@@JakePlayableDev i really hope everyone uses this. its already 10x better than anything META has tried to demonstrate lmfao. honestly Zuck should pay you for a license
This is perfect movement honestly, my problem with full body is that other players look so weird when they move. The knees are always bent when standing still too.
@@JakePlayableDevit doesn't need to be. You can only do so much with only 3 data points (in most cases still). It already looks better than most of what's out there.
just tried the demo, a couple notes: to me it felt like there was hardly any elbow movement, the elbows seemed locked to a specific point. I could never see my elbows bend or move. if you virtual crouch whilst underneath something, there is nothing stopping your head from popping through. I feel like the threshold for a prone is a bit too high, I think if you were able to crouch a bit earlier it'd be better. it also seemed like my reach was pretty limited despite calibrating my height, I think this is related to the shoulders not moving much either.
man, i'd triple of what you're charging if you dropped a tutorial explaining how you got these sorts of mechanics working, there's a ridiculous lack of information around on how to create proper vr dynamics in UE so we're stuck with 3 options: trial and error until something works; watching absolutely awful tutorials that take 3 hours to explain something in the least optimized way possible, or just paying extra for a pile of plugins for each of the necessary features.
@@JakePlayableDev awesome! recently i started working on my first vr game and i've been struggling to find relevant information about it, really looking forward to it!
Does this system support the VR Expansion plugin? My main concern is mapping the finger joints of the VRE hand poses to the hand poses of this IK system
I'm not sure I haven't tested that. I would assume that you would just have to do some moving stuff around to get it to work. The hand poses are just animations like the regular VR Template so if you can do it with that then this would work.
@@JakePlayableDev This questions was first thing on my mind, the tool looks very good and smooth perfect wit hte vr expension plugin. I assume most of it is just math and ik? And all we have to do is synce them together i was also consider buying it looking forward to a update video or explanation on this!
@@wesleycoomans6850 Yeah it's all just linear math, it generates foot targets based on your HMD's velocity. I have it set up with a pre-made character blueprint so it may be a little bit of a hassle to move it to another blueprint (mostly just copying functions and variables) but if you know how to migrate blueprints it should be easy. I've been thinking about reworking it into a component that you can just drop into your character but that will take time once I decide to do it. I will look into the VR Expansion and possibly making a tutorial for that!
This is now compatible with the VR Expansion plugin! I've got a 15 step tutorial linked on the product page, will be making a video for it today or tomorrow! Also the system is half off right now for the March sale! 😄
@@JakePlayableDev That is very noble of you to give out that insider info..Are you still going to do the VR Expansion plugin tutorial on making it network replicated or better still , update it to be network replicate..?
Damn dude thats legit.
AND you put it on the UE marketplace? FANTASTIC!
Thank you! I saw there weren't really many options on the marketplace and thought it might be helpful. Glad you like it!
@@JakePlayableDev i really hope everyone uses this. its already 10x better than anything META has tried to demonstrate lmfao. honestly Zuck should pay you for a license
@@uncletrashero If you end up buying it I would greatly appreciate you turning that into a review XD
Thank you so much. This was exactly the next step I wanted to implement in my game. I'll be sure to try it!
This is perfect movement honestly, my problem with full body is that other players look so weird when they move. The knees are always bent when standing still too.
It's definitely not perfect but I'm working on getting it there. Glad you think so though! 😄
@@JakePlayableDevit doesn't need to be. You can only do so much with only 3 data points (in most cases still). It already looks better than most of what's out there.
Wow, thats awersome!
looking foward to what you can bring to the table kk i will stay to see the journey kk
Finally some good VR IK, thank you so much for that!
Do I have to use your pawn or can I integrate just the IK animation part into my own pawn?
I actually just updated it making it its own component so you can easily add it to your own pawn! I will have a tutorial out for it soon. 😁
just tried the demo, a couple notes:
to me it felt like there was hardly any elbow movement, the elbows seemed locked to a specific point. I could never see my elbows bend or move.
if you virtual crouch whilst underneath something, there is nothing stopping your head from popping through.
I feel like the threshold for a prone is a bit too high, I think if you were able to crouch a bit earlier it'd be better.
it also seemed like my reach was pretty limited despite calibrating my height, I think this is related to the shoulders not moving much either.
Thanks for the notes! I'll use all this for my future update.
man, i'd triple of what you're charging if you dropped a tutorial explaining how you got these sorts of mechanics working, there's a ridiculous lack of information around on how to create proper vr dynamics in UE so we're stuck with 3 options: trial and error until something works; watching absolutely awful tutorials that take 3 hours to explain something in the least optimized way possible, or just paying extra for a pile of plugins for each of the necessary features.
Part of my goal is to make VR development more accessible so I've been heavily considering making a comprehensive tutorial. I'll update you if I do!
@@JakePlayableDev awesome! recently i started working on my first vr game and i've been struggling to find relevant information about it, really looking forward to it!
I second all of this ^^^
5.4 compatible?
I've not tried migrating it to 5.4 yet. I'm in the middle of a very large update and will release 5.4 compatibility along with it this month!
Does this system support the VR Expansion plugin? My main concern is mapping the finger joints of the VRE hand poses to the hand poses of this IK system
I'm not sure I haven't tested that. I would assume that you would just have to do some moving stuff around to get it to work. The hand poses are just animations like the regular VR Template so if you can do it with that then this would work.
If you decide to try that I'd be happy to help you merge the systems however I can!
@@JakePlayableDev This questions was first thing on my mind, the tool looks very good and smooth perfect wit hte vr expension plugin. I assume most of it is just math and ik? And all we have to do is synce them together i was also consider buying it looking forward to a update video or explanation on this!
@@wesleycoomans6850 Yeah it's all just linear math, it generates foot targets based on your HMD's velocity. I have it set up with a pre-made character blueprint so it may be a little bit of a hassle to move it to another blueprint (mostly just copying functions and variables) but if you know how to migrate blueprints it should be easy. I've been thinking about reworking it into a component that you can just drop into your character but that will take time once I decide to do it. I will look into the VR Expansion and possibly making a tutorial for that!
This is now compatible with the VR Expansion plugin! I've got a 15 step tutorial linked on the product page, will be making a video for it today or tomorrow! Also the system is half off right now for the March sale! 😄
!!!!!!!!!!!!!!! this is huge......
I’m very interested in learning!
Link to discord!
@@devonroyer2577 my discord is jakeplayable as well! I don't have a discord server for my products but I will make one and get back to you!
@@devonroyer2577 I've created a channel in my streaming Discord server for this product! discord.gg/AkNFceWyPv
yes daddy please@@JakePlayableDev
I want this but I’m to broke to buy it
It'll be half off during UE's March sale!
It's half off now if you're still interested! 😄
@@JakePlayableDev ahh did I just miss the sale?
@@middleagedshred yeah but it'll be half off again April 11th-18th!
@@JakePlayableDev That is very noble of you to give out that insider info..Are you still going to do the VR Expansion plugin tutorial on making it network replicated or better still , update it to be network replicate..?
Nice Work👍shut aup and take my money💸💰😁
Thanks XD