In terms of granting a Duke all of the titles within a duchy, I like to balance this a bit more and try and grant a couple titles to smaller counts. If it's a 5 county duchy, for example, I would grant the character I want to be duke about 2 or 3 titles to keep them strong. Then give out the additional titles to counts. Reason being, those counts add a +1 gold for having a realm capital in the county. Therefore, if you grant 3 separate titles to 3 different counts, you've just added 3 extra gold to your realm. It also means there are 3 more vassals with 3 more councils, meaning more stewards increasing development or promoting culture, and more priests converting religion.
@@Zieley i do this aswell, but the reason I do it is too keep my dukes weak otherwise if they control it all themselves they will have way more troops, so if they rebel it will be much worse
Excellent comment. I use the same strategy except, I make Double Dukes, and the two counties I give them are the duchy capitols. It works out great, if they're strong enough to hold down 8 vassals, and down the road, their land splits beautifully into 2 perfect duchies, and I have a handful of specially chosen noble families by 100 years after start
I build their council for them, see my other comment. Technically you can split 3 duchies for 2 vassals by splitting some land in between and not making the third duchy, it's quite good for big kingdoms like Hungary, it's quite painful to manage so many vassals that are close in power. If you give them a high stewardship count, he will be his steward, one martial guy and one diplo, intrigue is kind of risky so I don't care, rather I give two decent martial guys so he has a decent army. You got 4 cuncillors so technically you want 4 bigger chunks of land that they stay powerful, on the peaceful side, some duchies left for bufferzone for them to expand and gain a bit of prestige killing each others kids, then the newly acquired lands filled with count vassals who die a lot but you can demand each of them for conversion and piss them off, so you might get their land or they might die and get weaker so in rebellions is not an issue. btw you gotta convert those capitals or they won't always convert it, they might swap themselves rather than convert to yours, but once the capital is your culture, they will do it with their council and then is easier. I even did experiments that I convert a capital, pack it up with vassals and release as an independent country. Usually they overthrow your culture conversion but your dynasty might stay and they can have 2-3 generations of rulers, even solidify borders, and they get attacked before you, you can expand elsewhere and take it back if they dethrone your family. Used to annoy me but now I don't attack my family lands if they are independent, brings a lot of renown.
Yeah but theyll have sons with bad traits or some sub vassal will take over and all that effort i put into getting a +20 modifier seems to go to waste.
@@woodsofchaos Exactly. The only real solution so far seems to be build tall in your own holdings and manage succession well so you won't have like 200 people claiming your throne.
Your tutorials are really well explained. As a beginner I was just playing a game where I gave away most of my Duchy titles to my primary heir and as I was playing him everyone hated him. This video really cleared things up for me. Keep it up.
Nice video again. I'm gaining respect for tutorials at the moment because I'm struggling to do a more advanced one myself currently :D Another thing that can really help when avoiding rebellions is to give land to craven people because they nearly never join factions
yeah but they also afraid to go to feasts or recruit stuff, I'm quite sure they die fast, they will also give up against the factions so there shouldn't be culture or religion difference. I always said that there should be no sadist and greedy rulers, beside me. The most lucrative relationship between opposites is greedy and generous, you see, the money goes one way and they both are happy. Not so much for sadist with compassionate or zealous and cynical. I also I like the content vassals. Their names are actually based on their most sideline stats on the hidden metrics. Lackeys and followers are best vassals. The other good pairs are zelous-cynical, it really doesn't make much difference, and the diligent-lazy, since you almost always get a bad trait, better choose a better bad one to spread. Religion seems to control one of them and one is based on education, the third is random but probably based on parents. the 3 traits do 3x15 opinion, so 45 can be huge, while you mostly never find the same combo, I checked for good martial ruler there were some polish lesbian ladies with same traits. but in family it usually makes 2 of them match and 1-1 opposite so kids are always friends or rivals. you gotta think in terms of pairs, later kids might just get the opposite, and while you can select the same trait for a few kids, the likeliness goes down with each of them that you teach, so they just end up the opposite. and brave is also has a downside that they might die more often or will take over those craven kids. so yeah, choose your fights and their fights.
I like to roleplay but this also works pretty well in game terms. Unless I have no other choice, all titles go to my sons, brothers or cousins. Long term, having a really strong family pays dividends. The daughters, sisters & cousins marry for good nearby alliances, so I can help & receive help without having to cross entire continents. Being your liege's steward or making your son your own steward is a good idea. Revolts are a good opportunity to strip counts & dukes of their titles & take them for yourself or give them to your own family.
If anyone reads this, heres 2 strategies that i found useful- 1. Make a duke vassal (Assuming youre a king) and then any lands you receive after that, just keep giving him those counties. Because you are the de jure liege to their primary title, you will always get the rightful liege bonus and you only 1 have 1 powerful vassal to manage (just make an alliance with them through marriage at all points). This works really well when youre an emperor and you keep getting duchies or kingdoms. 2. If you have a baron (republic vassal) and you give them a county, they leave the barony and become a count but remain a republic vassal. This is crazy because they cant negotiate hooks for forced position on council and they always give you 20% taxes by default. Ive only tried these once though, so they might not work for other situations, but i think they should.
Always liked having strong Ducal vassals. Makes life easier, especially in England starting as Alfred. "Save us O' Lord. from the ravages of the Northman." ;) Good content.
another tip: when giving away lands you should also consider the development status of these lands. The ones with lower development status will yield you less income and levies and hence should be the ones you give away first while keeping those with a higher dev-status. Of course all the tips from Zieley apply first...the dev status is so to say the fifth level of decision making.
Not really, this wont be that good in the long run. The ones with low development will develop enough while the ones with high development will suffer from max dev growth penalties (not to mention development income bonus is very small). Much better to hold onto stuff that has buildings on it or that have potential for special or duchy buildings.
it's also affecting the vassals heir quality, especially noticeable in Africa, I had seriously shitty vassal kids all the time as it was only 2-3 development. While some lands with a bit higher dev, generally guaranteed better heirs, like as Hungary, if you expand into the serbian territory, Vidin was constantly pumping out good martial based vassals. Might be different each run but there are some patterns. Like east germany Steyermark I think is a super strong duchy usually or Bohemia is small but produces strong stewards. You can control who is selected in council first by modify their contracts, the higher development means they always are the strongest (learn the hard way when oestergothland had a goldmine right next to me and I never ever noticed for years and they even had tons of maa because of it) but you can push up their tax or levies and they will give more so they will be more powerful. especially with administrator steward is easy to keep councillors happy and tax them more. also if they won't join a rebellion, it rarely ever succed so you can piss off the small fry and will bring gold and prisoners. If you grant lands, their heirs give a hook for you but not for your son, I think for your dynasty you always get a hook if an heir is inheriting. So that's a nice bonus to land them, but you also give claims which can be used against you, but the hook and the 15 opinion is super strong late game where they can marry back with your house.
The sound of your pc fan is so peaceful. Idk why it’s just calming hearing it. Not a hateful comment, I genuinely love your content ziely. Keep the memes flowing!
To me, vassal wars are a convenient way of siezing titles to solve inheritance issues when playing an empire stuck in with Confederate Partition. I rather keep the Duchy of Kent since Canterbury gives me six gold a month while my realm capital of London only nets me a little over five a month. Keeping your most profitable realms under your next heirs rule is very important when the Pope is looking at those holy sites you are holding. Be sure to thank that rebellious king for helping your succession process. My second-born son, for some strange reason, would prefer a poorly developed kingdom to a highly developed duchy.
Nice and fine till one giant vassal appears out of nowhere with as many troops as you, but they actually have more because a chunk of their levies are being sent to u but when they rebel they get those levies back, and now ur done. Love it when that happens lol
Excellent beginner tips here! I think an important point about succession has been missed though. As the game forces us into partition on death for the majority of the playthrough, it's important to look at your line of succession and land potential heirs early with the correct titles and NOT land your main heir in order to personally maintain all the counties in your capital duchy upon death. Crap succession puts alot of new players off playing this game I think so it's important to understand how it works.
In my most recent game, I'm playing as the duke of Anjou. I was able to conquer a bunch of land close to me including the entire duchy of Neustria/Normandy, duchy of Orleans and the Duchy of Berry. At this point I waged an indepence war against West Francia and formed the Kingdom of Anjou. After this a norse guy conquered the entierty of Brittany. I took this as an oppertunity to wage a holy war against him and took the entire Kingdom of Brittany. The first thing I did was to destroy the title "Kingdom of Brittany" (the Breton king of Brittany actually had one county left in Flanders of all place + still had the title of King, but I usurped that) and instead made the Duchy of Brittany, so as to not have one of my kids inherit an entire Kingdom, thus making him independent. At this point I was five counties over my domain limit. What I did then was find a bunch of lowborn characters, with high stewardship and the traits craven and/or content and gave them each one county in Brittany, plus the guy who had the capital of the Duchy the title of Duke, because I already hold the duchies of Orleans and Anjou. Whenever one of these guys I gave counties to dies, my character inherits them back unless they have kids, and they're all between the ages 40-60. This means I can keep this strategy going whenever I inherit them back. Is this a good strategy? What would you do differently?
Wow, sounds like a fun start! That looks like a good strat to me, giving land to people with high stewardship and craven/content is always a good idea.
@@Zieley It has been a ride. I've been carefully getting strong alliances and conquered the counties and duches that I had good claims on. The key has also been to build up my domains in Anjou itself, making sure I control the entire duchy whenever a character dies, gives me loads of money and soldiers .When I took Normandy and then declared war on the west francian king, I was actually playing as a duchess. She was the first Queen of Anjou.
@@henkez6960 I also advise having an OP capital (so that even with a single county income is good enough), depending more on men at arms than levies and having chad knights (constantly having good knights marring your courtiers matrillineally to the highest prowess characters available, even my own daughters sometimes). All of the previous go to your heir. So he keeps it regardless of how split your counties get. The more you depend on things that always get inherited by your successor the less you depend on the other counties and therefore the less fragile your succession becomes.
I made 4 of my sons Emirs in Spain. When I died, all the other three conspired together to overthrow the ruler (my heir apparent). So maybe the traits do make a difference.
I didn't pay attention at first either, just granted them randomly and listened to the notifications. But with huge empires the vassals marry between each other, making weird combinations. When they only got a single kid, it will merge, but when those kids have multiple, it's splits. The other thing is that there are 3 layers, if you get a percentage of taxes, their vassals give a percentage to them so you are getting way less of the overall. So there are a few options. Hold as much land as possible then grant tons of counties to separate people. This will be an issue after you run out of vassal limit. Grant a full duchy to someone so he pays all the taxes of the counties, since all the income goes to him. The problem with this is multiple kids will split into separate equal sizes and they will pay less. Then the problem with no duchies. Since most vassals can't afford to pay the duchy or can't fight others for the remaining counties, they take what they can. More counties without duchies. SO they will attack counts around them and take some of the duchies then those split weirdly. Then there is the issue of powerful vassals. It's actually based on their tax contribution, units and money. Which is based on control and number of counties, and development in feudal. Also the contract increases, they will give more troops, so they are stronger and they want to be in the council. I figured out fast, that good councillors are good to have, but the Ai never cares for skill, they care for the contribution, and you are punished if you don't give powerful vassals a council spot. But that's the wrong way to think about it, you should make them powerful enough so then you can put them in the council. I don't want to land my sons too early because then I won't be able to control who he marries and how many kids he has, I can marry him to a 42 year old then that's usually 2-3 kids max. But if I got many titles, I can give him the most tiles and deal with it later. In Siciliy I did my experiment when I was very new. I granted 1 duchy for each kid, my daughters matrilineally to strong skill lowborns, my sons with good wives. Each of them had a strong focus, one for steward, one for diplo , mone for martial one for intrigue. You got 4 council spots (5 if you got lay clergy, otherwise learning is useless) so you got 4 bigger chunks of land to give out, those guarantees they are more powerful than a count. Then the rest just counties. Acctually it works pretty well, if you can start out well, if they match a high skill, their kids usually will do the same skill as first 2+2 kids got the parents as guardians, they even look alike as their parents at their young age. It can go for like 2-3-4 generations that those lands give you the exact same councillor. But there is one more layer to it. They also will grant lands to their kids, or get deposed and they also have a council. And when they got no one, they appoint barons and courtiers and they don't do a good job at it. So you can build their council for them. So first you give the de joure capital of the duchy and one more county, this ensures they got more troops than the vassals. Then you give a good steward, usually most important. That ensures he got good income, convert culture fast and occasionally gets extra money. Especially if you can extort your steward, having a steward under your steward can make more money than taxes would do. Then the diplomat ensures he has good relation with the neighbors, especially important if you want multiple cultures to merge or get along. For martial leaders I wouldn't care too much, I mean you can give him a decent marshall but troops are based on the martial skill so can be too strong for him to handle. So don't give too strong ones with too much land. For intrigue I don't bother anymore, the thing is, intrigue makes vassals commit crimes, plots and throws the kingdom to chaos, you will get high intrigue vassals anyway by off chance, like any rowdy kid can turn out to become a spymaster, no need to reinforce with breeding them, but you can try just don't forget to be friendly with them at all times :) Now, the way to place this. Your diplomat might be shit at both armies and income, he could technically vassalize people in neighborhood but so do you if the culture and religion matches. So keep him inside your realm on your cultural lands, maybe next to you to be protected. Steward, also important to not have trouble, keep him inside or on a zone that is back against a river or mountain. For martial based lords is a bit more complex. A good vassal is someone with a good heir, so unless it's your own daughter married to a genius, it might not be a good inheritor. Also martial based guys die a lot, so you need to replace them often. The better position for them is near borders, on newly acquired lands, they can pump up control and expand outwards. You still need to convert de jure kingdom and duchy capitals to your own faith and culture to make sure they stay the same as you, but multiple courts do a better job converting the rest of lands. Single county can convert religion fast if zealous, or culture if he has high stewardship. Traits somewhat count, diligent and generous is best for a steward, since greedy keeps all his money while generous will invest it. If you just want events then gregarious will make feasts for you and invite you. Hunting is more rare but if they do well enough they invite you. Also if they got income they can generate more prestige, more man at arms and inherit down the line, if you keep replacing them, they get real weak over and over.
Wait you don’t give the land to 75 yr old landless courtier and marry them to a child so the title comes back to you and you keep repeating process every couple years- I never really give away land even to my heir
Nevér land ambitious characters. I had Bad luck landing family members so I stopped doing that. Also, land ppl with more claims or claimants of nearby counties, Then you can press their claims and expand..
I use the same strategy. I make strong vassals who conquer land for me. At the same time its way easier to manage few strong vassals than many weak grouping against me.
@@Zieley also whats nice about ur strategy is u can grant rebelious vassels to ur duchy loyal vassals and dismantle any rebellion before it gathers more supporters
if you grant land that contains a holy site of a different religion to a vassal with that religion you can gain the benefits of that religion’s holy site building including the renown benefits if that ruler is part of your dynasty
I try to only give land to people in my dynasty. Just a quirk of mine. Well, it also helps to get more people in my dynasty, since landed characters breed more. Then, when I give away independent titles to family members (to increase renown) I have a large enough pool of people to choose from in my realm. Then I also prefer giving just 1 county per vassal. As others pointed out it helps (+1 income each capital), an extra council for tasks (especially increase control, the most important in my opinion when giving 0 control counties) and an extra court to steal talents (both for knights and pure potential marriage candidates. Since people in my realm are quite willing to accept whatever I propose for marriage I can matrillineally marry my female courtiers to their single best knights to get them for myself)
This might not be best strategy since it can easily bite you in the arse if you make some mistakes along the line. But what I like to do with giving away my titles is giving them exclusively just to my children or members of house. No matter the vasal war, it will always stay in family. Of course you need a lot of offsprings for this so I always get spouse with bunny rabbit inheritable trait with my first character. And this pretty much guarantee my vassals having same faith, same culture and even being of same house so they have a lot of positive opinion. Some times problems arise since some of them will have claim to my throne and this can sabotage my planes. For exemple I subjugated some kingdom on the other side of map and gave it all to one of my kids(for farming prestige). But when I tried to make aliance with them, so that others would not quickly dethrone them, they refused since they were my claimants so yikes.
The sucky thing about giving lands is when the vassals start building things that I don't want to be built, and I can't change it. Like when they build troops buildings (like barracks and stuff) on farmlands, or vice versa, building a farm instead of walls on castle-type barony. So usually I have to wait until I have enough money to build the basics of the facilities I want to be build in a particular county, and only then would I give the county away.
good video but I prefer giving 1 vassal 1 count because, at least in my experience, the guy you gave 2 to will probably goto war against your other vassals and end up have counties over 2-3 duchies. but like i said that's just been my experience I haven't played much in tribal poland
another thing you can do for the long term is when you start and they're your courtiers and you know they'll be granted land in the future is to marry them off to some random (just make sure they stay in your court and dont leave to their spouses) and when they have kids marry their kids to eachother so when you grant them land they are actually in an alliance with eachother. Obviously this could turn on you if they all hate you but is probably the best way to prevent internal bordergore.
Once I have an empire going I like to give my vassals 2 duchies. Depending on how many counties they can hold and how good the land is (ie: how many baronies/counties it has, and what type of land it is) I may give them all the land so they have little to no vassals themselves or I may give them one duchy worth of counties and divide the others duchies counties among characters that would make good vassals for my vassal. Either way the ruler I’m granting the most land to receives two duchies. The trick with this is similar to matching the duchies boarders with your vassals boarders; except here it’s matching your vassals boarders with kingdom and potentially empire boarders.
A little sidenote if you like: If u give away only one holding or in a bigger Kingdom a complete Dutchy, u might wanne look for their trades too. A Vessel with the Perk "Faithful" or "Satisfid" ((or maybe he has both wich is a Jackpot)) will never revolt against you. Neither they will intrieg against you. This often works way better for me, instead of giving Titels to People who are "Ambitious" "Sneaky" or have high stats. I personaly realy love to go for "Satisfid" Vessels, if possible. In those playthroughs I had the least problems with managing them. Even if they are mighty Vessels and have no Seat in your Council -- they intend not to pull of some sceems to get a Hook on you for a Seat. ((I realy hate this if suddenly a Council Member pops in a Position he´s A) complety unqualifid for and B) can´t be fired for 25 Years, and I have to ..... "to get rid of him/her"))
Interesting. I will keep in mind to grant whole duchies to vassals. Or I might keep granting each county to new people and let the strongest of them gain the duchy.
Downside to granting 1 county to everyone and handing one guy the duchy is that they'll be constantly spending all of their gold on tyranny wars and claimant/independence factions instead of expanding the realm or developing their land.
@@7heTexanRebel Could be, lately I'm giving entire duchies to whoever is from my dynasty, culture and religion with the highest stewardship, or strategic duchies to my closest descendants.
Dukes can be a headache. It's easy for them to vassalize lots of counts and even hold multiple duchies if they get lucky with heirs. A powerful Duke can be a nightmare to your heirs. Also, do not make the mistake of giving a Duke another dukedom with feudal elective. They'll effectively always have 2 dukedoms (a strategy for us, not for our vassals!) A Duke alone surrounded by counts will absorb them quicklyand become powerful, create duchies around them to curtail this
I have noticed that even if you try to seperate your vassals along duchy borders, in the grand scheme of things it does not matter. Especially when you start at early tribal era, you dont have high crown authority available to you to stop infighting. Once you get to empire size and beyond, it is basically impossible to keep your duchy borders as they are. For simplicity of life, i try to only look at kingdom borders when i conquer new land as empire and i tend to grant titles directly to my kings and let them sort out who controlls them. Reason for that being is, i tried to keep everything orderly and nice until King of Norway and King of England (my vassals) went on the rampage and conquered my other vassals alongside half the Europe! This whole vassal managment is just way too limited and clunky!
Has anyone else found that giving dynasty members tittles under you doesn't actually add to your monthly reknown? But having them hold lands outside of your realm, even through marriage does? Is that just a balancing thing or a way to promote spreading your dynasty out ?
Just took over the Byzantine Empire, and my faith is hostile, while my culture group is different. So I am currently revoking the land and titles of all my Orthodox Greek vassals, in fact I have already imprisoned ALL my direct vassals (of the faith/culture mentioned earlier) and am in the process of granting land away wholesale to new vassals of my faith and culture (didn't help that the Byzantine Empire blobbed out a bit). Anyway, now to restoring the Roman Empire.
Currently in a crisis where I thought I could retract a vassal in exchange for another one. Ended up spending my entire crusade pot crushing a revolt. Only to die of depression after taking so many of my countrymen's lives.
Ok this game just threw a wrench into all of this six vassals just took everything from me with all six at +100 liking of me , this just shouldn't be a thing . To top it off I was murdered by one of them that had +100 liking of my guy .
Meanwhile I am just giving one dutchy to one of my children each. This way, even if i lose a title, it stays in the family and also its counted to they inheritance.
Also when you give land to character that will inherent titles equal to your own. They'll become independent, I've made that mistake once or twice giving land to cool historic characters and completely split my empire apart with it lmao
I wish I had watched this video before I started my first run as one of the Norse guys. The one that starts in the middle. I have the empire of Britannia now but my dukes holdings are all over the place and it’s a mess every time my ruler dies lol.
if you grant single titles to a bunch of counts and then make one a duke, you'll lose all the counts to him. That's why in the mid to late game I'll just grant a duchy with all the lower titles to one person. They can figure out their own vassals.
I wonder it's a good idea to have few vassals that have 2 duchies or to have more vassals that rule only single duchy. I guess that 2 duchies vassals would be a bit easier to control compared to twice as much single duchy vassals or that would make them a bit too powerful to deal with if there is any need.
When a Vassell wins a war against another small domain next to them, do they get the claim to that land unless you've already formed the kingdom like you had done in this video? Or will you automatically get the claim on it but that Vassell will just be put in charge of the land they have now won from a smaller opponent. Thanks for the vid! Cleared things up a lot for me.
At feudal level 1 or two, he can get a even title by conquest (or inheritance) and leave your influence. At feudal level 3 or 4 he can not leave your rule without a rebellion.
If you have a Dutchy as a ruler and that's your highest title and then give a vassal a county after county that belongs to the same dutchy, once the vassal has all the regions to form a dutchy, does that not automatically gives him right to separate or separate upon the ruler's death? Or you have to give an entire dutchy straight away to the vassal in order for them to form an independent state, that is of course if you have the same title?
As another rule for giving land to grown children, before granting land, I would also like to see each of my children have a son as their first child- and preferably- for their first TWO children to be male before I grant any land to any of my children at all. I have been burnt by giving land to my sons who had for their first child a girl and then for their second child a boy. The land inevitably and WEIRDLY stays with the firstborn girl which makes no sense and just infuriates me. Can anyone explain why this might be happening? Thanks.
hello, i just started this game, i'm an independent Count, I hold 3 Counties (Chieti, Benevento, Capua) all next to eachother in Southern Italy and my demesne is too big, I don't understand why when i only have 3 counties... giving one away will basically be a 1/3 of my holdings... can you please help me understand and if i have options besides just giving an entire county away... also i have no DLC's. thank you
You could increase your domain limit with a higher stewardship skill which will let you hold more than 3 domains without getting penalties. Also, if you become a duke (get enough land to create a duchy) then you can give counties away and instead of the person becoming their own ruler they will become your vassal, providing you with gold and levies
I just need to know what to do when a land in my realm has a risk of being lost because my Countess is about to die and has no living heirs, so the land will go to some other count in another realm Dx. Also need to know what to do when a vassal of mine inherits a foreign title and i loose land because of that....Annoying
My rules: if you're a duke, give baronies. If you're a king, give counties. If you're an emperor, give duchies. Neve give more than 40% of your de jure title's land; share your titles with you dinasty first, then members of your house, then loyal vassals/courtiers/councellors. Always make sure, when giving away a duchy, that the recipient controls at least 50% of it, so you won't have vassals fighting each other over claims. Also, it's good to keep in mind that if you're an emperor, you can have as many kingdom titles as you want, but you still have a 3 duchy cap. This is extremely annoying - I try to offset this by conducting a "diet" in my realm: I basically look up for the de jure title, and who holds most counties within it, and give it away to the guy whoever he is; it's not ideal, but it really reduces penalties. Also, if you're a king/emperor, always keep the duchy in wich your capital and its county are located, only your direct heir can inherit that. Another point: CK3 you have to wait for so fucking long until you can pass the primogeniture law (late middle ages I think, or 1200's, I don't remember). So if you wanna do a 867 run, you gotta keep up with that bullshit confederate partition and hope you don't have more than 3 or 4 children, otherwise your heir character might end up bone dry in term of titles.
Hello sir i have learned cke through your videos mainly the Ireland tutorial video but sir i have a problem agter every succession i have all the vassals with negative 100+ opinion towards the new character i am playing please help me fix this
I know this is an old video but my question is giving your heir land as soon as possible? Should I do this? I try to that way he gets extra skills and stuff that unlanded characters don't but then it's hard to control him and all they do so idk if I should do it
it sucks i can't raid anymore :\ but i don't want to go to war and get more land either just want to raid them. Because I already take over so much land now.
U played with a Tribes Folk or Vikings - Created a own Kingdom or Empire? At a certain point they enter Feudal Age or by creating a Kingdom or Empire, wich turns the Raid abaility off =/ For Vikings it´s a bit more complicated.The requurement to raid is being tribal or pagan. I think reforming the religion makes your religion no longer a pagan religion. You need a specific tenet to still be able to raid, if I recall correctly One exception is the "isle of Mön" you create a Feudal Kingdom, but they still get the Pirate trade, wich allawos them to Raid. ((This ability last only 100 Years !!! - If you fire off "The Isle of Mön", you have 100 years left to Raid.)) I am still not 100% sure, so I tend to Speed Raid as much as possible before entering the next Era or Reforming my Religion with Vikings. But tbh, if I reform Religion I ALWAYS go for Communion !!! After this, it doesn´t matter that u lost the ability to raid, because People start throwing their Money at you. You can say what u want about Catholics in CK3, but the Communion Perk is way to OP.
Bro it was GG! I had a bad exp that i saw the need to mention . I was in Ireland gameplay and when i became the empire of Britania i dayum noticedthat my wales vassal was invaded Gpddam brittany and was consuming my other vassals like Ulster etc 😅😬 it was sodium irratatin to watch!
God damit I have like, 100 counties in my relam. Or more. And it's a shitstorm and hell hole with vassals xD I don't want to start over again but I don't see many other options. No way to make it work like that ;-;
Additionally... I love to have daughters. I matrilineal marry them to a dude can be any culture or relig. You can demand conversion and when they die their kids will be your culture ie (matrilineal). All your duchies in your kingdom and later empire will be of your culture. Convert culture the places which are their capitals. This method also gets your dynasty pts high early on. Another point is yeah.. get guys with high stewardship, they are also less likely to give their lands away by having a higher domain limit. Also more $$ for you.
If you’re a duke n have more titles as such n if you have lots of male kids then they all become dukes independent from you so better just to have your main duchy title n DONT make any other duchy they can take away from your main heir
What everyone hates to do in Crusaider Kings 3 and that is. . . * at the same time * Me: finding a good husband for my daughters Zieley: Give away titles Oh yeah that too.
I can hold 2 more domains (I have 5 domains held out of 7). How do I revoke a vassels land back to myself? The game IMPLIES that maybe if I wait passed a year, I might be a able to do it then. Until then, the revoke button is grayed out. Pissed off, I move to my next option waging war on my neighbor, and taking his land directly….. the game will not let me take the land directly… the game says I must allow one of my courtiers to become vassal; only available victory outcome for war.. 😳WHAT!? I’m so tired of this game. I’ve bent over backwards to learn how to play. It’s endlessly under explained. It should have a full on rails campaign for idiots, sub humans and leftists.
in the pre war screen you can expand what will happen to each lands... its confusing-though if its invasion, holy war and (righteous religion option) you get all lands. if its just full conquer kindgom you get the rulers lands, and depending on the religion/ culture of this rulers vassals will go to you or not and also your religion. if you just have claims it will go to you. no claims not to you. unless its a war to the ruler (as above- can be duke, king) then you get their lands... (what matters is retaining valuable lands or a whole duchy area all under you) the game is way too easy so making it a 'role play' then painting the whole world your colour is more fun... the best things happen when all goes wrong
In terms of granting a Duke all of the titles within a duchy, I like to balance this a bit more and try and grant a couple titles to smaller counts. If it's a 5 county duchy, for example, I would grant the character I want to be duke about 2 or 3 titles to keep them strong. Then give out the additional titles to counts. Reason being, those counts add a +1 gold for having a realm capital in the county. Therefore, if you grant 3 separate titles to 3 different counts, you've just added 3 extra gold to your realm. It also means there are 3 more vassals with 3 more councils, meaning more stewards increasing development or promoting culture, and more priests converting religion.
I never thought of it like that, great strategy
@@Zieley i do this aswell, but the reason I do it is too keep my dukes weak otherwise if they control it all themselves they will have way more troops, so if they rebel it will be much worse
Excellent comment. I use the same strategy except, I make Double Dukes, and the two counties I give them are the duchy capitols. It works out great, if they're strong enough to hold down 8 vassals, and down the road, their land splits beautifully into 2 perfect duchies, and I have a handful of specially chosen noble families by 100 years after start
I build their council for them, see my other comment. Technically you can split 3 duchies for 2 vassals by splitting some land in between and not making the third duchy, it's quite good for big kingdoms like Hungary, it's quite painful to manage so many vassals that are close in power. If you give them a high stewardship count, he will be his steward, one martial guy and one diplo, intrigue is kind of risky so I don't care, rather I give two decent martial guys so he has a decent army. You got 4 cuncillors so technically you want 4 bigger chunks of land that they stay powerful, on the peaceful side, some duchies left for bufferzone for them to expand and gain a bit of prestige killing each others kids, then the newly acquired lands filled with count vassals who die a lot but you can demand each of them for conversion and piss them off, so you might get their land or they might die and get weaker so in rebellions is not an issue.
btw you gotta convert those capitals or they won't always convert it, they might swap themselves rather than convert to yours, but once the capital is your culture, they will do it with their council and then is easier. I even did experiments that I convert a capital, pack it up with vassals and release as an independent country. Usually they overthrow your culture conversion but your dynasty might stay and they can have 2-3 generations of rulers, even solidify borders, and they get attacked before you, you can expand elsewhere and take it back if they dethrone your family. Used to annoy me but now I don't attack my family lands if they are independent, brings a lot of renown.
@@harryrimington9698 But at the same time, won't a weak duke just get his titles taken away by one of his vassals?
Content, Craven, and Trusting are really nice traits for vassals as well because they'll be less likely to revolt.
Yeah but theyll have sons with bad traits or some sub vassal will take over and all that effort i put into getting a +20 modifier seems to go to waste.
@@woodsofchaos Exactly. The only real solution so far seems to be build tall in your own holdings and manage succession well so you won't have like 200 people claiming your throne.
Straight to the point at the beginning for people who like tldr and then a more in-depth version too. Love it! Very well done.
Thanks man!
Your tutorials are really well explained. As a beginner I was just playing a game where I gave away most of my Duchy titles to my primary heir and as I was playing him everyone hated him. This video really cleared things up for me. Keep it up.
Nice video again. I'm gaining respect for tutorials at the moment because I'm struggling to do a more advanced one myself currently :D
Another thing that can really help when avoiding rebellions is to give land to craven people because they nearly never join factions
Nice idea on the craven, never thought about how others neg traits could effect my ruler positively.
Damn. Legendary speedrunner comment event.
Your runs are insane man. Respect.
yeah but they also afraid to go to feasts or recruit stuff, I'm quite sure they die fast, they will also give up against the factions so there shouldn't be culture or religion difference. I always said that there should be no sadist and greedy rulers, beside me. The most lucrative relationship between opposites is greedy and generous, you see, the money goes one way and they both are happy. Not so much for sadist with compassionate or zealous and cynical. I also I like the content vassals. Their names are actually based on their most sideline stats on the hidden metrics. Lackeys and followers are best vassals. The other good pairs are zelous-cynical, it really doesn't make much difference, and the diligent-lazy, since you almost always get a bad trait, better choose a better bad one to spread. Religion seems to control one of them and one is based on education, the third is random but probably based on parents. the 3 traits do 3x15 opinion, so 45 can be huge, while you mostly never find the same combo, I checked for good martial ruler there were some polish lesbian ladies with same traits. but in family it usually makes 2 of them match and 1-1 opposite so kids are always friends or rivals.
you gotta think in terms of pairs, later kids might just get the opposite, and while you can select the same trait for a few kids, the likeliness goes down with each of them that you teach, so they just end up the opposite. and brave is also has a downside that they might die more often or will take over those craven kids. so yeah, choose your fights and their fights.
I like to roleplay but this also works pretty well in game terms. Unless I have no other choice, all titles go to my sons, brothers or cousins. Long term, having a really strong family pays dividends. The daughters, sisters & cousins marry for good nearby alliances, so I can help & receive help without having to cross entire continents. Being your liege's steward or making your son your own steward is a good idea. Revolts are a good opportunity to strip counts & dukes of their titles & take them for yourself or give them to your own family.
Having a big powerful family getting you lots of renown is super fun to be fair, cheers!
@@Zieley You don't get renown if your family members are vassels under you though, do you?
@@Zwerggoldhamster No you don't, but their sons and daughters are more likely to get better marriages because they are landed
Having family as allies rather than vassals allows you to call them as your House into war for free and they'll provide a full army also
Have fun with title claimant wars idiot
If anyone reads this, heres 2 strategies that i found useful-
1. Make a duke vassal (Assuming youre a king) and then any lands you receive after that, just keep giving him those counties. Because you are the de jure liege to their primary title, you will always get the rightful liege bonus and you only 1 have 1 powerful vassal to manage (just make an alliance with them through marriage at all points). This works really well when youre an emperor and you keep getting duchies or kingdoms.
2. If you have a baron (republic vassal) and you give them a county, they leave the barony and become a count but remain a republic vassal. This is crazy because they cant negotiate hooks for forced position on council and they always give you 20% taxes by default.
Ive only tried these once though, so they might not work for other situations, but i think they should.
I love the sound effects and memes you put in your videos it’s a style I really enjoy watching with my adhd brain
Always liked having strong Ducal vassals. Makes life easier, especially in England starting as Alfred. "Save us O' Lord. from the ravages of the Northman." ;)
Good content.
another tip:
when giving away lands you should also consider the development status of these lands. The ones with lower development status will yield you less income and levies and hence should be the ones you give away first while keeping those with a higher dev-status.
Of course all the tips from Zieley apply first...the dev status is so to say the fifth level of decision making.
Respect, development is important to consider!
Not really, this wont be that good in the long run. The ones with low development will develop enough while the ones with high development will suffer from max dev growth penalties (not to mention development income bonus is very small). Much better to hold onto stuff that has buildings on it or that have potential for special or duchy buildings.
it's also affecting the vassals heir quality, especially noticeable in Africa, I had seriously shitty vassal kids all the time as it was only 2-3 development. While some lands with a bit higher dev, generally guaranteed better heirs, like as Hungary, if you expand into the serbian territory, Vidin was constantly pumping out good martial based vassals. Might be different each run but there are some patterns. Like east germany Steyermark I think is a super strong duchy usually or Bohemia is small but produces strong stewards. You can control who is selected in council first by modify their contracts, the higher development means they always are the strongest (learn the hard way when oestergothland had a goldmine right next to me and I never ever noticed for years and they even had tons of maa because of it) but you can push up their tax or levies and they will give more so they will be more powerful. especially with administrator steward is easy to keep councillors happy and tax them more. also if they won't join a rebellion, it rarely ever succed so you can piss off the small fry and will bring gold and prisoners. If you grant lands, their heirs give a hook for you but not for your son, I think for your dynasty you always get a hook if an heir is inheriting. So that's a nice bonus to land them, but you also give claims which can be used against you, but the hook and the 15 opinion is super strong late game where they can marry back with your house.
@@laszlobandi6456 very helpful! THX!
We need more well explained guides and walkthroughs like this! Keep up the good work!!!!
You're voice is so calming, I'm subbing for this reason alone
The sound of your pc fan is so peaceful. Idk why it’s just calming hearing it. Not a hateful comment, I genuinely love your content ziely. Keep the memes flowing!
I don't mind vassal wars. Keeps them busy with each other opposed to aligning against me
To me, vassal wars are a convenient way of siezing titles to solve inheritance issues when playing an empire stuck in with Confederate Partition. I rather keep the Duchy of Kent since Canterbury gives me six gold a month while my realm capital of London only nets me a little over five a month. Keeping your most profitable realms under your next heirs rule is very important when the Pope is looking at those holy sites you are holding. Be sure to thank that rebellious king for helping your succession process. My second-born son, for some strange reason, would prefer a poorly developed kingdom to a highly developed duchy.
Nice and fine till one giant vassal appears out of nowhere with as many troops as you, but they actually have more because a chunk of their levies are being sent to u but when they rebel they get those levies back, and now ur done. Love it when that happens lol
Excellent beginner tips here! I think an important point about succession has been missed though. As the game forces us into partition on death for the majority of the playthrough, it's important to look at your line of succession and land potential heirs early with the correct titles and NOT land your main heir in order to personally maintain all the counties in your capital duchy upon death. Crap succession puts alot of new players off playing this game I think so it's important to understand how it works.
In my most recent game, I'm playing as the duke of Anjou. I was able to conquer a bunch of land close to me including the entire duchy of Neustria/Normandy, duchy of Orleans and the Duchy of Berry. At this point I waged an indepence war against West Francia and formed the Kingdom of Anjou. After this a norse guy conquered the entierty of Brittany. I took this as an oppertunity to wage a holy war against him and took the entire Kingdom of Brittany. The first thing I did was to destroy the title "Kingdom of Brittany" (the Breton king of Brittany actually had one county left in Flanders of all place + still had the title of King, but I usurped that) and instead made the Duchy of Brittany, so as to not have one of my kids inherit an entire Kingdom, thus making him independent. At this point I was five counties over my domain limit. What I did then was find a bunch of lowborn characters, with high stewardship and the traits craven and/or content and gave them each one county in Brittany, plus the guy who had the capital of the Duchy the title of Duke, because I already hold the duchies of Orleans and Anjou. Whenever one of these guys I gave counties to dies, my character inherits them back unless they have kids, and they're all between the ages 40-60. This means I can keep this strategy going whenever I inherit them back.
Is this a good strategy? What would you do differently?
Wow, sounds like a fun start! That looks like a good strat to me, giving land to people with high stewardship and craven/content is always a good idea.
@@Zieley It has been a ride. I've been carefully getting strong alliances and conquered the counties and duches that I had good claims on. The key has also been to build up my domains in Anjou itself, making sure I control the entire duchy whenever a character dies, gives me loads of money and soldiers .When I took Normandy and then declared war on the west francian king, I was actually playing as a duchess. She was the first Queen of Anjou.
@@henkez6960 I also advise having an OP capital (so that even with a single county income is good enough), depending more on men at arms than levies and having chad knights (constantly having good knights marring your courtiers matrillineally to the highest prowess characters available, even my own daughters sometimes). All of the previous go to your heir. So he keeps it regardless of how split your counties get. The more you depend on things that always get inherited by your successor the less you depend on the other counties and therefore the less fragile your succession becomes.
family members make best vassals.
look for craven and shy traits in potential vassals. Then having dread will intimidate them.
very true, looking at the vassal's traits is incredibly important
Content vs. ambitious is important to look at too.
I made 4 of my sons Emirs in Spain. When I died, all the other three conspired together to overthrow the ruler (my heir apparent). So maybe the traits do make a difference.
I didn't pay attention at first either, just granted them randomly and listened to the notifications. But with huge empires the vassals marry between each other, making weird combinations. When they only got a single kid, it will merge, but when those kids have multiple, it's splits. The other thing is that there are 3 layers, if you get a percentage of taxes, their vassals give a percentage to them so you are getting way less of the overall. So there are a few options. Hold as much land as possible then grant tons of counties to separate people. This will be an issue after you run out of vassal limit. Grant a full duchy to someone so he pays all the taxes of the counties, since all the income goes to him. The problem with this is multiple kids will split into separate equal sizes and they will pay less. Then the problem with no duchies. Since most vassals can't afford to pay the duchy or can't fight others for the remaining counties, they take what they can. More counties without duchies. SO they will attack counts around them and take some of the duchies then those split weirdly. Then there is the issue of powerful vassals. It's actually based on their tax contribution, units and money. Which is based on control and number of counties, and development in feudal. Also the contract increases, they will give more troops, so they are stronger and they want to be in the council.
I figured out fast, that good councillors are good to have, but the Ai never cares for skill, they care for the contribution, and you are punished if you don't give powerful vassals a council spot. But that's the wrong way to think about it, you should make them powerful enough so then you can put them in the council. I don't want to land my sons too early because then I won't be able to control who he marries and how many kids he has, I can marry him to a 42 year old then that's usually 2-3 kids max. But if I got many titles, I can give him the most tiles and deal with it later. In Siciliy I did my experiment when I was very new. I granted 1 duchy for each kid, my daughters matrilineally to strong skill lowborns, my sons with good wives. Each of them had a strong focus, one for steward, one for diplo , mone for martial one for intrigue. You got 4 council spots (5 if you got lay clergy, otherwise learning is useless) so you got 4 bigger chunks of land to give out, those guarantees they are more powerful than a count. Then the rest just counties. Acctually it works pretty well, if you can start out well, if they match a high skill, their kids usually will do the same skill as first 2+2 kids got the parents as guardians, they even look alike as their parents at their young age. It can go for like 2-3-4 generations that those lands give you the exact same councillor.
But there is one more layer to it. They also will grant lands to their kids, or get deposed and they also have a council. And when they got no one, they appoint barons and courtiers and they don't do a good job at it. So you can build their council for them. So first you give the de joure capital of the duchy and one more county, this ensures they got more troops than the vassals. Then you give a good steward, usually most important. That ensures he got good income, convert culture fast and occasionally gets extra money. Especially if you can extort your steward, having a steward under your steward can make more money than taxes would do. Then the diplomat ensures he has good relation with the neighbors, especially important if you want multiple cultures to merge or get along. For martial leaders I wouldn't care too much, I mean you can give him a decent marshall but troops are based on the martial skill so can be too strong for him to handle. So don't give too strong ones with too much land. For intrigue I don't bother anymore, the thing is, intrigue makes vassals commit crimes, plots and throws the kingdom to chaos, you will get high intrigue vassals anyway by off chance, like any rowdy kid can turn out to become a spymaster, no need to reinforce with breeding them, but you can try just don't forget to be friendly with them at all times :) Now, the way to place this. Your diplomat might be shit at both armies and income, he could technically vassalize people in neighborhood but so do you if the culture and religion matches. So keep him inside your realm on your cultural lands, maybe next to you to be protected. Steward, also important to not have trouble, keep him inside or on a zone that is back against a river or mountain. For martial based lords is a bit more complex. A good vassal is someone with a good heir, so unless it's your own daughter married to a genius, it might not be a good inheritor. Also martial based guys die a lot, so you need to replace them often. The better position for them is near borders, on newly acquired lands, they can pump up control and expand outwards. You still need to convert de jure kingdom and duchy capitals to your own faith and culture to make sure they stay the same as you, but multiple courts do a better job converting the rest of lands. Single county can convert religion fast if zealous, or culture if he has high stewardship. Traits somewhat count, diligent and generous is best for a steward, since greedy keeps all his money while generous will invest it. If you just want events then gregarious will make feasts for you and invite you. Hunting is more rare but if they do well enough they invite you. Also if they got income they can generate more prestige, more man at arms and inherit down the line, if you keep replacing them, they get real weak over and over.
Wait you don’t give the land to 75 yr old landless courtier and marry them to a child so the title comes back to you and you keep repeating process every couple years- I never really give away land even to my heir
I guess that's another way to deal with it!
"You gained a personality trait- Greedy"
actually you should give a land to your heir so that he could start gaining perks from lifestyle
Nice video, perfect length, well done!
Nevér land ambitious characters. I had
Bad luck landing family members so I stopped doing that. Also, land ppl with more claims or claimants of nearby counties, Then you can press their claims and expand..
I use the same strategy. I make strong vassals who conquer land for me. At the same time its way easier to manage few strong vassals than many weak grouping against me.
Exactly!
@@Zieley also whats nice about ur strategy is u can grant rebelious vassels to ur duchy loyal vassals and dismantle any rebellion before it gathers more supporters
if you grant land that contains a holy site of a different religion to a vassal with that religion you can gain the benefits of that religion’s holy site building including the renown benefits if that ruler is part of your dynasty
I try to only give land to people in my dynasty. Just a quirk of mine. Well, it also helps to get more people in my dynasty, since landed characters breed more. Then, when I give away independent titles to family members (to increase renown) I have a large enough pool of people to choose from in my realm. Then I also prefer giving just 1 county per vassal. As others pointed out it helps (+1 income each capital), an extra council for tasks (especially increase control, the most important in my opinion when giving 0 control counties) and an extra court to steal talents (both for knights and pure potential marriage candidates. Since people in my realm are quite willing to accept whatever I propose for marriage I can matrillineally marry my female courtiers to their single best knights to get them for myself)
I find it more fun owning all the counties in the realm/domain myself rather than having vassals.
This might not be best strategy since it can easily bite you in the arse if you make some mistakes along the line. But what I like to do with giving away my titles is giving them exclusively just to my children or members of house. No matter the vasal war, it will always stay in family. Of course you need a lot of offsprings for this so I always get spouse with bunny rabbit inheritable trait with my first character. And this pretty much guarantee my vassals having same faith, same culture and even being of same house so they have a lot of positive opinion. Some times problems arise since some of them will have claim to my throne and this can sabotage my planes. For exemple I subjugated some kingdom on the other side of map and gave it all to one of my kids(for farming prestige). But when I tried to make aliance with them, so that others would not quickly dethrone them, they refused since they were my claimants so yikes.
The sucky thing about giving lands is when the vassals start building things that I don't want to be built, and I can't change it. Like when they build troops buildings (like barracks and stuff) on farmlands, or vice versa, building a farm instead of walls on castle-type barony. So usually I have to wait until I have enough money to build the basics of the facilities I want to be build in a particular county, and only then would I give the county away.
good video but I prefer giving 1 vassal 1 count because, at least in my experience, the guy you gave 2 to will probably goto war against your other vassals and end up have counties over 2-3 duchies. but like i said that's just been my experience I haven't played much in tribal poland
another thing you can do for the long term is when you start and they're your courtiers and you know they'll be granted land in the future is to marry them off to some random (just make sure they stay in your court and dont leave to their spouses) and when they have kids marry their kids to eachother so when you grant them land they are actually in an alliance with eachother.
Obviously this could turn on you if they all hate you but is probably the best way to prevent internal bordergore.
Once I have an empire going I like to give my vassals 2 duchies. Depending on how many counties they can hold and how good the land is (ie: how many baronies/counties it has, and what type of land it is) I may give them all the land so they have little to no vassals themselves or I may give them one duchy worth of counties and divide the others duchies counties among characters that would make good vassals for my vassal. Either way the ruler I’m granting the most land to receives two duchies. The trick with this is similar to matching the duchies boarders with your vassals boarders; except here it’s matching your vassals boarders with kingdom and potentially empire boarders.
A little sidenote if you like: If u give away only one holding or in a bigger Kingdom a complete Dutchy, u might wanne look for their trades too. A Vessel with the Perk "Faithful" or "Satisfid" ((or maybe he has both wich is a Jackpot)) will never revolt against you. Neither they will intrieg against you. This often works way better for me, instead of giving Titels to People who are "Ambitious" "Sneaky" or have high stats. I personaly realy love to go for "Satisfid" Vessels, if possible. In those playthroughs I had the least problems with managing them. Even if they are mighty Vessels and have no Seat in your Council -- they intend not to pull of some sceems to get a Hook on you for a Seat. ((I realy hate this if suddenly a Council Member pops in a Position he´s A) complety unqualifid for and B) can´t be fired for 25 Years, and I have to ..... "to get rid of him/her"))
Avoid ambitious vassals like the plague. Also check to make sure they're not in line to inherite an equal or higher tier title.
Interesting. I will keep in mind to grant whole duchies to vassals. Or I might keep granting each county to new people and let the strongest of them gain the duchy.
Downside to granting 1 county to everyone and handing one guy the duchy is that they'll be constantly spending all of their gold on tyranny wars and claimant/independence factions instead of expanding the realm or developing their land.
@@7heTexanRebel Could be, lately I'm giving entire duchies to whoever is from my dynasty, culture and religion with the highest stewardship, or strategic duchies to my closest descendants.
that was very helpful video thank you
Good stuff. Well explained
Dukes can be a headache. It's easy for them to vassalize lots of counts and even hold multiple duchies if they get lucky with heirs. A powerful Duke can be a nightmare to your heirs.
Also, do not make the mistake of giving a Duke another dukedom with feudal elective. They'll effectively always have 2 dukedoms (a strategy for us, not for our vassals!)
A Duke alone surrounded by counts will absorb them quicklyand become powerful, create duchies around them to curtail this
I have noticed that even if you try to seperate your vassals along duchy borders, in the grand scheme of things it does not matter. Especially when you start at early tribal era, you dont have high crown authority available to you to stop infighting. Once you get to empire size and beyond, it is basically impossible to keep your duchy borders as they are. For simplicity of life, i try to only look at kingdom borders when i conquer new land as empire and i tend to grant titles directly to my kings and let them sort out who controlls them.
Reason for that being is, i tried to keep everything orderly and nice until King of Norway and King of England (my vassals) went on the rampage and conquered my other vassals alongside half the Europe!
This whole vassal managment is just way too limited and clunky!
Has anyone else found that giving dynasty members tittles under you doesn't actually add to your monthly reknown? But having them hold lands outside of your realm, even through marriage does? Is that just a balancing thing or a way to promote spreading your dynasty out ?
Just took over the Byzantine Empire, and my faith is hostile, while my culture group is different. So I am currently revoking the land and titles of all my Orthodox Greek vassals, in fact I have already imprisoned ALL my direct vassals (of the faith/culture mentioned earlier) and am in the process of granting land away wholesale to new vassals of my faith and culture (didn't help that the Byzantine Empire blobbed out a bit). Anyway, now to restoring the Roman Empire.
Currently in a crisis where I thought I could retract a vassal in exchange for another one. Ended up spending my entire crusade pot crushing a revolt.
Only to die of depression after taking so many of my countrymen's lives.
Rule 5: Make sure not to give away land to people with county claims, if the county you're giving away is not the one they have a claim on.
Very helpful. Thanks
Ok this game just threw a wrench into all of this six vassals just took everything from me with all six at +100 liking of me , this just shouldn't be a thing . To top it off I was murdered by one of them that had +100 liking of my guy .
Meanwhile I am just giving one dutchy to one of my children each.
This way, even if i lose a title, it stays in the family and also its counted to they inheritance.
Also when you give land to character that will inherent titles equal to your own. They'll become independent, I've made that mistake once or twice giving land to cool historic characters and completely split my empire apart with it lmao
I wish I had watched this video before I started my first run as one of the Norse guys. The one that starts in the middle. I have the empire of Britannia now but my dukes holdings are all over the place and it’s a mess every time my ruler dies lol.
if you grant single titles to a bunch of counts and then make one a duke, you'll lose all the counts to him. That's why in the mid to late game I'll just grant a duchy with all the lower titles to one person. They can figure out their own vassals.
I don't know what to do when you get so massive that you hit your vassal limit.
I wonder it's a good idea to have few vassals that have 2 duchies or to have more vassals that rule only single duchy. I guess that 2 duchies vassals would be a bit easier to control compared to twice as much single duchy vassals or that would make them a bit too powerful to deal with if there is any need.
I keep stumbling upon conflicting information. Can I prioritize giving land away to family members without reprecutions or not?!?!?
He says dont do something, then says do it 2 minutes later
When a Vassell wins a war against another small domain next to them, do they get the claim to that land unless you've already formed the kingdom like you had done in this video? Or will you automatically get the claim on it but that Vassell will just be put in charge of the land they have now won from a smaller opponent. Thanks for the vid! Cleared things up a lot for me.
At feudal level 1 or two, he can get a even title by conquest (or inheritance) and leave your influence.
At feudal level 3 or 4 he can not leave your rule without a rebellion.
If you have a Dutchy as a ruler and that's your highest title and then give a vassal a county after county that belongs to the same dutchy, once the vassal has all the regions to form a dutchy, does that not automatically gives him right to separate or separate upon the ruler's death? Or you have to give an entire dutchy straight away to the vassal in order for them to form an independent state, that is of course if you have the same title?
9:00 isn't it good to set up infighting between vassals? They'd be distracted fighting each other instead of you
Not the worst, but if they are constantly fighting, their lands wont be getting developed and it would affect the taxes you receive from them
As another rule for giving land to grown children, before granting land, I would also like to see each of my children have a son as their first child- and preferably- for their first TWO children to be male before I grant any land to any of my children at all. I have been burnt by giving land to my sons who had for their first child a girl and then for their second child a boy. The land inevitably and WEIRDLY stays with the firstborn girl which makes no sense and just infuriates me. Can anyone explain why this might be happening? Thanks.
My vassals will still fight each despite having their own duchy lol
I'm confused, you say not to give away duchies, and then a few minutes later, you mention creating duchies and giving them away
Honestly I make sure to keep my vassals scattered and weak so I don't have to worry much about rebellions
hello, i just started this game, i'm an independent Count, I hold 3 Counties (Chieti, Benevento, Capua) all next to eachother in Southern Italy and my demesne is too big, I don't understand why when i only have 3 counties... giving one away will basically be a 1/3 of my holdings... can you please help me understand and if i have options besides just giving an entire county away... also i have no DLC's. thank you
You could increase your domain limit with a higher stewardship skill which will let you hold more than 3 domains without getting penalties. Also, if you become a duke (get enough land to create a duchy) then you can give counties away and instead of the person becoming their own ruler they will become your vassal, providing you with gold and levies
A whole dutchy to a single vassal? what the hell. me looking for advanced tips, me got none
I just need to know what to do when a land in my realm has a risk of being lost because my Countess is about to die and has no living heirs, so the land will go to some other count in another realm Dx. Also need to know what to do when a vassal of mine inherits a foreign title and i loose land because of that....Annoying
My rules: if you're a duke, give baronies. If you're a king, give counties. If you're an emperor, give duchies. Neve give more than 40% of your de jure title's land; share your titles with you dinasty first, then members of your house, then loyal vassals/courtiers/councellors. Always make sure, when giving away a duchy, that the recipient controls at least 50% of it, so you won't have vassals fighting each other over claims.
Also, it's good to keep in mind that if you're an emperor, you can have as many kingdom titles as you want, but you still have a 3 duchy cap. This is extremely annoying - I try to offset this by conducting a "diet" in my realm: I basically look up for the de jure title, and who holds most counties within it, and give it away to the guy whoever he is; it's not ideal, but it really reduces penalties. Also, if you're a king/emperor, always keep the duchy in wich your capital and its county are located, only your direct heir can inherit that.
Another point: CK3 you have to wait for so fucking long until you can pass the primogeniture law (late middle ages I think, or 1200's, I don't remember). So if you wanna do a 867 run, you gotta keep up with that bullshit confederate partition and hope you don't have more than 3 or 4 children, otherwise your heir character might end up bone dry in term of titles.
I lost land without it ever saying a war started or anything. I think my vassal must’ve died and his son had a different liege? I have no clue
Hello sir i have learned cke through your videos mainly the Ireland tutorial video but sir i have a problem agter every succession i have all the vassals with negative 100+ opinion towards the new character i am playing please help me fix this
Silly question. Why would my sons not join an alliance with me when their opinion is +100 of me?
I know this is an old video but my question is giving your heir land as soon as possible? Should I do this? I try to that way he gets extra skills and stuff that unlanded characters don't but then it's hard to control him and all they do so idk if I should do it
Few strong vassals is the way
it sucks i can't raid anymore :\ but i don't want to go to war and get more land either just want to raid them. Because I already take over so much land now.
U played with a Tribes Folk or Vikings - Created a own Kingdom or Empire? At a certain point they enter Feudal Age or by creating a Kingdom or Empire, wich turns the Raid abaility off =/
For Vikings it´s a bit more complicated.The requurement to raid is being tribal or pagan. I think reforming the religion makes your religion no longer a pagan religion. You need a specific tenet to still be able to raid, if I recall correctly
One exception is the "isle of Mön" you create a Feudal Kingdom, but they still get the Pirate trade, wich allawos them to Raid. ((This ability last only 100 Years !!! - If you fire off "The Isle of Mön", you have 100 years left to Raid.))
I am still not 100% sure, so I tend to Speed Raid as much as possible before entering the next Era or Reforming my Religion with Vikings. But tbh, if I reform Religion I ALWAYS go for Communion !!! After this, it doesn´t matter that u lost the ability to raid, because People start throwing their Money at you. You can say what u want about Catholics in CK3, but the Communion Perk is way to OP.
So how do I give away land an have vassals if the highest tier I own is duchy??
Bro it was GG! I had a bad exp that i saw the need to mention . I was in Ireland gameplay and when i became the empire of Britania i dayum noticedthat my wales vassal was invaded Gpddam brittany and was consuming my other vassals like Ulster etc 😅😬 it was sodium irratatin to watch!
Will granting counties to high learning generate better cultural progression?
no, development, your player learning and buildings of your domain do
God damit I have like, 100 counties in my relam. Or more. And it's a shitstorm and hell hole with vassals xD I don't want to start over again but I don't see many other options. No way to make it work like that ;-;
Dukes don’t get exact domain limit.
Additionally...
I love to have daughters.
I matrilineal marry them to a dude can be any culture or relig. You can demand conversion and when they die their kids will be your culture ie (matrilineal). All your duchies in your kingdom and later empire will be of your culture. Convert culture the places which are their capitals.
This method also gets your dynasty pts high early on.
Another point is yeah.. get guys with high stewardship, they are also less likely to give their lands away by having a higher domain limit. Also more $$ for you.
If you’re a duke n have more titles as such n if you have lots of male kids then they all become dukes independent from you so better just to have your main duchy title n DONT make any other duchy they can take away from your main heir
😊👍
The game is broken. Some of the systems don't work properly. And the tax system needs a complete overhaul
Elaborate
What everyone hates to do in Crusaider Kings 3 and that is. . .
* at the same time *
Me: finding a good husband for my daughters
Zieley: Give away titles
Oh yeah that too.
Mathematical!
can’t you get a glass of water or something so you don’t have to smack like a 90 year old
Could you be even more of a whingey wagon, oh Lord Pop Fillter Eardrums? Hahaha.
I can hold 2 more domains (I have 5 domains held out of 7). How do I revoke a vassels land back to myself? The game IMPLIES that maybe if I wait passed a year, I might be a able to do it then. Until then, the revoke button is grayed out.
Pissed off, I move to my next option waging war on my neighbor, and taking his land directly….. the game will not let me take the land directly… the game says I must allow one of my courtiers to become vassal; only available victory outcome for war.. 😳WHAT!?
I’m so tired of this game. I’ve bent over backwards to learn how to play. It’s endlessly under explained. It should have a full on rails campaign for idiots, sub humans and leftists.
in the pre war screen you can expand what will happen to each lands... its confusing-though if its invasion, holy war and (righteous religion option) you get all lands. if its just full conquer kindgom you get the rulers lands, and depending on the religion/ culture of this rulers vassals will go to you or not and also your religion.
if you just have claims it will go to you. no claims not to you. unless its a war to the ruler (as above- can be duke, king) then you get their lands...
(what matters is retaining valuable lands or a whole duchy area all under you) the game is way too easy so making it a 'role play' then painting the whole world your colour is more fun... the best things happen when all goes wrong