Yeah, I prioritize Unexplored Winds in the mirror match. It's an actual win condition (taking into account that you play well). Love how the birds are so simple, but at the same time they are ruling nightmares.
@@keasbeytcg Wouldnt the advent need to be set to do that combo on the opponents turn? You only had the trap set and the winds on the field and eglen and advent in hand.
@@keasbeytcg Ok, was just making sure as I am a returning player and havent played since teledad was top dog. Chose Floo to play and learn the format with and have been consuming as many floo videos as I can.
Just found your channel, its been helping me think of my Floo combos in a new light. Have you thought about doing a deck list for Master Duel since that has a fairly restrictive ban list for Floo
Another good example is something like: Trade in -> discard Danger Bigfoot for cost -> opponent chains DD Crow targetting Bigfoot in grave You draw 2, but since Bigfoot did not activate in the chain before it had its discard location changed, it no longer meets its initial effect activation condition.
Thank you for the detailed explanation, that really helps understanding how the whole archetype works. I will try my best with this deck on my locals tomorrow but it feels like there is still a lot to learn to master those birds. I will main the three feather storm over the dark ruler no more by the way :)
Best of luck to you! I do personally prefer the DRNM in the main with Storm in the side just in case you lose the die roll, but just make sure you at least have DRNM in the side if you want to main Feather Storm!
@@keasbeytcg thank you- i have it in the side deck and i see your point as you mentioned it in your extended deck profile. But for some reason it feels safer for an unexperienced flunder player like me to have the feather storm in the main deck. I will see how it goes and hopefully not lose again to crusadia-kaijus :D
@@keasbeytcg Thanks again :) If you don't mind- i got one more question: why arend you playing the simorgh of perfection as it also chain blocks (doesen't work in simulators) and can be an extra normal summon as well as a dark monster for potential link plays?
@@michak.6736 No worries! So, I just think it's kind of added bulk to the deck that you don't need. Going 2nd into an established board, DRNM (or BoM if you're playing that) can help take out negates, and going first, 3 Maps (4 technically with terraforming lol) and a Gold Sarc offer a lot of protection from Ash/Gamma. All and all, it's just that I don't think they offer enough of a boost to the deck and that the space could be better used for more utility/other consistency cards
Not resolve, but Trigger/Activate. So in the case of Flo, lets say your opp has some form of non-targetted removal on CL 1, and CL 2 you use Dreaming Town In this case, chain resoves, CL 2, Dreaming Town, you summon Robina, then CL 1, you opp destroys it with whatever their non targetting removal was. Because Robina left the field prior to triggering, she won't activate
No, Ash wouldn't resolve. This would protect from something like Imperm, since it's a targeted negate and needs to be able to interact with its still faceup target at res. Ash, since it interacts directly with the effect and not the card, doesn't care about the effect's original card being facedown.
@@keasbeytcg chaining the trap to the resolution of dpe. But when I though about it, I realized that it would just be popping the trap either way. I figured you could chain to resolution of an effect like droll but I figured that. Activating the trap after the dpe wouldn't help
@@asdfasgdfgsd107 yeah its rough w DPE cause its non targeting. If you wait, DPE pops the trap. You have to shotgun it BEFORE they use DPE, that way they can pop your birds before they trigger. If you chain Dreaming Town to DPE as CL2 they can just destroy whatever you summon on CL1 and itll never trigger
@@keasbeytcg activating it on fusion summon probably works alright. I never played the deck heavily during its peak. I have been playing it nonstop since I picked it up. I really like how it plays. I was just thinking of a way to play around the dpe problem. Normally my nonengine takes care of that. Books that is.
No, Winds still treats the summons as a Tribute Summon, despite not activly tributing any monsters, and Zombie World stops Tribute Summons. Something like Mask of Restrict, however, with only stops the act of Tributing, does NOT stop you from Tribute Summoning via Winds, because Winds allows you to preform a Tribute summon by sending cards to grave instead of mechanically tributing them
So the actual effects are each a hard OPT, but you can activate multiple Maps in the same turn. You CAN use both effects same turn (only really occurs in the mirror tho)
I want to ask, does empen battle effect affect the card that has unaffected by other cards? Also, does the unexplored winds doesnt work on crooked cook? I tried it, but my card couldnt tribute my opponent's crooked cook (with unaffected by any other card effect setup)
So first question is no, since Empen is still another card, if something is unaffected, Empen can't reduce the attack. And Unexplored Winds will not work on anything unaffected by other cards, since you are sending something to grave via it's continuous effect. It's not like a Kaiju, for example, where tributing an opp's monster is a condition of its summon
@@keasbeytcg ok thanks, so how do floo deck usually out something with very high atk monster, or maybe unaffacted by card effect and cant be destroyed by battle monster? We cant use kaiju in floo deck, right? Since kaiju is special summoned.
@@reisen9584 Correct on the kaijus! So, we have a few options. In theory, we kinda could use Kaijus, but it would cost a turn of combos (tho if you drew a crazy hand its do-able, but not consistent enough). Wing Dragon of Ra Sphere mode is one option, tho the monster you'll probably have the most issues with is Geo Mathmech Final Sigma. You have to dig into the extra deck for that. If you check out the Floowander Playlist, I have two videos on using the Ex Deck to out floodgates, but it also talks about lines to out Geo Mathmech (and Arrival @Ignister, tho not specifically mentioned, Flo can make a 5300 Accesscode in a pinch).
Yes, since Winds effect is whats causing it to be able to be removed, it will trigger. Raiza is generally the cleanest out available if you don't wanna trigger MJ
So I side cosmics/main feather duster, those are two easy ones. You can go heavier on S/T removal as well. The other option is extra deck plays. Prominade Thrush is 2 lvl 1s and can shuffle away a S.T. Honestly, a lot of times Zombie World forces me into the extra deck to clear it
So if a monster is full on unaffected, like Geomathmech Final Sigma, then youre out of luck. But if it's something like Misc. that specificies "Activated Effects" Winds will still hit them because its effect doesnt activate. Hope that helps!
I just have a question on unexplored winds. I tried using it on edopro and i couldn't send my opponent's monster to grave to summon my empen/raiza/apex. Is there some situations you cannot use unexplored winds? It seems I don't understand it properly
@@aerialjohn8631 Can you describe the full situation? You don't actually "activate" Winds, but at the time of preforming a Tribute summon, edo pro will give you an option to Tribute summon, then you can arrow over on the box to an option that says something like "tribute summon Unexplored winds"
@@keasbeytcg I just followed the robina eglen empen line, but when i searched empen, edopro asked me if I wanted tu tribute summon, i clicked yes and then i couldn't choose the opponent's monster
@@aerialjohn8631 Thats very weird, unless the monster is specially unaffected by spells/effects or zombie world was up, there's no reason you shouldnt have been able to, unless it's a glitch in edopro
@@keasbeytcg Absolutely! This video was very helpful to me, I didn't know about Raiza, I didn't know that continuous spell could work multiple times in the turn, and I didn't know about the Empen shuffle! Unfortunately the translation and ruling is really complicated at times,thank you very much!
@@francescolandi2025 Glad that it helped! Yeah, the Raiza thing is something I've seen a lot of confusion about with Winds (sending instead of Tributing but still being treated as a Tribute summom haha), and yes, Winds working as many times as possible per turn is amazing!
@@keasbeytcg But how do you get to know certain things? am I stupid or is the ruling really that complicated? sorry, I'm an old player and I started again a few months after 10 years
@@francescolandi2025 Heyo so first off, the game can be weird so never feel bad about not knowing a ruling or having to ask! I actually was an older player to, LoB up to TeleDad era and started again in 2017ish. A lot of it is practice, testing, and asking questions too!
So, Gamma is tough if you don't open map, but if you do have Map and Robina, you can summon barrier statue early, which cuts off gamma since it can't summon. I also play Gold Sarc personally, which can also establish a chain block. All and all Gamma is a tougher one to play around, really statue and chain blocks are the only outs
If you run ash or belle, you 100% can stop the first gamma activation, but keep in mind gamma isnt OPT, so only ash/belle it if can establish yourself through the 2nd gamma-able activation, if that makes sense
One other option is, if you have map and multiple birds, is tossing a robina out before playing map to bait out the gamma, its a prime target, then playing accordingly from there. Depending on your hand composition, if you have toccan or eglen, it can go a few ways. They may want to wait to gamma eglen, in which case, establish statue off robina, then you can resolve eglen with the map in hand. Its a bit riskier because you do play into other hand traps potentially, but if you're certain gamma is all that you need to worry about it's another option
So, basically it's explaining the if you're dealing with non targetted removal, it's possible for the small birds to be summoned but removed from field before they trigger, so you won't get their effects
The easiest way I can think of describing the Pen and field spell thing is, this is what happens 1, 2, opponent bird. Which isnt apart of the chain so it's a 1, chains only go up. So this would be a 1 2 1 situation, where there is no 3. So if 2 can get past 2nd 1. 2nd 1 doesnt get to happen
Yeah, I prioritize Unexplored Winds in the mirror match. It's an actual win condition (taking into account that you play well). Love how the birds are so simple, but at the same time they are ruling nightmares.
Thank you for that Raiza explanation
Thats a neat combo at the end with empen, im still learning to pilot this deck so the earlier rulings definitely helped
Glad it helped! If you (or anyone) have any other questions, feel free to ask, happy to help (or even make follow up videos!)
@@keasbeytcg Wouldnt the advent need to be set to do that combo on the opponents turn? You only had the trap set and the winds on the field and eglen and advent in hand.
@@Orion1205 Correct yes, that was an edit mistake on my part. The replay from EdoPro has it set up properly
@@keasbeytcg Ok, was just making sure as I am a returning player and havent played since teledad was top dog. Chose Floo to play and learn the format with and have been consuming as many floo videos as I can.
@@Orion1205 that was a good catch, yes though, that was a video edit mistake. Best of luck with Flo!
hot damn that last play, I gotta remember that one
Just found your channel, its been helping me think of my Floo combos in a new light. Have you thought about doing a deck list for Master Duel since that has a fairly restrictive ban list for Floo
Going to a regionals in a few days, decided that I should look up videos to get refresh on some rulings and goddamn that last combo line is spicy
Best of luck! Show em how the birds win!
Great mirror match we just had on EDO (I'm Soul Resonance) Time for me to brush up on the mirror since it happens so infrequently.
Yes! You played it well! Was a great game!
Another good example is something like:
Trade in -> discard Danger Bigfoot for cost -> opponent chains DD Crow targetting Bigfoot in grave
You draw 2, but since Bigfoot did not activate in the chain before it had its discard location changed, it no longer meets its initial effect activation condition.
Thank you ❤
Awesome tips, thanks.
Great in-depth video, learned a lot! Can you do a video on how to out Geomathmech Final Sigma?
So my two most recent highlight some Ex Deck plays that can be adapted to out Sigma, but down the line i can make a specific one!
Thank you for the detailed explanation, that really helps understanding how the whole archetype works. I will try my best with this deck on my locals tomorrow but it feels like there is still a lot to learn to master those birds.
I will main the three feather storm over the dark ruler no more by the way :)
Best of luck to you!
I do personally prefer the DRNM in the main with Storm in the side just in case you lose the die roll, but just make sure you at least have DRNM in the side if you want to main Feather Storm!
@@keasbeytcg thank you- i have it in the side deck and i see your point as you mentioned it in your extended deck profile. But for some reason it feels safer for an unexperienced flunder player like me to have the feather storm in the main deck. I will see how it goes and hopefully not lose again to crusadia-kaijus :D
@@michak.6736 Totally! Do whatever feels correct! And again, best of luck!
@@keasbeytcg Thanks again :)
If you don't mind- i got one more question: why arend you playing the simorgh of perfection as it also chain blocks (doesen't work in simulators) and can be an extra normal summon as well as a dark monster for potential link plays?
@@michak.6736 No worries! So, I just think it's kind of added bulk to the deck that you don't need. Going 2nd into an established board, DRNM (or BoM if you're playing that) can help take out negates, and going first, 3 Maps (4 technically with terraforming lol) and a Gold Sarc offer a lot of protection from Ash/Gamma. All and all, it's just that I don't think they offer enough of a boost to the deck and that the space could be better used for more utility/other consistency cards
So if effects needs to be resolve where they started how is banishing empin still allows you to resolve its effect of search?
Not resolve, but Trigger/Activate. So in the case of Flo, lets say your opp has some form of non-targetted removal on CL 1, and CL 2 you use Dreaming Town
In this case, chain resoves, CL 2, Dreaming Town, you summon Robina, then CL 1, you opp destroys it with whatever their non targetting removal was.
Because Robina left the field prior to triggering, she won't activate
Awesome video
Thank you!
Have you done anything in regards to Raye in GY vs Unexplored Winds sending a Sky Striker link?
So, this WOULD trigger Raye, because it isn't being Tributed like a Kaiju, but sent via card effect, hope this helps!
Robina C1, Ash C2, Book of Moon C3.
Does Robina Resolves ?
No, Ash wouldn't resolve. This would protect from something like Imperm, since it's a targeted negate and needs to be able to interact with its still faceup target at res. Ash, since it interacts directly with the effect and not the card, doesn't care about the effect's original card being facedown.
I have a question about activating the trap to the resolution of a chain with dpe instead of on activation?
Sure thing whats up?
@@keasbeytcg chaining the trap to the resolution of dpe. But when I though about it, I realized that it would just be popping the trap either way. I figured you could chain to resolution of an effect like droll but I figured that. Activating the trap after the dpe wouldn't help
@@asdfasgdfgsd107 yeah its rough w DPE cause its non targeting.
If you wait, DPE pops the trap. You have to shotgun it BEFORE they use DPE, that way they can pop your birds before they trigger. If you chain Dreaming Town to DPE as CL2 they can just destroy whatever you summon on CL1 and itll never trigger
@@keasbeytcg activating it on fusion summon probably works alright. I never played the deck heavily during its peak. I have been playing it nonstop since I picked it up. I really like how it plays. I was just thinking of a way to play around the dpe problem. Normally my nonengine takes care of that. Books that is.
@@asdfasgdfgsd107 yeah, Dreaming Town gets awkward sometimes w Non Targetted removal, but Book is solid for DPE!
So i can use wings to summon empin when my opponent has zombie world activated ?
No, Winds still treats the summons as a Tribute Summon, despite not activly tributing any monsters, and Zombie World stops Tribute Summons.
Something like Mask of Restrict, however, with only stops the act of Tributing, does NOT stop you from Tribute Summoning via Winds, because Winds allows you to preform a Tribute summon by sending cards to grave instead of mechanically tributing them
Is Floowandereeze map
1 per turn per copy
Or hard 1 per turn
Throws me off because it’s says effect instead of activate
So the actual effects are each a hard OPT, but you can activate multiple Maps in the same turn. You CAN use both effects same turn (only really occurs in the mirror tho)
All Hail Emperor Penguin 🐧 floowandereeze best deck.
Just wait until the next video, it shows off the "Empen Shuffle" taken to the extreme!
I want to ask, does empen battle effect affect the card that has unaffected by other cards?
Also, does the unexplored winds doesnt work on crooked cook? I tried it, but my card couldnt tribute my opponent's crooked cook (with unaffected by any other card effect setup)
So first question is no, since Empen is still another card, if something is unaffected, Empen can't reduce the attack.
And Unexplored Winds will not work on anything unaffected by other cards, since you are sending something to grave via it's continuous effect. It's not like a Kaiju, for example, where tributing an opp's monster is a condition of its summon
@@keasbeytcg ok thanks, so how do floo deck usually out something with very high atk monster, or maybe unaffacted by card effect and cant be destroyed by battle monster?
We cant use kaiju in floo deck, right? Since kaiju is special summoned.
@@reisen9584 Correct on the kaijus!
So, we have a few options. In theory, we kinda could use Kaijus, but it would cost a turn of combos (tho if you drew a crazy hand its do-able, but not consistent enough). Wing Dragon of Ra Sphere mode is one option, tho the monster you'll probably have the most issues with is Geo Mathmech Final Sigma. You have to dig into the extra deck for that. If you check out the Floowander Playlist, I have two videos on using the Ex Deck to out floodgates, but it also talks about lines to out Geo Mathmech (and Arrival @Ignister, tho not specifically mentioned, Flo can make a 5300 Accesscode in a pinch).
Does winds trigger mirrorjade?
Yes, since Winds effect is whats causing it to be able to be removed, it will trigger. Raiza is generally the cleanest out available if you don't wanna trigger MJ
What are some ways to counter zombie world with floow
So I side cosmics/main feather duster, those are two easy ones. You can go heavier on S/T removal as well. The other option is extra deck plays. Prominade Thrush is 2 lvl 1s and can shuffle away a S.T. Honestly, a lot of times Zombie World forces me into the extra deck to clear it
what happen to unexplored winds and a unaffected monsters???
So if a monster is full on unaffected, like Geomathmech Final Sigma, then youre out of luck. But if it's something like Misc. that specificies "Activated Effects" Winds will still hit them because its effect doesnt activate. Hope that helps!
I just have a question on unexplored winds.
I tried using it on edopro and i couldn't send my opponent's monster to grave to summon my empen/raiza/apex.
Is there some situations you cannot use unexplored winds? It seems I don't understand it properly
Hmm weird! If the monster is unaffect like Mathmech Final Sigma. Or if Zombie World was live, since it is still treated as a tribute summon
@@keasbeytcg it was none of these situations, so yeah I don't understand what happened
@@aerialjohn8631 Can you describe the full situation? You don't actually "activate" Winds, but at the time of preforming a Tribute summon, edo pro will give you an option to Tribute summon, then you can arrow over on the box to an option that says something like "tribute summon Unexplored winds"
@@keasbeytcg I just followed the robina eglen empen line, but when i searched empen, edopro asked me if I wanted tu tribute summon, i clicked yes and then i couldn't choose the opponent's monster
@@aerialjohn8631 Thats very weird, unless the monster is specially unaffected by spells/effects or zombie world was up, there's no reason you shouldnt have been able to, unless it's a glitch in edopro
NICE!🐧🐧🐧
Penguins FTW!
@@keasbeytcg Absolutely!
This video was very helpful to me, I didn't know about Raiza, I didn't know that continuous spell could work multiple times in the turn, and I didn't know about the Empen shuffle! Unfortunately the translation and ruling is really complicated at times,thank you very much!
@@francescolandi2025 Glad that it helped! Yeah, the Raiza thing is something I've seen a lot of confusion about with Winds (sending instead of Tributing but still being treated as a Tribute summom haha), and yes, Winds working as many times as possible per turn is amazing!
@@keasbeytcg But how do you get to know certain things? am I stupid or is the ruling really that complicated? sorry, I'm an old player and I started again a few months after 10 years
@@francescolandi2025 Heyo so first off, the game can be weird so never feel bad about not knowing a ruling or having to ask! I actually was an older player to, LoB up to TeleDad era and started again in 2017ish. A lot of it is practice, testing, and asking questions too!
Any help with working around gamma
So, Gamma is tough if you don't open map, but if you do have Map and Robina, you can summon barrier statue early, which cuts off gamma since it can't summon. I also play Gold Sarc personally, which can also establish a chain block. All and all Gamma is a tougher one to play around, really statue and chain blocks are the only outs
If you run ash or belle, you 100% can stop the first gamma activation, but keep in mind gamma isnt OPT, so only ash/belle it if can establish yourself through the 2nd gamma-able activation, if that makes sense
One other option is, if you have map and multiple birds, is tossing a robina out before playing map to bait out the gamma, its a prime target, then playing accordingly from there. Depending on your hand composition, if you have toccan or eglen, it can go a few ways. They may want to wait to gamma eglen, in which case, establish statue off robina, then you can resolve eglen with the map in hand. Its a bit riskier because you do play into other hand traps potentially, but if you're certain gamma is all that you need to worry about it's another option
@@keasbeytcg thanks bro. I made top 8 but had some misplays
@@keasbeytcg also triple tactic talents. Any opinion
I've got rid of Zombie World with unexplored winds.
You legally can't do this because it treats ths summon as a Tribute Summon
I get it but I was able to get it off the field.@@keasbeytcg
The very fist part is so confusing
So, basically it's explaining the if you're dealing with non targetted removal, it's possible for the small birds to be summoned but removed from field before they trigger, so you won't get their effects
I know how to get rid of dragoon
You should name your videos "Floowandereeze & ......
I have a few that way haha
Rule n.1:if you play this deck, everybody has the right to laugh at you and beat you out
The easiest way I can think of describing the Pen and field spell thing is, this is what happens
1, 2, opponent bird. Which isnt apart of the chain so it's a 1, chains only go up. So this would be a
1 2 1 situation, where there is no 3. So if 2 can get past 2nd 1. 2nd 1 doesnt get to happen