Wizard Families Prepare for EPIC Battles! | Clash Of Clans

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  • เผยแพร่เมื่อ 5 พ.ย. 2024
  • In Clash of Clans, Wizards are a powerful troop with a variety of uses, and different variants of Wizards have their own unique characteristics. When we talk about a “Wizard Family Ultimate Comparison,” we're essentially comparing the various Wizard-type troops and their special attributes. As of my last update, here are some key points to consider for a comparison:
    1. *Regular Wizard*
    *Damage Type:* Splash Damage
    *Hitpoints:* Moderate
    *Training Cost:* Moderate Elixir
    *Training Time:* Moderate
    *Special Features:* Deals splash damage to both ground and air units. Great for taking out groups of weaker enemies.
    2. *Arch Wizard*
    *Damage Type:* Splash Damage
    *Hitpoints:* Higher than regular Wizard
    *Training Cost:* Higher Elixir
    *Training Time:* Longer than regular Wizard
    *Special Features:* Higher damage output and splash radius compared to regular Wizards. Ideal for larger groups of enemies and tougher bases.
    3. *Super Wizard*
    *Damage Type:* Splash Damage
    *Hitpoints:* High
    *Training Cost:* Super Potion and Elixir
    *Training Time:* Longer
    *Special Features:* Launches powerful, long-range, and multi-target spells that deal significant splash damage. Useful for high-level attacks and taking out high-value targets.
    4. *Phoenix*
    *Damage Type:* Single Target + Splash
    *Hitpoints:* Moderate
    *Training Cost:* Dark Elixir
    *Training Time:* Moderate
    *Special Features:* Provides splash damage but also resurrects itself after dying. Can be used in combination with other troops for a balanced attack.
    5. *Electro Wizard (from Clan War Leagues)*
    *Damage Type:* Chain Lightning
    *Hitpoints:* Moderate
    *Training Cost:* Dark Elixir
    *Training Time:* Moderate
    *Special Features:* Attacks chain lightning that can hit multiple targets, stunning and damaging them. Good for dealing with clustered enemy defenses.
    6. *Ice Wizard (from Clan War Leagues)*
    *Damage Type:* Splash Damage with Freeze Effect
    *Hitpoints:* Moderate
    *Training Cost:* Dark Elixir
    *Training Time:* Moderate
    *Special Features:* Deals splash damage and freezes enemy defenses temporarily, which is useful for controlling the battlefield and mitigating damage.
    *Comparison Summary:*
    *Regular Wizard* is a staple for general splash damage and versatility.
    *Arch Wizard* offers higher damage and splash radius, making it effective against tougher bases.
    *Super Wizard* excels in high-impact, long-range splash damage, suitable for high-level strategic attacks.
    *Phoenix* adds a unique mechanic of resurrection, which can be useful in prolonged battles.
    *Electro Wizard* and *Ice Wizard* introduce chain lightning and freeze effects, respectively, providing strategic utility beyond pure damage.
    Each Wizard-type troop has its own niche and can be used effectively depending on your strategy and the base you are attacking.

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