Starcraft 2: Legacy of the Void - Brutal Walkthrough - Unsealing the Past

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  • เผยแพร่เมื่อ 28 ม.ค. 2025

ความคิดเห็น • 20

  • @ForzaS1
    @ForzaS1 9 ปีที่แล้ว +1

    Before I make this statement, it's your playthrough, your tactics, and your game.
    Dude, those high templar..... they made my death ball skirmishes nearly unstoppable. Just kept healing everything non-stop (given that I would have at least 5-6 in a group).... they work on friendly air units too!

    • @JayborinoPlays
      @JayborinoPlays  9 ปีที่แล้ว +1

      You're absolutely right, that shield healing storm is great

  • @haven3468
    @haven3468 9 ปีที่แล้ว +10

    That first colossi death in the first megalith station got me like...
    "MOVE THE COLOSSI... MOVE IT NOOOOOOOOW... dang it "xD

    • @airbournestrike
      @airbournestrike 9 ปีที่แล้ว

      +Haven Ace for jay dragoon life > colossus life

    • @JayborinoPlays
      @JayborinoPlays  9 ปีที่แล้ว +5

      +airbournestrike Haven't the Dragoons been through enough??

  • @Templarfreak
    @Templarfreak 9 ปีที่แล้ว +6

    One thing that I was a bit dissapointed with Warp Harmonization is that they put it in the same path as Orbital Assimilator. NOTHING will beat that in usefulness, it was the same problem with Automated Extractors in HotS. Nothing in that entire tree was more useful than it but there was still some cool stuff there. If that cool stuff was in another tree, I would have definitely used it!
    But cutting out 6 workers is 6 supply you can have in something else, and it also greatly boosts your early-game economy because you don't have to have workers on gas but you don't sacrifice gas income in doing so. In SC2, where there are soooo many supply-heavy units compared to BW, that extra 6 supply is extremely helpful.
    Also, aren't they suppose to be on a time-constraint or something? That's why they activate the Megalith so hastily. I think the Zerg are trying to break through Cybros' stasis or something?

    • @Templarfreak
      @Templarfreak 9 ปีที่แล้ว

      ***** Right, they were scared of the Hybrid showing up...

    • @k-leb4671
      @k-leb4671 8 ปีที่แล้ว

      I reckon there should've been a customization system to make the Spear of Adun mechanic stand out more from the Kerrigan mechanic in Heart of the Swarm.
      Basically my idea is that with the cost of some Solarite, the player can switch rows of abilities left or right to change which abilities are tied to which column. A fair amount of Solarite would be needed to completely recalibrate the order of abilities, but it would be cheap to simply switch one row of abilities one column to the left or right.
      That way, if the player wants both Warp Harmonization and Orbital Assimilators, he/she could pay a small price of Solarite to move the row of the one of the abilities to the left or right, and then select the ability moved on its new column. Because of the Solarite cost with each switch, there's still an incentive to leave the columns as they are, but there's also the option to use abilities that the player normally wouldn't be able to use together.

  • @shawnrichards8865
    @shawnrichards8865 3 ปีที่แล้ว

    It’s nice that it has epilogue missions like prologue instead of just game over after Salvation. What’s the best way of being good for hard difficulty after a few normal playthroughs

  • @k-leb4671
    @k-leb4671 8 ปีที่แล้ว +1

    Warp Harmonization wouldn't be so superfluous if more than half of the units in the game used it. At first most people would probably think "Whoa, my Robotics Facilities and Stargates can warp in units. That's 2/3s of my units that I couldn't previously warp in!" But unfortunately, that's not the case, seeing as there are only three robotic units and three ship units, and one of the robotic units warps in at the Gateway.
    So...half of your units are produced at the Gateway and therefore can be warped in anywhere. If the case was that 2/3s of the player's units cannot be warped in normally due to where they're produced from, then Warp Harmonization would have a greater impact.

  • @justinnolte3205
    @justinnolte3205 4 หลายเดือนก่อน

    Im not to good at this game but the one thing i have learned in my achievment hunting is you NEVER need warp harmonization

  • @abdd.challab7700
    @abdd.challab7700 9 ปีที่แล้ว +1

    You should have used the solar lance instead of the shield generations thingy at the first time you used it, otherwise nice video!!

  • @LesEnfants1972
    @LesEnfants1972 9 ปีที่แล้ว +1

    Just you know, this mission is a walk in the park with mass void Ray.

    • @Go-ah-oold
      @Go-ah-oold 7 ปีที่แล้ว +2

      Yea, and quite fun to use, however, it is nice to see other strategies as well. Mentioning it however would be nice in a play through like this. I am so glad he did not go for it though, quite boring to watch mass void ray after mass void ray over and over again.

  • @Zaalfaald
    @Zaalfaald 9 ปีที่แล้ว

    What race do you play as in multyplayer?

  • @jackryan6813
    @jackryan6813 9 ปีที่แล้ว

    buy you get -1gas every time if you use orbital assimilator

    • @jackryan6813
      @jackryan6813 9 ปีที่แล้ว

      really?

    • @JayborinoPlays
      @JayborinoPlays  9 ปีที่แล้ว +2

      Nah, both give 4

    • @k-leb4671
      @k-leb4671 8 ปีที่แล้ว

      Imagine the starvation of gas if Probes only carried 3 each trip.