It has taken me a good 2 years to understand Stability and flight numbers, and I believe this just changed everything for me. Thank you so much for this!
So im new to this. Ive seen hundreds of videos on disc golf. This is by far the most informative and easiest to understand when it comes to numbers. THANK YOU!!
WTF?!? I've never had someone explain this so simply. It's 2am and I have my bag out figuring all kinds of new flight patterns I never thought of. Thank you so much and great advice to end your video with.
@@ogdiscgolfer No judgement from my side! I’m all ears to improve at this game and a word slip up or two doesn’t change how impactful your knowledge is! Already binged a good bit of videos haha
@@jrswo1337 That is great… if you can remember that most of the time I am being both sarcastic and smiling while typing, then you will understand my heart. I just want folks to get better and overcome the mental, physical and emotional blocks that can beat us up. Thanks
@@ogdiscgolfer love how genuine you consistently are, a true mentor with solid morals.. we love the sense of humor! It’s all lighthearted and a part of any competitive sport, all love for your Chanel and content Pete ❤️
Thanks... I just figured out a new setting on TH-cam to see a slew of comments I missed. I appreciate your encouragement and I am sorry for the delay in seeing this! Take care!
First off… bonus points for disc golf dude avatar in the comments. Secondly, I am so glad that helps. Different brains pick up things differently and it looks like you have a brain similar to mine… and that could be a scary proposition. :D Thanks so much for the kind words.
This is the best explanation I've heard so far on how to hyzer flip a disc. I can't wait to try out this information tomorrow with my Uplink and Genius!
Verry nice vid for new players or players like Simon that never cared about flight numbers and now needs them when they have to change the comlete bag!
Keep it up!!! I am a newbie to the sport. Enjoy your video, makes me think of different lines. Expands the mental process, going under, or overstable. Critical here in western KY, and in southern Indiana. Lots of woods in several courses
glad I found your channel! good insight with the flight #s and angles, and your consistent throws really showed the difference between the discs. You also have a bit of the Bob Ross vibe going on which is great! thx for the vid
Ok, you get the LOL response from me with the Bob Ross comment. I have a full sized stand up poster of Bob right here in my office. Thank you for watching and taking the time to comment. Happy Little Trees!
This is good information if you are just starting, also the first number, the speed, cal almost be thought of a minimum speed, of you can't throw that speed, you will only experience the tail end of the flight characteristics, meaning the turn before the fade will be smaller to non-existent.
Yes! To be honest I wish the numbers were speed, turn, glide then fade to more closely represent the flight action… but hey things are much better than the old days before numbers. :D thanks for watching and taking time to comment.
Excellent description of the numbers - I like to add weight into the description of flight. How a heavier Uplink vs 5/8gms lighter. I carry 3 different Reactors - diff weights for different shape shots. Again - You did a super job of describing turn and fade - those last VITAL numbers. #706
Thanks so much! Yes weight is another factor that could be a video all by itself… I always threw max weight for most of my time, and am having to expand my horizons with lighter discs and how to cycle those into the bag. Thanks again for watching.
Nicely explained! I'm currently experimenting with some X-UFO/Disgo by Chinese makers where the flight numbers, especially turn, are not accurate. This vid helps me gauge what the actual turn/fade numbers are. Have you tried any "Temu" discs? They are well made and cheap compared to US/Euro discs, even if the flight numbers are off. Great for folks on limited budget. Be great to see you review them. Iceburg tv has done a review for reference.
thanks! I have not tried them, but I did see on sixsideddiscs channel that he talked about those and I think several of the discs they tested the last two numbers are backwards so fade comes before turn. I think that helps with understanding the flight numbers for those discs, but like I said, I haven’t had a chance to mess with them myself. thanks for watching!
Great video. I think most people understand but could be confusing to some people how in your visual of showing turn at 2:10 you have the disc angled right side down. (From viewers angle) but then when u explain the uplinks turn @ 3:15 You show it the opposite way.
Thanks for that... yes I tried to make sure that when I explained an angle I either pushed the disc towards the camera or pulled it towards myself to represent the flight direction. Not a perfect system, especially since I tend to talk a lot, but I am hoping my audience is smart enough to pick up the difference. I will definitely keep that in mind and work on it in future videos... but no promises because... oh look a Squirrel! :D
the basic scribble drawings help more than anything during the explanation. For example the word Flippy, that always throws me off. A disc has the option of being able to flip two different directions but everyone uses the work as if it's understood easily which direction is being implied... It gives me fits when others I play with use the word. Is a "flippy disc" considered a disc that flips up from Hyzer to flat or from Anhyzer to flat or both?
Great question! That is the struggle when being involved with something for a while, we tend to take words for granted. I try to remember that when I do my videos... but I forget often. I don't know the full scientific reason behind the word flippy... but most of the guys who played disc golf back in the day were pretty mellow and made up terms that just kind of stuck. You can think of flippy as reacting opposite of fade or fighting hyzer... it is tied into being understable or wanting to turn. If I throw a right handed backhand, the disc is spinning clockwise and will always try to fade or finish to the left. The "flippiness" or understability of a disc is usually represented by the third number as a negative: -1= slight flip, -2= a little more flip, -3= more flip, -5 is probably a roller... if you throw it fast enough. Most folks don't realize when learning the game that speed matters when we talk about flipping a disc. A slower speed thrower may have a flippy disc not flip much at all, because it needs speed/spin to counteract fade. For example: If I throw my flippy Valkyrie (it has hit a lot of trees) at say 35mph, you won't think it is flippy because it hasn't reached enough speed/spin that causes it to turn or flip and it will fly straight and fade left at the end... its flight would look very similar to a teebird at that speed. But, if I throw the same disc at 50mph it will start to turn and maybe even look like it wants to become a roller and it will fly more like a Road Runner. (A stable or overstable disc can become "flippy" if they get beat up enough.) What make it confusing is when someone like Calvin will throw a very overstable disc so hard and fast that it will flip up to flat, but that disc would never be considered flippy... unless you are a cyborg like Calvin. :D If a regular person threw that disc, it would be so "beefy" (overstable) that it would crash hard to the ground fading right. So Calvin's idea of a flippy disc and a mere mortal's idea of flippy are very different due to how we throw. (may be too much info... sorry!) So a real flippy disc is one that even if you throw it will a lot of hyzer will flip over to flat and if it is "flippy" enough turn into a roller. It is not flippy if it goes from Anhyzer to flat... that is fade... doing what the disc naturally wants to do with that direction of spin. Let me know if that makes sense. A lot of these terms came about when all we had were DX (base) plastic which meant that sometimes it only took a couple of good tree hits for that overstable disc (wants to fade hard) to turn into a flippy disc (understable). We would say "Dang it! That new Viper just turned "flippy!" It happened quickly due to the less durable plastic and also because the speed threshhold was much lower on those discs (We thought 5 speed discs were so fast! :D). It is also why older players like Michael Johansen and James Conrad are used to playing mainly backhand shots and throwing flip hyzer shots. DX plastic got beat up so quick and didn't handle the torque resistance to handle the pressure that forehands put on the disc, so it made more sense to learn to play with more understable discs because they lasted longer. (The good news was that most discs will only beat up to a certain level and not keep getting beat up forever, but that level tends to be on the understable side. But when they settle down they stay predictable for a long time... that is why you see the older players with 10 year old rocs etc... they have beat in to a sweet level and now stay true to that flippiness.) Sorry, once again, probably too much random info. Let me know if I helped out at all. :D
I've been thinking about another reason Hyzer shots tend to be more accurate. They are somewhat self-correcting. If you hit your line, then great. If you release a bit late, the throw will be too far right (for a right-handed backhand shot). But it will ALSO be higher than intended (since a Hyzer swing plane isn't flat). The extra height will help to counteract the pull to the right, with the disc having more time to get back to the intended target. The later the release, the higher the shot will be, helping to correct for the error. Just don't release early, as there is no self-correction there! 😆
Thanks for making this video. I use it for memory lol Cause I always forget the dang minus turn which way it goes. Eventhough I know it I always forget it lol
I totally get it... I can't unscrew anything without saying righty tighty - lefty loosey! How can our brains remember such useless stuff and forget the essentials! Thanks for watching!
Kind of makes me curious as to how beating in a disc effects these numbers. i.e. does a beat in disc have a higher turn or less fade Similar with different plastics. Does a premium plastic make a disc more over stable because it gives less turn or does it give more fade.
I think someone did a video on that somewhere... I will try to find it if I remember. As for beating the discs, I think some of it comes down to how it changes the parting line, but also the rougher surface affects the air flow sort of like the dimples on a golf ball???? So I think it affects the turn more which will have a lingering affect on the fade... of course I could be lying and just making all this up. :D As for plastics, I think it is more about the parting line being higher in the cooling process with certain plastics, but it could also just be magic. :D I know enough to pretend I know more, but you really shouldn't listen to me. :D Thank you for watching.
I tried to be consistent when showing the flights, but if you will see if I am pulling the disc towards my body, that would represent the disc being thrown from your perspective, and if I am pushing the disc forward, it would represent being thrown from my perspective. I hope that helps.
Very true! But trying to add wind to the beginning equation for folks getting into the game would add a layer of complexity that could overwhelm and need another longer video to deal with. And I already talk too much! :D Thanks so much for watching.
I am so glad... to be honest, I never really thought about flight numbers much until last year, so I get it. Of course back in the day it was easier...Aviar, Roc... Viper. :D Thanks for watching!
I know it gets a little confusing a couple of times, if you will watch whether I pull the disc away from the camera - that means you are throwing, if I push to the camera - I am throwing. Hope that helps. Thanks for watching.
A field can be a great place to learn and work on form. You just have to time it right during soccer season. :D I think of it like a driving range for golf. Thanks for watching!
Why couldn't this sport borrow standard terminology from GOLF, its big brother, like "Slice" and "Hook" to denote the arc introduced relative to the launching arm/position?
Yep, that would have made sense, but then again those darn early disc golfers liked to be different... and there may have been some intoxicating substances that helped them come up with some of the terminology. :D
I bought the glitch with the hope that it would fly like a frisby. It failed, I know how a frisby flies and it doesn't pull it off. The unicorn doesn't exist yet
I'm brand new to the sport and this is the best explanation that I've seen,
Thanks
That's great to hear! Welcome to the sport.
Well done, wish I’d had someone explain turn and fade like this when I started!
Thank you for watching, glad it makes sense.
It has taken me a good 2 years to understand Stability and flight numbers, and I believe this just changed everything for me. Thank you so much for this!
I really hope it helps!
So im new to this. Ive seen hundreds of videos on disc golf. This is by far the most informative and easiest to understand when it comes to numbers. THANK YOU!!
Thanks so much for saying that!
WTF?!? I've never had someone explain this so simply. It's 2am and I have my bag out figuring all kinds of new flight patterns I never thought of. Thank you so much and great advice to end your video with.
First off... go to bed! :D I am so glad this is helping! Thank you for watching!
Equating the flight numbers to angles. Brilliant! Very useful. Thanks.
I appreciate the kind words! Thanks
Great way of explaining the numbers. Makes a lot more sense now.
So glad it helps
I'm new to this sport. This has been the best explanation of turn/fade/hyzer/ani, and how the relate, that I've seen so far. Thanks
Glad it was helpful!
I needed this so much, such an underrated video. Earned my sub, this guy can teach.
I am so glad this helped! Thank you for the kind words… just remember to be gracious when I say something stupid in the future! Thanks for watching!
@@ogdiscgolfer No judgement from my side! I’m all ears to improve at this game and a word slip up or two doesn’t change how impactful your knowledge is! Already binged a good bit of videos haha
@@jrswo1337 That is great… if you can remember that most of the time I am being both sarcastic and smiling while typing, then you will understand my heart. I just want folks to get better and overcome the mental, physical and emotional blocks that can beat us up. Thanks
@@ogdiscgolfer love how genuine you consistently are, a true mentor with solid morals.. we love the sense of humor! It’s all lighthearted and a part of any competitive sport, all love for your Chanel and content Pete ❤️
Thanks... I just figured out a new setting on TH-cam to see a slew of comments I missed. I appreciate your encouragement and I am sorry for the delay in seeing this! Take care!
This is the best way anyone has ever explained flight numbers to me. Thank you.
⛳ - 🏃♂️
First off… bonus points for disc golf dude avatar in the comments. Secondly, I am so glad that helps. Different brains pick up things differently and it looks like you have a brain similar to mine… and that could be a scary proposition. :D Thanks so much for the kind words.
Some of the best advice you can get about disc golf. Well done!
Thank you very much for that comment!
This is the best explanation I've heard so far on how to hyzer flip a disc. I can't wait to try out this information tomorrow with my Uplink and Genius!
Glad it was helpful! Hope it works for you!
Great video. Best description of the angles and flips I have seen. I feel like I actually understand now.
Great to hear! Thank you so much for watching and taking the time to let me know this helped!
Verry nice vid for new players or players like Simon that never cared about flight numbers and now needs them when they have to change the comlete bag!
That was both an encouraging comment and a nice little zinger at Simon. :D Made me laugh. thanks
Great explanation. I feel like all beginners should watch this.
Glad you think so! I really appreciate you saying that! thanks
Keep it up!!! I am a newbie to the sport. Enjoy your video, makes me think of different lines. Expands the mental process, going under, or overstable. Critical here in western KY, and in southern Indiana. Lots of woods in several courses
Thanks so much! welcome to the sport!
Recently discovered your channel. Loving the content! Great video, very informative
Thank you very much! Just trying to give back to the sport I love! :D
This might really help my dad understand flight numbers more, thanks!
Glad it helped! Thanks for watching
Outstanding video my man👍 definitely makes more sense to me now!
So glad this helps! Thanks so much for watching and commenting!
I'm really loving these videos!
I'm so glad! Thanks!
Greta Video! That really helped to understand how to use these numbers work. Thanks.
Glad it was helpful!
glad I found your channel! good insight with the flight #s and angles, and your consistent throws really showed the difference between the discs. You also have a bit of the Bob Ross vibe going on which is great! thx for the vid
Ok, you get the LOL response from me with the Bob Ross comment. I have a full sized stand up poster of Bob right here in my office. Thank you for watching and taking the time to comment. Happy Little Trees!
This is a great way to think about flight numbers. I'll be playing with the angles on my next field practice.
so glad you like it!
Great video. I really liked your approach to explaining this. Subscribed!
Awesome, thank you! I really appreciate it!
This is good information if you are just starting, also the first number, the speed, cal almost be thought of a minimum speed, of you can't throw that speed, you will only experience the tail end of the flight characteristics, meaning the turn before the fade will be smaller to non-existent.
Yes! To be honest I wish the numbers were speed, turn, glide then fade to more closely represent the flight action… but hey things are much better than the old days before numbers. :D thanks for watching and taking time to comment.
Really well explained. Thank you
Glad it was helpful!
Recently discovered your channel, great content !!!
Thanks so much!
Great content. I like your style.
Thanks so much I never really knew I had a style :-) my kids might argue with you over that one :-) appreciate you watching
Excellent description of the numbers - I like to add weight into the description of flight. How a heavier Uplink vs 5/8gms lighter. I carry 3 different Reactors - diff weights for different shape shots. Again - You did a super job of describing turn and fade - those last VITAL numbers. #706
Thanks so much! Yes weight is another factor that could be a video all by itself… I always threw max weight for most of my time, and am having to expand my horizons with lighter discs and how to cycle those into the bag. Thanks again for watching.
P.S. great number! Honored you took time to watch. :D
Great stuff! Thanks for the information!
You bet! So glad it was helpful! Thank you for watching!
Good stuff Pete!
Glad you enjoyed it! Thank you for watching.
Nicely explained! I'm currently experimenting with some X-UFO/Disgo by Chinese makers where the flight numbers, especially turn, are not accurate. This vid helps me gauge what the actual turn/fade numbers are.
Have you tried any "Temu" discs? They are well made and cheap compared to US/Euro discs, even if the flight numbers are off. Great for folks on limited budget. Be great to see you review them. Iceburg tv has done a review for reference.
thanks! I have not tried them, but I did see on sixsideddiscs channel that he talked about those and I think several of the discs they tested the last two numbers are backwards so fade comes before turn. I think that helps with understanding the flight numbers for those discs, but like I said, I haven’t had a chance to mess with them myself. thanks for watching!
Thanks alot for the explanations!
My pleasure! Glad it was helpful
Great video. I think most people understand but could be confusing to some people how in your visual of showing turn at 2:10 you have the disc angled right side down. (From viewers angle) but then when u explain the uplinks turn @ 3:15 You show it the opposite way.
Thanks for that... yes I tried to make sure that when I explained an angle I either pushed the disc towards the camera or pulled it towards myself to represent the flight direction. Not a perfect system, especially since I tend to talk a lot, but I am hoping my audience is smart enough to pick up the difference. I will definitely keep that in mind and work on it in future videos... but no promises because... oh look a Squirrel! :D
Great video, thanks!
Glad you liked it! Thank you for watching
the basic scribble drawings help more than anything during the explanation. For example the word Flippy, that always throws me off. A disc has the option of being able to flip two different directions but everyone uses the work as if it's understood easily which direction is being implied... It gives me fits when others I play with use the word. Is a "flippy disc" considered a disc that flips up from Hyzer to flat or from Anhyzer to flat or both?
Great question! That is the struggle when being involved with something for a while, we tend to take words for granted. I try to remember that when I do my videos... but I forget often. I don't know the full scientific reason behind the word flippy... but most of the guys who played disc golf back in the day were pretty mellow and made up terms that just kind of stuck. You can think of flippy as reacting opposite of fade or fighting hyzer... it is tied into being understable or wanting to turn. If I throw a right handed backhand, the disc is spinning clockwise and will always try to fade or finish to the left. The "flippiness" or understability of a disc is usually represented by the third number as a negative: -1= slight flip, -2= a little more flip, -3= more flip, -5 is probably a roller... if you throw it fast enough. Most folks don't realize when learning the game that speed matters when we talk about flipping a disc. A slower speed thrower may have a flippy disc not flip much at all, because it needs speed/spin to counteract fade. For example: If I throw my flippy Valkyrie (it has hit a lot of trees) at say 35mph, you won't think it is flippy because it hasn't reached enough speed/spin that causes it to turn or flip and it will fly straight and fade left at the end... its flight would look very similar to a teebird at that speed. But, if I throw the same disc at 50mph it will start to turn and maybe even look like it wants to become a roller and it will fly more like a Road Runner. (A stable or overstable disc can become "flippy" if they get beat up enough.) What make it confusing is when someone like Calvin will throw a very overstable disc so hard and fast that it will flip up to flat, but that disc would never be considered flippy... unless you are a cyborg like Calvin. :D If a regular person threw that disc, it would be so "beefy" (overstable) that it would crash hard to the ground fading right. So Calvin's idea of a flippy disc and a mere mortal's idea of flippy are very different due to how we throw. (may be too much info... sorry!) So a real flippy disc is one that even if you throw it will a lot of hyzer will flip over to flat and if it is "flippy" enough turn into a roller. It is not flippy if it goes from Anhyzer to flat... that is fade... doing what the disc naturally wants to do with that direction of spin. Let me know if that makes sense. A lot of these terms came about when all we had were DX (base) plastic which meant that sometimes it only took a couple of good tree hits for that overstable disc (wants to fade hard) to turn into a flippy disc (understable). We would say "Dang it! That new Viper just turned "flippy!" It happened quickly due to the less durable plastic and also because the speed threshhold was much lower on those discs (We thought 5 speed discs were so fast! :D). It is also why older players like Michael Johansen and James Conrad are used to playing mainly backhand shots and throwing flip hyzer shots. DX plastic got beat up so quick and didn't handle the torque resistance to handle the pressure that forehands put on the disc, so it made more sense to learn to play with more understable discs because they lasted longer. (The good news was that most discs will only beat up to a certain level and not keep getting beat up forever, but that level tends to be on the understable side. But when they settle down they stay predictable for a long time... that is why you see the older players with 10 year old rocs etc... they have beat in to a sweet level and now stay true to that flippiness.) Sorry, once again, probably too much random info. Let me know if I helped out at all. :D
I've been thinking about another reason Hyzer shots tend to be more accurate. They are somewhat self-correcting. If you hit your line, then great. If you release a bit late, the throw will be too far right (for a right-handed backhand shot). But it will ALSO be higher than intended (since a Hyzer swing plane isn't flat). The extra height will help to counteract the pull to the right, with the disc having more time to get back to the intended target. The later the release, the higher the shot will be, helping to correct for the error. Just don't release early, as there is no self-correction there! 😆
You are spot on... unless the tree on the early side decides to help out! Thanks
Great video thanks
Glad you enjoyed it
Nice work brotha!
Thank you for the kind words. Peace.
great information
Glad it was helpful! Thank you for watching and the comment
Thanks for making this video. I use it for memory lol Cause I always forget the dang minus turn which way it goes. Eventhough I know it I always forget it lol
I totally get it... I can't unscrew anything without saying righty tighty - lefty loosey! How can our brains remember such useless stuff and forget the essentials! Thanks for watching!
@@ogdiscgolfer 🤣🤣🤣so true 😉👍🏼
Kind of makes me curious as to how beating in a disc effects these numbers.
i.e. does a beat in disc have a higher turn or less fade
Similar with different plastics. Does a premium plastic make a disc more over stable because it gives less turn or does it give more fade.
I think someone did a video on that somewhere... I will try to find it if I remember. As for beating the discs, I think some of it comes down to how it changes the parting line, but also the rougher surface affects the air flow sort of like the dimples on a golf ball???? So I think it affects the turn more which will have a lingering affect on the fade... of course I could be lying and just making all this up. :D As for plastics, I think it is more about the parting line being higher in the cooling process with certain plastics, but it could also just be magic. :D I know enough to pretend I know more, but you really shouldn't listen to me. :D Thank you for watching.
This is great!
Glad you like it! Thanks for watching.
Great job
Thank you for taking the time to comment… I appreciate it.
Hi Pete,im Victor from Moldova
Great meeting you today!
@@ogdiscgolfer me too
I love this. Thx and subbed.
Thank you very much!
what direction?
I tried to be consistent when showing the flights, but if you will see if I am pulling the disc towards my body, that would represent the disc being thrown from your perspective, and if I am pushing the disc forward, it would represent being thrown from my perspective. I hope that helps.
Great vid but wind is also a big factor when considering angles
Very true! But trying to add wind to the beginning equation for folks getting into the game would add a layer of complexity that could overwhelm and need another longer video to deal with. And I already talk too much! :D Thanks so much for watching.
This is the exact way I tell people. You can make any disc go straight by basically putting the opposite angle of its stability.
Glad this makes sense! Thanks for watching
Been throwing 20 years and this finally clicked.
I am so glad... to be honest, I never really thought about flight numbers much until last year, so I get it. Of course back in the day it was easier...Aviar, Roc... Viper. :D Thanks for watching!
I can't tell if you're turning right or left.
I know it gets a little confusing a couple of times, if you will watch whether I pull the disc away from the camera - that means you are throwing, if I push to the camera - I am throwing. Hope that helps. Thanks for watching.
Everything comes out of My Hand comes out with some Hyzer..... I Wish I knew how to Throw Flat like Simon..
My default miss is always hyzer so I completely understand... I think we all wish we threw like Simon :D thanks for watching
It looks like a soccer field is a better place to learn disc golf than going to a disc golf course.
A field can be a great place to learn and work on form. You just have to time it right during soccer season. :D I think of it like a driving range for golf. Thanks for watching!
Why couldn't this sport borrow standard terminology from GOLF, its big brother, like "Slice" and "Hook" to denote the arc introduced relative to the launching arm/position?
Yep, that would have made sense, but then again those darn early disc golfers liked to be different... and there may have been some intoxicating substances that helped them come up with some of the terminology. :D
I bought the glitch with the hope that it would fly like a frisby. It failed, I know how a frisby flies and it doesn't pull it off. The unicorn doesn't exist yet
Yep, the Glitch is a good disc, just not the one disc to rule them all. :D thanks for watching!