www.longplays.org Played by: JohnX895 PAC BOOSTER : ALWAYS ON GAME DFFICULTY : CRAZY MAZE SELECTION : ARCADE STARTING LEVEL : 1 - Disclaimer: Most videos by World of Longplays use SaveStates!
I love how tengen actually gave ms pac-man an ending while in the original arcade it just gives you the kill screen of glitches and then takes you back to the title screen some very nice details from tengen
32 levels versus 256, it's obvious they knew no one outside of the hardcore would try and get that far. Of course they likely could've fixed the killscreen for the home ports, but didn't bother going that far.
@@Bloodreign1they probably wouldn’t have know about the Kill screen because the original developer had to base his version of the game on just playing the Ms. Pac-Man arcade machine. The didn’t have access to any source code.
PS1 port wasn't quite accurate, the version on Namco Museum 50th Anniversary for all consoles (except the GBA version, though the mazes are accurate) and PC are pretty much arcade emulations, and are spot on. None of those use the speed boost found in the Tengen versions, and the US arcade version (the lone exception, the Ms. Pac-Man Galaga Class of 1981 cabs, where Ms. Pac-Man has no speed boost at all).
I feel like the SNES version is the version of Tengen Ms. Pac-Man for you if you want it to sound the most like the arcade, the NES version is the one for you if you want it to LOOK the most like the arcade, and then I'm not exactly sure who the Master System version is for in 2021.
Ms.Pac Man on SNES! Oh yeah! The reason why I like this version so much is that the sound effects and music are just like from the arcade version. And it's published Williams entertainment which I think it's a good thing. Maybe that's because at the time, Williams entertainment formally owned Midway.
This is way better that the arcade; similar enough in graphics, gameplay, and sound. Then, all of the bonuses(continuing without quarters, starting at another level like 6, different game types, etc.) One of the best 25 games on the SNES that many overlook...THIS PLAYER IS UBERTALENTED! I AM MORE STREAKY; I AM ON OR OFF, BUT NEVER THIS GOOD!
Ms. Pac-Man on SNES was my most favorite port from the Arcade that the music is like the arcade I play this SNES Port a lot when I was a 16 year old teen since 2017
Ms. Pac-Man is pretty much everywhere, though in this day and age, Namco can't use her likeness, so I doubt we see any more consoles with her on them, unless Namco somehow acquires the Ms. Pac-Man property. AtGames is pretty much holding Ms. Pac-Man hostage, as they hold the rights currently.
Blinky will always take the quickest route to Ms. Pac-Man. Pinky will try to catch Ms. Pac-man by getting in front and ambush her. Inky prefers to move randomly in a direction opposite of Ms. Pac-Man. Clyde doesn't have a target- he just wanders around, doing his own thing.
@@deathblowringo4168 Blinky targets the player constantly, trying to find the fastest route to said target. Pinky targets 4 tiles ahead of the player, trying to cut them off from the front. Inky targets based between a line of the player and Blinky, and then rotates the line 90°. Where that line ends is where Inky targets. Like Blinky, Clyde targets the player, but when he gets close to the player, His target changes to go to the left bottom corner of the map until he exits the player's range.
They only published it for SNES. The SNES Doom was developed by Sculptured Software, same developers of the SNES versions of Clue, Monopoly, and the Super Star Wars trilogy.
SNES version of Ms. Pac-Man was developed by Digital Eclipse, the developer known for developing arcade ports for Game Boy Color and collections of retro games for modern consoles.
what? looks like this port straight up uses the assets of the sega Genesis port. the sound effects are almost arcade perfect, except for a few. the fruit eating sound is passable, but the power pellet sound is a little cringe for me.
Sounds fine to me, the Genesis version actually uses assets from the NES Tengen release, but pretties the game up due to running on a more powerful console than the 8 bit NES. This port, is also based off that NES game.
Considering the original arcade game had a kill screen for an ending, this is a vast improvement. Don't expect some fancy ending for a game from 1981 ported to then modern consoles.
I love how tengen actually gave ms pac-man an ending while in the original arcade it just gives you the kill screen of glitches and then takes you back to the title screen some very nice details from tengen
Tengen was awesome!
32 levels versus 256, it's obvious they knew no one outside of the hardcore would try and get that far. Of course they likely could've fixed the killscreen for the home ports, but didn't bother going that far.
@@Bloodreign1they probably wouldn’t have know about the Kill screen because the original developer had to base his version of the game on just playing the Ms. Pac-Man arcade machine. The didn’t have access to any source code.
I love this game. Ms. Pac-Man is one of the best games I've ever played for 5 years straight.
Good run!
Me to
I don't think I've ever played a game for five years straight!
Wow!@@triborn217
Probably the closest we ever got to an accurate arcade port before the PlayStation came out. Still was wild to have this in the early 1990’s.
PS1 port wasn't quite accurate, the version on Namco Museum 50th Anniversary for all consoles (except the GBA version, though the mazes are accurate) and PC are pretty much arcade emulations, and are spot on. None of those use the speed boost found in the Tengen versions, and the US arcade version (the lone exception, the Ms. Pac-Man Galaga Class of 1981 cabs, where Ms. Pac-Man has no speed boost at all).
I didn't know that this was on SNES 😍
How?! :O
Trust me when I say pac man is everywhere
@@rulerofall015 Yeah!
@@rulerofall015 Pac-Man is the most popular game ever made by far.
@@handsomebrick what about Tetris?
Ms. Pac-Man is really fast!
At the end of the game, we learn...
*Pac-men have hands.*
I feel like the SNES version is the version of Tengen Ms. Pac-Man for you if you want it to sound the most like the arcade, the NES version is the one for you if you want it to LOOK the most like the arcade, and then I'm not exactly sure who the Master System version is for in 2021.
Ms.Pac Man on SNES! Oh yeah! The reason why I like this version so much is that the sound effects and music are just like from the arcade version. And it's published Williams entertainment which I think it's a good thing. Maybe that's because at the time, Williams entertainment formally owned Midway.
Damn Mrs. Pac-Man had 2 Juniors and said "Fuck this I'm gettin my tubes tied" LOL
16:56 MERRY CHRISTMAS LOONEY TUNES BACK IN ACTION VHS DVD
This is way better that the arcade; similar enough in graphics, gameplay, and sound. Then, all of the bonuses(continuing without quarters, starting at another level like 6, different game types, etc.) One of the best 25 games on the SNES that many overlook...THIS PLAYER IS UBERTALENTED! I AM MORE STREAKY; I AM ON OR OFF, BUT NEVER THIS GOOD!
I love Pacman
Jr pacman is amazing
Ms. Pac-Man on SNES was my most favorite port from the Arcade that the music is like the arcade I play this SNES Port a lot when I was a 16 year old teen since 2017
33:04 and they all lived happily ever after the end
I have this in real hardware. Excellent way to play the arcade, for sure. This is also on Genesis, too.
Ms. Pac-Man is pretty much everywhere, though in this day and age, Namco can't use her likeness, so I doubt we see any more consoles with her on them, unless Namco somehow acquires the Ms. Pac-Man property. AtGames is pretty much holding Ms. Pac-Man hostage, as they hold the rights currently.
I wish that those two specific versions of Ms Pac-Man were on the Switch's online service
Ms. Pac-Man Is On The Super Nintendo Entertainment System.
Ms. Pac-Man was on pretty much anything that could run it, now Namco no longer has the rights to her.
is me or the Bonus Fruit sound like the Food Pickup from Streets of Rage series?
Turn that around, the original Ms Pac Man had that sound waaaaaay back in the early 80's, long before Streets of Rage was even conceived.
You played the hell out of this game as a kid to know the patterns or are you some kind of God?!
I remember having this game when I was 7
33:17 And they all lived happily ever after.
Fantastic 🤣
Excellent Ms. Pacman video!
Ms. Pac-Man
▪Arcade: 1981
▪SNES: 1996
15:02 How did you know the path of the blue ghost?
Blinky will always take the quickest route to Ms. Pac-Man.
Pinky will try to catch Ms. Pac-man by getting in front and ambush her.
Inky prefers to move randomly in a direction opposite of Ms. Pac-Man.
Clyde doesn't have a target- he just wanders around, doing his own thing.
@@deathblowringo4168you mean Sue
You're Right, it is Called sue in Ms. Pac Man and Jr. Pac Man.
@@deathblowringo4168
Blinky targets the player constantly, trying to find the fastest route to said target.
Pinky targets 4 tiles ahead of the player, trying to cut them off from the front.
Inky targets based between a line of the player and Blinky, and then rotates the line 90°. Where that line ends is where Inky targets.
Like Blinky, Clyde targets the player, but when he gets close to the player, His target changes to go to the left bottom corner of the map until he exits the player's range.
They cheated
If I had a Super Nintendo, Ms. Pac-Man would be my choice to get. I would also get Pac-Attack for the Super Nintendo as well.
For release in 1996, the Pacman is very simple.
I've seen your other videos as well as this one, we will be at SEMA Thank you for the content
Good version
I hope Ms. Pac-Man has an plus Version on SNES for the Rom hack
33:17 CONGRATULATIONS!!
Cuz that was a really fun Nintendo game
Oh yeah for the people who want sound 1:19 yw
Just got mine and LOVING it again. Joystick coming Thursday. Cant play MsPac-Man with those T shaped buttons. LOL!!
Play the prototype!
How can you do that? Prototypes aren't usually leaked often, you know.
@@CEO100able Hmmm, I'll try to find something.
@@adamhenry6793 Try Ms. PAC-MAN ON APPLE 2 IT'S CREEPY
Williams Entertainment? Those must be the people that ported DooM on the same console...
They only published it for SNES. The SNES Doom was developed by Sculptured Software, same developers of the SNES versions of Clue, Monopoly, and the Super Star Wars trilogy.
SNES version of Ms. Pac-Man was developed by Digital Eclipse, the developer known for developing arcade ports for Game Boy Color and collections of retro games for modern consoles.
11:04
Just dropped that baby on its head.
PMS Pacman
Can someone explain to me why the player decided to off themselves at the end of the game (er, video)?
12:34
I hope they put Ms Pac-Man on the Super Nintendo on the switch
Ms. Pac-Man
Can't happen now, Namco has no rights to her at all, replacing her with the lame Pac-Mom due to another company owning Ms Pac-Man's name and look.
Try doing the same thing without the Pac Booster or do Strange mazes. Watch out.
What Score Did You Get. Because This Could Be Enough For The High Score In The Ms. Pac Man Series.
Cool
Consigo baixar esse jogo no play 3 ???
Raven Symone as Ms PacMan
11:03 Baby: Mama.
33:01 Wow!
This better or genesis one?
They are pretty much the same.
Super Nintendo has slightly more arcade-accurate sound but from gameplay and graphics standpoint, they're identical.
0:09 Blinky: is shown covering his mouth despite not being drawn with one.
Me:
(ViSiBlE CoNfUsIoN CoNfUsIoN CoNfUsIoN CoNfUsIoN CoNfUsIoN CoNfU-)
Are you autistic
Insano
11:32 11:56
Lo haces ver tan fácil xd
Dont watch the prototype. In warning you.
Very anti climactic ending
ITS SO FAST
Its the difficulty setting they have it on Crazy its at the top
@@rcp9ty Nothing to do with the difficulty, more to do with the Pac-Boost being on.
🚴🏻♂️🎟🎟
what? looks like this port straight up uses the assets of the sega Genesis port.
the sound effects are almost arcade perfect, except for a few.
the fruit eating sound is passable, but the power pellet sound is a little cringe for me.
Sounds fine to me, the Genesis version actually uses assets from the NES Tengen release, but pretties the game up due to running on a more powerful console than the 8 bit NES. This port, is also based off that NES game.
FUCK I ACCIDENTALY DISLIKED THE VIDEO ;-; *well it was problably by the prototype's title screen or smt*
The ending was lame tBh. Could have some screenplay.
Considering the original arcade game had a kill screen for an ending, this is a vast improvement. Don't expect some fancy ending for a game from 1981 ported to then modern consoles.
17:34