IMPORTANT: Korlok Sprouts can not fire while affected by elemental status ailments. Fire, frozen, or electrified keeps them from firing and can make it much easier to pick them off or saved downed teammates. Special note to Drillers who may not have the best direct damage, your role is still pivotal. Don’t worry about killing Sprouts, just get them frozen or on fire to give your team some relief and let them take the Sprouts out.
Easy, start on the platform opposite the key as that one is the bottom layer, once that one is destroyed, the rest is easy, literally the only thing you need to know
First time I came across one of these things it was on a mission with some randoms, we spent like, 10 minutes trying to figure out what the hell we were doing, and when we finally figured it out, the thing started healing.
Easy, start on the platform opposite the key as that one is the bottom layer, once that one is destroyed, the rest is easy, literally the only thing you need to know
@@prich0382 Well yea but if the driller is smart he'll drill a ledge in a wall above the radial shots so the team can just chill and focus the bottom tower. There should also always be a dedicated "I don't revive person" as an emergency plan with an escape route.
You can just call Molly, make it sit on the platforms, and then stand on Molly to avoid the breach cutter like projectiles. I make use of the Molly trick all the time and when I told my friend about the tip with Molly he said he is going to abuse that every time he sees an omen tower.
@@Phoenixstorm36 The gun? Dude you know you can see if it's turning to face you? It does rotate slowly, just either go around it or hide till it passes
An important note on dealing with sprouts; yes, they resist most elemental damage, but ANY DoT effect (fire, shock, neurotoxin, etc.) will basically "stun" the sprout from attacking you, giving some extra time to evaluate your next move
Tip for spotting the healing pods, they emit a stream of thin purple light out to the main heard when they're healing it, you can use that to see if there are any and find them if they're obscured.
My beardy bois and I have taken quite the hiatus from DRG and were scared shitless at the vast locked content in the bestiary on our return. In-depth break downs such as this has prevented any additional salvage operations to be queued by Mission Control.
other suggestions: leveling guides for us greenbeards - teach us what the early 'trap' upgrades are or what are some solid ways to spend our limited resources Guides for Grenade / Mobility Tools / Utility Tools for each class. Is shooting minerals with Gunner really any good? i see people do it alot but the resources seem lesser.
Great to see some bossfight guides. I'd prefer OMEN next, I'm kinda fed up having to waste time not getting any cores because people don't want to fight it/don't know how the fight works.
ENOUGH! I hereby decree, the OMEN Exterminator as our champion! After seeing your comments its pretty obvious that you guys want the OMEN video first and Ive decided to work on that one in earnest. Dont worry, the BET-C video is definitely happening too. Thanks for voting! (also I guess I can do Community Posts with polls in them now so Ill probably just do that in the future for this kind of thing. I got that ability late for this one so oh well!)
Omen is too deadly compared to the rest. I have 500 hours into the game and friends all have around 250 and we just skip that event to not potentially wipe. We make a plan and something always goes wrong. If there was a way to cheese it we would totally take that route. I carry the team a lot of the time but that is one event I can't carry. Also great guides btw. I saw your engineer one and I thought no one but me had figured out the "Rail Gun" build as I also call it. Great editing and organization too.
Here are some tips I have for Tyrant-Weeds 1.If you are going to c4 the heart make a sort of elevated perch so everyone can shoot it more easily. 2. If there is crater where the heart is you can platform to allow other to melee it just make sure to go overzealous with the platforming if there is more c4 to throw on it. (You can also use it to allow for c4 to still be place near the heart even if there is a crater) 3. Use DoT effects to your advantage on sprouts this will help you not waste as much ammo. 4. Cyro is not good against the heart but very helpful against sprouts use it to support your team or make you secondary more efficient. 5. Gunners use ziplines as a quick escape down if the Heart is in high up. 6. This enemy resists explosive and electric damage and is weak to melee, ice, and fire. (Btw resistances are different between the sprout, heart, and healing pod but is generally accurate) 7. Try and rally your team before the heart opens so that you don't waste time and resources in the same phase.
Me and my friend were fighting a tyrant weed. it was a little under half heath when mission control wants to chime up and go "team we have something big on the scanners". for people who don't know that spawns a dreadnought. The worst part was we found a betsy after that right when we didn't need her it was also end of the mission too
What I like about the Weed is that if it’s in a closed off or some other convenient spot you can just leave it alone and come back later when you’re more prepared. You can do this especially if you already destroyed the healing pods or if it can’t heal any further anyway.
Huh... Trenches and tunnels. and a fallback position. Good to know. The last time I fought a tyrant weed on a higher difficulty it took my team apart. We just couldn't co-ordinate.
Great guide and sick editing. I love your stuff. My vote is for the OMEN tower. There's a lot of fun ways to approach taking it down and a guide in your style for that would not only be good to watch but would surely give some much needed education to the many dwarves I've seen struggle with not wiping on it.
I found those annoying because sometimes a scout rush into it and triggered it by accident, then it starts blasting shots through the cave forcing us to take cover - it has such a long range.
The dreadnought hiveguard’s fight is similar to the korlok tyrant-weed with a wash, rinse, spin and repeat pattern cycle, but it keeps the same difficulty. My ideas for the dreadnought tyrants are: First stage of the sentinels, the hiveguard does not attack at all except for shooting fireballs at you every three minutes When the three weak point spores are available, the enemy shoots three fireballs (every fireball is shot every 1.5 seconds) with a cooldown of one minute When vulnerable at the back, it is the exact same. (The Weakspots on the hiveguard are covered up with a very heavy layer of Armor material) - The hiveguard spawns in more until / till the first third of its health has been depleted Then it adds a knock back stomp attack that launches dwarves thirty meters per second horizontally and thirty metres per second vertically (the stomp animation is super slow at first but then progressively increases faster and harder!) The dreadnought hiveguard’s fireball technique uses the season two and later attack and keeps the old one, the old one remains one minute, and the new one starts at 30 seconds between rounds. (The new fireball blast is in between 0.5s to 1.5.). Then on the third phase of the fight is with the stomp speeding up and the shockwave knock back blast excels 50mps horizontal and vertical and when almost dead it reaches 60mps to 120 meters per second. And the new fireballs are ten seconds between each time and the old season 1 and back is 15 seconds. That all I have to say about this. Goodbye!
While I was new to the game, I was playing with a friend and ended up in a VERY deep pit with a Tyrant Weed in it. Luckily I was Scout so I could zip out of there
One time, me and my team had to deal with a Kor-Lok, Rock pox infection site, AND the dreadnought cocoon. I saw the cocoon and pinged it, second later one bullet hit it and it opened. We lost
In all my times in DRG, I had only ever found 1 team that was able to take down that damn weed. It really all came down to some freaking cooperation. You need the team to be fully into it and not half arse it. Or have one or more teammate off doing some other shit. Another thing to look out for is positioning. Having the team where they need to be to make work of the weeds parts and make sure that core gets opened fast, and unloaded on it even faster.
Ive never really had all that much trouble with the KTW. I play on haz 4 typically and I rarely find myself dying when facing one. Still a useful guide tho, I never realized it was weak to melee damage
Found myself as scout with 3 green beards who refused to attack healing pods. Went through 2 supply drops and had to resort to pickaxing them... Guide should be mandatory viewing before playing
@@siirvend was right next to the minehead so wasnt like I had a choice once one of them tripped it. Omen next please, I rarely see them and know I dont fully understand what's going on
Oh those are the worst! I had one next to the Omoran heart stone and we had no choice but to fight it. Didn't end well lol Also I'm definitely feeling the OMEN extractor. They're very obtuse to figure out and its hard to get practice in on them with how rare they can be.
5:52 no, the biggest obstacle in a tyrant weed fight is the terrain it spawned on. If it's horrendous the fight can be next to impossible. But if it's on favourable terrain, it's piss easy. I had 3 noteworthy encounters, 1 is with a horrible spawn, 2 with ones that made it practicslly free. Ok, so for the bad one. It spawned in a huge open room on basicslly the highest cliff in said room, which was only big enough for the heart. That was my first encounter with one (had a full 4 player team). It almost cost us the mission on haz 2 The easy ones were when I was going solo, first one was in crystaline caverns where the heart spawned in a cramped tunnel overlooking a mid sized room, I could just stay next to the heart and snipe the sprouts with them not even being able to attack me due to being out of range around a corner. Second one was in a refinery mission with a rather small cave overall, it was next to the refinery in a lonely spot right next to the walls of the cave just far enough away for the refinery to be out of range and the morkite wells weren't anywhere near it (it spawned literally at the side of the map for that mission). I could do the entire mission ignoring it, but I just set up the pipes and bulldozed through the fight without getting hit.
I highly recommend using Nuk17 (as Scout) with explosive ammo overclock and auto reload perk, as reloading the gun makes the ammo you shot before explode in the enemy, always shoot it but don't hit the reload button, instead change your gun and wait till the perk kicks in (not reloading it manually thus not exploding), do it till you shot 4 whole magazines on the Korlok and then when it closes, hit the reload button, you might 1 shot the thing.
First time I ever saw one was in the same room as a dreadnought, idk who, but some one triggered the dreadnought when we started the weed fight, we ran out of ammo and nitra, while the weed was at 2/3rds. I still blame the gunner.
My first time experiencing this fight was the most fun I've had in this game everyone else was downed and I got an insta revieve on the gunner and we clutched through the end of the fight
I once had a Tyrant weed in a TERRIBLE location in a solo game. It was so bad that all plant parts were on different platforms and different cave halls and If I was unlucky a healing pod would spawn downstairs so I had to run or dig my way down everytime! I did do it eventually but it was frustrating to deal with the healing pods there.
Great vid! Loved the animations and hitbox info in the beginning! Of the 3 bosses, I'd say Omen or BET-C. Omen is usually a rough time for most teams and even Greybeards respect the sheer killing power of a Haz 5 Bet-C.
Your videos are really well done for such a small channel, glad to hear you’re working on new ones. Definitely do the Omen tower next, its always hard for newer players to understand the keys to complete that machine event, like avoiding heavy burster, targeting drones, and strats to stay away from the radial pulse gun.
One time I encountered this on a hazard 2 solo mission and defeated it. But I think I got really lucky because the heart clam was on top of a rock and the weeds couldn’t shoot me. I could just peek over the edge of the rock to shoot the healing pods and weeds I am addicted to watching your YT videos! Keep it up!
Then when I went to retry the mission I got a scout that started the drill while half the team was downed by a bet-c, just dropped it to haz 2 and did it solo at that point
These videos are incredibly well put together, nice work man! Karl would approve. An Omen video would be really great, especially to share with my relatively greenbeard crew. Learning the intricacies of DRG is certainly fun, but I know there's always more I'm missing.
Another good thing to know is you can leave the area and come back at any time, if you need more nitra or your team is getting swarmed on high hazard it s best to fall back and come back to the Tyrant when it s clear, like mentioned in the video the clam won t Regen health past it s threshold even if it goes back to sleep
As a gunner I usually run berserk, so my general approach to a Korlok is to stay close to it and pick off the sprouts and pods with the minigun to then throw as many power attacks as I can into it when it opens and unload a bulldog magazine into it before it closes.
i remember having to deal with my first one just a few days ago, still early in game (JUST got my first promotion and got one.) the way it was placed made it EASY to kill, a wall next to it where i don't get shot at. killed it solo too
The first (and as of writing this, only) time I ever encountered one of these was on a solo mission. It was barely a challenge. Radioactive Exclusion Zone terrain makes for excellent cover and, as it turns out, explosions hurt, so the sprouts and pods were easy pickings. I kinda just camped around the heart clam and took potshots at stuff while using Bosco as auxiliary firepower. Easiest 3150 credits I've ever made. Small sidenote, I may be misremembering this, it was a bit ago, I may have had an extra player with me, but I do recall that there were no more than two combatants, myself and either Bosco or a fellow dwarf. Regardless, very fun fight and very cool video, actually taught me a few things.
Picked up DRG about a week ago, and went in completely blind. My 1st encounter of the Korlok was in Dense Biozone, and where it was meant everything spawned on multiple levels so getting back to damage the core gave me less time to deal damage,I didn't know about the healing pod (since it spawned in a small coveree nook and didn't know to look for it) and it took me FOREVER. Then a Bulk Detonator started chasing me right after I finally killed it, so safe to say I hated these things until I learned that, while tough, I got super unlucky the 1st time
Another quick tip if you can’t realiy on a gunner driller can shred the clam with his drills in about four “openings” with minimal healing by the healing pods
@@siirvend Have a good plan for those myself, or I and my crew use this, dig a panic trench, a trench that runs between the maintenance platforms where most of the team can hide while preferably the gunner uses a shield generator to cover themselves and then crack the radial pulse gun while being invulnerable at the time the pulse gun is running. Rinse and repeat up the tower. Feel free to try and critique the method as you see fit. Rock and Stone!
just fought a korlok on escort duty haz 4, we had one spare restock left after the ommoran heart, and we had to use it wisely. after the fight no one had ANY ammo left, so it was a mad sprint straight towards the drop pod avoiding bugs- luckily i was scout and no one got downed during the getaway
Great video! I scrolled through a decent bit if comments, didn't see anyone mention that when you freeze the healing pods they stop healing. It's not a big deal, but if driller is near one, he can stop it until switching weapons or getting help from someone else.
Really loved the video and especially animations/stylized text boxes, keep up the good work! Edit: Omen would be greatest for next vid imo, lots of people still have no idea what to do with it (just like Korlok)
@@siirvend it was the big one you know that happen at the end of that one mission can’t remember because my computer crashes when ever I play drg now :(
they definitely nerfed the weed within these two years. i managed to solo one as scout while my teammate just went and did his own thing. he didn't even know i was fighting it until i said "hey got the weed".
The scaling does make 2 man lobbies the easiest in my experience but yeah, they get stunned from fire now and I think they fire slower but I'm not sure
I like the video. Very informative. I've actually done this two or three times and I think we were successful every time but I thought the regenerated process was just natural. I didn't know that there was a pod around to destroy. So unless somebody else was destroying it I didn't know, I thought we just blew through the healing by quickly killing the weeds when they popped up. Anywho thanks for the video. I like your content. Omen extractor. I have done several of these and only really complete it one and I'm still confused on how they work. But then again I haven't taken the time to Google any videos about it. Thanks again keep up the good work.
Bro, you are making the highest quality Deep Rock content on this platform. Idk what your life is like, but if you have the time, perhaps a quick, (lower effort) tips and tricks/build recommendations video for the epic deep dive every week would be sick. Also, the omen. My core group of friends tends to skip it rather than fighting it every time.
A fun thing I've learned with my weed killing, if you're desperate enough or have enough nitra to spare. You can call a Resupply pod onto the heart and immediately kill it. Now if you're with a team, make sure you ask them before spend 80 Nitra to end a fight that you might have been able to handle.
Ohh, Korlok Tyrant-Weeds. I had a slightly silly salvage mission where one of these with EXTREMELY hard to reach positioning gave us a very hard time. The main “heart-clam” was positioned on a thin, high off the ground ledge with no good way to get to it other than my ziplines (I was playing Gunner), and there was a LOT of sprouts all over the place, making riding without getting knocked off hell. It ended up being a battle of attrition, with us slowly wearing down the thing and reviving our constantly downing teammates. It wasn’t in an avoidable position, either. The heart-clam was in an extremely out-of-the-way location, but all the weeds around it were in the main chamber of the Salvage mission, where all the mini-mules, legs, and drop pod were. We HAD to kill the thing, or it would be firing at us the entire mission. We did eventually beat it, but it took probably 20-30 minutes. It definitely helped that I got downed right next to it about half way through the second phase, and it was open, letting me use See You In Hell to do an entire phase’s worth of damage in one opening, skipping straight into halfway through the third phase.
Wow this helped, fun and easy to understand. I would love to see videos on how to do machine events, i just got my first character promotion yesterday and i have no idea how the events are supposed to be done.
Great guide! The OMEN will be the most requested, I suggest holding out for more subs or making it a sub goal entry. Do BET-C next. A few notes about healing pods: The trails are visually obvious in most cases, although some may spawn under or above the fighting area making them harder to detect by obscuring the purple trails. The icons on either side of the health bar will change from a skull to a medic cross indicating there are active pods. Rapid damage from auto/semi auto weapons prevents the sprouts from firing for a few seconds, shooting multiple pods can buy you enough time to escape in some situations. Examples of this are the flame thrower, Zhukovs, Lead Storm. Dodging the sprouts on a zipline is dependent upon distance, if you're far enough away it can be safe due to the lead time of the projectiles, though makes direct damage on the heart-clam more difficult. The most dangerous aspect of the Korlok Weed is tunnel vision. We all want it dead, we can't all grasp how difficult it is without coordination. You could also note that the Korlok will sleep after losing LOS on ALL team members after (?) seconds making traversal of the area outside of it's activation zone safe again.
Usually I have a team of friends when I go up against one of these, but there was one time that I was playing with a random group and this thing *almost* ended our run. Not because we chose to fight it and weren't coordinated, but instead because we were on a Drilldozer escort mission and Dotty just drilled right through the thing while we were behind her and unable to see it coming due to fighting the swarm. To add to that, by that point in the mission, we were nearly out of ammo, had very little nitra because most of it didn't get placed on the actual path to the Heartstone, we were in the Magma Core, the Korlok was surrounded by both fire jets and exploding plants that it triggered, turning the ground into chip damage city, AND it was just before the Heartstone itself, meaning it was all but impossible to stay out of its sightline while we were doing that with what little ammo we had left. The fact that all four of us made it out alive is nothing short of a Karl-sent miracle.
Hopefully have a Gunner with Elephant Rounds OC or the burst pistol with Lead Storm OC, Scout with the M1000, tbh anything with high Burst damage, a good but potentially good thing to do is power attack right as it puts the shield up
Great video for a fun enemy! Now if only I could find them easier, there's this one specific room I've seen multiple times in the salt pits where I saw tons of roots but it felt impossible to find the main body. I think a video on omens sounds like a great idea!
I've had that before too, where the roots spawn but the heart clam itself is not present. I assumed it was hidden somewhere or just despawned for seemingly no reason because Hoxxes
IMPORTANT: Korlok Sprouts can not fire while affected by elemental status ailments. Fire, frozen, or electrified keeps them from firing and can make it much easier to pick them off or saved downed teammates. Special note to Drillers who may not have the best direct damage, your role is still pivotal. Don’t worry about killing Sprouts, just get them frozen or on fire to give your team some relief and let them take the Sprouts out.
It's always a good laugh when doretta runs one over
Somehow I have never gotten to see this first hand!
Omen Is Painful, Me and My freinds call it deadly just dance for a reason
Haha, thats what it feels like! I've always called it extreme DDR.
Yup, this one
It spawned when I called the drop pod tried beating it but I could not just unlucky and heck my team didn’t even help me
Gunner shield simulator
The best tip I can give is that you can park Molly on top of the authentication pads to avoid the plasma beams while still activating the pad
I am not kidding when I say that in a haunted cave mission, in an egg hunt, in the main room, there was a corruptor and a tyrant weed, quite hard.
Definitely do Omen next. And remember, minerals and geodes! Or somethin like that
Rock and stone
I definitely agree with doing Omen next
Easy, start on the platform opposite the key as that one is the bottom layer, once that one is destroyed, the rest is easy, literally the only thing you need to know
ROCK. AND. STONE
Rock and Roll and Stone!
First time I came across one of these things it was on a mission with some randoms, we spent like, 10 minutes trying to figure out what the hell we were doing, and when we finally figured it out, the thing started healing.
Omen would be good, more people need to know how to do them.
Easy, start on the platform opposite the key as that one is the bottom layer, once that one is destroyed, the rest is easy, literally the only thing you need to know
@@prich0382 Well yea but if the driller is smart he'll drill a ledge in a wall above the radial shots so the team can just chill and focus the bottom tower. There should also always be a dedicated "I don't revive person" as an emergency plan with an escape route.
You can just call Molly, make it sit on the platforms, and then stand on Molly to avoid the breach cutter like projectiles. I make use of the Molly trick all the time and when I told my friend about the tip with Molly he said he is going to abuse that every time he sees an omen tower.
My Biggest Problem with the Omen are the god damn MG's, especially on Haz5. It's very hard to dodge without hardcover.
@@Phoenixstorm36 The gun? Dude you know you can see if it's turning to face you? It does rotate slowly, just either go around it or hide till it passes
An important note on dealing with sprouts; yes, they resist most elemental damage, but ANY DoT effect (fire, shock, neurotoxin, etc.) will basically "stun" the sprout from attacking you, giving some extra time to evaluate your next move
"If you're watching this in December of 2020,"
>releases the video on December 31st
Deadline Status: met
So what's the problem? Did he not release it in December? I don't see the point of your comment.
@@CluelessRebel don't worry about it, I know him lol
@@siirvend I gotcha I was just being sarcastic 👍
Tip for spotting the healing pods, they emit a stream of thin purple light out to the main heard when they're healing it, you can use that to see if there are any and find them if they're obscured.
My beardy bois and I have taken quite the hiatus from DRG and were scared shitless at the vast locked content in the bestiary on our return. In-depth break downs such as this has prevented any additional salvage operations to be queued by Mission Control.
Yeah, those things get enough fertilizer as it is
other suggestions:
leveling guides for us greenbeards - teach us what the early 'trap' upgrades are or what are some solid ways to spend our limited resources
Guides for Grenade / Mobility Tools / Utility Tools for each class.
Is shooting minerals with Gunner really any good? i see people do it alot but the resources seem lesser.
@@hook7738 You don't spend everything on cosmetics?
No, don’t shoot regular loot with gunner weapons, but the tips of Omaron laser crystal can be broken with three rockets
Unavoidable Tyrant + difficult terrain + inexperienced team + playing driller with no axes = absolute nightmare.
Great to see some bossfight guides. I'd prefer OMEN next, I'm kinda fed up having to waste time not getting any cores because people don't want to fight it/don't know how the fight works.
Omen for sure. Some greenbeards I get matched up with don’t even know how they work
ENOUGH!
I hereby decree, the OMEN Exterminator as our champion!
After seeing your comments its pretty obvious that you guys want the OMEN video first and Ive decided to work on that one in earnest. Dont worry, the BET-C video is definitely happening too. Thanks for voting!
(also I guess I can do Community Posts with polls in them now so Ill probably just do that in the future for this kind of thing. I got that ability late for this one so oh well!)
ROCK AND STONE BROTHA
Omen is deadly
@@Echo-vs5ic Really depends on how experienced the team is. Sometimes you clear it in like less than 60 secs , other times everybody times.
Make it faster
Omen is too deadly compared to the rest. I have 500 hours into the game and friends all have around 250 and we just skip that event to not potentially wipe. We make a plan and something always goes wrong. If there was a way to cheese it we would totally take that route. I carry the team a lot of the time but that is one event I can't carry. Also great guides btw. I saw your engineer one and I thought no one but me had figured out the "Rail Gun" build as I also call it. Great editing and organization too.
Here are some tips I have for Tyrant-Weeds
1.If you are going to c4 the heart make a sort of elevated perch so everyone can shoot it more easily.
2. If there is crater where the heart is you can platform to allow other to melee it just make sure to go overzealous with the platforming if there is more c4 to throw on it. (You can also use it to allow for c4 to still be place near the heart even if there is a crater)
3. Use DoT effects to your advantage on sprouts this will help you not waste as much ammo.
4. Cyro is not good against the heart but very helpful against sprouts use it to support your team or make you secondary more efficient.
5. Gunners use ziplines as a quick escape down if the Heart is in high up.
6. This enemy resists explosive and electric damage and is weak to melee, ice, and fire. (Btw resistances are different between the sprout, heart, and healing pod but is generally accurate)
7. Try and rally your team before the heart opens so that you don't waste time and resources in the same phase.
Me and my friend were fighting a tyrant weed. it was a little under half heath when mission control wants to chime up and go "team we have something big on the scanners". for people who don't know that spawns a dreadnought.
The worst part was we found a betsy after that right when we didn't need her it was also end of the mission too
Oh damn sje would've been a huge help. Her burst cannon shreds heart clams
My friends and I have another strategy for killing Korloks--Goon Rushing. We simply jump it like a tourist in downtown NYC.
Boss says yous gotta go, vegetable
What I like about the Weed is that if it’s in a closed off or some other convenient spot you can just leave it alone and come back later when you’re more prepared. You can do this especially if you already destroyed the healing pods or if it can’t heal any further anyway.
Huh... Trenches and tunnels. and a fallback position. Good to know. The last time I fought a tyrant weed on a higher difficulty it took my team apart. We just couldn't co-ordinate.
Great guide and sick editing. I love your stuff.
My vote is for the OMEN tower. There's a lot of fun ways to approach taking it down and a guide in your style for that would not only be good to watch but would surely give some much needed education to the many dwarves I've seen struggle with not wiping on it.
I found those annoying because sometimes a scout rush into it and triggered it by accident, then it starts blasting shots through the cave forcing us to take cover - it has such a long range.
The dreadnought hiveguard’s fight is similar to the korlok tyrant-weed with a wash, rinse, spin and repeat pattern cycle, but it keeps the same difficulty. My ideas for the dreadnought tyrants are:
First stage of the sentinels, the hiveguard does not attack at all except for shooting fireballs at you every three minutes
When the three weak point spores are available, the enemy shoots three fireballs (every fireball is shot every 1.5 seconds) with a cooldown of one minute
When vulnerable at the back, it is the exact same.
(The Weakspots on the hiveguard are covered up with a very heavy layer of Armor material)
-
The hiveguard spawns in more until / till the first third of its health has been depleted
Then it adds a knock back stomp attack that launches dwarves thirty meters per second horizontally and thirty metres per second vertically (the stomp animation is super slow at first but then progressively increases faster and harder!)
The dreadnought hiveguard’s fireball technique uses the season two and later attack and keeps the old one, the old one remains one minute, and the new one starts at 30 seconds between rounds. (The new fireball blast is in between 0.5s to 1.5.).
Then on the third phase of the fight is with the stomp speeding up and the shockwave knock back blast excels 50mps horizontal and vertical and when almost dead it reaches 60mps to 120 meters per second. And the new fireballs are ten seconds between each time and the old season 1 and back is 15 seconds.
That all I have to say about this.
Goodbye!
definitely omen, greenbeards keep eating shit on it
While I was new to the game, I was playing with a friend and ended up in a VERY deep pit with a Tyrant Weed in it. Luckily I was Scout so I could zip out of there
One time, me and my team had to deal with a Kor-Lok, Rock pox infection site, AND the dreadnought cocoon. I saw the cocoon and pinged it, second later one bullet hit it and it opened. We lost
Sounds like a sick ride right up until the end there lol
I’d say do one for the omen it’s difficult and a kick in the teeth if you don’t know what to do also keep up the good content
I didn't know what that Space Cabbage was but boy did I beat it then smoke it.
The effects last for WEEKS
@@siirvend Damn, all I can tell you is that I can make Universal Grass and Galactic Crash Cocaine with these babies, Imma be RICH with credits!
THE most important korlok tip: sprouts cannot attack when they are on fire.
I wish that was true when I recorded this! I would've added it then but I think that started happening after season 2 or so
In all my times in DRG, I had only ever found 1 team that was able to take down that damn weed. It really all came down to some freaking cooperation. You need the team to be fully into it and not half arse it. Or have one or more teammate off doing some other shit. Another thing to look out for is positioning. Having the team where they need to be to make work of the weeds parts and make sure that core gets opened fast, and unloaded on it even faster.
ive beten it with just B.O.S.C.O and I.
Having the high ground is a significant advantage for this encounter. Easy to take cover, and quick to peek to shoot the pods and the core.
Ive never really had all that much trouble with the KTW. I play on haz 4 typically and I rarely find myself dying when facing one. Still a useful guide tho, I never realized it was weak to melee damage
You get a bit of both I find, some people get it right away and take them down no problem and some teams REALLY struggle.
i love these intros
Found myself as scout with 3 green beards who refused to attack healing pods. Went through 2 supply drops and had to resort to pickaxing them... Guide should be mandatory viewing before playing
A horror story that I've lived through too
@@siirvend was right next to the minehead so wasnt like I had a choice once one of them tripped it. Omen next please, I rarely see them and know I dont fully understand what's going on
Oh those are the worst! I had one next to the Omoran heart stone and we had no choice but to fight it. Didn't end well lol
Also I'm definitely feeling the OMEN extractor. They're very obtuse to figure out and its hard to get practice in on them with how rare they can be.
"LOCATION: anywhere it damn well pleases"
I think managment is a little more then annoyed with this.
Karl's approval is always something to consider
bonus: u can drop a suply drop on it when it´s open it deals 1/3rd of its health as damage and you can jump over a stage when u time it well
Keep it up! Rock and Stone!!!
ROCK AND STOOOOONE
Great guide! And I absolutely love the visuals and editing.
Wait, you're tell me you ONLY have 1.6k?
Mate, this is some solid content, you're probably gonna blow up soon.
5:52 no, the biggest obstacle in a tyrant weed fight is the terrain it spawned on. If it's horrendous the fight can be next to impossible. But if it's on favourable terrain, it's piss easy.
I had 3 noteworthy encounters, 1 is with a horrible spawn, 2 with ones that made it practicslly free.
Ok, so for the bad one. It spawned in a huge open room on basicslly the highest cliff in said room, which was only big enough for the heart. That was my first encounter with one (had a full 4 player team). It almost cost us the mission on haz 2
The easy ones were when I was going solo, first one was in crystaline caverns where the heart spawned in a cramped tunnel overlooking a mid sized room, I could just stay next to the heart and snipe the sprouts with them not even being able to attack me due to being out of range around a corner.
Second one was in a refinery mission with a rather small cave overall, it was next to the refinery in a lonely spot right next to the walls of the cave just far enough away for the refinery to be out of range and the morkite wells weren't anywhere near it (it spawned literally at the side of the map for that mission). I could do the entire mission ignoring it, but I just set up the pipes and bulldozed through the fight without getting hit.
I highly recommend using Nuk17 (as Scout) with explosive ammo overclock and auto reload perk, as reloading the gun makes the ammo you shot before explode in the enemy, always shoot it but don't hit the reload button, instead change your gun and wait till the perk kicks in (not reloading it manually thus not exploding), do it till you shot 4 whole magazines on the Korlok and then when it closes, hit the reload button, you might 1 shot the thing.
First time I ever saw one was in the same room as a dreadnought, idk who, but some one triggered the dreadnought when we started the weed fight, we ran out of ammo and nitra, while the weed was at 2/3rds. I still blame the gunner.
Yeah that's extremely FUBAR lol
Did you know that the korlok tyrant-weed has the exact same chance of spawning as bet-c does? They have a 5% chance to spawn in a mission!
My first time experiencing this fight was the most fun I've had in this game everyone else was downed and I got an insta revieve on the gunner and we clutched through the end of the fight
Korloks really are a blast to fight
amazing vid
I once had a Tyrant weed in a TERRIBLE location in a solo game. It was so bad that all plant parts were on different platforms and different cave halls and If I was unlucky a healing pod would spawn downstairs so I had to run or dig my way down everytime!
I did do it eventually but it was frustrating to deal with the healing pods there.
Thanks to this video (and my teammates, of course) I have finally beaten not one, but two of these! Thank you so much for making this video!
Rock and Stone!
Great vid! Loved the animations and hitbox info in the beginning! Of the 3 bosses, I'd say Omen or BET-C. Omen is usually a rough time for most teams and even Greybeards respect the sheer killing power of a Haz 5 Bet-C.
Just discovered your channel and man is it qualitative. You Rock and you Stone.
Your videos are really well done for such a small channel, glad to hear you’re working on new ones. Definitely do the Omen tower next, its always hard for newer players to understand the keys to complete that machine event, like avoiding heavy burster, targeting drones, and strats to stay away from the radial pulse gun.
nice guide, thanks
One time I encountered this on a hazard 2 solo mission and defeated it. But I think I got really lucky because the heart clam was on top of a rock and the weeds couldn’t shoot me. I could just peek over the edge of the rock to shoot the healing pods and weeds
I am addicted to watching your YT videos! Keep it up!
Hey thank you!
That is some exceptionally lucky clam placement (which is a string of words I never thought I'd say)
Got one of these on the refuel stage of a haz 4 escort mission without a gunner it completely shredded doretta💀
Couldn't even heal her too cuz it was positioned right on the side you repair dotty
Then when I went to retry the mission I got a scout that started the drill while half the team was downed by a bet-c, just dropped it to haz 2 and did it solo at that point
Spawns if it has enough space? Bruh I once saw it spawn in a hole no wider than what a drop pod leaves, it was borderline claustrophobic
*USUALLY lol
I haven't seen this yet but this is great to know. Thank you!
These videos are incredibly well put together, nice work man! Karl would approve.
An Omen video would be really great, especially to share with my relatively greenbeard crew. Learning the intricacies of DRG is certainly fun, but I know there's always more I'm missing.
Another good thing to know is you can leave the area and come back at any time, if you need more nitra or your team is getting swarmed on high hazard it s best to fall back and come back to the Tyrant when it s clear, like mentioned in the video the clam won t Regen health past it s threshold even if it goes back to sleep
this video was very well put together, I'm looking forward to seeing more quality content from DRG
The intro animatics are some top-tier editing
Korlok Tyrant Weeds will make even the most dedicated Juans shiver in their gardening boots.
Damn straight dude! Please do more videos like this.
Another note: setting the Sprouts on fire prevents them from being able to shoot at all.
As a gunner I usually run berserk, so my general approach to a Korlok is to stay close to it and pick off the sprouts and pods with the minigun to then throw as many power attacks as I can into it when it opens and unload a bulldog magazine into it before it closes.
i remember having to deal with my first one just a few days ago, still early in game (JUST got my first promotion and got one.) the way it was placed made it EASY to kill, a wall next to it where i don't get shot at. killed it solo too
Dude this is an excellent video. Please make more.
As a begginer scout i have been in a cave with prospector and korolok, slayed them both, bosco had to rez me twice with porspector
Omen extractor event. Also, your content here is some of the best out there. Thanks for your work :)
The first (and as of writing this, only) time I ever encountered one of these was on a solo mission. It was barely a challenge. Radioactive Exclusion Zone terrain makes for excellent cover and, as it turns out, explosions hurt, so the sprouts and pods were easy pickings. I kinda just camped around the heart clam and took potshots at stuff while using Bosco as auxiliary firepower. Easiest 3150 credits I've ever made.
Small sidenote, I may be misremembering this, it was a bit ago, I may have had an extra player with me, but I do recall that there were no more than two combatants, myself and either Bosco or a fellow dwarf.
Regardless, very fun fight and very cool video, actually taught me a few things.
Picked up DRG about a week ago, and went in completely blind. My 1st encounter of the Korlok was in Dense Biozone, and where it was meant everything spawned on multiple levels so getting back to damage the core gave me less time to deal damage,I didn't know about the healing pod (since it spawned in a small coveree nook and didn't know to look for it) and it took me FOREVER. Then a Bulk Detonator started chasing me right after I finally killed it, so safe to say I hated these things until I learned that, while tough, I got super unlucky the 1st time
They've had a tendency to spawn with vertical layouts lately, such a pain to deal with
Another quick tip if you can’t realiy on a gunner driller can shred the clam with his drills in about four “openings” with minimal healing by the healing pods
Hey! I'd love a vid on BET-C, I love your videos, for such a small channel the videos are of the highest quality, and congrats on 1k!
Rock and Stone!
id say teach people about the omen. its in my opinion the most rewarding boss creature as it can infuse matrix cores.
Very true, you get the most total progress out of being able to take them down consistently
@@siirvend Have a good plan for those myself, or I and my crew use this, dig a panic trench, a trench that runs between the maintenance platforms where most of the team can hide while preferably the gunner uses a shield generator to cover themselves and then crack the radial pulse gun while being invulnerable at the time the pulse gun is running. Rinse and repeat up the tower. Feel free to try and critique the method as you see fit. Rock and Stone!
There are plenty of things to infuse cores with.
Guy in my party managed to explain the whole thing in 1 sentence
just fought a korlok on escort duty haz 4, we had one spare restock left after the ommoran heart, and we had to use it wisely. after the fight no one had ANY ammo left, so it was a mad sprint straight towards the drop pod avoiding bugs- luckily i was scout and no one got downed during the getaway
Haha, good times
A quick tip for drillers. DRILL. THE. HEART. It melts the tyrants health
seconded
Great video! I scrolled through a decent bit if comments, didn't see anyone mention that when you freeze the healing pods they stop healing. It's not a big deal, but if driller is near one, he can stop it until switching weapons or getting help from someone else.
Really appreciated your OMEN WALK THROUGH! THANKS FOR THE HELP!
ROCK & STONE 2 THE BONE!
ROCK. AND. STOOOOOOOONE.
THE SHIT YOU MEAN THE HEALING PODS ARE EDIBLE AND WHY HAVENT WE TRIED TO EAT THEM YET? 0:58
Goes great in soup!
Really loved the video and especially animations/stylized text boxes, keep up the good work!
Edit: Omen would be greatest for next vid imo, lots of people still have no idea what to do with it (just like Korlok)
This makes my day. Keep up the good work!
Definitely Omen. I've seen Omens wipe a team more than anything else to the point where doing one feels a bit like a gamble.
Definetly a cool video. Id like to have more videos about the bosses.
Once, it spawned 2 times in a row on 2 different missions. (Doreta and liquid ore)
Lucky haha
@@siirvend Once my drop pod killed a gold detonator and gave my team 450 free gold.
I’ve had a weed spawn on one of those big robot things
OUCH
@@siirvend it was the big one you know that happen at the end of that one mission can’t remember because my computer crashes when ever I play drg now :(
Oh the Caretaker? Also sorry to hear that
@@siirvend yeah the caretaker thanks for your videos tho I really like them
they definitely nerfed the weed within these two years. i managed to solo one as scout while my teammate just went and did his own thing. he didn't even know i was fighting it until i said "hey got the weed".
The scaling does make 2 man lobbies the easiest in my experience but yeah, they get stunned from fire now and I think they fire slower but I'm not sure
I like the video. Very informative. I've actually done this two or three times and I think we were successful every time but I thought the regenerated process was just natural. I didn't know that there was a pod around to destroy. So unless somebody else was destroying it I didn't know, I thought we just blew through the healing by quickly killing the weeds when they popped up. Anywho thanks for the video. I like your content.
Omen extractor. I have done several of these and only really complete it one and I'm still confused on how they work. But then again I haven't taken the time to Google any videos about it. Thanks again keep up the good work.
Bro, you are making the highest quality Deep Rock content on this platform. Idk what your life is like, but if you have the time, perhaps a quick, (lower effort) tips and tricks/build recommendations video for the epic deep dive every week would be sick. Also, the omen. My core group of friends tends to skip it rather than fighting it every time.
Hey thanks man! That's something I can consider for sure. Might be nice to have a less involved video to have out more frequently lol
great video! one side note is that the drills on the driller are extremely good dps
A fun thing I've learned with my weed killing, if you're desperate enough or have enough nitra to spare. You can call a Resupply pod onto the heart and immediately kill it. Now if you're with a team, make sure you ask them before spend 80 Nitra to end a fight that you might have been able to handle.
Ohh, Korlok Tyrant-Weeds. I had a slightly silly salvage mission where one of these with EXTREMELY hard to reach positioning gave us a very hard time. The main “heart-clam” was positioned on a thin, high off the ground ledge with no good way to get to it other than my ziplines (I was playing Gunner), and there was a LOT of sprouts all over the place, making riding without getting knocked off hell. It ended up being a battle of attrition, with us slowly wearing down the thing and reviving our constantly downing teammates.
It wasn’t in an avoidable position, either. The heart-clam was in an extremely out-of-the-way location, but all the weeds around it were in the main chamber of the Salvage mission, where all the mini-mules, legs, and drop pod were. We HAD to kill the thing, or it would be firing at us the entire mission.
We did eventually beat it, but it took probably 20-30 minutes. It definitely helped that I got downed right next to it about half way through the second phase, and it was open, letting me use See You In Hell to do an entire phase’s worth of damage in one opening, skipping straight into halfway through the third phase.
Interesting and informative, nice video.
This is amazing, continue with the omen
Wow this helped, fun and easy to understand. I would love to see videos on how to do machine events, i just got my first character promotion yesterday and i have no idea how the events are supposed to be done.
Great guide!
The OMEN will be the most requested, I suggest holding out for more subs or making it a sub goal entry. Do BET-C next.
A few notes about healing pods: The trails are visually obvious in most cases, although some may spawn under or above the fighting area making them harder to detect by obscuring the purple trails. The icons on either side of the health bar will change from a skull to a medic cross indicating there are active pods.
Rapid damage from auto/semi auto weapons prevents the sprouts from firing for a few seconds, shooting multiple pods can buy you enough time to escape in some situations. Examples of this are the flame thrower, Zhukovs, Lead Storm.
Dodging the sprouts on a zipline is dependent upon distance, if you're far enough away it can be safe due to the lead time of the projectiles, though makes direct damage on the heart-clam more difficult.
The most dangerous aspect of the Korlok Weed is tunnel vision. We all want it dead, we can't all grasp how difficult it is without coordination.
You could also note that the Korlok will sleep after losing LOS on ALL team members after (?) seconds making traversal of the area outside of it's activation zone safe again.
Usually I have a team of friends when I go up against one of these, but there was one time that I was playing with a random group and this thing *almost* ended our run. Not because we chose to fight it and weren't coordinated, but instead because we were on a Drilldozer escort mission and Dotty just drilled right through the thing while we were behind her and unable to see it coming due to fighting the swarm.
To add to that, by that point in the mission, we were nearly out of ammo, had very little nitra because most of it didn't get placed on the actual path to the Heartstone, we were in the Magma Core, the Korlok was surrounded by both fire jets and exploding plants that it triggered, turning the ground into chip damage city, AND it was just before the Heartstone itself, meaning it was all but impossible to stay out of its sightline while we were doing that with what little ammo we had left.
The fact that all four of us made it out alive is nothing short of a Karl-sent miracle.
That's quite the predicament to run into a korlok during!
I’m my experience (I’m not a green beard but definitely not a grey beard) gunner is highly effective. Especially when using the Mini and the Revolver.
I would like to see BET-C, It's always so chaotic to fight it so it would be nice to know more, Also keep up the great content!
Hopefully have a Gunner with Elephant Rounds OC or the burst pistol with Lead Storm OC, Scout with the M1000, tbh anything with high Burst damage, a good but potentially good thing to do is power attack right as it puts the shield up
Alternatives for burst damage include scout's zukhovs with embedded detonators OC, or engineer's hyperpropellant, which are absurd boss-killers.
Love your content, brother. Rock and Stone in the heart.
Rock and Stone!
Great video for a fun enemy! Now if only I could find them easier, there's this one specific room I've seen multiple times in the salt pits where I saw tons of roots but it felt impossible to find the main body.
I think a video on omens sounds like a great idea!
I've had that before too, where the roots spawn but the heart clam itself is not present. I assumed it was hidden somewhere or just despawned for seemingly no reason because Hoxxes