What if I have multiple parts to my model? I was making spiderman noir and I noticed there are different textures for each of my body/head part. For body I have DNR textures for my coat, suit, pants and webslingers, for head I have hat and glasses. Is there a way I can use all these textures and have them applied to the proper parts on my character? It doesnt seem like i can use all these textures when applying them to materials considering theres only head and hair. Maybe theres some way to merge all these textures into a body texture?
I made a mod for Captain America, and the shield is making me struggle, can you make a tutorial on only modding a weapon like cap's shield?, or help me with only the shield?
Hello! Thx a lot. I have only one question. If i want to modify a model that is already ingame (change mesh a bit), do i have to include every texture/material into ue?
@Gimzzyy i mean yeah, but i thought mixamo is not necessary if i take the mesh from the game, change it and bring it back into the game. Welp ill try now thx.
model's rig and bones work in ue like i can fully articulate my model but in game the model is in A pose can you pls help (i tried renaming the rig to Armature and it did nothing)
bro , i tried doing mod on iron fist and it crashes everytime i use either emote, or shift skill. when its not crashing the emote just t posing. have any tips? ik you mods ironfist once, help will be appreciated
hi i have a question. How do I know which chunk id to use for each character? In the previous video you made you showed the id 2452 and it works for Spider Man but when I use it for any other character, Venom for example, it doesn't work
This is amzing but any way I can also mod the weapon, should I just drag it in there inside the character? Would help me a lot im making a Guts to Magik skin and I want it to have the dragon slayer, thanks so much!!
@Wynnexistss Yeah they are together but the problems lies when the sword is inside the character model. I dont know if I need to make a bone structure for it honestly or insert the weapon in the charactee tree
bro i just wanted to say thank you. this is the only video I've been studying and it has helped me immensely.
@@Cuban np
this is EXACTLY what i needed thankyou so much
THATS WHY HES THE GOAT THATS WHY HES THE MVP THATS WHY HES THE GOAT THE GOATTTTT
Can you make a tutorial on how to mod the Luna Snow ult please?
there is already a tutorial about that
@Gimzzyy I can't find one, can you link it please? I dropped a sub.
@@HollowVices th-cam.com/video/XiNzWx6MA2I/w-d-xo.html
@Gimzzyy You're a legend mate, will shout you out if I figure out how to do it.
At 10:38 how did you move your armature like that? Right now that's my biggest problem.
Open it in pose mode
whats the point of the hair materials? it doesnt look like were putting them anywhere
What if I have multiple parts to my model? I was making spiderman noir and I noticed there are different textures for each of my body/head part. For body I have DNR textures for my coat, suit, pants and webslingers, for head I have hat and glasses. Is there a way I can use all these textures and have them applied to the proper parts on my character? It doesnt seem like i can use all these textures when applying them to materials considering theres only head and hair. Maybe theres some way to merge all these textures into a body texture?
I made a mod for Captain America, and the shield is making me struggle, can you make a tutorial on only modding a weapon like cap's shield?, or help me with only the shield?
Hello! Thx a lot. I have only one question. If i want to modify a model that is already ingame (change mesh a bit), do i have to include every texture/material into ue?
Also for some reason new model comes with no animation in A-Pose only :c
did you figure it out?
Yes
@@svme5921no duh i show you how to rig it using mixamo
@Gimzzyy i mean yeah, but i thought mixamo is not necessary if i take the mesh from the game, change it and bring it back into the game. Welp ill try now thx.
model's rig and bones work in ue like i can fully articulate my model but in game the model is in A pose can you pls help (i tried renaming the rig to Armature and it did nothing)
bro , i tried doing mod on iron fist and it crashes everytime i use either emote, or shift skill. when its not crashing the emote just t posing. have any tips? ik you mods ironfist once, help will be appreciated
Thank you for a tutorial! I am running into an issue with mixamo though. It will not accept any model i put into it.
Could be that your model is already rigged
tut on how to do custom voice lines?
my character t poses in game how do you fix that?
in blender name the rig to "Armature" and rexport it to ue and it should be fixed
@Gimzzyy thank you!!!
@@aestheticaz4146 Np!
tutorial is lit, but when i take damage my model stretches and bugs out. how do I fix this?
@@xXMoDz4EvRXx weight paint it correctly
hi i have a question. How do I know which chunk id to use for each character? In the previous video you made you showed the id 2452 and it works for Spider Man but when I use it for any other character, Venom for example, it doesn't work
did you figure this out?
Dont use the same one for every nod choose different ones each mod
Just choose a random number
This is amzing but any way I can also mod the weapon, should I just drag it in there inside the character? Would help me a lot im making a Guts to Magik skin and I want it to have the dragon slayer, thanks so much!!
If they get imported together then export them together but if they are not imported together export them separate.
@Wynnexistss Yeah they are together but the problems lies when the sword is inside the character model. I dont know if I need to make a bone structure for it honestly or insert the weapon in the charactee tree
cool, it's really loud
can you pls upload the Thor Gowr to nexus mods or send me the pak file of the thor gowr
how can I do this with fortnite skins?
@@Meshal_Alharbi you mean in fortnite?
@Gimzzyyno how can I port Fortnite skins to rivals?
@ just get a model from sketchfab or use Fortnite porting
@Gimzzyywhen I tried using Fortnite porting it didn’t have armature
i cant rig jeff
the model works but it's in an A-pose
Try renaming armature into actual "Armature".