Unreal Engine 4 Tutorial - Curved HUD effect

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  • เผยแพร่เมื่อ 18 ธ.ค. 2024

ความคิดเห็น • 56

  • @sphangman
    @sphangman ปีที่แล้ว +3

    I always breathe a sigh of relief when I realise it’s you that’s making the video I need to learn from.

  • @near4422
    @near4422 2 ปีที่แล้ว +7

    I've seen dozens of questions on multiple forums about making this effect.
    Thank you for a really quick and easy method to start with it!

  • @АндрейСкляров-ь4ы
    @АндрейСкляров-ь4ы หลายเดือนก่อน

    Amazing tutorial! It sounds like impossible thing, but you made it real! Thank a lot, Ryan!

  • @kevinsmith3348
    @kevinsmith3348 5 หลายเดือนก่อน

    Awesome dude! I just used your Compass and this tutorial to help me create an Iron Man style HUD piece. Thanks so much! Clear and detailed enough for a total novice but not too much so. Subscribed.

  • @philzarcone
    @philzarcone ปีที่แล้ว +2

    Phenomenal tutorial Ryan! The only thing I ran into was inconsistent transparency results (visually) when compared to my original UI, but I am using a lot of UMG widgets with varying + overlapping opacity. The fix is easy, in the material output node change Blend Mode to AlphaComposite (Premultiplied) instead of Translucent. Thanks for sharing + excellent explanations, easy subscribe from me.

  • @АлексХрапин
    @АлексХрапин 21 วันที่ผ่านมา

    Amazing tutorial, man!)

  • @philzan3627
    @philzan3627 2 ปีที่แล้ว +1

    VERY NICE! Hat's off to you for using the GPU for this!

  • @SilverMLP
    @SilverMLP 2 ปีที่แล้ว +2

    Большое спасибо! Все получилось!

  • @FPChris
    @FPChris 4 หลายเดือนก่อน

    Excellent

  • @pedroluzio
    @pedroluzio 9 หลายเดือนก่อน

    Awesome still works on 5.3.2

  • @samuraiyt4453
    @samuraiyt4453 2 ปีที่แล้ว +4

    Now how to make the hud wobble when you move, jump, shoot, etc?

    • @CyberNomadic11
      @CyberNomadic11 2 ปีที่แล้ว

      @DJ DOOMHEM You could have parameters in the material to independently offset the UV's in X and Y. You could then couple that with some kind of rotation setup and do both at the same time. Then have a blueprint that tweaks those parameters based on inputs/events/whatever. ** If you offset the UV's significantly, you will need to mask repeating elements **

    • @hipjoeroflmto4764
      @hipjoeroflmto4764 2 ปีที่แล้ว

      @@CyberNomadic11 I don't think he understood any of that

    • @hipjoeroflmto4764
      @hipjoeroflmto4764 2 ปีที่แล้ว +2

      @@CyberNomadic11 makes sense to me thou

  • @oxygen9828
    @oxygen9828 3 หลายเดือนก่อน +1

    What if i want to use it on interactable UI, is there any way to allign the mouse position to material? Because right now the mouse events have an offset where the ui bends

  • @swrcPATCH
    @swrcPATCH 2 ปีที่แล้ว +3

    Cool, but this just bends it, what if I want to be distored like it was projected onto a sphere? so bend from bottom to top and top to bottom. In your example, everything is being bend towards the top.

  • @Wordsworth533
    @Wordsworth533 3 หลายเดือนก่อน

    Quick question, is there a way to stop the bottom of the screen bleeding onto the top?

  • @ViralUnrealEngine
    @ViralUnrealEngine ปีที่แล้ว +1

    I have a problem, my il is float value and in display Was a number bat dont update can you usate the video

  • @aaroncampbelldm
    @aaroncampbelldm 2 ปีที่แล้ว +7

    How the hell... Dude, I was literally JUST thinking about this earlier this week, and wondering if anybody did a tutorial for it. Freaky..

  • @MichaelDRE26
    @MichaelDRE26 2 ปีที่แล้ว

    Thank you

  • @OpenMawProductions
    @OpenMawProductions 2 ปีที่แล้ว +1

    What would you need to do to invert the curve so that it distorts the bottom?

    • @OpenMawProductions
      @OpenMawProductions 2 ปีที่แล้ว

      Sorry, so that it distorts the curve in the opposite direction.

    • @alexjr977
      @alexjr977 2 ปีที่แล้ว

      @@OpenMawProductions did you find what to do ?
      plz answer

    • @Ce-si2bu
      @Ce-si2bu ปีที่แล้ว

      try adding "OneMinus" on the masked G value before it gets multiplied by -2

  • @peterjohnson8570
    @peterjohnson8570 ปีที่แล้ว

    What if you wanted them angled inwards along a curve but not actually curve the HUD elements themself? 🤔

  • @shredder3034
    @shredder3034 2 ปีที่แล้ว +1

    Wow! You invented this thing alone?

    • @finesseandstyle
      @finesseandstyle 6 หลายเดือนก่อน

      No, this existed in 2018 from zaggoth blog and from another tutorial a month before this video.

  • @zzayDaGamer
    @zzayDaGamer 2 ปีที่แล้ว +2

    the beaaaaaaaard

  • @ayoubtouaty8255
    @ayoubtouaty8255 2 ปีที่แล้ว

    Very good 😘

  • @Synth679
    @Synth679 2 ปีที่แล้ว

    This worked really well, but it destroyed my Ammo and Health Counter. Basically the second I wrap my Canvas Panel with the Retainer Box, all of my values stop working. Instead of 30 / 90 on a Gun it now shows 0 / 0. Does anybody know a fix?

    • @AizenKyo
      @AizenKyo 9 หลายเดือนก่อน

      I have the same problem, do you fix it?

    • @Synth679
      @Synth679 9 หลายเดือนก่อน

      @@AizenKyono sorry i just abandoned it

    • @AizenKyo
      @AizenKyo 9 หลายเดือนก่อน +1

      @@Synth679 it's OK. I fixed. You just need set RetainerBox's properties. Phase to 0 and PhaseCount to 2. :D

    • @kaizenartsae
      @kaizenartsae 6 หลายเดือนก่อน

      @@AizenKyo doesn't work for me, is there anything else that you changed?

    • @AizenKyo
      @AizenKyo 6 หลายเดือนก่อน

      @@kaizenartsae no, maybe you can check the details of RetainerBox. good luck

  • @zerion3887
    @zerion3887 2 ปีที่แล้ว

    Didn't watch just linking your video to support your amazing work! See ya

  • @50shadesofskittles9
    @50shadesofskittles9 2 ปีที่แล้ว

    Re uploaded?

  • @ty_teynium
    @ty_teynium 2 ปีที่แล้ว +1

    I'd love to see more of the steps used here to make some more effects. For instance, in the movie the Matrix, when The Agents Smith(s) dodge bullets there's multiple of them. I'd like to make that effect where the character appears to duplicate itself in multiple locations positions at the same time.

  • @Hpalhazred
    @Hpalhazred 2 ปีที่แล้ว

    There is a huge problem with UE4 hud for diagonale pixels, it looks like a stairs even if you use 2k or 4k images, i tought at the beginning something wrong with the format or compression but nope, even Borderlands 3 have this problem!!!

    • @UnrealXinda
      @UnrealXinda 2 ปีที่แล้ว +3

      This is called aliasing. UMG is rendered from a separate pass than the scene view such that it’s not subject to any post processing, including antialiasing. A quick solution would be to apply a transparent layer around the hard edges so that they should slowly fade out when transformed

  • @ememmeme8722
    @ememmeme8722 2 ปีที่แล้ว +3

    hey, I don't know you have a real body. I always thought you were just an AI generated voice!

    • @hipjoeroflmto4764
      @hipjoeroflmto4764 2 ปีที่แล้ว

      I thought it was a skater gamer kid who knows unreal engine but nope, we got hagrid

  • @hipjoeroflmto4764
    @hipjoeroflmto4764 2 ปีที่แล้ว

    I would never have guessed you looked like a dwarven warrior with a lot of stat points in intelligence, I expected like some skater gamer kid who is swifty with unreal engine with shaggy hair maybe but nope we got hagrid the giga Chad unreal engine enthusiast

    • @hipjoeroflmto4764
      @hipjoeroflmto4764 2 ปีที่แล้ว

      Thought the voice still matches the body n face still just got thrown off lol