I honestly don't think strategies like these should be nerfed. Nobody is going to accidentally stumble across this strategy by just playing the game normally; a player has to deliberately go out of their way to make this their build. So if they want to, and have the dedication, they should be allowed to just spam dynamite. It's not ruining the experience of the game for anybody. (Same thing goes for other powerful but hard/tedious to make builds like tanks)
Meanwhile Knight builds with their 6 damage 3 sp cost power stab (they get a billion better cards for roughly the same dps) Im not saying you should metamance, by all means go have fun, thats what games are made for.
i didnt know this after a while either, but baller and knight cards don't actually increase damage of the ball or the sword actions, they just flat out increase ur damage by 1, so if you have them both on they can increase how much damage you do with dynamite by +2 for free
@@pisauh well I mean 1 happy SP = 0.5 SP per turn SP drain = 1 SP per turn all adding up to 2.5 Would take 14 turns to have a profit on SP compared to 35 SP and you wouldn't just have a -1 damage from SP drain and no fight would take longer than that if you play your cards right (pun intended) Though i do see how this build is more useful and more fun than just blatantly metamancing, dynamite go boom In demo 3 i can see this build being much more useful seeing how the amount of turns for battles seem to be going up Kinda excited for a sequel video for this against the new bosses and maybe with some new cards too (SP saver maybe but that might be too expensive on BP cost since it would take 10 turns to have value over 2 SP upgrades)
I’m convinced the Block Tales devs will be nerfing this build by A TON when they see this video.
nooo they wouldnt dare
@@pisauh i mean, they did nerf the rocket ante up build before, so i think they would dare which make people sad
If they Even find it
@@TheOGWaddleDoo he didnt use rocket
@@TheOGWaddleDoo these are filler cards bruh
I honestly don't think strategies like these should be nerfed. Nobody is going to accidentally stumble across this strategy by just playing the game normally; a player has to deliberately go out of their way to make this their build. So if they want to, and have the dedication, they should be allowed to just spam dynamite. It's not ruining the experience of the game for anybody. (Same thing goes for other powerful but hard/tedious to make builds like tanks)
either blocktales gonna nerf this to hell or blocktales would intentionally keep it but introduce moves that require more sp
or hell even scale hp for enemies for the next chapter intentionally
Let's hope that they don't nerf terrorism
Meanwhile Knight builds with their 6 damage 3 sp cost power stab (they get a billion better cards for roughly the same dps)
Im not saying you should metamance, by all means go have fun, thats what games are made for.
Nonono... 2 extra sp for dynamite for 1 extra dmg is worth it trust..
@@bog4571 true, maybe they add more cards to balance out other play styles later on, but yeah knight builds are superior rn
Yeah my main save is using this build and I can solo bubonic plant on hard mode with no items in five turns 💀
Ball > sword fight me
@@Il0veGamb11nG 💀💀💀
Me in satisfactory when i see a png of a cat
@@piglig8798 real
W vid also could you speed run the pit?
@@epikauz maybe
I am stressing of not seeing fire being used (also no ante up?m
the goat...
might attempt to get this build -minus a few things
goat is back
@@MGRK real
question why use baller and knight cards?
i didnt know this after a while either, but baller and knight cards don't actually increase damage of the ball or the sword actions, they just flat out increase ur damage by 1, so if you have them both on they can increase how much damage you do with dynamite by +2 for free
9:32 PHEW...
close your eyes and relax..
RAGHHHHHHHHHHHHHHHHHH 😡😡😡
Why use bomb when you can just use a rock and balls.
(I mean rocket and slingshot)
@@amar9094 slingshot doesn’t do dmg to armored enemies, and rocket doesn’t do a lot of dmg on its own even with power increases
@@amar9094 in my opinion
@@pisauh just use rocket or that armour down ball card than slingshot them
@@amar9094 I did a video on that strategy, it’s pretty good but this one is more brainless and easy
Cant you just get like 35 SP instead for a similar result
@@Reynnan123 not really because I’m regening +1 so every turn (sometimes +4 due to happy sp every other turn) so it’s like I never run out of sp
@@pisauh well I mean
1 happy SP = 0.5 SP per turn
SP drain = 1 SP per turn all adding up to 2.5
Would take 14 turns to have a profit on SP compared to 35 SP and you wouldn't just have a -1 damage from SP drain and no fight would take longer than that if you play your cards right (pun intended)
Though i do see how this build is more useful and more fun than just blatantly metamancing, dynamite go boom
In demo 3 i can see this build being much more useful seeing how the amount of turns for battles seem to be going up
Kinda excited for a sequel video for this against the new bosses and maybe with some new cards too (SP saver maybe but that might be too expensive on BP cost since it would take 10 turns to have value over 2 SP upgrades)
thats weird, how is SP drain not reducing your attack power?
it is
@@sanderhankel9098 it does it’s just very unnoticeable tbh because of how many things I have increasing my damage(baller, knight, and power rush)
@@pisauh oh power rush, didn't even see that one. Makes sense then.
how do i get 3 happy sps
How to get 3 happy sps?
You can buy one in bux shop, one is in the overworld in chapter 2 and I don’t remember the last one tbh
Last one in the turotopilis forest 2
is ante up needed
@@earljefferson8871 just for more dmg but not rlly for the sp