Thanks for the review, and glad you liked the game. The errata issues are my fault, so sorry everyone for having to work around them. I will have updates soon. Also, I am currently working on a WW2 version of Spruance (tentatively named Essex Leader).
I'm up for that! Maybe encourage DVG to actually do their job as publisher and look for minor errors before ending it off to the printers. Looking forward to receiving my copy of Spruance though.
A solid review! Regarding your comments about the rulebook and your comparison of it to other "Leader" games... As Dean has already addressed the errata issues, then I'll add that style and structure is perhaps the biggest difference between the rulebooks. So, it's worth noting that (I believe) most, if not all the other "Leader" games were designed by Dan Verssen himself, except of course for 'B-17 Leader', which was designed by Dean Brown. Hence is why the other rulebooks all looked the same, with a style you were more accustomed to. If you look at 'B-17's rulebook, it's done in exactly the same style and format as 'Spruance Leader'. The interesting thing about that is that the originally published version of 'B-17's rulebook was done in the typical DVG style/format. But so many players had trouble playing the game from those rules that Dean took it upon himself to rewrite the rulebook in it's current format, which Dan graciously approved. Upon the release of the new format (again, the same as used for SL), players were then able to play the game with far fewer questions and much less confusion. So, if it's a choice between the typical DVG rulebook, and the style rulebook written by Dean, I'd choose Dean's any day of the week.
Good to know. And yes this is how rulebooks as whole are written. They state the rules and you learn them. That is if you read it from front to back, understand it, remember everything and then play the game. I don’t learn that way and I don’t think most people do. I learn incrementally and by doing. I know it is a lot of work but if the game was broken down from simple to complex in piecemeal through guided demos then I would learn it better. Familiarity is very important to learning. When I crack open one of these games I am overwhelmed but after a couple of playthroughs, there seems to be less parts than I thought there was. If I am guided through the process it takes less time and effort making the game more enjoyable in the beginning because there is less frustration. Maybe I need more videos, or certain type of style of videos but playing the game is even better for me to learn. Am I making sense? Lol
@@alphanerdgames9417 I don't know of anyone who can read a rulebook from cover to cover, put it away, then sit down and start playing a game. Me included. What I personally do, is even before taking the contents out of the box, I'll read the entire rulebook from cover to cover with a highlighter in hand. I do that as time allows, so may take a week or two. Then, after punching and half-ass organizing the components, when I have half a day free, THEN I'll get the game to the table and START OVER with the rulebook. I'll open it to page one, and start from there, going paragraph by paragraph. I let the rulebook take me where it takes me until I've learned the game. Mind you, that 2nd reading of the rulebook is easier since I've already been through it once and know what to expect. But still, like you, I still have to go through it AGAIN, page by page, in incremental fashion.
@@alphanerdgames9417 Well, as you rightfully pointed out, we each have our own styles of learning which works best for us. Me, I like to do an initial run-through of what I'm about to learn, so to put it all in context. Then get down to the actual learning, which for me is very difficult without first having context.
Thanks so much for the review and comparison with other Leader games. I'm on the fence with this one due to the theme. I lost interest in Hornet Leader quickly (my only Leader game so far) because it was "just" an exercise in numbers and the theme got lost over optimization.
If they insert dogfighting rules into hornet leader that would be a major improvement. But modern warfare is different from ww2 with the advent of missiles. Another thing I forgot that I like about the theme is that since this is theoretical, you are more free to come up with scenarios without some history nerd telling you that to you got it wrong. There is more room (like hornet leader) for people to come up with their own scenarios expanding the game more.
It’s only a basic game. You want naval combat, if have to spend a considerable amount of money to purchase expansion packs. This is a typical DVG scam.
Thanks for the review, and glad you liked the game. The errata issues are my fault, so sorry everyone for having to work around them. I will have updates soon. Also, I am currently working on a WW2 version of Spruance (tentatively named Essex Leader).
Essex! Of course! The first main carrier class! Let me be the first to sign up for that game!
I'm up for that! Maybe encourage DVG to actually do their job as publisher and look for minor errors before ending it off to the printers. Looking forward to receiving my copy of Spruance though.
The Warfighter Fantasy Rulebook says...
'Hold my beer'.
A solid review! Regarding your comments about the rulebook and your comparison of it to other "Leader" games... As Dean has already addressed the errata issues, then I'll add that style and structure is perhaps the biggest difference between the rulebooks. So, it's worth noting that (I believe) most, if not all the other "Leader" games were designed by Dan Verssen himself, except of course for 'B-17 Leader', which was designed by Dean Brown.
Hence is why the other rulebooks all looked the same, with a style you were more accustomed to.
If you look at 'B-17's rulebook, it's done in exactly the same style and format as 'Spruance Leader'. The interesting thing about that is that the originally published version of 'B-17's rulebook was done in the typical DVG style/format. But so many players had trouble playing the game from those rules that Dean took it upon himself to rewrite the rulebook in it's current format, which Dan graciously approved. Upon the release of the new format (again, the same as used for SL), players were then able to play the game with far fewer questions and much less confusion.
So, if it's a choice between the typical DVG rulebook, and the style rulebook written by Dean, I'd choose Dean's any day of the week.
Good to know. And yes this is how rulebooks as whole are written. They state the rules and you learn them. That is if you read it from front to back, understand it, remember everything and then play the game. I don’t learn that way and I don’t think most people do.
I learn incrementally and by doing. I know it is a lot of work but if the game was broken down from simple to complex in piecemeal through guided demos then I would learn it better. Familiarity is very important to learning. When I crack open one of these games I am overwhelmed but after a couple of playthroughs, there seems to be less parts than I thought there was. If I am guided through the process it takes less time and effort making the game more enjoyable in the beginning because there is less frustration. Maybe I need more videos, or certain type of style of videos but playing the game is even better for me to learn.
Am I making sense? Lol
@@alphanerdgames9417 I don't know of anyone who can read a rulebook from cover to cover, put it away, then sit down and start playing a game. Me included. What I personally do, is even before taking the contents out of the box, I'll read the entire rulebook from cover to cover with a highlighter in hand. I do that as time allows, so may take a week or two. Then, after punching and half-ass organizing the components, when I have half a day free, THEN I'll get the game to the table and START OVER with the rulebook. I'll open it to page one, and start from there, going paragraph by paragraph. I let the rulebook take me where it takes me until I've learned the game. Mind you, that 2nd reading of the rulebook is easier since I've already been through it once and know what to expect. But still, like you, I still have to go through it AGAIN, page by page, in incremental fashion.
@@bgm-1961 you are waaay more patient and methodical than I am. I usually just belly flop into the game.
@@alphanerdgames9417 Well, as you rightfully pointed out, we each have our own styles of learning which works best for us. Me, I like to do an initial run-through of what I'm about to learn, so to put it all in context. Then get down to the actual learning, which for me is very difficult without first having context.
Well done, I agree with all you said here. But I would REALLY like to see a future North Atlantic Convoy Leader.
To clarify, a WWII convoy commander. Ever since reading The Good Shepherd, I've wanted such a game
With an option to turn uboat leader into a 2 player game.
I want a Star Trek leader game!
Soo right with you !
I would love a D7 Battlecruiser Leader
@@bneil4059 Klingon or Romulan?
@@alphanerdgames9417 Klingon with a Romulan expansion. DVG should team up with ADB since SVC has the legacy Paramount license to do TOS Trek.
D'deridex Leader
Thanks so much for the review and comparison with other Leader games. I'm on the fence with this one due to the theme. I lost interest in Hornet Leader quickly (my only Leader game so far) because it was "just" an exercise in numbers and the theme got lost over optimization.
If they insert dogfighting rules into hornet leader that would be a major improvement. But modern warfare is different from ww2 with the advent of missiles.
Another thing I forgot that I like about the theme is that since this is theoretical, you are more free to come up with scenarios without some history nerd telling you that to you got it wrong. There is more room (like hornet leader) for people to come up with their own scenarios expanding the game more.
I completely disregard my mistakes in those games. If I'm having fun and it feels reasonable then I'm fine.
It’s only a basic game. You want naval combat, if have to spend a considerable amount of money to purchase expansion packs. This is a typical DVG scam.