thing as instant health potions
Hinterland selling paid dlc: instant +15 condition
This is fabulous!! Thank you Blades!
this is the best update. recipes are so fun
Thank you so much for doing this!!
They should give ways to make flour. Like 20 cat tails make a kilo of flour. Or 20 birch to make a kilo of flour.
maybe not birch but i agree with the cat tails idea
The problem is the lack of living (or ready to harvest) plants
I think a more reasonable idea (to change the least amount of things possible while maintaining some form of realism) would have to do with the grain silos and farms around the map
Maybe have those hay bales give a basically indefinite supply of “frozen wheat” which would have to be warmed for a long period of time to make “wheat” (can now be used as fire tinder) and you could spend a while grinding it to make unrefined flour which takes 2x as much to use per recipe but it’s renewable
Idk the problem is TLD is a really complicated game and I understand what they are going for but the problem is they REALLY don’t like respawnable resources
… except for beachcombing dear god it’s overpowered please don’t take it from me I love infinite arrows and bows 😂
excellent work, many thanks for sharing. i was actually hoping you'd know what the "cabin fever" buff was for the high-level dishes -- i'll have to keep testing :)
Thank you! I will continue to test too!
Well done Blades!! For so much information, you present it in a really digestible format!!
Really good and clear guide. subbed.
everything that doesn't decrease fatigue or give max capacity is not worth it and a waste of non-renawable resources so only level 3 pies, breyerhouse, and maybe fishcakes (in the late game when you get some fish) are usefull
They all have different uses, but none of them are really very useful except in niche situations.
Not conclusive, but on my 80 day stalker cooking focused run I didn't actually get a cabin fever risk for like 5 days of staying inside, eating the level 5 recipes. I think it just staves it off BEFORE you get the risk, just increasing the threshold for getting it.
Realistically it should lower percentage or timer after the fact too, that would be the intuitive approach.
That makes sense! I will test that properly and see what i find! It should definitely show in some way - such as a buff in the condition menu
Hinterland needs to hire you if you're not already working with them 😂
Ha! If only!
Just found this vid, EXTREMELY helpful, thank you.
Great video, Blades
This is so very helpful!
what a huge amount of work that went into this. great job
Hinterland needs to make a Cookbook for this game now. I would definitely buy it.
Forgot this gamw existed glad its still getting updates
thanks for the knowledge and congratulations on a new subscriber
I'd love to see what the best way is to store those food items
Nice summery!
Now on to the min-maxing… 🎉
Which recipe should be avoided in favor of eating the ingredients themselves for higher efficiency in regards to the caloric value?😅
I have been min-maxing them in terms of their condition recovery with natural regen turned off and birch bark turned off (NOGOA settings)
So the only way to heal is the 7 interloper stims and healing food. I am making sure to prioritize the dockworkers pie for maximum heals until i run out of potatoes then moving onto the breyerhouse pie. Alongside that ive been eating camber flight porridge since its ingredients dont clash with those other two. All the other 10% condition recipes i am saving for when i run out of any one of the ingredients for breyerhouse. It made the early game interesting because in order to min-max for the sake of healing foods, i had to avoid eating oil, salt, potatoes, acorns, carrots, flour, oats, peaches and maple syrup. The healing recipes are OP and i see myself easily surpassing 1000 days. They kind of broke no regen modes with these foods! (Also i see a lot of rockfish fishing in my near future)
I know this doesnt exactly relate to your question - but this is another way to min-max with the new recipes!
I feel like I was watching a cooking show when watching this video thanks for the video
By going in what was in the trailer of the update, it's speeding up the recovery of the cabin fever, so after you get it, eating thoes recepies supposedly make the cabin fever disappear faster
Yeah, thats what I thought too but when testing, the 24 hours didnt go down when i ate the meals. It still dropped at the standard rate
Very Nice video, thank you
i regret using all my carrots on ranger stew because cuz now i have lots of corn after finishing the tales :/
love the video btw
Thank you for explaining this I just got the DLC as well as the game a few weeks ago
Great video Blades! I’m a long time fan of your twitch stream and am really enjoying these tutorials.
Thank you so much!!
Nice video👍🏾
Great video. Thanks very much 😎
I am surprised how excited I am about baking a pie in a PC game. But there I was walking back to my warm kitchen to bake my first Peppers Pie with a spring in my step and a wolf got me and I never got to bake my pie... Inconsolable.
Love you... Hope your well
Is it available in interloper havent play TLD for a year ?
Amazing video
Enjoying your vids!
I wonder if some of the recipes and foods have changed in usefullness with the adition of vitamin C in your list?
They all look so delicious omg I’m craving fishcakes now
It’s sad that you can only find canned corn in bunkers, it makes recipe kinda useless then.
Great video 👍
Hello, for the recipes which require 0.2kg of flour, Do you think it is really worth to make? Flour and acorn are really limited. Is it better to make stews instead which cost only 0.05kg of flour and nothing more.
5:49 How did you zoom out of the map??
The peach pie is quite odd to give a player a headache & bannock bread is good.
You should update this video with the Tales part 6 update
Ok, so... I go away for reconstructive surgery on my shoulders, right arm, and right hand, get stuck doing _months_ , nay, I'd say nearly _years_ , and I come back today to find, not only am I greeted with a new area, some new mechanics, and a fantastic new piece of equipment (see most recent video update for December), but I find I've missed out on stews, *pies* (both sweet _and_ meat?! 😮) but... puh tar mi gan? Jkgfdjkgfd, WTFrick is a Puh tarmigan?! Lol! I guess there's some other new stuff, too, but, oh my goodness! I thought I'd log in and check out my game, but with an the new stuff, I might have to start a new one, and, I'm gonna have to set a timer to limit myself, as it's my first time back! Oof! So much fun to be had, so little muscle mass to expend. I also heard cabin customization may be a thing in the future? That could be so cool! Now if we could just coop or small group play with friends.
What is that can icon though ? I’m sure I’m not the only one who seen this
Great vid 👏🏼 I still don’t understand the cabin fever buff. I have tested it and it doesn’t seem to lower cabin fever risk nor the actual condition
I'm pretty sure broth requires a whole kilo of raw ptarmigan meat.
Oops - you are right! My mistake. I'll pin a comment correcting it. Thanks for letting me know!
@@BladesTLD you're welcome. Thank you for taking the time to correct it. Great video btw.
This is a bug. It requires 0.5kg. Until they fix the bug you have to harvest in 0.5 increments. Hinterland claims to have fixed this in the most recent update but I haven't tested it yet. @@BladesTLD
I love the additions but I’m still going to abuse beachcombing and kill animals everyday while fishing every third day because I’m to stingy to make any of the recipes 😂
(For reference I literally kill 2x rabbits a day and a deer or 2 every 1-2 days or wolves instead and fish for 4-8 hours every 3 days) other then that it’s beachcombing for the arrows and bows I spam to keep the game entertaining while my garage in CH is filled to the brim probably has more stuff then it ever did even before the collapse
You are the best
Привет! У меня вопрос: как работает механика пищевого отравления в отношении новой еды? По всем таблицам еду старого света нельзя есть, если её состояние меньше 20%. НО, сегодня я съел лепёшку с состоянием 21% и получил пищевое отравление
0% foods have a high chance for food poisoing, those above 20% have a low chance of food poisoning, and foods above 75% will never give food poisoning. This applies to most foods! However crackers and soda will NEVER give food poisoning regardless of %. Additionally, reaching cooking skill level 5 also removes the chance for food poisoning unless the player eats meat that is raw.
Not sure if this is a change (I think it is, though) but Prepper's pie currently requires 2 burdock roots
Oh wow! Yeah that's definitely a change. Thanks!
what about the moose pie? :D
I am legit sad that we didnt get any kind of moose recipes :(
great tutorial mate but how can ı find cooking oil?
All of these ingredients are often found in kitchens or stores (if you have the DLC)
Why didn't you explain the 4 new afflictions?
Is there a recipe for making it past the *Disclaimer Screen* to play the game?
If only! There is a mod for it, though!
@@BladesTLD Alas it no longer works..... Plus Melonloader, whilst harmless is essentially like genital herpes only removed via a system restore :/
I don't understand these limited time buffs. You go to so much trouble, collect all the ingredients, cook it and it only takes 3 hours? I think it's unnecessary. There are much better things you can do in survival mode. For example, let's say you got the bag in Ash Canyon +5. You activated the well-fed buff, +5 again. You also shot a Moose and made a bag (I admit it takes some effort) and from there you get +5. You can comfortably carry up to 45 kilos in total. I'm not saying these dishes shouldn't be included in the game, but I think they could have provided better buffs.
Food is food. Plus, it levels up cooking
@@siei3i37why bother? It's not bad for this update , but if we're going to work so hard for this foods, let's at least give it better buffs or give less but make it permanent, for example.
@ataberkkose6266 Nowhere near as bad as the mountain lion. Easily the worst gameplay design on Hinterland's part.
Imo the recipies are really not worth it. I wish they just added a drying rack to make jerky (dont smell and weighs less) and dry eveything else by a fire so it dries faster.
Pretty sure this is about to be added in the future, the ideas are great and so is the devs' ability to see what's good for the game
I second this one. They needed a drying rack long ago - in a survival situation it's one of your most basic tools. Seems easy to implement and would add a nice game mechanic of 'long lasting' meat that costs time to produce vs 'quickly decaying' meat that is quick to make.
The drying rack will probably have to be shared with guts and pelts and saplings...no more easy drop on the floor method
Real
I just want to comment you don't need a skillet to make bannocks
@@dr_claw888-mv2hn Yup! Thats a new feature though - this video is old
@BladesTLD oh ok lol just making sure 😅 oh and did you find out what the cabin fever thing do cause I want to know
I'm playing survival mode, not seeing them.
The Frontier Comforts update is part of the Tales From The Far Territory DLC. Did you buy the DLC?
I just can't understand the point of cooking. I feel like the debuffs take away the incentive to cook. It's easier to just get some coffee and cooked deer meat. Then you get calories plus energy and warmth if it's heated. The meat also lasts way longer than the cooked items.
Kind of ridiculous to get headaches from eating a fruit pie or porridge. Sheeesh. Its not THAT much sugar
Otherwise these'd be too cool. Moreover, it makes the painkillers more usable. A fly in the ointment :)
I agree except that I find myself using rose hip pies all the time and others almost never. The debuff in my opinion is almost too mild from a balance perspective.
i hate the headache crap
Seems almost all recipes are not that useful unless in a real pinch
What the heck is your accent??
You say a few things so wierd lol (no offense intended)
@@RedBeerd hahaa. English!