I loved some of the mini-boss compilations nicknames- especially the "Uncanny X-Force All Stars" for the MM6 mini bosses (Mr X, I get it!) and "Cossack's Comrades" for MM4. But I ESPECIALLY loved the bout with the final boss of the arena. I kinda wish that had been the boss fight with that character in MM3... and the remixes were excellent too.
I love the "World All Stars" Because the Japanese name for the Game Boy Mega Man titles was Rockman World, and the "Dimension Warp All Stars", referring to the group known as the "Dimensions" lead by Rockman Shadow in Rockman & Forte: Mirai Kara no Chousensha.
Making the never-changing music never end is legit the best quality of life change yet lmao. And I love how the random F Zero GBA song that was randomly chosen as an arena theme back in MaGMML1 has now been made to be just the MaGMML generic arena theme
My goodness... This is outstanding! I was somewhat hoping for a Mini-Boss Rush in the actual game and I got my wish! Not only that, I absolutely love the way its handled, where things are spiced up in a couple areas by grouping certain mini-bosses together (complete with some clever names). The boss fight with Break Man is really neat too and the Phantom reference was a nice surprise. Overall, this is super hype
Kinda interesting to see that the mini-bosses in the MaGMML2 devkit were here too, considering Quint and Mecha Dragon's absence from the Fortress Boss arena. I honestly do kinda wonder how the MaGMML2 devkit bosses will be handled arena-wise if anything
The length of the Arenas was pretty daunting back in MAGMML2. I like this idea of shorter but more numerous. Also, the production values on this look amazing.
@@BiggastFish Even worse - the fish faces right by default. I ran into issues with that in my entry, when I couldn't figure out how the hell to turn it around.
I hear you on the dev end of things. with the number of entries alone, I imagine that getting this game wrangled together divested of all the extra fluff like the hub, unlockables, etc. is reaching nightmare territory for a team your size. the unfortunate circumstances with your injuries and other things going on in the background has probably made it far worse and I ultimatley wouldn't wanna see people suffer to force MAGMML3 out. It'll come when it's ready.
Proto Man: ...So you've come at last. Now, it is finally time to determine which one of us is the strongest of Dr. Light's creations once and for all. Prepare yourself, brother... *...because I won't be holding back this time around.*
Depends! Mad Grinder, while the main attraction in his Intro Stage, still functioned the same as the mini-bosses, plus Bass is the main fight, so he got classified as a mini-boss. Dark Moon and other Intro Bosses are still full on bosses. We shoved the outliers already in the engine into the Fortress Guardian arena, namely the two Hunter bosses, Giant Suzy and Grey Devil, middle stage bosses (with health bars) and a intro boss respectively.
>Break Man shows up and uses familiar tactics >"So, just like Mega Man 7." >suddenly throws shield like he's Captain America Well, this is different. That being said, you folks can take all the time you need with the game. I just wonder how Mike holds up on his end with Revo lately.
I do regret not being able to figure out the engine and submit a stage. Then again it did get a looooot of submissions anyway, but the features just look so fun.
Including pulling out a 'Hidden Phantom' (the shuriken attack, one boss from Mega Man Zero did that). I swear if I see that attack one more time I'm gonna... I don't know what I'm gonna do, but I'll do it!
@@robertlupa8273 Phantom is who you're referring to. And Phantom's attacks were also programmed into Shadow Man, from *Rockman 4: Minus Infinity,* so there's currently two other foes for you to unleash your rage on.
Oh, this too has the Minus Infinity arena theme, better yet, it doesn´t restart when you defeat a boss, why does it sound a bit different tho? It´s still amazing, just wondering. Also. Is this the only Minus Infinity reference? Have you considered the Bright Man or Pharaoh Man boss battles (just a bit easier ofc)? :3
Idea for Entry Boss Arenas: Entry Arena: Minor Cup (bottom third) Entry Arena: Major Cup (middle third Entry Arena: Global Cup (top third) Are You Kidding Arena: EVERY boss. Only avalible as a cheat or something.
Lets make a deal for MaGMML3. 1. Tiers: Suppose to have 11 Tiers (11 Bosses and 5 Mini-Bosses) P.S.: Differents Capsules, for an example: * Bosses with Red Color Capsules with MM9 Design. * Mini-Bosses with Normal Color Capsules with MM5 Design. 2. Tiers Bosses and Mini-Bosses: *Tier 1 Boss: Clamp Man (From Megaman Eternal) *Tier 2 Boss: Boom Man (From Megaman Rock Force) *Tier 3 Sub: Yellow Devil MK-III (From Megaman Revolution, dont confusing with Megaman 11) Boss: Trance (From Megaman Sunrise) If you playing with she, costume or not, you will gonna beat... : The Megaman Killer (From Megaman Eternal) *Tier 4 Boss: Leaf Man & Forest Man: Team Forest (From Megaman SFR & Rokko-Chan) *Tier 5 Sub: Tank Man (From Megaman Unlimited) Boss: Hit Man (From Megaman Rocks!) *Tier 6 Sub: Nightmare Zero / Zero Nightmare (From Megaman X6/Rockman X6) Boss: Ghost of Christmas Past (Megaman Christmas Carol) *Tier 7 Sub: Emerald Quick Man (From Quint's Revenge II: War of the Gems) Boss: Dark Data (From Megaman Eternal II) *Tier 8 Sub: Trash Man (From Megaman SFR) Boss: Copy Quint Mk.II (From Quint's Revenge, but with upgrade data) *Tier 9 Boss: Sagittarius (Rockman Strategy) *Tier 10 Boss: ????? *Tier 11 or called to for inspired by Tier X is calls: Tier Z / Tier Zero Boss: Copy X (From Megaman Zero) 3. Powe- oh wait... there is in site. LOL. 😅 4. Wily Castle Design Your choices: A. Underground-Themed Fortress? B. Star-Themed Fortress? C. Normal-Themed Fortress? 4. Sky-Themed Fortress? Or... 5. Medieval-Themed Fortress? What are you think, guys and pals?
MaGMML3 hit a major roadblock with me being injured, unfortunately, it's going to take a while. As far as I'm aware, EZ is going fine. Due to said injury I'm playing no part in developing that game.
I loved some of the mini-boss compilations nicknames- especially the "Uncanny X-Force All Stars" for the MM6 mini bosses (Mr X, I get it!) and "Cossack's Comrades" for MM4. But I ESPECIALLY loved the bout with the final boss of the arena. I kinda wish that had been the boss fight with that character in MM3... and the remixes were excellent too.
I love the "World All Stars" Because the Japanese name for the Game Boy Mega Man titles was Rockman World, and the "Dimension Warp All Stars", referring to the group known as the "Dimensions" lead by Rockman Shadow in Rockman & Forte: Mirai Kara no Chousensha.
Making the never-changing music never end is legit the best quality of life change yet lmao. And I love how the random F Zero GBA song that was randomly chosen as an arena theme back in MaGMML1 has now been made to be just the MaGMML generic arena theme
I think its usage in the MaGMML series is a bit of a tribute to Rockman 4 Minus Infinity, which has an arena that uses that theme
My goodness... This is outstanding! I was somewhat hoping for a Mini-Boss Rush in the actual game and I got my wish! Not only that, I absolutely love the way its handled, where things are spiced up in a couple areas by grouping certain mini-bosses together (complete with some clever names). The boss fight with Break Man is really neat too and the Phantom reference was a nice surprise. Overall, this is super hype
Kinda interesting to see that the mini-bosses in the MaGMML2 devkit were here too, considering Quint and Mecha Dragon's absence from the Fortress Boss arena. I honestly do kinda wonder how the MaGMML2 devkit bosses will be handled arena-wise if anything
@@bigrockerending7711
I suppose it will be an “Original Arena”, with the same lineup as MAGMML2’s Arena.
It's nice to see that, despite the many unforseen setbacks, MaGMML3 is still happening. Best wishes man. I hope things get better.
The length of the Arenas was pretty daunting back in MAGMML2. I like this idea of shorter but more numerous. Also, the production values on this look amazing.
12:30 - Wait, the fish points to the right now? You maniacs, you absolute fiends! What has science done?!
You'll shit your pants once you figure out 90% of minibosses in the entry stages are flipped to suit the level geography.
@@BiggastFish Even worse - the fish faces right by default. I ran into issues with that in my entry, when I couldn't figure out how the hell to turn it around.
@@GigaOtomia Did you ever find out about clicking the [Flip X] button in the editor so it faces left
@@BiggastFish I did. And about your other comment, I'm not worried about my score.
This just shows exactly how Break Man should be a boss fight
When you beat all the Doc Robots you get to square off with him in a Hard Man-stage-looking arena, but I get what you mean
13:13 Hidden Phantom, is that you?
- infinity shadow Man?
I hear you on the dev end of things. with the number of entries alone, I imagine that getting this game wrangled together divested of all the extra fluff like the hub, unlockables, etc. is reaching nightmare territory for a team your size. the unfortunate circumstances with your injuries and other things going on in the background has probably made it far worse and I ultimatley wouldn't wanna see people suffer to force MAGMML3 out. It'll come when it's ready.
Nice Phantom reference for the end boss there. Hella tight.
Proto Man: ...So you've come at last. Now, it is finally time to determine which one of us is the strongest of Dr. Light's creations once and for all. Prepare yourself, brother...
*...because I won't be holding back this time around.*
ElecMan : iam a joke to you?
This stuff would be awesome to have in Mega Man Maker.
I wonder where intro stage bosses and bosses like Dark Moon would fall.
Depends! Mad Grinder, while the main attraction in his Intro Stage, still functioned the same as the mini-bosses, plus Bass is the main fight, so he got classified as a mini-boss.
Dark Moon and other Intro Bosses are still full on bosses. We shoved the outliers already in the engine into the Fortress Guardian arena, namely the two Hunter bosses, Giant Suzy and Grey Devil, middle stage bosses (with health bars) and a intro boss respectively.
@@ACESpark what is the diference between mini Boss and Sub Boss?
1:17 I'm in awe of the size of this lad. The Absolute Paozo Unit.
I like the Phantom reference you did with Break Man.
Honestly, I'm just glad the Illusion remix hasn't been ditched entirely.
>Break Man shows up and uses familiar tactics
>"So, just like Mega Man 7."
>suddenly throws shield like he's Captain America
Well, this is different.
That being said, you folks can take all the time you need with the game. I just wonder how Mike holds up on his end with Revo lately.
I do regret not being able to figure out the engine and submit a stage. Then again it did get a looooot of submissions anyway, but the features just look so fun.
Funny you posted this. I _just_ 100% Completed MaGMML2, right when this video hit. I guess on that note, when is MaGMML3 slated for release?
MaGMML3 is currently in the works with no slated release, judging is still happening at the moment.
soon
When it's done
im so hyped about this game, i just can't wait
12:54: "I must *break* you!"
Wow Proto- er, _Break Man_ sure has a lot of new tricks up his sleeve, doesn't he?
Including pulling out a 'Hidden Phantom' (the shuriken attack, one boss from Mega Man Zero did that). I swear if I see that attack one more time I'm gonna... I don't know what I'm gonna do, but I'll do it!
@@robertlupa8273 Phantom is who you're referring to. And Phantom's attacks were also programmed into Shadow Man, from *Rockman 4: Minus Infinity,* so there's currently two other foes for you to unleash your rage on.
12:43 That music is awesome. Are you a Bad enough Dude? Are you a Mega enough Man?
megaman X corrupted:are you challenging me mortal
aparentemente ate os mortais podem enfrentar os deuses
@@star_duck
Que comece a guerra
vamos ver quem sai primeiro
@@star_duck ...pó aí apelo ne
Ate lançar o X corrupted vamos ter o MaGMMLC4
3:03 did this boss originally spit mets out or was that added?
It did used to spit out Mets. It was possible to kill it before that happened though.
Nice! An Update on MaGMML3!
wow Break Man when did you get that upgrades form
Oh, this too has the Minus Infinity arena theme, better yet, it doesn´t restart when you defeat a boss, why does it sound a bit different tho? It´s still amazing, just wondering.
Also. Is this the only Minus Infinity reference? Have you considered the Bright Man or Pharaoh Man boss battles (just a bit easier ofc)? :3
That octo-generator boss is absolutely genius
Megaman 9 and 10 mini bosses!? sweet!
Why you try to make a Parallel Dimension?
*HOLD IT!* Break Man / Blues escaped upon that last hit! He's not dead yet.
Ultimate arena : everyone is here!
*Unused Pharaoh Man sphinx mini boss has left the chat*
Melody response cannon? What game is that from?
Mega Man and Bass, Astro Man's stage.
Enemy gauntlets, like Minus Infinity, would have been cool additions.
9:12 I saw a minor bug: Stone Head occasionally covers up part of the health bar.
The flicking is intentional so you can see both the Healthbar and what-ever it covers up.
I see.
He looks like Geodude.
Still no unused sphinx mini boss from Pharoah Man stage
It makes sense because break man was a minor boss with no invincibility frames
What’s the music?
So, the arenas are going to be harder because they have slightly less recovery items?
> The Absolute Paozo Units
OH LAWD THEY COMMIN'
In awe of the size of these lads.
Awesome Work
Hanabiran us a pain in the tail.
When will Quint ’s Revenge 2 continue?
Can you make a skull man costume and put it in the game?
rip the jack-o-lantern and lobster minibosses in mm7
And the unused sphinx mini boss from Pharaoh Man stage
Idea for Entry Boss Arenas:
Entry Arena: Minor Cup (bottom third)
Entry Arena: Major Cup (middle third
Entry Arena: Global Cup (top third)
Are You Kidding Arena: EVERY boss. Only avalible as a cheat or something.
Ultimate arena: everyone os here!
Star Storm
Including bosses from the other two main games?
Here's a idea
The oh god no arena
Every single boss from the mega man franchise and maggml
Of course not including the rpg based games
Unused Pharaoh Man sphinx mini boss: Am I a joke to you?
Lets make a deal for MaGMML3.
1. Tiers:
Suppose to have 11 Tiers (11 Bosses and 5 Mini-Bosses)
P.S.: Differents Capsules, for an example:
* Bosses with Red Color Capsules with MM9 Design.
* Mini-Bosses with Normal Color Capsules with MM5 Design.
2. Tiers Bosses and Mini-Bosses:
*Tier 1
Boss: Clamp Man (From Megaman Eternal)
*Tier 2
Boss: Boom Man (From Megaman Rock Force)
*Tier 3
Sub: Yellow Devil MK-III (From Megaman Revolution, dont confusing with Megaman 11)
Boss: Trance (From Megaman Sunrise)
If you playing with she, costume or not, you will gonna beat... : The Megaman Killer (From Megaman Eternal)
*Tier 4
Boss: Leaf Man & Forest Man: Team Forest (From Megaman SFR & Rokko-Chan)
*Tier 5
Sub: Tank Man (From Megaman Unlimited)
Boss: Hit Man (From Megaman Rocks!)
*Tier 6
Sub: Nightmare Zero / Zero Nightmare (From Megaman X6/Rockman X6)
Boss: Ghost of Christmas Past (Megaman Christmas Carol)
*Tier 7
Sub: Emerald Quick Man (From Quint's Revenge II: War of the Gems)
Boss: Dark Data (From Megaman Eternal II)
*Tier 8
Sub: Trash Man (From Megaman SFR)
Boss: Copy Quint Mk.II (From Quint's Revenge, but with upgrade data)
*Tier 9
Boss: Sagittarius (Rockman Strategy)
*Tier 10
Boss: ?????
*Tier 11 or called to for inspired by Tier X is calls: Tier Z / Tier Zero
Boss: Copy X (From Megaman Zero)
3. Powe- oh wait... there is in site. LOL. 😅
4. Wily Castle Design
Your choices:
A. Underground-Themed Fortress?
B. Star-Themed Fortress?
C. Normal-Themed Fortress?
4. Sky-Themed Fortress?
Or...
5. Medieval-Themed Fortress?
What are you think, guys and pals?
How will be a true arena in megaman?
True Arena will be made up of things such as the Wily Bosses, Tier Bosses, Tier X, etc. It will also be curated like the Entry Arena is.
Nice video! Tell me, how is the progressing of MaGMML 3 and Episode Zero?
MaGMML3 hit a major roadblock with me being injured, unfortunately, it's going to take a while. As far as I'm aware, EZ is going fine. Due to said injury I'm playing no part in developing that game.
@@ACESpark OK. Feel well
@@יובלניב-ה6כ Thank you!
Devs: I thinks thats all the mini bosses
Mm8 and mm11 mini bosses:am I a Joke to you
11 wasn't out yet during development.
Unused sphinx mini boss from Pharaoh Man stage: "why are we still here, just to suffer?"
ProtoPhantom???
Ohhhh boy, that last one, he's going to drive a certain durgon we all know up the wall. But yet, I think he's going to love it at the same time!
Roammythril or whatever-his-name-is-spelled? I think he's still yearning for some precious Revenge, if you know what I mean. 😉
@Michał Heft
Yes, the very same. Thanks for providing the name. 😊
"the absolute paozo units"
I hope the super arrow is still behind the buster
I use it to go to higher places
>uncanny X force
pls
Would Astonishing X-Statix: Age of & Cable suit you better?
@@ACESpark How did you know?
The Elephants don't Look like they act the same as in Megaman 9
Now Proto Man is Phantom?
Nice very nice
13:16 But why tho
I know it's cool, but still why tho.
MAGMAMAL 3 is gonna be HHUUUUGGGEEE!!
MaGMML2 was huge.
MaGMML3's brobdingnagian.
@@ACESpark What does brobdingnagian mean?
How about megaman x? Do you know megaman xtreme sprite?
...wait... break man is the boss of this arena because he was a mid-boss in MM3...... clever
Good