[TAS] SegaCD Revenge of the Ninja by Darkman425 in

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  • เผยแพร่เมื่อ 26 ก.ย. 2024
  • This is a tool-assisted speedrun. For more information, see tasvideos.org/...
    TAS originally published on 2024-09-24
    Revenge of the Ninja, also known as Ninja Hayate (忍者ハヤテ), is a full-motion video adventure game that was made by Taito to capitalize on the FMV quick time event subgenre that Dragon's Lair pioneered. Like the game that inspired it, the gameplay has the player choose a path at critical moments in the game that will either kill the player, keep them alive, or go down towards a different path. These moments only give seconds to make a choice, and not making a choice in time invariably leads to the player dying. As for the plot, it is essentially Dragon's Lair but set in Feudal Japan and Singe the Dragon replaced by a ninja master. Hayate the ninja sets off to save his beloved princess from the ninja master, braving through numerous traps, enemy ninjas, and other weird enemies.
    In this run, Darkman425 ( tasvideos.org/... ) does a perfect play of the game as fast as possible and gets an anachronistic certificate for his efforts.
    #tas #tasvideos #toolassisted #toolassistedspeedrun #speedrun

ความคิดเห็น • 5

  • @FMecha
    @FMecha 2 วันที่ผ่านมา +1

    「Test Your Might」

  • @anonym5160
    @anonym5160 2 วันที่ผ่านมา +4

    Here's a crazy idea for a Tool-Assisted Speedrun (TAS): A "100% RNG Manipulation Marathon" in a game like Pokémon Red/Blue or Final Fantasy. This TAS would focus on manipulating Random Number Generators (RNG) in the most absurd and creative ways possible, achieving improbable outcomes that no human player could replicate consistently. Here's what could happen:
    Key Ideas:
    1. Always Catch Shiny/Legendary Pokémon:
    Manipulate the RNG so that every wild encounter is a rare shiny or legendary Pokémon, even in places where they shouldn't be encountered. It would make the audience question reality!
    2. Instant Critical Hits/Max Stats:
    Every single attack lands a critical hit, every stat boost from leveling up hits the max possible value, and even the enemy AI behaves in predictable ways (e.g., always using moves that don't work).
    3. Frame-Perfect Item Drops in RPGs:
    Manipulate enemy drops to get the rarest items every single time, breaking the game by getting ultimate equipment within minutes of starting.
    4. Skip Random Encounters or Alter Worlds:
    Use frame-perfect movement to manipulate encounter checks and avoid or initiate fights at just the right times. Or even force the game to load unintended maps by messing with the RNG values of certain events.
    5. Glitch World Runs:
    TAS could intentionally corrupt or glitch the world as it progresses, causing hilarious and random transformations of the game world, characters, and story.
    6. Perfect Minigame RNG:
    In games like Mario Party or Zelda, win every single minigame by manipulating chance-based mechanics with impossible precision, so it feels like you are literally controlling the game's soul.
    7. Custom Ending Manipulation:
    Through some obscure RNG manipulation or glitch, the TAS could unlock bizarre, unintended endings or credit sequences, adding a unique twist to an otherwise predictable ending.
    The TAS would feel like it’s bending the rules of reality, making the impossible not just possible but inevitable!

  • @DerekCompres
    @DerekCompres 2 วันที่ผ่านมา +3

    Feliz día de las mercedes TASVideosChannel

  • @GamerGee
    @GamerGee 2 วันที่ผ่านมา

    This is a nice movie.

  • @wagnerramosmidichannelabso514
    @wagnerramosmidichannelabso514 2 วันที่ผ่านมา

    Hayate’s the name of the ninja!