This was very helpful! As a returning Juri player, I was feeling lost on what to do in certain situations. Your advice gave me a solid guideline to follow. Thank you!
The community can be really annoying sometimes. The start of the video is what I've been feeling for a while. I just want to learn some basic bread and butter but every video I go for it's just a bunch of unrealistic fancy stuff. It's frustrating.
It's the same for a lot of other fighting games as well. Showing combos that are long, hard and definitely not for beginners. Sometimes very situational combos that even good players will most likely rarely use.
I've switch from a Deejay main to a Juri main a few months ago because my wife likes Juri. Was hesitant but man im glad I changed. She is fun to play. I played SF4 and SF5. 6 is my first time using her. I don't know if it is the best version of her but I'm glad I'm using her now. Well I lose with her I cant blame her design. I tend to do that with other characters lol.
hey, I always notice how sick your thumbnails always are with the characters faces and poses and love that. Are you the one who make the thumbs or do you have an artist for that?
@@Narukami2DLegend thats amazing! You do an awesome job on this man, for real. Don't want to take to much of your time asking for editing advices, but where can I get the character faces to start trying to make my own edits?
i like how the game actually takes practice to be good, but if the base game mechanics let you cancel into everything like how juri does with her feng shui engine sf wouldnt have any competition imo.
Just moved to sf6 from mk. This game requires a lot more creativity i noticed. There is no combo strings so it feels awkward. Thanks for the video. Love seeing how many options i actually have for combo routes
It's really weird but i ahve a lot of trouble with light convert combos. The timing on the st.LK is so small that i usually get the combo wrong. I've substituted it by using another stLP but i don't know if that's bad? Any advice?
Hey, I had the same problem coming from fighting games like Guilty Gear Strive and Dragon Ball FighterZ so I looked into it and found a pretty good post explaining why that happens so i’ll copy and paste it here in case it’s helpful to you: SF has a very strong focus on timing. A fair number of moves don't "cancel", but do Link. As in, you can combo them, but you HAVE to wait until your previous move finishes for the next move to start, meaning you have to be very precise to make sure it comes out before the opponent recovers. In a lot of games, everything buffers. You mash out L>M>H>236P and they'll come out in sequence even if you pressed the 236P input before the M even finished happening. In SF you might have to L>M> wait for it to finish>236P, because more likely than not H doesn't special cancel or Link, and 236P won't come out if you press it while M is happening. So lets say you're playing Juri in the SFVI beta. Here's an 8-Hit combo: j.MK > MK > 236MK > 2MP > 623HP Seems like a simple-ass combo, right? Can learn that in 5 minutes of labbing. Wrong. j.MK cancels into MK, but MK is a two hit move, and only cancels after the first hit, if you're too slow on the next input, the second hit lands and the combo ends. Lets say you get 236MK out, it's a relatively slow animated special, a big forward somersault kick. And c.MP (2MP) will not come out if you hit it before the move ends, and too long after will give the opponent time to recover. 2MP does immediately cancel into 623HP, but hitstun on 2MP is short, so you have to cancel the second it hits. And it's quite a bit harder to intuit what Links. Cancels are easy. You just mash the next input and next thing happens. Linking is much harder to intuit, because you might think "okay, that doesn't combo", but actually it does, it just happens to have a 1-frame link, and will only connect if you press that next button at the exact right moment. So instead of (B for button): B.B.B.B.B It's more like: B.BB...BB The . here being the beats you have to wait between inputs. Also, in that sample combo, it only works if Juri has a stock in reserve for the somersault kick, It's too slow without it. That difference of a frame or two matters.
I know now, it's microwalking, a technique I didn't even know about until Punk mentioned it randomly in his latest vid. I'm gonna learn the heck out of that ish.
Not sure if Juri will be the character I end up using as my main yet or not, but she definitely is potentially a sexy femme fatale that I honestly may end up trying out to see if she’s for me or not, as I’m not quite sure if she will be or not,
Can't connect second LP to LK in the first combo. What am I doing wrong? Sometimes it connects sometimes it doesn't. I even enabled recovery scale, but doesn't help. UPD: Figured this out. Timings are pretty rough, just need some practice.
@@Narukami2DLegend thanks cuz yeah I’m new to this game I came off DFBZ I wanna Juri she just seem so fun but yeah please help me out ik Ian the only one
Idk if you'll see this, but the first light convert doesn't work for me. I do the crouching light punch into standing light punch just fine, but the standing light kick after doesn't come out.
@@Narukami2DLegend Okay thank you, I always just spammed button after button asap as I was scared of dropping the combo. It’s gonna be tough breaking out of that habit hahah
@malikmanautou2960 it's a gimmick, never seen in a competitive match. XD I remember infiltration jokin once the counter works one time, and only the ex lol When Aiai had juri best run ever at evo he used it exactly 0 times
I must be fucking stupid because I can get the kick to come out sometimes on the first one but never to combo with the next move on the literal first combo
I liked some of the changes Capcom made to her in sf5 but for sf6 they should have gone more for a usf4 Juri direction instead of doubling down on the sf5 Juri. Now i think she is too linear, she is becoming more and more boring with all this "controling the espace" gameplan. At least give her back her anti fireballs tools like her dash teleport idk; or bring his 3 directional fireballs. I'm bouncing pretty hard btw her and Cammy now in sf6.
I'm brand new to fighting games, so I'm not used to the lingo. Why di you use terms like "Dragon Punch" and "Store" that don't correlate to any of the terms in game that I've seen? All it does for me as a new player is confuse me even more right now
Sorry about the confusion, but I picked those terms because those are universal to fighting and are much more recognizable than move names in game because players tend to not look at them. If you are confused about the terms I have multiple shorts on my channel where I go over some of the fighting terms. I can link you some if you want.
Sf4 Juri was 🔥 Sf5 Juri was 😪 eww Sf6 Juri is a slight update of her sf4 counterpart (especially not holding button anymore) therefore she's the most balanced amongst the 3
İnstructions unclear, can't do it with one hand.
a fellow foot clan member
Gross man
This was very helpful! As a returning Juri player, I was feeling lost on what to do in certain situations. Your advice gave me a solid guideline to follow. Thank you!
I'm glad that you were able to get something out of the video! I hope you can use the advice and kick some major butt online. 😤
Btw if you're going to do a spend all combo, don't end it on stock-lvl3, 236HK is the most damaging cancel even without a stock
I usually don't focus on optimized damage for these video, but this is still a good tip for those who want to optimize your damage.
Street fighter 4 is what got me hooked to Juri and never left her since.
she mine dawg
Juri belongs to the streets 😈
@@babyaintmine7771yeah if by streets you mean her stepping on my face sure
@@babyaintmine7771 u ain't wrong 😭
@@babyaintmine7771she belong to me
The community can be really annoying sometimes. The start of the video is what I've been feeling for a while. I just want to learn some basic bread and butter but every video I go for it's just a bunch of unrealistic fancy stuff. It's frustrating.
It's the same for a lot of other fighting games as well. Showing combos that are long, hard and definitely not for beginners. Sometimes very situational combos that even good players will most likely rarely use.
Go play roblox. This game isn't for you.
@@Zephyr_Weissstfu, not respectfully
I've switch from a Deejay main to a Juri main a few months ago because my wife likes Juri. Was hesitant but man im glad I changed. She is fun to play. I played SF4 and SF5. 6 is my first time using her. I don't know if it is the best version of her but I'm glad I'm using her now. Well I lose with her I cant blame her design. I tend to do that with other characters lol.
I've been looking for a video like this, thank u👍
Thank you for the support berserk. I hope the video was very helpful for you. 🫡
Haven't played SF since SFIV(wonderful times of games for windows live lol). Just got SF6 on summer sale. This video was a great help, thanks!
Sf6 has the most busted feng shui combos that Ill prob never learn. That said its the best.
Juri Feng shui in SF6 is broken and my favorite thing about the character.
I really wish street fighter would add the custom combo recording like how guilty gear strive does with their combo training.
SF4 Juri's the coolest character to play in the franchise
Thanks bruh, as a noob it makes me feel like I can learn some of this
Nice video, I don't know why I can't consistently hit the j.mk in the FSE juggle
Yeah I was thinking the same thing, turns out it's because you have cancel the super into st.mk immediately.
Juri is my favorite sweetheart in the game ❤
Fantastic guide
Excelent video man
What a useful video. Thanks!
Now I just need to learn how to drive rush cancel >_<
*side note: That Feng Shui install combo made me wish we had Juri in an MvC game.
MVC3 was the perfect opportunity, and they squandered it.
Nah! That was 25 seconds of Feng Shui combo at the start 😂 Getting close to S Broly status
0:18 Nothing feels better im sf than doing a combo like that and watch your opponent rage quit xD
St6 is my first street fighter game so st6 juri
hey, I always notice how sick your thumbnails always are with the characters faces and poses and love that. Are you the one who make the thumbs or do you have an artist for that?
Yes I make all my thumbnails.
@@Narukami2DLegend thats amazing! You do an awesome job on this man, for real. Don't want to take to much of your time asking for editing advices, but where can I get the character faces to start trying to make my own edits?
i like how the game actually takes practice to be good, but if the base game mechanics let you cancel into everything like how juri does with her feng shui engine sf wouldnt have any competition imo.
2:29WTF LUKE ?
Very Very good combos Juri.
maannnnnn thank you for this video! i could *not* figure out the cr.hp after the drc i kept doing st.mp 😭 idk why i never just looked it up
i literally made myself a cheat sheet from this video and will be practicing these until i am the modern control
Just moved to sf6 from mk. This game requires a lot more creativity i noticed. There is no combo strings so it feels awkward. Thanks for the video. Love seeing how many options i actually have for combo routes
I just move from smash ultimate, so the combo system feels kinda familiar. The hardest thing I’ve had to deal with is the lack of control in the air.
It's really weird but i ahve a lot of trouble with light convert combos. The timing on the st.LK is so small that i usually get the combo wrong. I've substituted it by using another stLP but i don't know if that's bad? Any advice?
Hey, I had the same problem coming from fighting games like Guilty Gear Strive and Dragon Ball FighterZ so I looked into it and found a pretty good post explaining why that happens so i’ll copy and paste it here in case it’s helpful to you:
SF has a very strong focus on timing. A fair number of moves don't "cancel", but do Link. As in, you can combo them, but you HAVE to wait until your previous move finishes for the next move to start, meaning you have to be very precise to make sure it comes out before the opponent recovers.
In a lot of games, everything buffers. You mash out L>M>H>236P and they'll come out in sequence even if you pressed the 236P input before the M even finished happening. In SF you might have to L>M> wait for it to finish>236P, because more likely than not H doesn't special cancel or Link, and 236P won't come out if you press it while M is happening.
So lets say you're playing Juri in the SFVI beta. Here's an 8-Hit combo:
j.MK > MK > 236MK > 2MP > 623HP
Seems like a simple-ass combo, right? Can learn that in 5 minutes of labbing. Wrong.
j.MK cancels into MK, but MK is a two hit move, and only cancels after the first hit, if you're too slow on the next input, the second hit lands and the combo ends. Lets say you get 236MK out, it's a relatively slow animated special, a big forward somersault kick. And c.MP (2MP) will not come out if you hit it before the move ends, and too long after will give the opponent time to recover. 2MP does immediately cancel into 623HP, but hitstun on 2MP is short, so you have to cancel the second it hits. And it's quite a bit harder to intuit what Links. Cancels are easy. You just mash the next input and next thing happens. Linking is much harder to intuit, because you might think "okay, that doesn't combo", but actually it does, it just happens to have a 1-frame link, and will only connect if you press that next button at the exact right moment.
So instead of (B for button): B.B.B.B.B
It's more like: B.BB...BB
The . here being the beats you have to wait between inputs.
Also, in that sample combo, it only works if Juri has a stock in reserve for the somersault kick, It's too slow without it. That difference of a frame or two matters.
The combo at 0:16 looks like TAS.
Where did the extra drive rush come from at 0:30? The bar was basically empty, I can't see any drive gauge left?
I know now, it's microwalking, a technique I didn't even know about until Punk mentioned it randomly in his latest vid.
I'm gonna learn the heck out of that ish.
Sf6 best game , best juri !
Not sure if Juri will be the character I end up using as my main yet or not, but she definitely is potentially a sexy femme fatale that I honestly may end up trying out to see if she’s for me or not, as I’m not quite sure if she will be or not,
Meterless punish and meterless jump in would complete the picture. Its not the medium convert I guess.
Can't connect second LP to LK in the first combo. What am I doing wrong? Sometimes it connects sometimes it doesn't. I even enabled recovery scale, but doesn't help.
UPD: Figured this out. Timings are pretty rough, just need some practice.
I was going to suggest the timings, but figure it out. Nice Work!
I love how now a lot of this stuff comes out right when I took a break/quit. I say quit again its a break realistically.
Have you seen j.HK, cr.HP, xx 214HK, 236LK+HK, HK, MK, xx LV3? Costs a lot of Drive Gauge but no stocks and it HURTS.
In that punish combo, why do you start with standing HP instead of forward HP? isnt that more dmg and guaranteed
USF4 Juri was the best
Help me a lote sir🎉😊 thanks
Excelente vídeo… Já estava com saudade dos vídeos sobre o Legendário.
Can you do video for Juri on modern controls please
I have experience playing modern Juri. So, I can make a modern control video.
@@Narukami2DLegend thanks cuz yeah I’m new to this game I came off DFBZ I wanna Juri she just seem so fun but yeah please help me out ik Ian the only one
For some reason my kick isn’t coming out after my standing light punch
Idk if you'll see this, but the first light convert doesn't work for me. I do the crouching light punch into standing light punch just fine, but the standing light kick after doesn't come out.
If that is happening. Than you are more than likely doing the st.lk way to fast. There is a rhythm you have to do to get the combo.
@@Narukami2DLegend Okay thank you, I always just spammed button after button asap as I was scared of dropping the combo. It’s gonna be tough breaking out of that habit hahah
Her sf6 is the best for me since it doesnt have the useless counter, the hold button annoyance and the stocks are separate motions now
Woah slandering her counter is crazy it’s great
@malikmanautou2960 it's a gimmick, never seen in a competitive match. XD
I remember infiltration jokin once the counter works one time, and only the ex lol
When Aiai had juri best run ever at evo he used it exactly 0 times
what is a cancel??
I must be fucking stupid because I can get the kick to come out sometimes on the first one but never to combo with the next move on the literal first combo
juri wins the capcom cup x, i want to try her. is she hard to play? i am a ryu main.
Juri is easy to pick up and play but can be difficult to master due to learning Feng Shui engine.
Harlem shake
I liked some of the changes Capcom made to her in sf5 but for sf6 they should have gone more for a usf4 Juri direction instead of doubling down on the sf5 Juri. Now i think she is too linear, she is becoming more and more boring with all this "controling the espace" gameplan. At least give her back her anti fireballs tools like her dash teleport idk; or bring his 3 directional fireballs.
I'm bouncing pretty hard btw her and Cammy now in sf6.
yeah I should learn classic
I'm brand new to fighting games, so I'm not used to the lingo. Why di you use terms like "Dragon Punch" and "Store" that don't correlate to any of the terms in game that I've seen?
All it does for me as a new player is confuse me even more right now
Sorry about the confusion, but I picked those terms because those are universal to fighting and are much more recognizable than move names in game because players tend to not look at them. If you are confused about the terms I have multiple shorts on my channel where I go over some of the fighting terms. I can link you some if you want.
Sf4
Sf4 Juri was 🔥
Sf5 Juri was 😪 eww
Sf6 Juri is a slight update of her sf4 counterpart (especially not holding button anymore) therefore she's the most balanced amongst the 3
What was so bad about sf5 Juri? I never played her in that game.
Sf4 is the best version
im bad
Why are combos in this game so hard
Timing, execution, and experience
Yeah, i can do most combo in sf5 but for some reason i easily drop combo in sf6
So confusing 😭
Who the f*ck Juri could be so fast??
Mine are slow and useless!
Id say sfv was the worst by a long shot and sf6 is the best
Wtf is... XX... Store....!? Wtf..!!!? Cancel?? What the fk?.medium store??!