Don't forget to LIKE and SUBSCRIBE if you've found this video useful! 😊 Also let me know if you've experienced any difficulties - I'll see if there's any way to help :D
@@teresaloyo4790 Alright, here's a little tips (based on the struggles I've faced) while doing the events: 1. The "re-link" part is very confusing and it'll take time to fully understand. 2. Linked to the wrong logic gate/Missing 1-2 logic gates 3. Timer Length of the button needs to be set to >5 for better gameplay
And one more thing, the timer length for each button needs to be set for at least 5 seconds or longer, or else you'll find trouble making the code event work :)
it actually worked i had problems bc i did evreything else correct and the door dint open but all the buttons havce to be activated in order for the door to open now i can build my own thanks!
@@UmeshKumar-ut4yt its called XOR gate as an OR gate refers to either one or both of the signals are active, an XOR gate only activates when one, but not the other signal activates. Meaning it cant be both signals active linked to the xor gate.
the video that will revolutionize the entire PBM fandom: edit: Lately I have been making many improvements to the codes, and I even memorized the formula to create a code and with the help of it I managed to create a custom code what is for maps of caves or temples, which is like a round table (of 3X3) where at each of its ends there were 4 buttons (red up, blue to the right, orange to the left and green down) and as for how you have to guess the code, there will be drawings on the walls that are circles of different colors, the color represents the key that it refers to and the number of them the drawing represents the order (for example there could be a drawing with 3 green circles, so the green button is the third one) I also made improvements with the first code that you showed in the video, for example I made a mechanism for all the codes that is based on a trigger touch trigger and an npc spawner, this consists of that the touch trigger will be configured in which it can not only be touched by players, that it is activated forever after being touched and that it can be activated by infected, and as for the link Well, I connect the AND gate to the npc spawner and I connect the touch trigger to the gate and other things that it would activate.. Continuing with the theme, I added a creative way to guess what the code is, and that is that first I recreate the table the number of digits that the table has (in this case, if there are 5 digits, I put 5 copies of the table) and in each of these copies I do not put the buttons or the linking, but some notes, they will all have the symbol "?" except for one that will have a letter (either A, B, C, D or E) basically if I sum it up, the digit that doesn't have the "?" represents the button of the table, and the letter represents the order (for example in a copy the digit n° 4 has the D, so 4 is the fourth code digit) Also, when the code is deciphered, automatically thanks to the technique that I showed moments ago, powered blocks will be activated that will no longer allow anyone to touch some button on the board (this is to prevent someone from breaking the code in any case) next to a light that is on the cable that connects the board to the door, showing that it has been activated... As for the ship code, I can say that it was the most changed, to begin with, I use the form of the codes in RB battles (that is, there were 4 control panels where 3 were off and one was on showing a color) where I also put that when you touch a button a light will be activated in the corresponding space (for example if you touch the green pos button the green box will light up) along with the fact that it also a powered block will be activated to not allow them to touch another button and others will also be activated that would basically transform the control panels into blocks together with the fact that they turn off panel lights on... and as soon as the RB battles pos code doesn't change it so much :/ I also learned to put codes to the safes, it consists of the fact that the safe has a button, where touching it will take you to a room with a board (so technically you are zooming in on the code) and when you solve the code the safe practically opens, allowing you to grab the item inside (I recommend that it be the exit key object such as the white key or some other object needed to escape) and that was all about my innovation :D edit 2: Yes, it's me again, and this time I didn't bring innovations, but more types of codes: -the on/off levers code: this code consists of a panel with preferably 6 levers, and through some control panels you can know the code To make the panel where you are going to build it, you must leave a space on the wall 2 high and 3 wide, and behind that space you put a red block and extend it to the shape of the space. then with a circular table offset you fill the small place (the offset should point to where the panel points), then on each table you put a green activatable block, remove the tables and put each block ahead of the red part. After that you put another circular table offset in front of one of the green blocks and put a gray metal ladder, It should be so that each space is like a mini eye. and finally you put a lever in each space, and then connect each lever to its green block... For linking you only need one AND Gates and a few NOT gates, connect the levers that you want to be deactivated to a NOT gate and those that you want to be activated directly to the AND gate, after that connect the AND gate to a Activatable gray metal block that is extended so that it occupies the entire panel, a sound block that you must configure to non-looped, pitch 0.7, vol. 1.5 and with this ID: 169054195 (keycard usage sound) and finally obviously connect it to a door or something that you want to open... And by the way, to make the control panels, put a row of 3 control panels and on top another row but in reverse, then choose which panel you want to reveal part of the code and there you use the suitcase trick to set whether the lever in that area should be activated (in that case the suitcase must be green) or deactivated (in that other case the suitcase must be red) panel repair code: this consists of a panel that is opened with a wrench to then reveal a code of lights and levers, all the levers are connected to certain lights, but it's something like the field code... Your objective is to make all 4 lights on, then close the panel and activate something This code is very complicated but ok... For this, leave a space 4 wide and 2 high on a wall. and behind it put a metal block of any shade of dark gray. On the sides put wedges that are attached from the bottom to the wall of the space left. and in what remains of the current space of 2 high and 2 wide fill it with wall lights. On the front part of the wedges put a standing offset slab (the slabs must be metallic with any shade of gray) and extend them to a block height Forward, put levers in each available space (in the case 2 on each side) and move the slabs inside the wedges next to the levers. Once this is done, the next thing is up to you, but build a kind of wall that covers the light panel (the wall must be made of activatable blocks) and find a way to try to put a darkest block in the middle, this should be ahead of all (by all I mean that you can create how the wall can be seen to your liking with the help of offsets or even double offsets) and then in front of the dark block put another one of the same shape but lighter... After making the entire wall, put a slab offset and from there put a touch trigger item that measures the entire width of the wall (the touch trigger item must be configured to be the wrench and consume the item or not) and connect this item touch trigger to a sound block (this must have vol. 1.5, pitch 1, not looped and this ID: 716565345 (screwdriver use), a timer configured so that it cannot be deactivated (to be safe) and a time of 1 second, a NOT gate and an XOR gate... connects the NOT gate to the dark block on the wall, the XOR gate to the light version of the dark block and the timer to another XOR gate that is activated by a touch trigger item that is set to stay forever after touching and only survivors, this touch trigger must be inside the player spawn. It also connects the timer to the XOR gate of the light version of the dark block. and to a sound block configured this way: vol 1.5, pitch 1, not looped and this sound ID: 191040613 (vent slam)... the other XOR gate connected with the touch trigger connect it to a link hub and the link hub connect it to the entire wall except the dark block and his light version... Returning to the panel behind it, put 4 XOR Gates and connect each lever to its respective XOR gate, and then connect those Gates to their respective lights and each XOR gate must be connected to a AND gate, After this try to make connections between the XOR Gates so that it is somewhat confusing, but at the same time possible that all the XOR Gates can be activated... the AND gate connect it to the XOR gate connected to the link hub, to a kind of counter that the panel is resolved (in summary, above the space leave another small space 1 high and 2 wide, which is right above the middle of the panel, then fill it with a red block and with a circular table offset, put a green activatable block in front of it, with another circular table offset in front of it, put metal stairs that must be inside of the red and green blocks, the edges of the stairs should be so that they are around the 2 blocks, and under the small counter put a circular table offset pointing towards down, and from there put another ladder that is in the same shape as the others to prevent the buggy from being seen in the small light...) also connects the AND gate to a block sound with these settings: vol. 1.5, pitch 0.7, not looped and this sound ID: 3267014548 (wrench generator), the XOR gate connected to the light version of the dark block and obviously lastly to the thing you want to activate... Then all that remains is to move all the parts of the wall covering the panel and that's it...
If you want to change the code, You should use the moving tool and switch the buttons into different places but you have to remember to add the new code a sign.
this would be funny for a map where you alternate the code each time before the round starts so people who think they are "know-it-alls" get the code wrong after trying the previous one
Since you said to let you know if I was experiencing issues... It was crazy. My map starts off by saying loading. And if at least 1person stays in server and you rejoin, The NPC's move and attack even though the map technically hasn't started. It made my friend's iPad hot. I already told you this on your arcade machine video.
@@TheMinionPlaysYT oh, hey, and also, about the first code door, do you have discord? Maybe if you do i could have a ss of what you used? Srry if its asking too much! It just looks too beatiful!!!
Thank you so much bro. On the number code one I think you forgot to mention to make the press length on all buttons long otherwise it will immediately close.
@TheMinionPlaysYT i been experiencing some problems so i added cooldowns for the buttons but when my players join my map they just press buttons randomly and they arent even putting the door code correctly and the door still opens any recommended cooldown number?
@@TheMinionPlaysYT oooof I agree as today only I made a code combination with levers but whenever I tried it didn’t depend of any order all we had to do is press all the levers soo yeah.. Also it’ll be pretty cool if mini adds made up codes in the build shop coming soon so for the ppl which find this hard…they can use them. Anyways thanks for responding ^^
You can change the timer length of each button to maybe 9999 seconds, and the door will never close. HOWEVER THOUGH... you can't click the buttons in the wrong order as it'll never reset :-/
thx i already found out but is there any way that if u get it wrong u can reset it but is u get it correct it will still be open 24/7?@@TheMinionPlaysYT
Hello 😊 Piggy Build Mode does not have the feature to make the codes random for now, so the only way to make them random is to use the move tool to swap the positions of the buttons :)
I'm not so sure whether is it broken for you, but you can try doing it in another map slot or rejoin. Otherwise it could be that there's too many links in your map already or the XOR gates are bugged rn
The explanation is seriously challenging to do, so I'll recommend you to try the number code first as it's the simplest to understand. Once you've understood, you'll be able to apply it to all kinds of combination code events :)
Here's some troubleshooters, it might be one of the reasons why it doesn't work: 1. Timer length of each button needs to be set for 5 seconds or longer. 2. Take note of the "link back" mentioned in the videos. (e.g. you need to link A to B first, but you linked B to A first) 3. Delete all links/unlink all links before trying it all over again (there have been instances where some links were still found unlinked and bugged the whole system)
@@TheMinionPlaysYT I really would like you to help me but I don't understand anything about the links, I'm just starting and I'm a newbie, I would appreciate it if you would help me by entering my map, my username is ElJoselh_7 🙏
As of right now, I don't think it's possible to use logic gates to make the code different every round. However, you can use the move tool to change the positions of the logic gates, and the combination will be changed. (You can also move it randomly without memorising the pattern and it'll be a completely random code for you to unlock as well)
@@TheMinionPlaysYT Hi! The move tool actually changes the combination? That's cool! I thought I had to rearrange it. Also, is there a way to do one color multiple times? Like red blue red green?
I don't understand how I make a different code for the first one, everyone guessed the code "123" and I want to change that, do you have any tips how? I didn't understand.
Hewo! (sorry for the late reply) If you mean that you don't want to unlink and link all the logic gates to set another combination code, then you can simply use the move tool to shift the buttons randomly
But if you mean you want a different combination which is not "123" and you are unsure on how to link the logic gates, one simple way is to arrange the buttons in the same order (first > second > third), and use a note to indicate the order you intend to make. (e.g. first button as the second button to be pressed). The code event is ultimately linked in reverse (from last to click to first to click), so if you're having troubles linking immediately from your code event (e.g. 213 instead of 123), then I'll suggest you to put it as "123" then use the move tool to adjust such that it's "213". Let me know if you still need any help :)
Apologies for the late reply, I must have heart it by accident while scrolling through the comments. 1. Each button's timer length needs to be set >5 seconds 2. The relinking part is confusing, so you may want to rewatch and see if you've missed out any (It's completely normal to not understand as it's too complicated) 3. The link gates are bugged and you have to unlink and relink again 4. Delete all the links and relink because bugs exist (That's if number 3 didn't work) Let me know if you still need any help :)
A question I have is if there is an ability to randomly select a code. After playing through the map and having a code (just gonna use 123) 123 the whole time, people will eventually figure out, and manually relinking everything takes a while for a new code. So would there be a way that the randomly select gate could make the code 321 and we would have to figure that out?
As of right now, I don't think it's possible as the linked gates are scripted to work as a fixed mechanism. I'll test out your idea when I have the time :)
u don't need to manually relink it, just for example, if you want to turn 123 into 213, just move the 2 button into the one spot, and the one button into the two spot, no relinking needed!
Hmm, you can try with setting each button's timer length to 5-10 (seconds). Otherwise, you can try linking everything again because the links might bug (but the chances of it happening is very low)
you could mabye use a random link that spawns NPC and then based on the amount of NPC (using touch trigger) generate some code. Other than that I don't think so.
@@UmeshKumar-ut4yt By using the move tool to rearrange the buttons, it's gonna make it more random. But it's quite troublesome and seems like the only method for now
Yup, it's possible. I saw someone who made 10 buttons (just like the number dial pad). The linking part just needs to be accurate, and you can use as many buttons as you want (or colors for this case)
That's one of the bugs that we have to bear with for now, hopefully it can get fixed asap. You can try rejoining or reloading the map, then link them again
Don't forget to LIKE and SUBSCRIBE if you've found this video useful! 😊
Also let me know if you've experienced any difficulties - I'll see if there's any way to help :D
I tried the color code and it didn’t work! I tried redoing it but it still didn’t work!
@@teresaloyo4790 I'm actually free for a while now, would it be ok if I join ur build mode map and assist you?
@@TheMinionPlaysYT but I already removed it but I will rebuild it, some other day.
@@teresaloyo4790 Alright, here's a little tips (based on the struggles I've faced) while doing the events:
1. The "re-link" part is very confusing and it'll take time to fully understand.
2. Linked to the wrong logic gate/Missing 1-2 logic gates
3. Timer Length of the button needs to be set to >5 for better gameplay
@@TheMinionPlaysYT I didn’t realize on number three that the buttons were meant to be set on five seconds, thanks for the tip.
And one more thing, the timer length for each button needs to be set for at least 5 seconds or longer, or else you'll find trouble making the code event work :)
Thanks now time for me to make my working DDR event
Lol I was stuck on the second event until I realized...lol
bruh this dint help i set the button to 5 seconds and dint work and i oink it perfectly and dint work either
it actually worked i had problems bc i did evreything else correct and the door dint open but all the buttons havce to be activated in order for the door to open now i can build my own thanks!
@@altacc889my guy pls look at your links or something for your buttons!
Never thought I'd be that confused by piggy build mode lmao
Same
Lol
Ho many xor gates are there
I used the first one for my secret ending build mode tysmmm I really needed this
The last one is so cool, thank you so much!
Np!
Here is an easier system. Place any amount of buttons, connect them to an and gate and set each button to have a different press lenght.
Yup, but with the XOR gates, you'll make a fixed sequence (order) on how the door should be opened (and not based on random orders)
that would mean that you can do it in any order
Why is it called XOR gate.@@TheMinionPlaysYT
@@UmeshKumar-ut4yt its called XOR gate as an OR gate refers to either one or both of the signals are active, an XOR gate only activates when one, but not the other signal activates. Meaning it cant be both signals active linked to the xor gate.
@@gauravbhargava6647 ohhhhhhhhhh ok makes sense
Not only show us how to make these fascinating events, you also teach us how to use XOR gates exactly. I didn't know how to use these lol.
Hope it helped :)
It really helped.@@TheMinionPlaysYT
Thank you so Much MinionPlaysYT! I was making an Hidden Ending Remake And you helped me so on the Color Code!
But it did not work for me can you help me
@@Brandon-j2m Join my Build mode In Hidden Ending (Remake)
Wow, this could upgrade my map. Thank you so much.
Np! :D
@@TheMinionPlaysYT good luck on getting 4k subscribers
Tyy!
This has changed my map the other way round. If only I saved it.@@TheMinionPlaysYT
Also hope you get to 5k soon.
the video that will revolutionize the entire PBM fandom:
edit: Lately I have been making many improvements to the codes, and I even memorized the formula to create a code and with the help of it I managed to create a custom code what is for maps of caves or temples, which is like a round table (of 3X3) where at each of its ends there were 4 buttons (red up, blue to the right, orange to the left and green down) and as for how you have to guess the code, there will be drawings on the walls that are circles of different colors, the color represents the key that it refers to and the number of them the drawing represents the order (for example there could be a drawing with 3 green circles, so the green button is the third one)
I also made improvements with the first code that you showed in the video, for example I made a mechanism for all the codes that is based on a trigger touch trigger and an npc spawner, this consists of that the touch trigger will be configured in which it can not only be touched by players, that it is activated forever after being touched and that it can be activated by infected, and as for the link Well, I connect the AND gate to the npc spawner and I connect the touch trigger to the gate and other things that it would activate..
Continuing with the theme, I added a creative way to guess what the code is, and that is that first I recreate the table the number of digits that the table has (in this case, if there are 5 digits, I put 5 copies of the table) and in each of these copies I do not put the buttons or the linking, but some notes, they will all have the symbol "?" except for one that will have a letter (either A, B, C, D or E) basically if I sum it up, the digit that doesn't have the "?" represents the button of the table, and the letter represents the order (for example in a copy the digit n° 4 has the D, so 4 is the fourth code digit) Also, when the code is deciphered, automatically thanks to the technique that I showed moments ago, powered blocks will be activated that will no longer allow anyone to touch some button on the board (this is to prevent someone from breaking the code in any case) next to a light that is on the cable that connects the board to the door, showing that it has been activated...
As for the ship code, I can say that it was the most changed, to begin with, I use the form of the codes in RB battles (that is, there were 4 control panels where 3 were off and one was on showing a color) where I also put that when you touch a button a light will be activated in the corresponding space (for example if you touch the green pos button the green box will light up) along with the fact that it also a powered block will be activated to not allow them to touch another button and others will also be activated that would basically transform the control panels into blocks together with the fact that they turn off panel lights on...
and as soon as the RB battles pos code doesn't change it so much :/
I also learned to put codes to the safes, it consists of the fact that the safe has a button, where touching it will take you to a room with a board (so technically you are zooming in on the code) and when you solve the code the safe practically opens, allowing you to grab the item inside (I recommend that it be the exit key object such as the white key or some other object needed to escape)
and that was all about my innovation :D
edit 2:
Yes, it's me again, and this time I didn't bring innovations, but more types of codes:
-the on/off levers code: this code consists of a panel with preferably 6 levers, and through some control panels you can know the code
To make the panel where you are going to build it, you must leave a space on the wall 2 high and 3 wide, and behind that space you put a red block and extend it to the shape of the space. then with a circular table offset you fill the small place (the offset should point to where the panel points), then on each table you put a green activatable block, remove the tables and put each block ahead of the red part.
After that you put another circular table offset in front of one of the green blocks and put a gray metal ladder, It should be so that each space is like a mini eye.
and finally you put a lever in each space, and then connect each lever to its green block...
For linking you only need one AND Gates and a few NOT gates, connect the levers that you want to be deactivated to a NOT gate and those that you want to be activated directly to the AND gate, after that connect the AND gate to a Activatable gray metal block that is extended so that it occupies the entire panel, a sound block that you must configure to non-looped, pitch 0.7, vol. 1.5 and with this ID: 169054195 (keycard usage sound)
and finally obviously connect it to a door or something that you want to open...
And by the way, to make the control panels, put a row of 3 control panels and on top another row but in reverse, then choose which panel you want to reveal part of the code and there you use the suitcase trick to set whether the lever in that area should be activated (in that case the suitcase must be green) or deactivated (in that other case the suitcase must be red)
panel repair code: this consists of a panel that is opened with a wrench to then reveal a code of lights and levers, all the levers are connected to certain lights, but it's something like the field code...
Your objective is to make all 4 lights on, then close the panel and activate something
This code is very complicated but ok...
For this, leave a space 4 wide and 2 high on a wall. and behind it put a metal block of any shade of dark gray. On the sides put wedges that are attached from the bottom to the wall of the space left. and in what remains of the current space of 2 high and 2 wide fill it with wall lights. On the front part of the wedges put a standing offset slab (the slabs must be metallic with any shade of gray) and extend them to a block height Forward, put levers in each available space (in the case 2 on each side) and move the slabs inside the wedges next to the levers.
Once this is done, the next thing is up to you, but build a kind of wall that covers the light panel (the wall must be made of activatable blocks) and find a way to try to put a darkest block in the middle, this should be ahead of all (by all I mean that you can create how the wall can be seen to your liking with the help of offsets or even double offsets) and then in front of the dark block put another one of the same shape but lighter...
After making the entire wall, put a slab offset and from there put a touch trigger item that measures the entire width of the wall (the touch trigger item must be configured to be the wrench and consume the item or not) and connect this item touch trigger to a sound block (this must have vol. 1.5, pitch 1, not looped and this ID: 716565345 (screwdriver use), a timer configured so that it cannot be deactivated (to be safe) and a time of 1 second, a NOT gate and an XOR gate...
connects the NOT gate to the dark block on the wall, the XOR gate to the light version of the dark block and the timer to another XOR gate that is activated by a touch trigger item that is set to stay forever after touching and only survivors, this touch trigger must be inside the player spawn. It also connects the timer to the XOR gate of the light version of the dark block. and to a sound block configured this way: vol 1.5, pitch 1, not looped and this sound ID: 191040613 (vent slam)...
the other XOR gate connected with the touch trigger connect it to a link hub and the link hub connect it to the entire wall except the dark block and his light version...
Returning to the panel behind it, put 4 XOR Gates and connect each lever to its respective XOR gate, and then connect those Gates to their respective lights and each XOR gate must be connected to a AND gate, After this try to make connections between the XOR Gates so that it is somewhat confusing, but at the same time possible that all the XOR Gates can be activated...
the AND gate connect it to the XOR gate connected to the link hub, to a kind of counter that the panel is resolved (in summary, above the space leave another small space 1 high and 2 wide, which is right above the middle of the panel, then fill it with a red block and with a circular table offset, put a green activatable block in front of it, with another circular table offset in front of it, put metal stairs that must be inside of the red and green blocks, the edges of the stairs should be so that they are around the 2 blocks, and under the small counter put a circular table offset pointing towards down, and from there put another ladder that is in the same shape as the others to prevent the buggy from being seen in the small light...)
also connects the AND gate to a block sound with these settings: vol. 1.5, pitch 0.7, not looped and this sound ID: 3267014548 (wrench generator), the XOR gate connected to the light version of the dark block and obviously lastly to the thing you want to activate...
Then all that remains is to move all the parts of the wall covering the panel and that's it...
XD
@@TheMinionPlaysYT Hey, and can you make combinations with repeated digits? (like for example yellow yellow blue green or 332)
@@nose1345 I don't think it's possible, but I'll try sometime to reconfirm my assumption
I've just read your edited comment, the innovations you've made are rlly cool!
and long@@TheMinionPlaysYT
If you want to change the code, You should use the moving tool and switch the buttons into different places but you have to remember to add the new code a sign.
this would be funny for a map where you alternate the code each time before the round starts
so people who think they are "know-it-alls" get the code wrong after trying the previous one
The only thing i noticed is how the heck did he made that wall, that wall looks so nice🎉❤
yes absolutely perfect 🥰
hi ray
It was perfect
down to the last minute details
Since you said to let you know if I was experiencing issues...
It was crazy.
My map starts off by saying loading.
And if at least 1person stays in server and you rejoin,
The NPC's move and attack even though the map technically hasn't started.
It made my friend's iPad hot.
I already told you this on your arcade machine video.
I see..
When can you check it out.@@TheMinionPlaysYT
Or my friend's iPad will pretty much blow up.
If you're going to join, don't join within 15minutes.
After then can you join.
number 2 helped me a lot on my poppy playtime build
How did you make the walls for the First Code door? Can we have a tutorial?
It's mainly using monitor offsets, but I'll try to see if there's a way to make tutorials about it :)
@@TheMinionPlaysYT ok!! I really loved the wall on the first code door! Thank you!
@@TheMinionPlaysYT oh, hey, and also, about the first code door, do you have discord? Maybe if you do i could have a ss of what you used? Srry if its asking too much! It just looks too beatiful!!!
Yup, I do. You can join my server if you want to :)
discord.gg/dM7HC2AXsM
Wow bro that's cool, I'll definitely take advantage of it.
Minion This is great hope you get 5k subs before the end of the year and the first code one really helped for my Jakayla's Sand Dragon Map
That helped my map:) thank you:]
Glad that it helped! :)
Can you try to find out how to do temple and camp puzzles? I dont know how to do it!
I need it 🎉🎉🎉
Thank you so much bro. On the number code one I think you forgot to mention to make the press length on all buttons long otherwise it will immediately close.
I love the color code event 😊
New sub btw! ❤❤❤
Thank you! :D
@TheMinionPlaysYT i been experiencing some problems so i added cooldowns for the buttons but when my players join my map they just press buttons randomly and they arent even putting the door code correctly and the door still opens any recommended cooldown number?
I thought it was going to be more difficult for me because I entered code 312 but it was easier than I thought
Good but I have trouble with the Dino everytime i place it it glitches with the block
all i can think about is XOR
Your Xor Talking Is Crazy
The colour code one it was kinda hard because you were hard to listen to
Wow..Also can u make a vid doing these with levers if possible..?
Ahh yes, regarding that. I've tested it before this video was uploaded, and from what I've known it's impossible to do so 😭😭
@@TheMinionPlaysYT oooof I agree as today only I made a code combination with levers but whenever I tried it didn’t depend of any order all we had to do is press all the levers soo yeah..
Also it’ll be pretty cool if mini adds made up codes in the build shop coming soon so for the ppl which find this hard…they can use them.
Anyways thanks for responding ^^
Cool, I am going to make a tutorial on how to make these events but in Roblox Studio.
You said you will be saying relink mostly? The thing I only heard was XOR gate😂
Lol 😂 The text-to-speech bot absolutely sacrificed his voice just to "insult" the XOR gates 😶
bro thx soo must ur the best if link events was not here we will be bored
Np! Hope it helped! :D
@@TheMinionPlaysYT do more things like this
@@coolcockroach Will surely do so :)
@@TheMinionPlaysYT thx ur the best
Great video but for colour code is there possible way to make that once you done the code the door will stay open and not close after 3 seconds?
You can change the timer length of each button to maybe 9999 seconds, and the door will never close.
HOWEVER THOUGH...
you can't click the buttons in the wrong order as it'll never reset :-/
thx i already found out but is there any way that if u get it wrong u can reset it but is u get it correct it will still be open 24/7?@@TheMinionPlaysYT
4:33 "powered gate" 😭💀
i did 1324 and it worked! you are da king of codes now
:D
Bro I’m struggling to do the color code can you please do a slower version instead a 2x speed version?
im having problems with the button placements
Hey bro,
I'm having trouble with the Color One from ship.
Can you mabye help me With it?
Sure, what's your user?
Btw your server is set to invite only
I will make u whitelist so u can join.
@@CuriousJay27 ok, I'm joining now
Hey thx for tricks but what are you used software video editing?
Recently switched up to editing on CapCut PC :)
When I try to put the button on the 3rd one I couldn’t do it it doesn’t work
I know you posted it 1 year ago but can u show hom u make custom walls?
can you do the same thing with a touch trigger?
The and gate can be link by 1 xor gate for me how do fix that?
3:12
yo can u show how to change the order for the number code puzzle and then programing it cuz i tried and its not working
For last one I think they fixed the stick display glitch so can you find anyway to do the button for last one
Hewo, I've tried it recently and it's still working. You can try it again, and if it's still not working lmk :)
Super helpful in 2024
Nice im gonna add this to my map
👍
I did the same exact steps on the color code but it did not work 😔
Can you help me? I'm having trouble with the color code puzzle event.
Dude where have you been man….
When I made the color code the door opened and closed so I can go inside
You do build a code puzzles random? 🤔🤔 Thank you ☺ 🙏🏻🙏🏻
Hello 😊
Piggy Build Mode does not have the feature to make the codes random for now, so the only way to make them random is to use the move tool to swap the positions of the buttons :)
For the symbol puzzle is there anyway to keep the door open forever or can it only stay open for a certain amount of time?
Wow it's good edit keep it going
Tysm!
I tried to do the third one but it didn’t work
I tried all of them, none of them work. I tried a second and third time for each event, nothing worked
This is very easy if you just copy what he does underground I guess
How did you Connect XOR gates to buttons? Like i cant do it!
is it broken for me?
I'm not so sure whether is it broken for you, but you can try doing it in another map slot or rejoin. Otherwise it could be that there's too many links in your map already or the XOR gates are bugged rn
yes
my mind kinda broke on how the AI said what he asked it to.
The explanation is seriously challenging to do, so I'll recommend you to try the number code first as it's the simplest to understand. Once you've understood, you'll be able to apply it to all kinds of combination code events :)
3:00 4:15
How do people have the time to discover these things?
Do you have to make the button press length 10000?
I've been trying to do the first code all damn day and I can't, some special tutorial for that please!
Here's some troubleshooters, it might be one of the reasons why it doesn't work:
1. Timer length of each button needs to be set for 5 seconds or longer.
2. Take note of the "link back" mentioned in the videos. (e.g. you need to link A to B first, but you linked B to A first)
3. Delete all links/unlink all links before trying it all over again (there have been instances where some links were still found unlinked and bugged the whole system)
If u still need help, do let me know :)
@@TheMinionPlaysYT I really would like you to help me but I don't understand anything about the links, I'm just starting and I'm a newbie, I would appreciate it if you would help me by entering my map, my username is ElJoselh_7 🙏
@@TheMinionPlaysYT i tried doing it by randomizing the codes for the number one but it aint working
I have a question for the second event. What are the gates I need to reset for it to be different every time and still work?
As of right now, I don't think it's possible to use logic gates to make the code different every round. However, you can use the move tool to change the positions of the logic gates, and the combination will be changed. (You can also move it randomly without memorising the pattern and it'll be a completely random code for you to unlock as well)
@@TheMinionPlaysYT Hi! The move tool actually changes the combination? That's cool! I thought I had to rearrange it. Also, is there a way to do one color multiple times? Like red blue red green?
can you do the Crown of madness code?? please
I don't understand how I make a different code for the first one, everyone guessed the code "123" and I want to change that, do you have any tips how? I didn't understand.
Hewo! (sorry for the late reply) If you mean that you don't want to unlink and link all the logic gates to set another combination code, then you can simply use the move tool to shift the buttons randomly
But if you mean you want a different combination which is not "123" and you are unsure on how to link the logic gates, one simple way is to arrange the buttons in the same order (first > second > third), and use a note to indicate the order you intend to make. (e.g. first button as the second button to be pressed). The code event is ultimately linked in reverse (from last to click to first to click), so if you're having troubles linking immediately from your code event (e.g. 213 instead of 123), then I'll suggest you to put it as "123" then use the move tool to adjust such that it's "213". Let me know if you still need any help :)
Is that the fortnite season 2 chapter 4 music
Nopee, got it from no copyright music soundtracks
@@TheMinionPlaysYT oh ok
Why can I not place down a button after using the stick display?
It could be a bug, so you can try rotating the button until it allows you to place it down
Thank you!
do those gate things appear when you are playing your map?
Yup, I shifted them below the ground using the move tool for the gameplay
I tried the symbol code event, but it didn't worked i tried again and it still didn't work can you reply to assist me please.
Apologies for the late reply, I must have heart it by accident while scrolling through the comments.
1. Each button's timer length needs to be set >5 seconds
2. The relinking part is confusing, so you may want to rewatch and see if you've missed out any (It's completely normal to not understand as it's too complicated)
3. The link gates are bugged and you have to unlink and relink again
4. Delete all the links and relink because bugs exist (That's if number 3 didn't work)
Let me know if you still need any help :)
You can extend the code when you add 1 more XOR gate for each button you add and so much I made 20 digit code lol
20?! The accuracy of you not making a mistake lol 👍
@@TheMinionPlaysYT i made like 3 mistakes before even making the 3 digit code but I understood it after awhile
How do I make those walls
A question I have is if there is an ability to randomly select a code. After playing through the map and having a code (just gonna use 123) 123 the whole time, people will eventually figure out, and manually relinking everything takes a while for a new code. So would there be a way that the randomly select gate could make the code 321 and we would have to figure that out?
As of right now, I don't think it's possible as the linked gates are scripted to work as a fixed mechanism. I'll test out your idea when I have the time :)
@@TheMinionPlaysYT thank you :D
u don't need to manually relink it, just for example, if you want to turn 123 into 213, just move the 2 button into the one spot, and the one button into the two spot, no relinking needed!
Yup that's a possible way - I forgot to reply to this comment when I found out 😅
Tybro
Np! :)
I TRYED THE COLOR PUZZLE FOR MY SELF N IT DIT NOT WORK AT ALL
What direction should the monitors be on the code?!
The *base* of the monitor should be facing away from the wall, meaning that it'll be facing you
@@TheMinionPlaysYT ohhhh ok I get it thanks and also when u added the fade transition you deleted the monitors right
@@PBGScarYupp
@@TheMinionPlaysYT ok and last question can I make more code digits?
@@PBGScar I'm not sure if there's a limit, but it should be possible to do have tons of code digits (provided the linking part is done correctly)
Great..? i understand that well
Hope you found it useful! Do lmk if you encounter any problems! :)
I tried doing the color code but the door wont open but my links are correct
Hmm, you can try with setting each button's timer length to 5-10 (seconds). Otherwise, you can try linking everything again because the links might bug (but the chances of it happening is very low)
My brain had a anurysm watching
the code door is not working, I do everything right but it won't works
It doesn't work for me also Its cuz when you connect logic gate to logic gate b logic gate a gets disconnected from logic gate b
Ever somce the XOR gate everything i hear is XOR gate
I can't do code color it's to hard in 1:45
I don't understand the linking of color puzzle
Is there any way to randomize any of the codes every round?
you could mabye use a random link that spawns NPC and then based on the amount of NPC (using touch trigger) generate some code. Other than that I don't think so.
I swear if he says "XOR gate" one more time I'm gonna lose it
can you make a video in first of April April fools
I wonder if there’s a way to make them random, or at least the color code
I’ll try to find a way later, too lazy rn lol
I don't think making the code random is possible( I haven't actually tried that so I'm not 100% sure whether will it work)
No I'm pretty sure there's no logical way to make it random......
yet@@TheMinionPlaysYT
@@UmeshKumar-ut4yt By using the move tool to rearrange the buttons, it's gonna make it more random. But it's quite troublesome and seems like the only method for now
Just pls help with my map problem@@TheMinionPlaysYT
How do you tilt things tho?
Phone number when it opens too fast and closes too fast. This is too complicated.
Do you know if this would be possible with more than 4 colors for the 2nd one?
Yup, it's possible. I saw someone who made 10 buttons (just like the number dial pad). The linking part just needs to be accurate, and you can use as many buttons as you want (or colors for this case)
@@TheMinionPlaysYT Thank you :D
@@BluPump Welc :P
Cool
What was the code For the third one?
I’m sorry but all I heard was “XOR gate” 😭
For color code, what do we do if we want to use the same color twice?
I'm not so sure whether will it work though.. I'll try it someday and let you know again :)
Just don't.@@TheMinionPlaysYT
The xor gate keeps unlinking itself when I link it..
That's one of the bugs that we have to bear with for now, hopefully it can get fixed asap. You can try rejoining or reloading the map, then link them again
@@TheMinionPlaysYT oh , ok
Красное к феол феол к жёлтому желтый к феол еще гате и желт к феол красн к феол еще феол к еще феол красн зеленый к феол
Perfection 👏