I am a touchdesigner user and i aim to use this for some interactive installations… keep up with this page ❤. You push me to become a better artist with all the knowledge you share freely here. A big thanks
While it is stable, is it efficient enough to be used in games, perhaps if it were to be able to take advantage of the less used 2 cores in the most common 8 core CPU’s just curious, thanks for your explanation
Looks insane, thanks for the talk
I am a touchdesigner user and i aim to use this for some interactive installations… keep up with this page ❤. You push me to become a better artist with all the knowledge you share freely here. A big thanks
MPM is the most fun class of simulation that exists imo. Would love to see this in games someday!
If this is being done on CPU at 500k particles then it sounds like GPUs should be able to go way further than that if it can be ported.
Very interesting to see the physics going into game development.
Wow, your videos are the right stuff to get even more interested in game engine development.
Thank you and greetings from the Walrus :D
This looks like it'd be a cool approach for a plate tectonics simulation
Really awesome stuff. Ill defo love working on this.
really awesome video! thanks for sharing
While it is stable, is it efficient enough to be used in games, perhaps if it were to be able to take advantage of the less used 2 cores in the most common 8 core CPU’s just curious, thanks for your explanation
you mean high framerates