Unity's parkour had the potential to be the best of the entire series if only it was not such a buggy and jittery mess. Animations are pretty, sure, but the Snap-Targeting System and everything that's "under the hood" is barely holding on for its dear life trying not to break. The animation blending and the physics feel weird a lot of the time and thank God for the modders recently for dropping some fixes to do what the devs never did, aka finish the damn game and release it in a proper state. And so, the classic ACs, although relatively simple in visuals, still have more control and allow expression like no other. Generally, those who consider them "janky", from what I've discussed and noticed, seem to be people who can't adapt to how precise the controls are, so they blame it on the game, meanwhile the assassin is doing exactly what they are inputting as an action. Side eject extend at 0:13, precise manual jump at 0:16, Fist Drop into catching the ladder at 0:49, the side eject at 1:14, surgically precise manual jump at 1:24, the wallrun skip into back eject at 1:30 - these are just a few of the key moments in the clip where the highest form of control is achieved. There's about a dozen other moments where I noticed more stuff like this, but these were the most technical ones. All of this in a 2 minute clip and it's literally more than the entirety of Valhalla(yes im shitting on Valhalla as an example) has to offer. Oh and he ran in a loop, in a small area, in the 1st city in the game(which is supposed to have the most beginner-friendly level design). And yes, I also played AC1, AC2 and Revelations for the first time this year, and fell in love with them. It's not nostalgia, they are just that good. I agree with you wholeheartedly about the title.
@@triple7evennIk it’s so sad what happened to unity. I still didn’t know what they were thinking to trash Unity and not expand on it in any way. I also really hope that mirage does well so that they might try actually going back to the roots and not just be nostalgia bait. We can only hope tho 😔
@@AGamer0515 They are just looking to cash out as much as they can from the casual audience. Why do you think there's "golden epic legendary fire bow level 500" bullshit in the RPG games? All that shit is for zoomers and it sells like crazy. So, in short, my doubts for Mirage are high - not for the sales, but for how it will turn out in terms of a proper "return to the roots" or like you said just nostalgia bait.
@@triple7evenn A perfect description to shut up the people who, for some reason, believe that if it's old, it must be bad. I agree with everything you said here, and I'm in the same boat where I played these games for the first time recently, though I started just over a year ago
I still like how snappy AC1 through Rev's parkour is. Unity's parkour animations look amazing, but it just always feels really sluggish compared to the first 4 games.
It's because the game is trying to cycle through so many animations that it LOOKS COOL but you really have no control other than telling Arno to go up or down. The animation transition isn't really smooth on the player since it's so automated. I feel like Ubisoft just needs to look at Uncharted 4 and Up to really show smooth animation transition that connects with the player.
and mechanically, unity is about as deep as a puddle. for the most part you’re just holding right trigger and holding a direction with occasionally parkour down presses. unity is just about chaining a bunch of fancy animations together and nothing else
@@MrFanMakerunity’s parkour from a mechanical standpoint is extremely shallow and heavily automated because it relies solely on animations to carry it. it might look cool, but mechanically it’s as deep as a puddle
Agreed. I have this game sitting on my PS5 home so I can hop in and have fun like this whenever I want. It never gets deleted when I’m running out of space. This game is art man
One thing that older games has that non of the other have is that each player has their own unique way of parkour. I have never seen someone move the same way.
The sounds on the street vs the silence on the rooftops is so cool, and the background/exploration music is incredible. It's insane that, after AC1-Rev, they haven't been able to recreate this.
There's a very natural looking weight and momentum to everything, something Unity and especially the rpg games seemed to completely lack with there floaty and locked animations.
The older games did have a neat flow ngl, I still much prefer Unity for those sweet succulent animations tho and you can get a flow in Unity, its just easier to do so in the earlier games
This is some great work, and the catch ledge at 1:24 was absolutely sick! The brave and efficient uses of other grabs were also really nice and unique, and I certainly appreciate their frequency as a fellow grab overuser
the ledge grab is so good man. Remember being high up on a massive tower and jumping horizontally to another ledge , it actually felt risky and added some thrill to the parkour
Playing the Ezio Trilogy for the first time in 2021 after playing all AC games except for Valhalla. I couldn't believe I missed the peak of Assassin's Creed! Since then I platinumed both AC2 and Brotherhood
After watching a Mirage gameplay, TH-cam keeps recommending me these marvelous parkour videos of AC2-ACB. Kinda funny Great movements, my guy, it's wonderful!
Imagine you're just casually sitting on a bench on the streets with two strangers next to you, then one of them gets up and just casually starts sprinting and parkouing all around to the rooftops...
Unity has great environment for parkour, but every landing and grab feels like you're being pulled and the lack of various animations just forces the game to phase and glitch your character
I think that not all Assassin's should be equal at parkour in every entry, remember this are different ages and the parkour should evolve from era to era otherwise it Will be repetitie and won't be feeling like different Assassin's across the ages, nos having this in mind it feels natural that Unity has better parkour
It just depends on whether you prefer control or animations. Unity definitely can look better, but the old parkour gives unparalleled control over the character. Each has good and bad parts, but after coming back to Unity after a while, I can confidently say the old parkour feels WAAAY better
@InsidiiousLad Oh, ok. Don't worry, just was sharing opinion, since it seemed you preferred Unity. But I see now you probably are talking about most AC fans thinking Unity's parkour is the best, which I totally know is true
@@QuatarTarandirUnity has great mechanics and looks great when it works but yeah you’re right about having less controle. In the Ezio games you snap anywhere you want to go and it’s pretty fluid. I do prefer how parkour looks though and I feel Unity gets easier to controle the more you play and I play it often so I like Unity parkour more.
This is obviously fake, where's the part where an archer sees you and the entire city turns hostile until you jump 90 degrees to the left for no reason and die?
I never understood why people loved Unity parkour...or Unity in general. I bought the game after seeing so much praise for it but after playing it I immediately couldn't stand it. the parkour is inconsistent and still obviously broken the only way to "get good" at it is by working around the broken parts one guide said, "Avoid tree parkour". I don't want to spend 100 hours on a game so the parkour can finally feel good when it should have felt good at the beginning. I wish I could see what other people saw in this game but for me, it's still a broken mess of a movement system.
You’re absolutely right, the mechanics in unity are beyond broken. the input lag ruins whatever it is that you’re trying to do, As someone who spent over 1000 hrs in this game i can confidently say this game is super inconsistent, and the tutorials are so poorly explained that you have to look up guides online to figure out how to do things, you have to always be two steps ahead of Arno to pull something off remotely close to what you we’re trying to do initially, even after I’ve basically mastered it I still get frustrated at times so I know how you must feel, but i promise you it isn’t without beauty tho, once everything functions as it should it can look as if it’s the best looking AC game ever made. flawless, fluid, flashy, controlled but those moments are VERY RARE and only seen in yt videos that takes hours to produce. People see that and think “damn this look’s insane” and praises unity so highly not knowing the amount of work it took make that one video
No. Mirage does not have any style at all. It looks and feels stiff and basim looks like he sticks to the objects he jumps to. Unity does definitely have style, but it has way less freedom and precision and it kind of just plays itself. Not to mention how broken the parkour is and how inconsistent it can be. Arno also feels very slow when compared to ezio and Altair
@@AGamer0515 Arno is just as fast if you know how to play it right. Basim has way more style than Ezio I’m his parkour so I think what I said makes sense
@@Aaronpqiwu unity’s run up animation and ejects are objectively slower. You also can’t cancel out of ejects in unity which makes it feel slower. It’s just annoying to have to wait for the whole slow run up animation to end before u can side eject. And I guess if u like awkward and stiff animations that feel like they carry no momentum at all, then yeah mirage looks better. Even if mirage had the best animations in the world, the parkour would still be boring af and it would still not even compare to the older games
@@AGamer0515 Yes, it's really difficult to make such quick moves with a keyboard and mouse. I play with K&M^^. I also played AC 2 with a controller on the Xbox 360 when it came out. But that was a really long time ago! 😌
But but unity is so good so beautiful your not a real fannn nah old ac has the best parkour sure it looks a bit silly at times but it work unity looks nice but can be a pain to use
Unity’s parkour is objectively broken and no amount of skill can prevent random bugs and glitches. Literally ask people like jcers who are insane at parkour if unity is broken. They will all say yes
@@AGamer0515 I don’t give a shit if it’s broken or what Jcers thinks. He hasn’t posted in a while anyways. It functions better the the Ezio Trilogy, and looks a thousand times better. There’s actually variety in your movements, and animations, unlike the shitty one-dimensional animations in the Ezio games.
@@AGamer0515 people are really clouded by nostalgia. Only parkour system this is better than is the RPG games, and only barely. I’m not trying to fall off something just because I wasn’t also holding A, and sometimes it goes more places I don’t want it to than Unity ever did. And who tf thought it was a good idea to make Ezio break his legs if you landed in a funny angle
Assassins creed 2: try not to wall eject challenge
Wall eject is love, wall eject is life.
When I am in a wall eject competition and Ezio Auditore da Firenze is my opponent:
ejects make the parkour faster. they’re a necessary tool in these games
Impossible…
Your controlled descents are something else.
Amazing run! This is truly what Mirage’s manual parkour should’ve looked like.
Thx man! I absolutely love ur vids
@@AGamer0515 Right back at ya! :)
The mod helps quite a bit but it's still not nearly as much manual control
And don’t say “U just like it because of nostalgia”, cuz I played the game for the first time not even a year ago
Unity's parkour had the potential to be the best of the entire series if only it was not such a buggy and jittery mess. Animations are pretty, sure, but the Snap-Targeting System and everything that's "under the hood" is barely holding on for its dear life trying not to break. The animation blending and the physics feel weird a lot of the time and thank God for the modders recently for dropping some fixes to do what the devs never did, aka finish the damn game and release it in a proper state. And so, the classic ACs, although relatively simple in visuals, still have more control and allow expression like no other. Generally, those who consider them "janky", from what I've discussed and noticed, seem to be people who can't adapt to how precise the controls are, so they blame it on the game, meanwhile the assassin is doing exactly what they are inputting as an action.
Side eject extend at 0:13, precise manual jump at 0:16, Fist Drop into catching the ladder at 0:49, the side eject at 1:14, surgically precise manual jump at 1:24, the wallrun skip into back eject at 1:30 - these are just a few of the key moments in the clip where the highest form of control is achieved. There's about a dozen other moments where I noticed more stuff like this, but these were the most technical ones. All of this in a 2 minute clip and it's literally more than the entirety of Valhalla(yes im shitting on Valhalla as an example) has to offer. Oh and he ran in a loop, in a small area, in the 1st city in the game(which is supposed to have the most beginner-friendly level design).
And yes, I also played AC1, AC2 and Revelations for the first time this year, and fell in love with them. It's not nostalgia, they are just that good. I agree with you wholeheartedly about the title.
@@triple7evennIk it’s so sad what happened to unity. I still didn’t know what they were thinking to trash Unity and not expand on it in any way. I also really hope that mirage does well so that they might try actually going back to the roots and not just be nostalgia bait. We can only hope tho 😔
@@AGamer0515 They are just looking to cash out as much as they can from the casual audience. Why do you think there's "golden epic legendary fire bow level 500" bullshit in the RPG games? All that shit is for zoomers and it sells like crazy. So, in short, my doubts for Mirage are high - not for the sales, but for how it will turn out in terms of a proper "return to the roots" or like you said just nostalgia bait.
Damn and ur really good at the parkour too. Bravo
@@triple7evenn A perfect description to shut up the people who, for some reason, believe that if it's old, it must be bad. I agree with everything you said here, and I'm in the same boat where I played these games for the first time recently, though I started just over a year ago
I still like how snappy AC1 through Rev's parkour is. Unity's parkour animations look amazing, but it just always feels really sluggish compared to the first 4 games.
It's because the game is trying to cycle through so many animations that it LOOKS COOL but you really have no control other than telling Arno to go up or down. The animation transition isn't really smooth on the player since it's so automated. I feel like Ubisoft just needs to look at Uncharted 4 and Up to really show smooth animation transition that connects with the player.
Unity's animations absolutely defy physics.
and mechanically, unity is about as deep as a puddle. for the most part you’re just holding right trigger and holding a direction with occasionally parkour down presses. unity is just about chaining a bunch of fancy animations together and nothing else
@@MrFanMakerunity’s parkour from a mechanical standpoint is extremely shallow and heavily automated because it relies solely on animations to carry it. it might look cool, but mechanically it’s as deep as a puddle
Agreed. I have this game sitting on my PS5 home so I can hop in and have fun like this whenever I want. It never gets deleted when I’m running out of space. This game is art man
Ac 2 made you feel like the fastest assassin
One thing that older games has that non of the other have is that each player has their own unique way of parkour. I have never seen someone move the same way.
That applies to AC3-Rogue as well.
The sounds on the street vs the silence on the rooftops is so cool, and the background/exploration music is incredible. It's insane that, after AC1-Rev, they haven't been able to recreate this.
There's a very natural looking weight and momentum to everything, something Unity and especially the rpg games seemed to completely lack with there floaty and locked animations.
exactly this
The older games did have a neat flow ngl, I still much prefer Unity for those sweet succulent animations tho and you can get a flow in Unity, its just easier to do so in the earlier games
when they tell me that Unity's the best, I'll just show them this video.
Amazing work!
I think it's unity's lively world that makes it a bit more enjoyable for some people.
Some like the fancy animations.
This is some great work, and the catch ledge at 1:24 was absolutely sick! The brave and efficient uses of other grabs were also really nice and unique, and I certainly appreciate their frequency as a fellow grab overuser
Glad you enjoyed!
the ledge grab is so good man. Remember being high up on a massive tower and jumping horizontally to another ledge , it actually felt risky and added some thrill to the parkour
Ok, why do the people on the bench at the beginning look like they're high or something, lol 🤣
Playing the Ezio Trilogy for the first time in 2021 after playing all AC games except for Valhalla. I couldn't believe I missed the peak of Assassin's Creed! Since then I platinumed both AC2 and Brotherhood
0:49 Nice to see the punch-cancel drop technique for getting down. I still can't nail it that well.
I'm playing ac2 rn it's great game, how does that work ?
After watching a Mirage gameplay, TH-cam keeps recommending me these marvelous parkour videos of AC2-ACB. Kinda funny
Great movements, my guy, it's wonderful!
1:24 holy shit
Ty man!
Hands down the best ac2 Parkour i have ever seen....may God bless you
Simple, Smooth and Flawless.
I wanna see u make a montage with a song of ur choosing with ur best clips. That would be so sick bro
Yeah I’ve actually been thinking about doing something like that for a while. I’ll just have to wait until I have time to work on it
@@AGamer0515hope you got home safely
Imagine you're just casually sitting on a bench on the streets with two strangers next to you, then one of them gets up and just casually starts sprinting and parkouing all around to the rooftops...
@@TherinThimble shiiiit.... well I still have to imagined tho, since I wasnt there unfortunatly
Ah shit so much nostalgia i was played this game back in 2009 back than i was 11 years old
Holy shit! You looped it back to the exact same bench you started from :O
I remember it blew my mind back in 2009 that I could actually climb any wall.
An orgasmic parkour
Unity huh
it's kinda funny to me that the game taking place in France, the ORIGIN place of parkour has such a disastrously broken movement system lol
i like that in mirage they took some animations of ezio and altair
This is really cool man i loved it but sorry the parkour in unity is the best
Actually would love to see u doing parkour in unity
th-cam.com/video/JDpTsyozgQ8/w-d-xo.htmlsi=gqDEyh0c3oY_iW3b
Just watch this ^
Unity has the coolest animations but ac 1 till revelations you had complete control and it felt much more responsive.
@@Vergil_Sparda69 and unity is broken
unity may be better looking, but i just got the ezio collection and god classic ac parkour feels good (by better looking i mean the animations)
ah yes, the good old times when you controlled the parkour not the game
Great run! Catch ledge is really underutilized in other routes I've seen.
You are straight up facts my guy 😮😮😮😮😮😮😮
this is how to parkour in AC 2
He's not lying I feel like parkour has gotten a little better but it feels really slow and isn't as fluid as the Ezio games
More effective but less stylish
I would say more precision and more freedom but less stylish
did he just punch to descend...
I love Unity's parkour😅
I wish mirage was this smooth :(
Unity has great environment for parkour, but every landing and grab feels like you're being pulled and the lack of various animations just forces the game to phase and glitch your character
Amazing run man, the way u change direction better then my sister changes her pronouns is crazy.
U forgot ac1 with the manual vault :p
I think that not all Assassin's should be equal at parkour in every entry, remember this are different ages and the parkour should evolve from era to era otherwise it Will be repetitie and won't be feeling like different Assassin's across the ages, nos having this in mind it feels natural that Unity has better parkour
eye candy doesnt equate to better mechanics
I agree on ac2 parkour being the best and all but the title is almost blasphemy dude 😂
Nah it’s true tho
It just depends on whether you prefer control or animations. Unity definitely can look better, but the old parkour gives unparalleled control over the character. Each has good and bad parts, but after coming back to Unity after a while, I can confidently say the old parkour feels WAAAY better
@@QuatarTarandir hey bud your barking at the wrong tree I agree with you completely.
@InsidiiousLad Oh, ok. Don't worry, just was sharing opinion, since it seemed you preferred Unity. But I see now you probably are talking about most AC fans thinking Unity's parkour is the best, which I totally know is true
@@QuatarTarandirUnity has great mechanics and looks great when it works but yeah you’re right about having less controle. In the Ezio games you snap anywhere you want to go and it’s pretty fluid. I do prefer how parkour looks though and I feel Unity gets easier to controle the more you play and I play it often so I like Unity parkour more.
0:50 SiKE
This is obviously fake, where's the part where an archer sees you and the entire city turns hostile until you jump 90 degrees to the left for no reason and die?
Skill issue
0:26 YOOO
Бро, ты мастер по паркуру
I never understood why people loved Unity parkour...or Unity in general. I bought the game after seeing so much praise for it but after playing it I immediately couldn't stand it. the parkour is inconsistent and still obviously broken the only way to "get good" at it is by working around the broken parts one guide said, "Avoid tree parkour". I don't want to spend 100 hours on a game so the parkour can finally feel good when it should have felt good at the beginning. I wish I could see what other people saw in this game but for me, it's still a broken mess of a movement system.
You’re absolutely right, the mechanics in unity are beyond broken. the input lag ruins whatever it is that you’re trying to do, As someone who spent over 1000 hrs in this game i can confidently say this game is super inconsistent, and the tutorials are so poorly explained that you have to look up guides online to figure out how to do things, you have to always be two steps ahead of Arno to pull something off remotely close to what you we’re trying to do initially, even after I’ve basically mastered it I still get frustrated at times so I know how you must feel, but i promise you it isn’t without beauty tho, once everything functions as it should it can look as if it’s the best looking AC game ever made. flawless, fluid, flashy, controlled but those moments are VERY RARE and only seen in yt videos that takes hours to produce. People see that and think “damn this look’s insane” and praises unity so highly not knowing the amount of work it took make that one video
@@Noir-c9kTo your point even a lot of the guys making those flashy Unity parkour videos are on record saying that the Ac1-Rev system is better.
@@unc54 Agreed, Ac1-rev is goated
Ac2 has the Mechanics but lacks the style, mirage has the style but lacks the mechanics. Unity does both better than both.
No. Mirage does not have any style at all. It looks and feels stiff and basim looks like he sticks to the objects he jumps to. Unity does definitely have style, but it has way less freedom and precision and it kind of just plays itself. Not to mention how broken the parkour is and how inconsistent it can be. Arno also feels very slow when compared to ezio and Altair
@@AGamer0515 Arno is just as fast if you know how to play it right. Basim has way more style than Ezio I’m his parkour so I think what I said makes sense
@@Aaronpqiwu unity’s run up animation and ejects are objectively slower. You also can’t cancel out of ejects in unity which makes it feel slower. It’s just annoying to have to wait for the whole slow run up animation to end before u can side eject. And I guess if u like awkward and stiff animations that feel like they carry no momentum at all, then yeah mirage looks better. Even if mirage had the best animations in the world, the parkour would still be boring af and it would still not even compare to the older games
@@AGamer0515 still has more style than AC2 though, that’s what I said. I said AC2 has better mechanics so idk what ur arguing about
@@Aaronpqiwu u literally said Unity does style and mechanics better than both mirage and ac2
Look better than mirage
I opened this video, considering the author an idiot. But he really surprised me
3/10 touched a ladder
gg
All games have good Parkour actually, too bad that syndicate and Odyssey ruined it
After watching your video, it occurred to me that I should urgently work on my parkour skills. Are you playing with a controller?
Controller. I feel like it’s easier to do more precise jumps with controller but keyboard is good too. It just takes getting use to
@@AGamer0515 Yes, it's really difficult to make such quick moves with a keyboard and mouse. I play with K&M^^. I also played AC 2 with a controller on the Xbox 360 when it came out. But that was a really long time ago! 😌
TH-cam recommending this: i agree with you people! Mirage's parkour might be better than valhalla's, odyssey's and origins... but it's still shit
W
But but unity is so good so beautiful your not a real fannn nah old ac has the best parkour sure it looks a bit silly at times but it work unity looks nice but can be a pain to use
🤯
1:31 what the what???
apart from wall eject i am not impressed
th-cam.com/video/sMHwPIDshcc/w-d-xo.htmlsi=v5GBcTAqbN-v4IGz
This comment only purpose is to boost the algorithm.
I think it's a little bit too much
it's to static to me, unity is smoother
Smooth my ass 😂
@@notdedsec_ck9383 it is kid 👍
@@123VRa its buggy as hell bro dont lie😂
@@notdedsec_ck9383 what 😂
do you still live in 2014.
is runs very well now
@@123VRa nah i played it last month.You dont have full control with ur character and doesn’t feel smooth like old games.
Nah, Unity is still better. It has better animations and a lot more variety in the stuff you could do. If you can’t control Arno that’s a skill issue
And at least Arno doesn’t break his legs like Ezio did here 1:08
th-cam.com/video/JDpTsyozgQ8/w-d-xo.htmlsi=POEKjC9uOR8UyDrr
Unity’s parkour is objectively broken and no amount of skill can prevent random bugs and glitches. Literally ask people like jcers who are insane at parkour if unity is broken. They will all say yes
@@AGamer0515 I don’t give a shit if it’s broken or what Jcers thinks. He hasn’t posted in a while anyways. It functions better the the Ezio Trilogy, and looks a thousand times better. There’s actually variety in your movements, and animations, unlike the shitty one-dimensional animations in the Ezio games.
@@AGamer0515 people are really clouded by nostalgia. Only parkour system this is better than is the RPG games, and only barely. I’m not trying to fall off something just because I wasn’t also holding A, and sometimes it goes more places I don’t want it to than Unity ever did. And who tf thought it was a good idea to make Ezio break his legs if you landed in a funny angle
Finally someone says it, I'm so tired of people dick riding Unity, as cool and flashy as Unity's parkour is, it's clunky, slow and bogged down.
И смысл всей этой херни? В миссиях этот хвалёный паркур не используется.
Unity is objectively better lol
unity’s parkour is literally broken wtf u talking about
th-cam.com/video/JDpTsyozgQ8/w-d-xo.htmlsi=B3RD6sR5mf7UKl7A
Just watch this ^
Absolutely not
Can you side eject and back eject at will in Unity ?? No, because those are contextual and automated, and that's what Unity's parkour is.