The only channel with reliable information. Not a "just trust me bro". Could you do a highest DPS ranking with guns after the latest patch? I am curious if the Barrett is actually the best gun now.
Something I would love to see if there are guns that do more damage towards armour than others, I don't know why but it seems like the tsarkov does more damage to armour, might be a good video idea.
Even if it has the highest dps, you still have to factor in movement. This game is very fast paced. You get smacked if you even touch a zombie, and when you pull out the sniper to shoot you’re barely moving at all. Snipers will never be optimal in the high rounds because of this
@@saltnpepper9477fmj does not increase damage to zombie armor, doughnuts confirmed this already. It does help you bullets pierce more zombies though but most guns pierce enough zombies that fmj won’t help a ton except maybe on smgs
Hold the phone doughnut, youre telling me the augment that only activates on headshots is only good when you… get headshots? Well, color me fuckin surprised.
One way to add a control into the mix is by running on round 15 directed with the augment/without the augment, and track the numbers round by round with only round 15 so the amount of zombies stays the same for each number of rounds played and critical kills are a lot easier to track as well since you have access to everything.
Great video. I get tons more salvage when I use Carry on Luggage. When I'm using it I can usually get my weapon legendary by round 20. Headshots are important in a lot of aspects of Zombies . With that being said, nothing beats picky eater.
I have so much respect for you bro you're the only one taking your time and properly test everything in the game. For vultures aid because it's only available on cdm before round 25 picky eater is the best minor augment for it cus by round 25 you will have ur weapon at legendary rarity and also on cdm ur going to use the swords anyway so u won't get the benefit of the critical kills giving u more salvage, I have tested it a couple times with like 75% critical kills accuracy and I did feel that I was getting more than usual salvage and got my weapon to gold on round 22 it's good but not that good after round 30 in my opinion.
Picky eater is just best all around tbh. Decoys everywhere, monkeys and kazimirs can be fairly frequent as well as incantations. Plus gun balancing doesn't really favor standard weapon use. Plus you can get infinite lethal like blast traps and semtexes. I just can't honestly think of a better option because the salvage you save from those drops alone is more than the bonus from carrion.
@metal100k yeah 100% correct I was finishing rounds over 100 and seen like 8 extra Molotovs on thr floor with 2 cazamera it's so good, sometimes you don't realize and you have max equipment and lethal when you have it.
you cant crit kill armored/heavy zombies if your using strong weapons that can do more damage than the zombie health but not enough bullets to knock off armor, I figured this out when camo grinding but guns like the asval/c9 I had a way higher critical kill ratio because of the lower damage/higher fire rate will actually take off armor before killing the zombies, also I'm not sure if zombies can drop more than 1 salvage so stacking chances could have diminishing returns
@@thew00dsman79 So far, the SVD is the only weapon I have found that will grant crit kills to armored and heavy zombies as a 1 shot through armor. Was pretty sad the barrett didnt do the same given its an anti material rifle but oh well. I've been a stickler for crit kills since og zombies, I have almost every gun to nebula at this point and with doing other challenges, have sacrificed my ratio at times so my lifetime crit% is about 78% as of writing this at prestige master 108. Bottom line, if your playstyle is all about headshots and crit kills, run the SVD once your done with all your camos and challenges and you will be close to 95% or higher each game.
I mean if you are planning on going for a long run (50 rounds +) then maybe running Carrion Luggage in the early rounds, and focusing on Crits, and then save and switch to the other augments, obviously you are eventually not going to be worried about salvage.
It’s prob good for round 100+ runs. Currently you can setup easy solos and party up to 65 pretty much just standing still then start crafting mutant injections for each round from 70ish -100+
12hrs of work to give me the conclusion of “don’t have bad aim like me and you’ll get richer” that’s basically all it sums down to. Not trying to knock you down cause you basically have now open my eyes to how un-needed the augment is if I’m high rounding not going for headshots to get early rarity so thank you 🙏🏼 gonna run the last augment that gives me more of my equipment
Idk why Everytime you drop a video all i can think of is you are the Jeff Nippard of the zombie community lol. No one else take this more seriously love it
After doing the nebula grind I've realized that getting a good crit-kill ratio is more complicated than you'd think. It isn't as simple as upgrading your gun all the way and aiming for the head. In fact upgrading your gun all the way in directed mode more often than not hurts your crit ratio due to too much body damage and the bug/mechanic where one shotting armored zombies in the head doesn't count as a critical kill. I avoid instakill when grinding crits for the same reason
Really glad that there's still people out there who do in-depth analysis of optimizing Zombies. I've been considering trying to push for Picky Eater on Vulture Aid, but wasn't sure about how useful it'd be compared to Carrion Luggage.
I've loved this augment and it has been my go to when playing citadelle because it feels so inpactful after spending salvage on my weapons specifically. I honestly didnt think it was going to qork that well but after playing with it i noticed a huge increase to salvage, especially in later rounds where headshots are practically the only way to kill zombies
Need salvage per bullet with 100% critical damage on vermin rounds that end in 6 with no perks, armor, attachments or pack a punch equipped on a Tuesday stats. Aren’t you glad there is no blue salvage in this game?
I noticed something on the AS VAL and also the Kompact 92 Integral suppressor barrel and that's if your running anything that is integrally suppressed you will not get any bonus salvage I even checked the pros and cons and they just say no ping on radar. So Carrion luggage is really good to counteract the down side of running integrally suppressed weapons but you have to be stupid accurate if anything down to where you are either a pro who can hit extremely well or running aim bot.
If I compare my time pre vulture aid and my time with vulture aid I feel like vulture aid doesn't effect it that much it's almost like treyarch has made to where you only get a certain amount of salvage probably as a balancing tactic
"Oh, 12 different round 31 exfils to test how good this might be, that should be enough. Especially since it's with and without supressor for stacking tests." Doughnut: "Actually it's 36 total, I decided to test 3 different weapons too." "Well, guess you can never have too much data..." As always, appreciate the in-depth look. Been running that augment but even though I'd say I'm rather accurate, if I start one tapping armored guys I don't get crit kills, so I might swap it out since it doesn't seem that big a gap.
I play KBM and average >90% crit kills per game. In my testing, I didn't see and discernable difference with this augment. FYI, I tested in directed mode because it's easier to control variables.
Something that I noticed since the first black ops is that, if you are using a controller, you can kinda aim bot the zombies to their head (this feature it is not in PC, which in turn makes the perk useless in that port, that is the reason why it is cheaper in the PC versions), back in the day this didnt make a whole lot of difference for how the perk was implemented in specific maps which in turn made them more questionable as there are different weapons in their respective boxes. So, the thing is that you can just keep spamming the left trigger in your controller to auto aim to the head of the zombies. Does this work better than just aiming high? A bit yeah, obviously depends a lot from what type of gun you're using as some may require more "skill?" To auto aim correctly, as the sniper, you just gotta see the cross in your aim, and that would be a perfect shot, if you do it before or a bit after, you will still hit the target but not in the place where you were aiming at. It is not that complicated, and it is a little consistent to do, and it is somewhat fun to keep using your left trigger while you hold down the right trigger, a fun change to keep in mind while using deadshot in any game actually. So, with that knowledge you can squeeze even more this augment of Vulture Aid, and it does make a difference, however there's a problem, and that is something you say in the video and that is AAT's, Lethal equipment and even traps to which destroy that salvage gain, but still doable. Still, I highly suggest using this augment solely for camo grinding as it will make everything easier, and you shouldn't be using anything else rather than your own weapon that you want to get nebula on.
Honestly i personally still prefer that upgrade for crit salvage WITH a suppressor cause tbh you should be focusing crits as a player anyway, you get the increased damage off deadshot, with that upgrade increased salvage. (And on controller deadshot helps the aim assist target zombies heads, its not 100% locked on heads but its enough to make a large difference. And pc wise i personally dont find it hard focusing on heads but thats different for everyone.
in the tests that included vulture aid, did you buy VA on the same round? in some cases you may have started gain salvage earlier than others and would affect the stats. also, most runs wont have vulture aid from the start, so should you have only counted the rounds after you bought it? rounds 1 to 4 (ish) will also have the same salvage gain, so you should just take the total and start from when the "variable" kicks in
Given how hard it is to earn salvage, anything that helps even a little is good. It's not the first perk I buy but it is something buy after I've packed and got Jug, Quick Revive and Speed Cola.
Vulture is definitely not particularly useful, especially in low rounds where you might expect it to shine. It's base effect is pointless as you have to dig out of the essence deficit of buying it 10 essence at a time, and the benefit derived from increasing gun rarity from salvage a little bit faster isn't nearly as clutch as using the essence cost wasted on Vulture to instead pack or buy a more useful soda sooner. Instead of getting you powered up in the early levels as I think most expect Vulture's value to be, I think it's value may more so come into play in high rounds when you don't have anything better to spend essence on anyway and faster salvage may allow for the crafting of a killstreak sooner. Likewise, at high rounds there may be more value in taking advantage of other Vulture augment benefits such as charging field upgrades faster.
I use smell of death and carrion luggage for it to be more like the original perk while still getting tons of drops and smell of death saved me so many times when I am close to death
Would directed mode be better for these types of tests? In my mind it would help reduce the human error by allowing you to hone in accuracy while being able to save/quit to try different augments
since im on controller, i get almost 90% headshots depending on the gun im using so i think this perk is much more beneficial to me than those on M&K. Overall nice to know its about a 30% increase.
@doughnuts Is there any way to figure out why the SVD is currently the only weapon that can 1 shot armored and heavy zombies and still grant a critical kill? I love the AMR so much but when I am only concerned with continuing to up my crit to kill ratio the SVD will still win out for me. HOWEVER, I've found its great to just run both, use the SVD early on (since the AMR is so powerful early on and 1 shots armored zombies without granting a crit kill) and switch to the AMR in higher rounds when it takes multiple rounds to kill armored and heavies.
Just based on feel from reading it, I would think that carrion luggage is great for long term but nowhere near as good as picky eater in the short term. I personally buy VA with picky eater as my first perk when I run CDM, saves 700 salvage on 2 molotovs early game which is nice because I always complete all 4 incantations (and traps) before round 10 so that I can have the boss fight open on round 14-15
Playing a game with a suppressor and deadshot and vulture aid and actually use your weps instead of the swords, I promise you you WILL notice a difference it’s kinda insane
If you use directed mode on liberty falls you can stand on the counter in bank and test the same round over and over for ten rounds and get more reliable headshots
Myth: Doughnut did more number crunching than the devs, 🍩🍩🍩🍩🍩🍩. Sorry couldn’t resist noticed you commented on code name pizzas video earlier. Don’t worry I know it’s not a myth.
I think, using director mode is fine for a consistent hp and damage measurements. Unless they changed it sincw the last time I had played, which was a week ago... So yeah. Director mode simply allows you that consistency. and saving and quiting allows for weapon stats, in the tab menu, to reset. simply document numbers. remember that eliminations cap at 14,999. Try that?
@@Doughnuts Sorry allow me to Clarify At round 11 cap, you get around 33 zombies, and likely a Mangler, Round 15 cap, I'm not sure. somewhere close to 50. in game your weapon stats are tracked. Elims, headshots, acc. Yet with a save and quit, those stats are reset once you get back in. Now you can simply do, 10~ rounds at round 11 and get your 300~ kills. Using a wall weapon. Because once you save and quit, you can edit the loadout. Load the save. Rebuy the wall weapon and that wall weapon would have the applied new attachments. Of course keeping track of your existing cash and salvage count once you load the save and leave the save. This idea might help isolate the environment more. I could clarify more yet I don't want to bloat this comment.
The idea was. You want 500 kills. Well do X amount of rounds within either round 11 or 15. track your salvage before and after. just to isolate the difference of salvage gains. without worrying about damage or hp values when you have a pap 3 weapon for this. ¯\_(ツ)_/¯ It's just an idea. Maybe you already know. I just wanted to comment so.
In the Tab key, there is a weapons stats tab, to the right of the tac- map tab at the top there. Those stats, not the stats just by pressing tab. This is different, because those stats are isolated to the instance you loaded. Those stats reset when you reload the save file. YET, idk if you know. So I just have to comment it. I assume you do know. yet how else do i communicate that without just saying it.?
I find it a bit odd you tested without vulture aid with out the crit kill augment. Unless I misunderstood something? Because I thought VA increased salvage at its base form
What i hate about Vulture Aid is the amount of time the drop stay on the floor. It's so much shorter than the regular drops. I have trained zombies in a circle around a room and had the scrap and bonjs point despawn while I was a foot from them.
I'm almost done with the headshots for all weapons and deadshot was a big deal on this way, especially with the bonus damage at Zombies with full health.
@doughnuts tip to possibly reduce human error in your tests... You should use the newish glitch on citadelle with infinite spawning zombies as your testing ground. Using the lion sword boon (that you shoot the lights for). And killing zombies in the jail cells below instead of finishing the boon. I'm sure you've seen the glitch. 😂 but they all run in a straight line infinitely.
Thanks for the info very useful thanks for taking the time and effort out of your day for us your the best love your videos hope your having a great holiday can't wait To see what the New Year has in store for the game an too watch more of your videos.. I'm always staying beautiful here :)
Plot twist... you can't even pick up Salvage without the Augment that allows you to pick up Salvage from further away. So how much Salvage actually dropped vs how much you collected?
Try to run a test at round 15 directed mode it's 44 zombies per round and it will be easier for you to get near 100% Crit there is no spider or special or elite.
Why not trying to use dircted mode and repeat a round until something and calclute i think that will be accurate and maybe i want to do it my self i will update the comment or replay under it if i do maybe doing a youtube video for it why not -- it will be in arabic if i will do it
All Tests In LF Dircted With Saug SMG And Suppressor All Tests Start From Round 7 at ~100 C-Kills and ~1000 Salvage then repeat the round 10 times Each test take about 20 ~ 25 minutes and Note: Round 7 has 28 zombie Test 1 2 3 Without Vulture Aid Summary Of Test 1 Total of 356 C-Kills - Started from 106 = 250 C-Kill Total of 4400 Salvage - Started from 1050 = 3350 Salvage Ratio is 13.4 Salvage per C-Kill Min Salvage per Round 200 Max Salvage per Round 600 Avarage Salvage per Round 372 Summary Of Test 2 Total of 362 C-Kills - Started from 112 = 250 C-Kill Total of 3950 Salvage - Started from 1200 = 2750 Salvage Ratio is 11 Salvage per C-Kill Min Salvage per Round 150 Max Salvage per Round 550 Avarage Salvage per Round 306 Summary Of Test 3 Total of 357 C-Kills - Started from 109 = 248 C-Kill Total of 4050 Salvage - Started from 1050 = 3000 Salvage Ratio is 12.1 Salvage per C-Kill Min Salvage per Round 150 Max Salvage per Round 600 Avarage Salvage per Round 333 Test 4 5 6 With Vulture Aid Summary Of Test 4 Total of 356 C-Kills - Started from 107 = 249 C-Kill Total of 4450 Salvage - Started from 1350 = 3100 Salvage Ratio is 12.4 Salvage per C-Kill Min Salvage per Round 250 Max Salvage per Round 550 Avarage Salvage per Round 344 Summary Of Test 5 Total of 357 C-Kills - Started from 109 = 248 C-Kill Total of 4250 Salvage - Started from 850 = 3400 Salvage Ratio is 13.7 Salvage per C-Kill Min Salvage per Round 300 Max Salvage per Round 750 Avarage Salvage per Round 378 Summary Of Test 6 - The gameplay th-cam.com/video/n0MQEXIy_Bg/w-d-xo.htmlsi=Qk0FsTHNDOm_OujR Total of 354 C-Kills - Started from 106 = 248 C-Kill Total of 5200 Salvage - Started from 1600 = 3600 Salvage Ratio is 14.5 Salvage per C-Kill Min Salvage per Round 250 Max Salvage per Round 600 Avarage Salvage per Round 400
i hope my test clear the image about the salvage and the VA mechanic
I am caught staying up an extra 2 hours on school nights watching these analytic videos that are so fricking satisfying for my autistic self! Much love to my favorite COD TH-camr.❤❤❤
I like how people say “thankfully someone who shows real stats and doesn’t just say trust me” he’s literally showing you numbers with no proof behind it whatsoever 😂
@ I would like to see the result at the end of matches and some proof over baseless numbers. But you don’t need to do anything, you already got people hooked on believing you’re actually researching these topics lol.
Wher i think the augment is very good is with controller, becaus you can use deadshot way better there for the headshot ads. So your crititicals are way higher. i could use your spreadsheet and look it up. i will edit this comment after i am done.
The only channel with reliable information. Not a "just trust me bro". Could you do a highest DPS ranking with guns after the latest patch? I am curious if the Barrett is actually the best gun now.
Agree
Something I would love to see if there are guns that do more damage towards armour than others, I don't know why but it seems like the tsarkov does more damage to armour, might be a good video idea.
@@TheinvisibleTV19gun type doesn’t matter as much as having fmj from my experience playing
Even if it has the highest dps, you still have to factor in movement. This game is very fast paced. You get smacked if you even touch a zombie, and when you pull out the sniper to shoot you’re barely moving at all. Snipers will never be optimal in the high rounds because of this
@@saltnpepper9477fmj does not increase damage to zombie armor, doughnuts confirmed this already. It does help you bullets pierce more zombies though but most guns pierce enough zombies that fmj won’t help a ton except maybe on smgs
Hold the phone doughnut, youre telling me the augment that only activates on headshots is only good when you… get headshots? Well, color me fuckin surprised.
🤣 bringing you the most advanced tips and tricks!
THE NUMBERS MASON!
@@Doughnuts
I’m guessing the frost line had “bad accuracy” is because one shotting an armored zombie in the head doesn’t count as a critical kill.
One way to add a control into the mix is by running on round 15 directed with the augment/without the augment, and track the numbers round by round with only round 15 so the amount of zombies stays the same for each number of rounds played and critical kills are a lot easier to track as well since you have access to everything.
you just gotta love the effort doughnuts puts into these analytical videos
Great video. I get tons more salvage when I use Carry on Luggage. When I'm using it I can usually get my weapon legendary by round 20. Headshots are important in a lot of aspects of Zombies . With that being said, nothing beats picky eater.
As a numbers guy who enjoys progressively optimizing my gameplay, you are a god. Grateful for your effort.
I have so much respect for you bro you're the only one taking your time and properly test everything in the game.
For vultures aid because it's only available on cdm before round 25 picky eater is the best minor augment for it cus by round 25 you will have ur weapon at legendary rarity and also on cdm ur going to use the swords anyway so u won't get the benefit of the critical kills giving u more salvage, I have tested it a couple times with like 75% critical kills accuracy and I did feel that I was getting more than usual salvage and got my weapon to gold on round 22 it's good but not that good after round 30 in my opinion.
Picky eater is just best all around tbh. Decoys everywhere, monkeys and kazimirs can be fairly frequent as well as incantations. Plus gun balancing doesn't really favor standard weapon use.
Plus you can get infinite lethal like blast traps and semtexes.
I just can't honestly think of a better option because the salvage you save from those drops alone is more than the bonus from carrion.
@metal100k yeah 100% correct I was finishing rounds over 100 and seen like 8 extra Molotovs on thr floor with 2 cazamera it's so good, sometimes you don't realize and you have max equipment and lethal when you have it.
you cant crit kill armored/heavy zombies if your using strong weapons that can do more damage than the zombie health but not enough bullets to knock off armor, I figured this out when camo grinding but guns like the asval/c9 I had a way higher critical kill ratio because of the lower damage/higher fire rate will actually take off armor before killing the zombies, also I'm not sure if zombies can drop more than 1 salvage so stacking chances could have diminishing returns
@@Musichi721 this augment makes zombies drop 2 salvage if they drop 1 already, I’ve seen it plenty of times
@@thew00dsman79 So far, the SVD is the only weapon I have found that will grant crit kills to armored and heavy zombies as a 1 shot through armor. Was pretty sad the barrett didnt do the same given its an anti material rifle but oh well. I've been a stickler for crit kills since og zombies, I have almost every gun to nebula at this point and with doing other challenges, have sacrificed my ratio at times so my lifetime crit% is about 78% as of writing this at prestige master 108. Bottom line, if your playstyle is all about headshots and crit kills, run the SVD once your done with all your camos and challenges and you will be close to 95% or higher each game.
I thought this was a bug the whole time, you can get crits on the bucket head zombies with instakill on CDM. Makes me think it’s a bug..
@@thew00dsman79 you don’t need the augment to get them to drop 2 I’ve gotten it at times without the augment or perk
@@dangelodavis8187indeed
I mean if you are planning on going for a long run (50 rounds +) then maybe running Carrion Luggage in the early rounds, and focusing on Crits, and then save and switch to the other augments, obviously you are eventually not going to be worried about salvage.
It’s prob good for round 100+ runs. Currently you can setup easy solos and party up to 65 pretty much just standing still then start crafting mutant injections for each round from 70ish -100+
That’s what I thought, get set up, then switch augments 👍🏻
I do that with multiple perks, start with my starting aug’s and then switch once I get into the later rounds
12hrs of work to give me the conclusion of “don’t have bad aim like me and you’ll get richer” that’s basically all it sums down to. Not trying to knock you down cause you basically have now open my eyes to how un-needed the augment is if I’m high rounding not going for headshots to get early rarity so thank you 🙏🏼 gonna run the last augment that gives me more of my equipment
Idk why Everytime you drop a video all i can think of is you are the Jeff Nippard of the zombie community lol. No one else take this more seriously love it
All these charts confuse the crap out of me 😅keep up the good work my #1 zombie brain of all time.
You could use the incantations to measure no VA vs VA because they are guaranteed crit kills
After doing the nebula grind I've realized that getting a good crit-kill ratio is more complicated than you'd think. It isn't as simple as upgrading your gun all the way and aiming for the head. In fact upgrading your gun all the way in directed mode more often than not hurts your crit ratio due to too much body damage and the bug/mechanic where one shotting armored zombies in the head doesn't count as a critical kill. I avoid instakill when grinding crits for the same reason
Really glad that there's still people out there who do in-depth analysis of optimizing Zombies. I've been considering trying to push for Picky Eater on Vulture Aid, but wasn't sure about how useful it'd be compared to Carrion Luggage.
I've loved this augment and it has been my go to when playing citadelle because it feels so inpactful after spending salvage on my weapons specifically. I honestly didnt think it was going to qork that well but after playing with it i noticed a huge increase to salvage, especially in later rounds where headshots are practically the only way to kill zombies
Dead shot is key to making money,leveling guns and this augment. It’s almost twice as good if used right. You can up your critical hits to like 80-90%
Been rocking the doughnut charm because of you dude keep up the good work!
Need salvage per bullet with 100% critical damage on vermin rounds that end in 6 with no perks, armor, attachments or pack a punch equipped on a Tuesday stats. Aren’t you glad there is no blue salvage in this game?
You could use purely melee before getting vulture aid so you have no critical kills by that point. But amazing job with all the testing 🙌🙌
I noticed something on the AS VAL and also the Kompact 92 Integral suppressor barrel and that's if your running anything that is integrally suppressed you will not get any bonus salvage I even checked the pros and cons and they just say no ping on radar. So Carrion luggage is really good to counteract the down side of running integrally suppressed weapons but you have to be stupid accurate if anything down to where you are either a pro who can hit extremely well or running aim bot.
Also for players who can’t handle recoil as good on certain guns, so u can put a muzzle on it 👍🏻
@@TheMigoMan I couldn't agree more.
Make sure you're not using the as val, it doesn't give extra salvage with the suppressor
The XclusiceAce of Zombies🎉
For real, I kept saying we need an Ace for zombies and then I found Doughnuts.
Thanks for the video big d. I love that you are super analytical and not just trashing the game. You should try this again but add deadshot daquiri
If I compare my time pre vulture aid and my time with vulture aid I feel like vulture aid doesn't effect it that much it's almost like treyarch has made to where you only get a certain amount of salvage probably as a balancing tactic
Condors Reach is a huge boost when camping with the jet gun. Not as big for the first 100 rounds or so, but high rounds it's an absolute must!
I skipped to the end for the TLDR and still got amazing information, left a like
I'm so glad I'm still a member of this channel. I love every video you make. So factual and amazing ❤ each one getting better.
Switched to vulture reach because I probably lose more salvage due to missing the pick up than extra id get
Need an augment to extract salvage stuck in the floor
I rock a 70% critical kill ratio 😂
Men your videos are awesome, please keep going, saludos desde México!
Thank you for your efforts. Also Marry Christmas and a Happy New Year.
"Oh, 12 different round 31 exfils to test how good this might be, that should be enough. Especially since it's with and without supressor for stacking tests."
Doughnut: "Actually it's 36 total, I decided to test 3 different weapons too."
"Well, guess you can never have too much data..."
As always, appreciate the in-depth look. Been running that augment but even though I'd say I'm rather accurate, if I start one tapping armored guys I don't get crit kills, so I might swap it out since it doesn't seem that big a gap.
I've been waiting for you to test this augment for so long. I my experience, it doesn't do anything, and was curious about your findings.
Thank you!
I play KBM and average >90% crit kills per game.
In my testing, I didn't see and discernable difference with this augment. FYI, I tested in directed mode because it's easier to control variables.
Im never taking Condor's Reach off, the quality of life is too good
why wouldn’t you just do this on directed mode? eliminates all those other variables that make things inconsistent and saves you A TON of work
Hey the dark mode is better!! Seriously it's so much easy on the eyes. Didn't notice until half way threw. Great work 👏
Thanks for all the hard work and time put in!
Something that I noticed since the first black ops is that, if you are using a controller, you can kinda aim bot the zombies to their head (this feature it is not in PC, which in turn makes the perk useless in that port, that is the reason why it is cheaper in the PC versions), back in the day this didnt make a whole lot of difference for how the perk was implemented in specific maps which in turn made them more questionable as there are different weapons in their respective boxes.
So, the thing is that you can just keep spamming the left trigger in your controller to auto aim to the head of the zombies. Does this work better than just aiming high? A bit yeah, obviously depends a lot from what type of gun you're using as some may require more "skill?" To auto aim correctly, as the sniper, you just gotta see the cross in your aim, and that would be a perfect shot, if you do it before or a bit after, you will still hit the target but not in the place where you were aiming at.
It is not that complicated, and it is a little consistent to do, and it is somewhat fun to keep using your left trigger while you hold down the right trigger, a fun change to keep in mind while using deadshot in any game actually.
So, with that knowledge you can squeeze even more this augment of Vulture Aid, and it does make a difference, however there's a problem, and that is something you say in the video and that is AAT's, Lethal equipment and even traps to which destroy that salvage gain, but still doable.
Still, I highly suggest using this augment solely for camo grinding as it will make everything easier, and you shouldn't be using anything else rather than your own weapon that you want to get nebula on.
I dont know how possible it is, but a deepdive for elemental pop would be awesome
Loving your videos with your excel spreadsheets
Thanks broc
Honestly i personally still prefer that upgrade for crit salvage WITH a suppressor cause tbh you should be focusing crits as a player anyway, you get the increased damage off deadshot, with that upgrade increased salvage. (And on controller deadshot helps the aim assist target zombies heads, its not 100% locked on heads but its enough to make a large difference. And pc wise i personally dont find it hard focusing on heads but thats different for everyone.
in the tests that included vulture aid, did you buy VA on the same round? in some cases you may have started gain salvage earlier than others and would affect the stats. also, most runs wont have vulture aid from the start, so should you have only counted the rounds after you bought it? rounds 1 to 4 (ish) will also have the same salvage gain, so you should just take the total and start from when the "variable" kicks in
Great point! I put the round in the sheet. However it was all within ring 4-6. Very, very similar every single game!
Finally someone who doesn’t push out misinformation or straight up steal content. You are a true gem in this community. Never change 💛🍩
Given how hard it is to earn salvage, anything that helps even a little is good. It's not the first perk I buy but it is something buy after I've packed and got Jug, Quick Revive and Speed Cola.
Vulture is definitely not particularly useful, especially in low rounds where you might expect it to shine. It's base effect is pointless as you have to dig out of the essence deficit of buying it 10 essence at a time, and the benefit derived from increasing gun rarity from salvage a little bit faster isn't nearly as clutch as using the essence cost wasted on Vulture to instead pack or buy a more useful soda sooner.
Instead of getting you powered up in the early levels as I think most expect Vulture's value to be, I think it's value may more so come into play in high rounds when you don't have anything better to spend essence on anyway and faster salvage may allow for the crafting of a killstreak sooner. Likewise, at high rounds there may be more value in taking advantage of other Vulture augment benefits such as charging field upgrades faster.
Got my spreadsheet fix in! Ty for the hard work.
I use smell of death and carrion luggage for it to be more like the original perk while still getting tons of drops and smell of death saved me so many times when I am close to death
Would directed mode be better for these types of tests? In my mind it would help reduce the human error by allowing you to hone in accuracy while being able to save/quit to try different augments
The amt of effort you put in these videos are insane
since im on controller, i get almost 90% headshots depending on the gun im using so i think this perk is much more beneficial to me than those on M&K. Overall nice to know its about a 30% increase.
Good video, struggling with the stay beautiful part, do you take supplements for skin or anything else?
I knew the answer to rather i would use this before i clicked but i had to come see your insane testing!
If donut ever discovers fromsoft min maxing he’s going to be in spreadsheet heaven.
@doughnuts Is there any way to figure out why the SVD is currently the only weapon that can 1 shot armored and heavy zombies and still grant a critical kill? I love the AMR so much but when I am only concerned with continuing to up my crit to kill ratio the SVD will still win out for me. HOWEVER, I've found its great to just run both, use the SVD early on (since the AMR is so powerful early on and 1 shots armored zombies without granting a crit kill) and switch to the AMR in higher rounds when it takes multiple rounds to kill armored and heavies.
Just based on feel from reading it, I would think that carrion luggage is great for long term but nowhere near as good as picky eater in the short term. I personally buy VA with picky eater as my first perk when I run CDM, saves 700 salvage on 2 molotovs early game which is nice because I always complete all 4 incantations (and traps) before round 10 so that I can have the boss fight open on round 14-15
Playing a game with a suppressor and deadshot and vulture aid and actually use your weps instead of the swords, I promise you you WILL notice a difference it’s kinda insane
TLDR: If you’re bad, don’t use Carrion Luggage. Lol. Another absolutely banger video, love it man. 🔥
So glad you made this, 10 mins before this video dropped I switched over to picky eater lol
If you use directed mode on liberty falls you can stand on the counter in bank and test the same round over and over for ten rounds and get more reliable headshots
Myth: Doughnut did more number crunching than the devs, 🍩🍩🍩🍩🍩🍩. Sorry couldn’t resist noticed you commented on code name pizzas video earlier. Don’t worry I know it’s not a myth.
paused at 4:49 to guess that vulture aid's carrion effect is on a curve by round, lets see if future video doughnuts comes to the same.
I think, using director mode is fine for a consistent hp and damage measurements.
Unless they changed it sincw the last time I had played, which was a week ago... So yeah.
Director mode simply allows you that consistency. and saving and quiting allows for weapon stats, in the tab menu, to reset. simply document numbers. remember that eliminations cap at 14,999.
Try that?
@@noi5e28am for what? This has nothing to do with damage?
@@Doughnuts Sorry allow me to Clarify
At round 11 cap, you get around 33 zombies, and likely a Mangler,
Round 15 cap, I'm not sure. somewhere close to 50.
in game your weapon stats are tracked. Elims, headshots, acc. Yet with a save and quit, those stats are reset once you get back in.
Now you can simply do, 10~ rounds at round 11 and get your 300~ kills.
Using a wall weapon. Because once you save and quit, you can edit the loadout. Load the save. Rebuy the wall weapon and that wall weapon would have the applied new attachments.
Of course keeping track of your existing cash and salvage count once you load the save and leave the save.
This idea might help isolate the environment more.
I could clarify more yet I don't want to bloat this comment.
The idea was.
You want 500 kills.
Well do X amount of rounds within either round 11 or 15. track your salvage before and after.
just to isolate the difference of salvage gains. without worrying about damage or hp values when you have a pap 3 weapon for this.
¯\_(ツ)_/¯
It's just an idea. Maybe you already know. I just wanted to comment so.
In the Tab key, there is a weapons stats tab, to the right of the tac- map tab at the top there.
Those stats, not the stats just by pressing tab. This is different, because those stats are isolated to the instance you loaded. Those stats reset when you reload the save file.
YET, idk if you know. So I just have to comment it. I assume you do know. yet how else do i communicate that without just saying it.?
I’ve seen the the augment on that I can get two salvage drops from one zombie with head shots when normally I get one
i need a “best augments for everything” meaning for all perks, ammo mods, and field upgrades
12 hours? Damn bro. i’m liking just for the dedication💯🙏🏽
I find it a bit odd you tested without vulture aid with out the crit kill augment. Unless I misunderstood something? Because I thought VA increased salvage at its base form
Nope, base vulture aid only gives you ammo and points! When I say "with vulture aid" I mean with the augment.
@ omg. And this while time I thought the base perk gave extra salvage. Oopsie lol. Thank you!
What i hate about Vulture Aid is the amount of time the drop stay on the floor. It's so much shorter than the regular drops. I have trained zombies in a circle around a room and had the scrap and bonjs point despawn while I was a foot from them.
can you do this test but with essence gained? to see how much more essence you get with vulture aid
its impresive what you do just to show how good or bad smth is
I'm almost done with the headshots for all weapons and deadshot was a big deal on this way, especially with the bonus damage at Zombies with full health.
@doughnuts tip to possibly reduce human error in your tests... You should use the newish glitch on citadelle with infinite spawning zombies as your testing ground. Using the lion sword boon (that you shoot the lights for). And killing zombies in the jail cells below instead of finishing the boon. I'm sure you've seen the glitch. 😂 but they all run in a straight line infinitely.
Thanks for the info very useful thanks for taking the time and effort out of your day for us your the best love your videos hope your having a great holiday can't wait To see what the New Year has in store for the game an too watch more of your videos.. I'm always staying beautiful here :)
HE HATH BLESSED US WITH A SPEADSHEET VIDEO!
During camo grinding ~85% headshot acc. During normal gameplay ~67% acc
Plot twist... you can't even pick up Salvage without the Augment that allows you to pick up Salvage from further away. So how much Salvage actually dropped vs how much you collected?
Genuinely Watch all these Love the Data
Were you running Deadshot?
Why don't you use directed mode for these? That way zombie health, zombie quantity, etc etc stay the same
Try to run a test at round 15 directed mode it's 44 zombies per round and it will be easier for you to get near 100% Crit there is no spider or special or elite.
Why not trying to use dircted mode and repeat a round until something and calclute
i think that will be accurate and maybe i want to do it my self
i will update the comment or replay under it if i do
maybe doing a youtube video for it why not -- it will be in arabic if i will do it
All Tests In LF Dircted With Saug SMG And Suppressor
All Tests Start From Round 7 at ~100 C-Kills and ~1000 Salvage then repeat the round 10 times
Each test take about 20 ~ 25 minutes and
Note: Round 7 has 28 zombie
Test 1 2 3 Without Vulture Aid
Summary Of Test 1
Total of 356 C-Kills - Started from 106 = 250 C-Kill
Total of 4400 Salvage - Started from 1050 = 3350 Salvage
Ratio is 13.4 Salvage per C-Kill
Min Salvage per Round 200
Max Salvage per Round 600
Avarage Salvage per Round 372
Summary Of Test 2
Total of 362 C-Kills - Started from 112 = 250 C-Kill
Total of 3950 Salvage - Started from 1200 = 2750 Salvage
Ratio is 11 Salvage per C-Kill
Min Salvage per Round 150
Max Salvage per Round 550
Avarage Salvage per Round 306
Summary Of Test 3
Total of 357 C-Kills - Started from 109 = 248 C-Kill
Total of 4050 Salvage - Started from 1050 = 3000 Salvage
Ratio is 12.1 Salvage per C-Kill
Min Salvage per Round 150
Max Salvage per Round 600
Avarage Salvage per Round 333
Test 4 5 6 With Vulture Aid
Summary Of Test 4
Total of 356 C-Kills - Started from 107 = 249 C-Kill
Total of 4450 Salvage - Started from 1350 = 3100 Salvage
Ratio is 12.4 Salvage per C-Kill
Min Salvage per Round 250
Max Salvage per Round 550
Avarage Salvage per Round 344
Summary Of Test 5
Total of 357 C-Kills - Started from 109 = 248 C-Kill
Total of 4250 Salvage - Started from 850 = 3400 Salvage
Ratio is 13.7 Salvage per C-Kill
Min Salvage per Round 300
Max Salvage per Round 750
Avarage Salvage per Round 378
Summary Of Test 6 - The gameplay th-cam.com/video/n0MQEXIy_Bg/w-d-xo.htmlsi=Qk0FsTHNDOm_OujR
Total of 354 C-Kills - Started from 106 = 248 C-Kill
Total of 5200 Salvage - Started from 1600 = 3600 Salvage
Ratio is 14.5 Salvage per C-Kill
Min Salvage per Round 250
Max Salvage per Round 600
Avarage Salvage per Round 400
i hope my test clear the image about the salvage and the VA mechanic
Honey wake up! Doughnuts uploaded!
I am caught staying up an extra 2 hours on school nights watching these analytic videos that are so fricking satisfying for my autistic self!
Much love to my favorite COD TH-camr.❤❤❤
Does anyone know if the chf barrel on the LR7.72 pack a punched increases splash damage when shooting at the ground?
I like how people say “thankfully someone who shows real stats and doesn’t just say trust me” he’s literally showing you numbers with no proof behind it whatsoever 😂
Do you want me to upload all 12 hours of gameplay 🤣
@ I would like to see the result at the end of matches and some proof over baseless numbers. But you don’t need to do anything, you already got people hooked on believing you’re actually researching these topics lol.
Skip to 12:17 for the answer
Check those chapters 😉I already got you covered
He REALLLLLYYY likes spreadsheets
I’m guessing it’s really rng based cause I be seeing 2 salvages popping out a zombie quite often
That's from the suppressor too, remember
This works best on Controller/consoles because of Dead shot giving you Aim bot.
You the best bro thank you so much for your knowledge
It worked alot better day 1 after updates it seemed to fall off big time like it wasnt even there ...
Pretty sure vulture aid itself increases salvage. could be wrong though.
This is actually huge!
Appreciate all the hard work that went into this
Ok now go back and see if it has an affect when you use the oil traps and molotovs for the cheese critical kills 😅
I definitely feel carrion luggage working for me at least
i knew i wasnt tripping …that shit is useless lmao, i only use the one that collects the items from distance and to reload my aether shroud faster.
Maybe directed was a better mode to test this 😅
Wher i think the augment is very good is with controller, becaus you can use deadshot way better there for the headshot ads. So your crititicals are way higher. i could use your spreadsheet and look it up. i will edit this comment after i am done.
This happens in skyline to i think its on A side