BIG UPDATE!!!! as of peacemaker here are some changes to quan.... Quan Chi • New move Zone of Waste added. It creates a zone that drains meter from the opponent and if the opponent stands in it for an extended period Quan Chi will briefly gain armor • Field of Bones & Enhanced Field of Bones now activates the cage trap if the opponent blocks the attack • Field of Bones & Enhanced Field of Bones now has an increased duration on the cage trap • Adjusted victim region while duck blocking • Fixed inconsistency between air and ground hit reactions for Zone of Power Enhanced Head Rush allowing the opponent to block followup attacks at certain distances • Fixed Koccyx Krusher (Away + Front Kick, Back Kick, Back Punch) having improper animation and auto-correcting if performed as the opponent jumps over • Fixed Sareena Jataaka's Kurse still triggering if it is only connecting with Field of Bones • Fixed Skewer Strike tracking the opponent if the first hit connects with Field of Bones • Fixed lingering visual effects if opponent is interrupted during the hit reaction of Enhanced Head Rush • Fixed several unintended visual effects lingering during cinematics • Fixed visual issue with skull projectiles lingering on screen if they are evaded by Omni-Man's Viltrumite Stance • Fixed visual issue with lingering effects after hitting Field of Bones with Sub-Zero's Ice Klone Charge • Fixed an issue which would allow opponent's Shujinko to use Zone of Power to buff their projectiles • Fixed visual issue with Zone of Fear that could cause visual effects on the opponent to linger after they have exited the zone
forgot to mention that the portal projectile buff ..is sort of a pip system ..the portal has 2 pips, normal projectiles take 1 pip and ex projectile will take the all the pips (however you can still use one normal and one ex if you so choose)
BIG UPDATE!!!! as of peacemaker here are some changes to quan....
Quan Chi
• New move Zone of Waste added. It creates a zone that drains meter from the opponent and if the opponent stands in it for an extended period Quan Chi will briefly gain armor
• Field of Bones & Enhanced Field of Bones now activates the cage trap if the opponent blocks the attack
• Field of Bones & Enhanced Field of Bones now has an increased duration on the cage trap
• Adjusted victim region while duck blocking
• Fixed inconsistency between air and ground hit reactions for Zone of Power Enhanced Head Rush allowing the opponent to block followup attacks at certain distances
• Fixed Koccyx Krusher (Away + Front Kick, Back Kick, Back Punch) having improper animation and auto-correcting if performed as the opponent jumps over
• Fixed Sareena Jataaka's Kurse still triggering if it is only connecting with Field of Bones
• Fixed Skewer Strike tracking the opponent if the first hit connects with Field of Bones
• Fixed lingering visual effects if opponent is interrupted during the hit reaction of Enhanced Head Rush
• Fixed several unintended visual effects lingering during cinematics
• Fixed visual issue with skull projectiles lingering on screen if they are evaded by Omni-Man's Viltrumite Stance
• Fixed visual issue with lingering effects after hitting Field of Bones with Sub-Zero's Ice Klone Charge
• Fixed an issue which would allow opponent's Shujinko to use Zone of Power to buff their projectiles
• Fixed visual issue with Zone of Fear that could cause visual effects on the opponent to linger after they have exited the zone
These guide videos are so well made! I'm glad I found you before you got super popular so I have bragging rights
forgot to mention that the portal projectile buff ..is sort of a pip system ..the portal has 2 pips, normal projectiles take 1 pip and ex projectile will take the all the pips (however you can still use one normal and one ex if you so choose)