By the way, I’m a huge fan of Post Commentary as well as this. This is good for understanding how to evaluate in the moment (including incorrect assessments of enemy that gets corrected) and post for really info packed strategy faster
How do you drop the individual laser guided bombs with F35? Do you just N each target for targeting and then right click ? Cause I saw you took out both AA inf units with 1 bomb each with no time to target , which was nice.
P to choose precise-guided munitions. Click P as many times as the number of PGMs you want to drop. Then left-click as many times as you've chosen where you want it(can be same place, can be not). Then lase the target(N). Note, that if you first throw a few PGMs with laser capability close to each other, and then lase a target - others will be thrown off mark and will try their best (and fail) to reach the target.
I appreciate you uploading to TH-cam. I don't have time to watch streams but I like your content so far. Please continue to upload so I can watch more :)
How are you supposed to deal with the heavy air starter? They wipe out your air, chopper in units aggressively close, and then just bomb everything you try to use to establish something. It's incredibly frustrating.
How do you feel about sniper units? I took some influence from your russian deck a few days ago and got to say i really like it. I found i dont like sniper units, they feel good for backline heli drops or sitting in high rises but i use recon to push forests and clear the way. Which i find force recon or speznaz/vdv so so good for, close range weps and have rpgs for light vehicles or helis that approach. Started using b15s more and IFVs as a whole which are great! Generally start with air dominance, then lots of vdv in humvee type transport, 1-2 heavy AA with supply and some IFVs then just bomb the shit out of them with Kabs (1500 is beautiful to use)
To clarify. You’d like to see the infantry units keep the same capability, it be cheaper, right? Also, how would you feel about infantry adding buffs to your team by auto-lasering, and other less micro managing capabilities
@@NoiceGuy Considering there is probably an SOF deck I'd assume that would have a lot of strong infantry. Hopefully they won't turn out to be just expensive fodder for bombers or something.
@@NoiceGuy Id honestly prefer infantry just be a tad tankier, feel like this could be achieved by having squads spread out more so maybe vehicle high explosive shots dont hit the whole squad every time they fire? Possibly intensify the cover system to give infantry a bigger dmg reduction? Personally not a big fan of more infantry that just kinda one clap things the second they get spotted but curious about your thoughts on that
Food for thought and idk where exactly to throw the idea but, I believe the marine infantry should get buffed, I know SMAW squads are separate but when I was in the marines we would have a M240 team attached to us sometimes 2 per squad and one smaw plus AT4 and we had atleast 3 M27 IARs and about 6 M16s and 3-5 M4s with m203s grenades etc, infantry definitely need a buff
Only time I bring SEAD in US lineup is when I'm playingn with a premade squad as I often work on support. Sending out a prowler to supress their air defence, before firing a full salvo of ATACMS, as it basically guarantees a successful strike on the enemy supply area. Other than that I agree that it brings little, to no value :)
I’d love to see you play US and go against a strong Russian teams that uses Helis and arty a lot against your team - show the deck, and show the match. Russian heli and arty is tough for me. I need a deck to counter that.
Why is it, when I watch people on TH-cam play their opponents are not good. Then when I hop in I vs a 5 stack that are super coordinated, because they're probs in voice and play games with each other all the time. My team, myself included, can't do shit without losing everything to air and arty strikes. D:
Just heard they extended the beta to the 19th so we get a few extra days :)
apologies for the basic question, but whats the hotkey for making the plane drop the bomb?
@TheFlohRiDa I'm sure it's p but it does say when u move your cursor over it
there was one icon that wasnt on the clickable field, anyways thanks a lot for the answer! @@LoopusFloopus
hello mr noice guy, just wondering what happens after the beta closes? does that mean we cant play anymore?
Noice, 😄 I like your tips and playing style, I hope they buffer inf in the future so they are not so weak against tanks
By the way, I’m a huge fan of Post Commentary as well as this. This is good for understanding how to evaluate in the moment (including incorrect assessments of enemy that gets corrected) and post for really info packed strategy faster
2:53
Seems like planes lost due to running out of fuel don't count as losses. I wonder if it's the same for the losses incurred by friendly fire.
I saw an opponent with more losses than we had kills yesterday so I guess not on the friendly fire
How do you drop the individual laser guided bombs with F35? Do you just N each target for targeting and then right click ? Cause I saw you took out both AA inf units with 1 bomb each with no time to target , which was nice.
P to choose precise-guided munitions. Click P as many times as the number of PGMs you want to drop. Then left-click as many times as you've chosen where you want it(can be same place, can be not). Then lase the target(N). Note, that if you first throw a few PGMs with laser capability close to each other, and then lase a target - others will be thrown off mark and will try their best (and fail) to reach the target.
Wow you are so good at the F35 bombing runs!
The way you play is very kinetic. I think if I can figure out how to que orders well with f35s and other planes I can be much better.
nice vid, these long videos help me learn the game a lot
No BS, I want a card game of Broken Arrow. I'll straight up buy multiple packs of trading cards.
Genius idea
I appreciate you uploading to TH-cam. I don't have time to watch streams but I like your content so far. Please continue to upload so I can watch more :)
Just wondering - How do you know which exact location to drop a bomb on a helicopter?
How are you supposed to deal with the heavy air starter? They wipe out your air, chopper in units aggressively close, and then just bomb everything you try to use to establish something. It's incredibly frustrating.
Air tax
I’d like an option when calling I units to set an upload point with one click. Often they come in and just sit then until I get back to them
How do you feel about sniper units? I took some influence from your russian deck a few days ago and got to say i really like it. I found i dont like sniper units, they feel good for backline heli drops or sitting in high rises but i use recon to push forests and clear the way. Which i find force recon or speznaz/vdv so so good for, close range weps and have rpgs for light vehicles or helis that approach. Started using b15s more and IFVs as a whole which are great! Generally start with air dominance, then lots of vdv in humvee type transport, 1-2 heavy AA with supply and some IFVs then just bomb the shit out of them with Kabs (1500 is beautiful to use)
great video, love to see this, i learnt a lot from it
To clarify. You’d like to see the infantry units keep the same capability, it be cheaper, right?
Also, how would you feel about infantry adding buffs to your team by auto-lasering, and other less micro managing capabilities
I know for a fact infantry will get deadlier with other decks. Cheaper would be nice yea regardless.
@@NoiceGuy Considering there is probably an SOF deck I'd assume that would have a lot of strong infantry. Hopefully they won't turn out to be just expensive fodder for bombers or something.
@@NoiceGuy Id honestly prefer infantry just be a tad tankier, feel like this could be achieved by having squads spread out more so maybe vehicle high explosive shots dont hit the whole squad every time they fire? Possibly intensify the cover system to give infantry a bigger dmg reduction? Personally not a big fan of more infantry that just kinda one clap things the second they get spotted but curious about your thoughts on that
@@bolter445 yeah, cheaper seems like the win there. One group gets knocked, but three others counter
Ive been having a lot of fun spamming attack helis
How do you que different movement location?
hold shift and click move
I’m loving my this content thanks so much. I’m trying to get better but I’m such a noob
Food for thought and idk where exactly to throw the idea but, I believe the marine infantry should get buffed, I know SMAW squads are separate but when I was in the marines we would have a M240 team attached to us sometimes 2 per squad and one smaw plus AT4 and we had atleast 3 M27 IARs and about 6 M16s and 3-5 M4s with m203s grenades etc, infantry definitely need a buff
Are we gonna see an airdrop deck from you at all? Maybe RUS side?
Hello "killing machine"
I liked the video. keep going 👍
A replay feature built in would be amazing
There’s a tab in the game for it already it says WIP or something along those lines
Only time I bring SEAD in US lineup is when I'm playingn with a premade squad as I often work on support. Sending out a prowler to supress their air defence, before firing a full salvo of ATACMS, as it basically guarantees a successful strike on the enemy supply area. Other than that I agree that it brings little, to no value :)
Wait how did you get 0 losses, you lost the F-35 at 2:52
ma boy is gonna be no. 1 player in ranked im telling you
Hey Midnight here. Thank you for a game. But why did you cut the planning part, with my "Hello TH-cam"? :D
I’d love to see you play US and go against a strong Russian teams that uses Helis and arty a lot against your team - show the deck, and show the match. Russian heli and arty is tough for me. I need a deck to counter that.
Hey bro first 🎉🎉🎉 btw love yor content keep it up and pls tell when this game will officially released on steam? And it will be free or paid?😅
paid
Won't be free for sure idk when I think we have several months at least unfortunately.
Yessss moreee
not perfect, you lost an f-35 to fuel at the start.
Why is it, when I watch people on TH-cam play their opponents are not good. Then when I hop in I vs a 5 stack that are super coordinated, because they're probs in voice and play games with each other all the time. My team, myself included, can't do shit without losing everything to air and arty strikes. D:
Jesus Loves You All