Fun fact! The existence of the Jogcon allowed hardware hackers to make Ridge Racer Type 4 and Ridge Racer 5 work with modern racing sim wheels, including force feedback support.
Both are in my top 5🩵. And with R4, I can play it through every way PlayStation support, except the digital version on the PSP (couldn't get this to work for me)🩵.
Dass riiiite! And I've personally confirmed the Jogcon works excellently with the Mister FPGA system using a SNAX-64 adapter, making it my favorite way to play my favorite racing game on PS1, Ridge Racer 4. Such good stuff.
JAMES! RIDGE RACER TYPE 4 SUPPORTS ALL SORTS OF CONTROLLER LAYOUTS FOR THE NEGCON. YOU CAN SET THE SHOULDER BUTTONS TO ACCELERATE. IT EVEN SHOWS YOU A COOL 3D RENDER OF THE NEGCON.
Namcot was actually the subsidiary that Namco made in 1984 to handle their famicom and other console releases. They later consolidated it back into Namco in 1995. They released quite a few playstation games under Namcot before then as well.
@@eyeofthev-holder4938 I'm not sure the exact reason, but the timing right after the Atari crash in 83 makes me think it was in some way intended to limit potential fallout to the parent company if it went bust. Namco had bought Atari Japan in the early 70s along with the Japanese distribution rights, so they were probably actively trying to contain the financial fallout from the crash around the time.
@@eyeofthev-holder4938 Not really, since Namco entered the home console market by acquiring Japan's Atari they didn't want to mix it all together in fear of it affecting their finances if the bet didn't quite work out, so they spun out in order to keep the risk at minimum.
Fun Fact: Crash Team Racing has Jogcon compatibility, but nowhere in the game or manual ever tells you about this. If you have the controller plugged in, an extra option appears in the options menu where you can calibrate the Jogcon.
This is true but warning the feature is removed from the PAL version of the game (and I believe the Japanese version as well). Formula Circus (Japanese version, PAL doesn't list it and haven't tested it) also supports the JogCon though like every game that isn't R4 or RR5 it just self centers with no FF.
Would be so much cooler if it had actual clone Nintendo Playstation hardware in it using off the shelf parts. But I don't know how feasible that is unless this guy is an electrical engineer.
@@Psythikbest you could do is to replicate it on an FPGA. which would need extensive HDL experience and knowledge of how the real thing works. but he doesn't have it, and the owner would obviously not destroy chips to decap and reverse engineer them. not to mention there's probably not much to run on it anyway...
I love that James' "project" does actually work and keeps working, and not just some one-off for a video that falls apart immediately. He also used the duct-tape portable SNES a few times on the channel.
0:20 - I was looking away from the screen at this moment and after those next few words were said I shot my head back towards the screen wonderin' what the heck I was about to see haha.
@@RAFMnBgaming Same with the Wii Classic Controller (removed in the Pro model) - albeit IIRC, the only official software to use the analogue triggers on the CC is Radiant Dawn. It... fades the HUD.
I've never played Ridge Racer 4, but from what I remember of the one Ridge Racer I did play is that you have to drift around nearly every corner if you actually want to win.
There’s an amazing amount of PS controls and peripherals for games that sadly never seen the light outside Japan market, from train simulation to seriously Mecha control consoles. The Negcon was developed for motor bike racing games where the acceleration it’s located at the twist motion, same movement like the one on the hand rail at a real motorcycle, but for some reason at regular drive games it’s remapped in to turning the car.
I remember these from that awesome PlayStation "Enlightenment" advert that used to be on the demo discs. It was literally a 6 minute showcase of PlayStation hardware accessories. Y'know, back when consoles had a variety of genres in their first party roster. And also when demo discs put content you would never normally try at your fingertips and _it didn't take up 300gb of hard drive space._
Those were the days. I remember getting way more play time than I should have with the demo disc that had Fusion Frenzy on it. Also, I can't remember what game it was but I remember if you input the level select code you could just play all the levels, even though it was a demo.
@@Jigardo I know the game you're talking about but the name of it eludes me. The whole game was stored on the disc but only a demo was accessible unless you had the level select code.
In Twisted Metal 3 or 4 there was instructions in the game or the book that told you you could swap in any music cd you wanted to play the game with. You just had to pause the game and swap the disc. The only caveat is that you had to put the game disc back in once you beat the level.
I have both of these, they're great. With the Negcon, try using the pad of your thumb on the I button instead of the tip. Your thumb is supposed to fit into the depression where the buttons are, it lets you modulate the gas and brake together. Same with the Jogcon, put your right thumb into the thumb hole on the wheel and steer it with that thumb. That's why it resets to that position 👍 I didn't know about compatibility mode though, so thanks for that.
Weird thing is that the first time I've ever seen Negcon controller was in an anime called SSSS. Dynazenon (Chise was playing with it, in one of the episodes). I remember that it really caught my attention so I had to google if it was real xD
The PAL version of Type 4 is just slow AF. Just like most Namco games of the era. I’d recommend buying Japanese prints of the games, and actually enjoying them :D
Those jogwheels are still used on synthesizers to this day! They are good for quickly changing values of various parameters in big increments while also allowing for fine control as well, depending on how fast you turn the wheel.
I own a neGcon that I got when getting the original Ridge Racer. It actually feels better to play it with that controller than a standard PS1 controller considering the game was never designed to use analog with anything else, even a DualShock controller. I also like using it with Namco Museum Vol. 1 and 3 when playing Pole Position.
Fun fact - jog wheels were more common for LaserDisc players, as CAV LaserDiscs allowed users to truly go frame by frame in a film. One rotation of the disc was one frame, so the player could just keep playing that one line over and over again. Implementation on VHS was a little more gimmicky, especially depending on the VCR, as the VCR would essentially have to compile and temporarily store an image based on the information on the tape. This never really looked that good. CAV LaserDiscs would give you the exact frame, whereas VHS would be some weird transitional mess half the time.
yeah i got a consumer vcr with a jog wheel and its pretty finnicky (and its full analog, no frame buffer so it has noise on half the image) it basically is just paused frame advance as a wheel, that also allows you to change playback speed when playing)
11:12 **Loud Incorrect Buzzzer** The original Pac-Man in Pac-Man World (and also Namco Museum Volume 1, because it’s the same) isn’t actually emulated. It’s actually running natively on PS1 hardware.
5:53 The music visualizer the Playstation used was the first of it's kind! And I think I remember that the engineers discovered the effect by accident?
The PS1 visualizer was far from the first, (first "audio reactive" visualizer in a game console was the 3DO, to my knowledge) the built into ROM PS1 visualizer didn't even show up until the third or fourth revision . If you are referring to the "sound mix" options like "church" and "studio", sorry.
I had a NeGcon and Wipeout/WOXL & Ridge Racer/RRR/Rage Racer/R4 were my favorite PSX games. But then the PS2 came out and Gran Turismo 3 was the only racing game I played and it didn't work with the NeGcon. I always thought the idea of actual wheel controllers was really stupid because the NeGcon was a great controller that actually was as convenient as a regular controller.
thank you so much for your videos james. i don’t think i’m going to be able to make it much longer but i want you to know your stuff has meant a lot to me and help me not focus on the impossibility of my life.
I had an old VCR that had a dial like that it was awesome, it had the outside "rocker" type ring with a free spinning dial in the center. loved that remote lol
Yo! I had a NES big one and I modified it to play PS1 games. I cut out the controller ports and everything but the discs went in the cartridge slot upside down. It was the Plintendo 32. Sick.
I absolutely loved my Negcons (I still own the two I bought in the 90s. They were easily the best possible controller for racing games on the PS1, much better than the Dual Analog/Shock. I had high hopes when Namco released the Jogcon (which I also still have), but it was just not even remotely as good as the Negcon. The force feedback was a fun feature though.
I can help with the Namcot question! 8:40 Namco used the Namcot name for all of their home games from 1984 to 1995. The NeGcon & Tekken (PS1) were the last products to use the name (even if it’s only in the NeGcon’s internals)
I had the Type 4 and Jogcon bundle as a child and the Jogcon is still one of my favourite ways to play that game. Wild how only really Namco utilised that, but the NeGcon had much wider support in at least the earlier years of the PlayStation, pre Dual Analogue Controller.
I was initially super confused why Pac-Man World was supported but then I remembered that one of the levels is a racing mini-game and that both the game and controller are from Namco.
So the JogCon safety mode in Ridge Racer Type 4 triggers when you haven't been pressing any buttons on the controller for some time (like maybe a 1 minute or so). The thing is, it only cares that a button has been pressed, not if it's being held down so holding down accelerate for a minute straight without letting go or pressing anything else is the same as pressing nothing to the controller (this is kinda annoying when playing a track like the final track where you rarely brake or let go of the accelerator)
"Negshcon? Negkon? N-E-GEE-Con? I'm calling it the Negshcon, and if you disagree with me, I know you're someone I don't want to hang out with." -Caddicarus
That analog face button implementation on the NegCon is so bizarre! The DualShock 2 (my beloved) had analog face buttons too, but they just measured the resistance of the elastomer button contacts. The more you squish them down, the lower the resistance.
Damn, I haven't seen those negicon controllers since the original ridge racer. If I remember correctly it had a space invaders rip off to play during loading; might be cool to cover some of those games.
I’ve seen both of these controllers before, maybe one of my friends growing up had them or something, but I definitely remembered them as soon as I saw the thumbnail
From Wikipedia's Namco page: "A subsidiary named Namcot was established in 1984 to act as Namco's console game division. It released its first four titles in September: Galaxian, Pac-Man, Xevious, and Mappy. Xevious sold over 1.5 million copies and became the Famicom's first "killer app". Namcot also began releasing games for the MSX, a popular Japanese computer. Namco's arcade game ports were considered high-quality and helped increase sales of the console." Have fun.
0:22 I remember our VCR remote had these but for some reason it didn't work (the rest of the buttons did) ... so I just used it as a fidget toy while watching stuff like Lion King for the n-th time as a kid 😂
The only reason I know of the NegCon is because it was mentioned in some of the Wipeout games, and similarly, the only reason I know of the JogCon is because of Ridge Racer Type 4. Also, speaking of RRT4, I'm so happy to see it here, because it's absolutely incredible. Tied with Wipeout 3 for my favorite racing game on the PS1. And the soundtrack is amazing.
I always thought of NAMCOT as the Home Console dev branch of NAMCO, considering the company were still working on Arcade games around this time. Hell, if we consider the fact that Namco Museum Archives releases on Switch were versions of the Japanese Namcot Collection also on Switch, it seems it was probably a way to distinguish the two branches of the company from each other.
I have the next revision of the NeGcon (black,smaller,and cheaper build)it is my preferred way to play racing games of the era. The way I use it is to hold the left side upright and then just twist the right end. You can also calibrate it in every game so you can set how far you want to twist or press the buttons.
We had a VCR when I was a kid with the scroll wheel thing. My Dad ended up getting a universal remote 'cause that remote was possessed and would randomly fast forward or rewind stuff that you were watching. Was a neat feature until it almost made my Dad sail the remote through the drywall.
when you said that playstation controllers didn't have analog joysticks until 1997, my honest reaction was "why would they have gone with digital joysticks, isn't that just a d-pad" 😄then i realized they must have had no joysticks
I've luckily gotten to play with the negcon at a convention and it's the coolest thing ever and it's surprisingly functional! BEST WAY TO PLAY R4 WITH.
James makes my favorite cat videos on all of TH-cam, I just wish we didn't have to sit through 10+ minutes of video game content to get to the good bits!
3:14 I've played a LOT of Mario Kart Wii and always find myself death-gripping the right side of the Wii Wheel with my finger pressed full-force against the 2 button. It does get a bit sore after a while.
Fun fact! The existence of the Jogcon allowed hardware hackers to make Ridge Racer Type 4 and Ridge Racer 5 work with modern racing sim wheels, including force feedback support.
and thank God for that, RRT4 is still top 5 racers ever made
Both are in my top 5🩵.
And with R4, I can play it through every way PlayStation support, except the digital version on the PSP (couldn't get this to work for me)🩵.
Dass riiiite! And I've personally confirmed the Jogcon works excellently with the Mister FPGA system using a SNAX-64 adapter, making it my favorite way to play my favorite racing game on PS1, Ridge Racer 4. Such good stuff.
@@lunaaaaaaaaaaaaaaaaaaaa Its great but then you try 100% it
Fun Fact: there are no fun facts
I love it how you're using that snes station and it didn't even register as something weird in my head
Like it just seemed so natural
JAMES! RIDGE RACER TYPE 4 SUPPORTS ALL SORTS OF CONTROLLER LAYOUTS FOR THE NEGCON. YOU CAN SET THE SHOULDER BUTTONS TO ACCELERATE. IT EVEN SHOWS YOU A COOL 3D RENDER OF THE NEGCON.
(sorry for all caps posting I am very passionate about Ridge Racer Type 4, it is an absolute joy to play with the negcon)
@@beandip8349 I read this as Walter White screaming in the backseat of a car.
@@EmmBee27 JAAAAAAAAMESSSSS!!!!
Jesse we need to get the neGcon for the Playstation
@@EmmBee27lmao same
Namcot was actually the subsidiary that Namco made in 1984 to handle their famicom and other console releases. They later consolidated it back into Namco in 1995. They released quite a few playstation games under Namcot before then as well.
Was this done as a way to get around the x amount of games per year restriction Nintendo had during the time?
Did they do it to get around release limits per company, like Konami did with Ultra Games back then?
thank you sm, came too the comments looking after he asked
@@eyeofthev-holder4938 I'm not sure the exact reason, but the timing right after the Atari crash in 83 makes me think it was in some way intended to limit potential fallout to the parent company if it went bust. Namco had bought Atari Japan in the early 70s along with the Japanese distribution rights, so they were probably actively trying to contain the financial fallout from the crash around the time.
@@eyeofthev-holder4938 Not really, since Namco entered the home console market by acquiring Japan's Atari they didn't want to mix it all together in fear of it affecting their finances if the bet didn't quite work out, so they spun out in order to keep the risk at minimum.
1:34Man I didn't realized James was so rich, He has a nintendo playstation
His Uncle works at Nintendo and Sony
You wanna trade with him for a house?
yeah, he had it for almost a year now
@@robertbernard7844 i can trade him my Sonic 10th Anniversary blue Dreamcast (w/o signature)
It was his very first video i think
Fun Fact: Crash Team Racing has Jogcon compatibility, but nowhere in the game or manual ever tells you about this.
If you have the controller plugged in, an extra option appears in the options menu where you can calibrate the Jogcon.
This is true but warning the feature is removed from the PAL version of the game (and I believe the Japanese version as well). Formula Circus (Japanese version, PAL doesn't list it and haven't tested it) also supports the JogCon though like every game that isn't R4 or RR5 it just self centers with no FF.
i somehow skipped the video where you made the nintendo playstation
that thing is cursed and should be thrown back into hell where it came from
Would be so much cooler if it had actual clone Nintendo Playstation hardware in it using off the shelf parts. But I don't know how feasible that is unless this guy is an electrical engineer.
@@Psythikbest you could do is to replicate it on an FPGA. which would need extensive HDL experience and knowledge of how the real thing works. but he doesn't have it, and the owner would obviously not destroy chips to decap and reverse engineer them. not to mention there's probably not much to run on it anyway...
@@Psythik someone did 3d model the nintendo playstation shell so hopefully someone could do the hardware one day
The old "Nintendo Playstation" makes a long awaited return.
I love that James' "project" does actually work and keeps working, and not just some one-off for a video that falls apart immediately. He also used the duct-tape portable SNES a few times on the channel.
Was JUST watching the Caddicarus PS1 peripheral video with both of these freaks in, and what good timing huh
Watching the Nintendo PlayStation spin the exposed disks gives me so much anxiety every single time.
0:20 - I was looking away from the screen at this moment and after those next few words were said I shot my head back towards the screen wonderin' what the heck I was about to see haha.
you were excited to see a big black knob? sounds kinda fruity to me dawg
6:06 - and again
7:59 - good lord
I recognise these from caddicarus.
"You can twist the controller; my favourite pass time after beat the dog up"
''Image if jumping worked by twisting your body'' Caddicarus
I recognize them from an Ashens video.
IS THAT ANOTHER PISSING WHEEL?
"This is the only thing with jog in the name thay requiers you to sit down!"
3:23 That's what I like about the gamecube triggers, once it's push all the way in, it clicks letting you know that the limit.
The analog triggers and digital switches are different inputs too IIRC.
@@RAFMnBgaming Same with the Wii Classic Controller (removed in the Pro model) - albeit IIRC, the only official software to use the analogue triggers on the CC is Radiant Dawn. It... fades the HUD.
i love when james talks about his knobs.
0:21 giant black knobs mind you
His big black knob?
i was just watching a video by you and then you upload, siiick
oh hey kimmercore
I've never played Ridge Racer 4, but from what I remember of the one Ridge Racer I did play is that you have to drift around nearly every corner if you actually want to win.
Yes. It's a series built around going sideways at goofy speeds and it's still to this day too damn fun.
Wooooooow hearing Pearl Blue Soul playing while he was playing R4 took me way back. I loved that game as a kid.
That boot sequence on the PS1 always felt so satisfying.
I still own the turny one.
We have Bop It at Namco
There’s an amazing amount of PS controls and peripherals for games that sadly never seen the light outside Japan market, from train simulation to seriously Mecha control consoles. The Negcon was developed for motor bike racing games where the acceleration it’s located at the twist motion, same movement like the one on the hand rail at a real motorcycle, but for some reason at regular drive games it’s remapped in to turning the car.
I remember these from that awesome PlayStation "Enlightenment" advert that used to be on the demo discs. It was literally a 6 minute showcase of PlayStation hardware accessories.
Y'know, back when consoles had a variety of genres in their first party roster. And also when demo discs put content you would never normally try at your fingertips and _it didn't take up 300gb of hard drive space._
Those were the days. I remember getting way more play time than I should have with the demo disc that had Fusion Frenzy on it. Also, I can't remember what game it was but I remember if you input the level select code you could just play all the levels, even though it was a demo.
@@Jigardo I know the game you're talking about but the name of it eludes me. The whole game was stored on the disc but only a demo was accessible unless you had the level select code.
There's a racing segment in Pac Man world, that's why it's supported by the jogcon
1:55 love the fake "american" accent lol
As an American myself, I think it sounds really accurate lmao
In Twisted Metal 3 or 4 there was instructions in the game or the book that told you you could swap in any music cd you wanted to play the game with. You just had to pause the game and swap the disc. The only caveat is that you had to put the game disc back in once you beat the level.
that's dope af
I have both of these, they're great. With the Negcon, try using the pad of your thumb on the I button instead of the tip. Your thumb is supposed to fit into the depression where the buttons are, it lets you modulate the gas and brake together. Same with the Jogcon, put your right thumb into the thumb hole on the wheel and steer it with that thumb. That's why it resets to that position 👍 I didn't know about compatibility mode though, so thanks for that.
I've watched the Ashens Video about these two and the PSone 2 days ago. really cool to see some more videos on those two funky stickys
i just watched the very same video last night
Weird thing is that the first time I've ever seen Negcon controller was in an anime called SSSS. Dynazenon (Chise was playing with it, in one of the episodes). I remember that it really caught my attention so I had to google if it was real xD
The PAL version of Type 4 is just slow AF. Just like most Namco games of the era. I’d recommend buying Japanese prints of the games, and actually enjoying them :D
Loving these videos alot. As soon as i get a notification, ill immediately watch so thank you for these videos.
Those jogwheels are still used on synthesizers to this day! They are good for quickly changing values of various parameters in big increments while also allowing for fine control as well, depending on how fast you turn the wheel.
I wonder how many times you had to say "big black knob" until you got to the point of not having a giggle at it.
I'm twisting my turny to this rn
I own a neGcon that I got when getting the original Ridge Racer. It actually feels better to play it with that controller than a standard PS1 controller considering the game was never designed to use analog with anything else, even a DualShock controller. I also like using it with Namco Museum Vol. 1 and 3 when playing Pole Position.
Fun fact - jog wheels were more common for LaserDisc players, as CAV LaserDiscs allowed users to truly go frame by frame in a film. One rotation of the disc was one frame, so the player could just keep playing that one line over and over again. Implementation on VHS was a little more gimmicky, especially depending on the VCR, as the VCR would essentially have to compile and temporarily store an image based on the information on the tape. This never really looked that good. CAV LaserDiscs would give you the exact frame, whereas VHS would be some weird transitional mess half the time.
yeah i got a consumer vcr with a jog wheel and its pretty finnicky (and its full analog, no frame buffer so it has noise on half the image) it basically is just paused frame advance as a wheel, that also allows you to change playback speed when playing)
Yay one of the 2 Australian tech people posted😂
I actually got recommended this at a decent time?!
I haven’t even watched it and I know it’s gonna be great.
Love your videos
11:12 **Loud Incorrect Buzzzer**
The original Pac-Man in Pac-Man World (and also Namco Museum Volume 1, because it’s the same) isn’t actually emulated.
It’s actually running natively on PS1 hardware.
It was ported for Pac-Man World, and they re-used the port for NMV1? Efficient!
5:53 The music visualizer the Playstation used was the first of it's kind! And I think I remember that the engineers discovered the effect by accident?
The PS1 visualizer was far from the first, (first "audio reactive" visualizer in a game console was the 3DO, to my knowledge) the built into ROM PS1 visualizer didn't even show up until the third or fourth revision . If you are referring to the "sound mix" options like "church" and "studio", sorry.
I had a NeGcon and Wipeout/WOXL & Ridge Racer/RRR/Rage Racer/R4 were my favorite PSX games. But then the PS2 came out and Gran Turismo 3 was the only racing game I played and it didn't work with the NeGcon. I always thought the idea of actual wheel controllers was really stupid because the NeGcon was a great controller that actually was as convenient as a regular controller.
thank you so much for your videos james. i don’t think i’m going to be able to make it much longer but i want you to know your stuff has meant a lot to me and help me not focus on the impossibility of my life.
I had an old VCR that had a dial like that it was awesome, it had the outside "rocker" type ring with a free spinning dial in the center. loved that remote lol
I remember trying those controllers at an video game exhibit and the negicon was definitely one of the things I remembered the most!
Yo! I had a NES big one and I modified it to play PS1 games. I cut out the controller ports and everything but the discs went in the cartridge slot upside down. It was the Plintendo 32. Sick.
Can’t believe it took me half a video to realize that’s not a regular PlayStation
I absolutely loved my Negcons (I still own the two I bought in the 90s. They were easily the best possible controller for racing games on the PS1, much better than the Dual Analog/Shock. I had high hopes when Namco released the Jogcon (which I also still have), but it was just not even remotely as good as the Negcon. The force feedback was a fun feature though.
The one with the VCR dial looks really classy with the gold print on it.
Ketchup Bottle
Alternatively, mayo bottle.
Perhaps a mustard bottle
dead internet
Maybe a bbq sauce bottle
@OKdesuka bruh just ruined the vibe
I remember having a third party clone with a wheel AND two analog buttons. (It was a "plain wheel" with no force feedback)
These are very interesting controllers :D Thanks for showing them off!
I can help with the Namcot question!
8:40 Namco used the Namcot name for all of their home games from 1984 to 1995. The NeGcon & Tekken (PS1) were the last products to use the name (even if it’s only in the NeGcon’s internals)
0:25 we had that exact remote on our families first vcr. That thing ran for years. I forgot all about that strange looking remote, thanks!
1:35 The crazy console amalgamation returns
Was watching an RTA in Japan video of an expert Ridge Racer Type 4 run. The runner IIRC was rocking a Negcon and was blazing fast!
I had the Type 4 and Jogcon bundle as a child and the Jogcon is still one of my favourite ways to play that game.
Wild how only really Namco utilised that, but the NeGcon had much wider support in at least the earlier years of the PlayStation, pre Dual Analogue Controller.
“Phew… it loaded.”
*WHEEZE*
- Okay, I’ll subscribe!
I already knew I wanted these👍.
Thanks for showing them off💖!
If Twisty and Turny are so great, where's BopIt?
Im trying to eat breakfast here's james in my face talking about controllers.
And i love it
I was initially super confused why Pac-Man World was supported but then I remembered that one of the levels is a racing mini-game and that both the game and controller are from Namco.
So the JogCon safety mode in Ridge Racer Type 4 triggers when you haven't been pressing any buttons on the controller for some time (like maybe a 1 minute or so). The thing is, it only cares that a button has been pressed, not if it's being held down so holding down accelerate for a minute straight without letting go or pressing anything else is the same as pressing nothing to the controller (this is kinda annoying when playing a track like the final track where you rarely brake or let go of the accelerator)
R4 was the best! The soundtrack was on another level, still play the game to this day
"Negshcon? Negkon? N-E-GEE-Con? I'm calling it the Negshcon, and if you disagree with me, I know you're someone I don't want to hang out with."
-Caddicarus
That analog face button implementation on the NegCon is so bizarre! The DualShock 2 (my beloved) had analog face buttons too, but they just measured the resistance of the elastomer button contacts. The more you squish them down, the lower the resistance.
I had a JogCon, was great for the ps1 Break Out game
Damn, I haven't seen those negicon controllers since the original ridge racer. If I remember correctly it had a space invaders rip off to play during loading; might be cool to cover some of those games.
I’ve seen both of these controllers before, maybe one of my friends growing up had them or something, but I definitely remembered them as soon as I saw the thumbnail
I can't believe the Pac-Man World developers invented waggle almost a decade before the Nintendo Wii
Seeing the Nintendo Playstation made me irrationally happy.
screw exams, james channel uploaded
Heck yeah! I'm glad I got a NeGcon last year before this video inevitably makes demand go up. Feels so good to drive with.
namco used the name “namcot” for their home console games
I come for the retro video game content, I stay for the cat chirp at the end.
From Wikipedia's Namco page:
"A subsidiary named Namcot was established in 1984 to act as Namco's console game division. It released its first four titles in September: Galaxian, Pac-Man, Xevious, and Mappy. Xevious sold over 1.5 million copies and became the Famicom's first "killer app". Namcot also began releasing games for the MSX, a popular Japanese computer. Namco's arcade game ports were considered high-quality and helped increase sales of the console."
Have fun.
Hot damn that controller is so cool.. I love the big black knob!
10:00 He's finally done it. He played the only game I had on the original PlayStation. Oh the nostalgia for that little spinup sound byte.
0:22 I remember our VCR remote had these but for some reason it didn't work (the rest of the buttons did)
... so I just used it as a fidget toy while watching stuff like Lion King for the n-th time as a kid 😂
The only reason I know of the NegCon is because it was mentioned in some of the Wipeout games, and similarly, the only reason I know of the JogCon is because of Ridge Racer Type 4.
Also, speaking of RRT4, I'm so happy to see it here, because it's absolutely incredible. Tied with Wipeout 3 for my favorite racing game on the PS1. And the soundtrack is amazing.
I always thought of NAMCOT as the Home Console dev branch of NAMCO, considering the company were still working on Arcade games around this time.
Hell, if we consider the fact that Namco Museum Archives releases on Switch were versions of the Japanese Namcot Collection also on Switch, it seems it was probably a way to distinguish the two branches of the company from each other.
I have the next revision of the NeGcon (black,smaller,and cheaper build)it is my preferred way to play racing games of the era. The way I use it is to hold the left side upright and then just twist the right end. You can also calibrate it in every game so you can set how far you want to twist or press the buttons.
We had a VCR when I was a kid with the scroll wheel thing. My Dad ended up getting a universal remote 'cause that remote was possessed and would randomly fast forward or rewind stuff that you were watching. Was a neat feature until it almost made my Dad sail the remote through the drywall.
Gotta love how you unironically use your homemade Nintendo Playstation for anything Playstation related on your channel xD
Lol, a controller for people that actually turn controllers when playing racing games.
when you said that playstation controllers didn't have analog joysticks until 1997, my honest reaction was "why would they have gone with digital joysticks, isn't that just a d-pad" 😄then i realized they must have had no joysticks
Best channel on TH-cam. Hands down.
Holy shit, I love Old Namco so much. These went so much harder than they had any right to.
The negcon was the best controller for wipeout 2097. It felt so intuitive.
I've luckily gotten to play with the negcon at a convention and it's the coolest thing ever and it's surprisingly functional! BEST WAY TO PLAY R4 WITH.
I bought a neGcon back in the day for Ridge Racer. I do remember it working quite well.
The Nejicon would make you feel like playing with an rc car if you hold it a certain way
The best controllers for Ridge Racer!
James makes my favorite cat videos on all of TH-cam, I just wish we didn't have to sit through 10+ minutes of video game content to get to the good bits!
I know what each of these are, but I don't own them so I always watch these.
The only thing I remember about Type 4 is the 'Eat'em Up!' Pac Man music.
Great to see the awesome Nintendo PlayStation again. With funky Namco controllers to go with.
3:14 I've played a LOT of Mario Kart Wii and always find myself death-gripping the right side of the Wii Wheel with my finger pressed full-force against the 2 button. It does get a bit sore after a while.
Namcot was a subsidiary of Namco, no clue why it was named that but that's why that name is on some of their products.
The vertical Nintendo Playstation caught me off guard
They don't look very ergonomic
The JogCon looks like a Temu N64 controller 🎮
I like how you used your cursed Nintendo PlayStation instead of a regular one