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ForlornU
เข้าร่วมเมื่อ 23 พ.ค. 2021
Hello and Welcome!
I upload videos about game development mainly in
Game engines like: Unity3d and Godot
Tools like: Blender, Aseprite, Audacity, Obsidian
I hope you will find some of my content interesting and helpful
I make coding-snippets, tools and tutorials for game-devs like you! You can buy me a coffee to keep me going!
www.buymeacoffee.com/forlornu
I upload videos about game development mainly in
Game engines like: Unity3d and Godot
Tools like: Blender, Aseprite, Audacity, Obsidian
I hope you will find some of my content interesting and helpful
I make coding-snippets, tools and tutorials for game-devs like you! You can buy me a coffee to keep me going!
www.buymeacoffee.com/forlornu
Can I Learn Raylib In Just 48 Hours?
I really wanted to try raylib, so when I found I had a weekend all to myself and nothing else to do, I took the chance!
We can't really 'learn' or 'master' something like raylib or C in such a short time. What actually matters to a developer is being able to create. Are we able to create something?
Video Content:
----------------------------------
0:00 - Intro, what is raylib
1:09 - Setup
8:45 - Start coding
47:55 - Start of Day 2
1:28:37 - Outro
------
No open source this time, I want to improve it first, will return in a later video!
My other repositories:
github.com/ForlornU
Kenneys Icons:
kenney.nl/assets/game-icons
You can buy me a coffee to make me code faster at:
www.buymeacoffee.com/forlornu
#coding #raylib #vscode #C #gamedev
We can't really 'learn' or 'master' something like raylib or C in such a short time. What actually matters to a developer is being able to create. Are we able to create something?
Video Content:
----------------------------------
0:00 - Intro, what is raylib
1:09 - Setup
8:45 - Start coding
47:55 - Start of Day 2
1:28:37 - Outro
------
No open source this time, I want to improve it first, will return in a later video!
My other repositories:
github.com/ForlornU
Kenneys Icons:
kenney.nl/assets/game-icons
You can buy me a coffee to make me code faster at:
www.buymeacoffee.com/forlornu
#coding #raylib #vscode #C #gamedev
มุมมอง: 1 946
วีดีโอ
I Created A Simple Pomodoro Timer In Godot!
มุมมอง 1.3K3 หลายเดือนก่อน
This is a semi-serious desktop pomodoro-timer that is supposed to help with productivity. Created in Godot with gdscript. Video Content: 0:00 - Intro 1:29 - Overview 2:50 - Details 4:20 - Creating Profiles 4:58 - Outro Source: github.com/ForlornU/Gomodoro itch: forlornu.itch.io/gomodoro-productivity-timer Kenneys Icons: kenney.nl/assets/game-icons You can buy me a coffee to make me code faster ...
Topdown Starterkit 1.5 Update (Godot)
มุมมอง 3144 หลายเดือนก่อน
My topdown starterkit has just been updated for Godot 4.3 with some smaller improvements Link to the project: github.com/ForlornU/TopdownStarter Try it on Itch: forlornu.itch.io/topdown-starter-project #coding #learning #godotengine #gamedev #starterkit
Random Walk Procedural Generation in Unity3d & Godot!
มุมมอง 8036 หลายเดือนก่อน
We discuss how the RandomWalk algorithm works, there are some examples and code that you can check out if you're interested. But this is mainly an overview. My Unity3d project is both big and messy, showing only the relevant parts to still make sense is difficult. I only show the godot procedural library for a little bit as I had already explained how the random walk works largely, I felt no ne...
Recreating Fishy in Godot! Beginner starter project
มุมมอง 2.1K6 หลายเดือนก่อน
Just a silly little starterproject I made thats similar in style to games like Fishy, Feeding Frenzy or even agar.io. Hopefully you can watch and learn something here, or otherwise use the project to make something new, its available for you to download and use however you wish! Links further down Please forgive the repetetive background music :) Video Content: 0:00 - Intro 1:15 - Player 4:11 -...
WIP Procedural Generation Project Update Video
มุมมอง 37610 หลายเดือนก่อน
Finalizing this might take me a bit, so here's a preview of something I'm working on right now! I started experimenting with procedural generation a few days ago, I believe this system of random walk generation could work quite well with more work. You can buy me a coffee to make me code faster at: www.buymeacoffee.com/forlornu Follow me: ForlornUDev #coding #learning #unity #unity3...
1.4 Update of the topdown-starter project | Quests, Combat, Animations | Godot Engine
มุมมอง 69710 หลายเดือนก่อน
(Reupload, audio issues) Welcome back everyone. So I just released version 1.4 of the topdown starter project and I havent done a video in a long while, so I wanted to explain some of the changes. Video Content: 0:00 - Intro 0:48 - Quests 4:12 - Combat 5:14 - Animations 8:21 - Outro Github: github.com/ForlornU/TopdownStarter Asset library: godotengine.org/asset-library/asset/2397 #coding #learn...
Finite State Machines in Godot | Godot Starter Kit FSM
มุมมอง 40Kปีที่แล้ว
Video Content: 0:00 - Intro 1:01 - State Class 2:51 - FSM Class 5:25 - Signals 6:08 - Summary 6:22 - Transitions 7:52 - Force Change State 9 :00 - Outro In this video I discuss how FSM's work in general, sort of the typical layout but also more specifically how it's set up in my Godot Top-down starter project The second part of the video focuses more heavily on the project itself, its transitio...
I made a starter kit in Godot!
มุมมอง 10Kปีที่แล้ว
This is just a short little overview for the Topdown starter kit on the Godot asset library I hope you will stay tuned for future updates and more projects like this one In the coming weeks I will create short tutorials/explanations for the different mechanics present. Such as the Finite State Machine, inheritance, tilemaps, animations, timers, tweening etc etc. Github: github.com/ForlornU/Topd...
Interfaces vs Abstract Classes / Inheritance | Programming concept overview
มุมมอง 2.6Kปีที่แล้ว
Video Content: 0:00 - Intro 1:12 - Pseudocode Problem 2:39 - Inheritance Solution 4:21 - Interface Solution 5:36 - Differences 6:08 - Polymorphism 6:50 - Unity Example 10:51 - Abstract Functions 11:59 - Outro While still learning and working in Godot, I decided to scratch this topic of my bucket list of programming topics. In this video I discuss the differences between interfaces and inheritan...
Don't Fall For The Anchor Technique | Unity Pricing
มุมมอง 3.8Kปีที่แล้ว
We are all still waiting for an announcement from Unity Articles: New Plans - gameworldobserver.com/2023/09/19/unity-revenue-based-fees-pricing-model-changes-plans www1.salary.com/Unity-Software-Inc-Executive-Salaries.html IronSourceMerger - investors.unity.com/news/news-details/2022/Unity-Announces-Merger-Agreement-with-ironSource/default.aspx unity.com/unity-ads-ironsource#:~:text=Unity and i...
Unity pricing update | Don't Panic
มุมมอง 3.1Kปีที่แล้ว
Regardless if you want to stay with Unity or move on to another game engine, I can only encourage you to move forward and find the best solution for you. Here's hoping they revert these changes ASAP.
Leverage advanced Targeting and Path Prediction to Take Your Unity3D Game to the Next Level
มุมมอง 1.9Kปีที่แล้ว
Unity (Arrow) Launch Solver! 🏹 Video Content: 0:00 - Intro 2:51 - Scene 5:16 - Simple Targeting 6:39 - Tracking Targeting 8:39 - Advanced Targeting 10:49 - Outro This Unity Archery Project is all about achieving precision and realism in projectile simulations. This does not simply predict the trajectory of a projectile that will be fired, instead it calculates the exact path that it will have t...
How To Download Files From Github | Get Open-Source Unity Projects And Files From GitHub
มุมมอง 4.6Kปีที่แล้ว
I remember when I first started coding and developing, following along tutorials on TH-cam would take me to download creators code from GitHub which I thought then was a confusing website. It's much more than a website to download code from, it's something that every developer should look into. In this video I give a rather brief description of how to download mine and other developers code fro...
Slow Motion | Bullet Time | Time Control in Unity3d
มุมมอง 1.9Kปีที่แล้ว
Video Content 0:00 - Intro 1:30 - Time Scale 2:11 - Physics 4:33 - Audio 5:21 - Animation 5:54 - Unscaled Time 6:44 - Outro Here is a small project to help you control time in your Unity3d projects, it showcases some common issues when trying to change timescale and how to solve them Download the project here: github.com/ForlornU/TimeManipulation I hope this can be of some use to you, please li...
Projectile Trajectory Predictor - Unity Physics & Coding Tutorial
มุมมอง 37Kปีที่แล้ว
Projectile Trajectory Predictor - Unity Physics & Coding Tutorial
Camera Shake in unity3d based on distance!
มุมมอง 734ปีที่แล้ว
Camera Shake in unity3d based on distance!
(BFS) Tactical Turn-Based Pathfinding, Breadth First Search in Unity3d
มุมมอง 6Kปีที่แล้ว
(BFS) Tactical Turn-Based Pathfinding, Breadth First Search in Unity3d
Exploring space, planets and faux gravity gravity In Unity3d! | orbital movement | faux gravity
มุมมอง 4.2K2 ปีที่แล้ว
Exploring space, planets and faux gravity gravity In Unity3d! | orbital movement | faux gravity
Exporting from Blender to Unity3d without scaling issues!
มุมมอง 4222 ปีที่แล้ว
Exporting from Blender to Unity3d without scaling issues!
Weapon Sway In Unity3d | New Unity Input System
มุมมอง 15K2 ปีที่แล้ว
Weapon Sway In Unity3d | New Unity Input System
Low-Poly Revolver Speed modeling | Blender Timelapse
มุมมอง 6312 ปีที่แล้ว
Low-Poly Revolver Speed modeling | Blender Timelapse
Really cool, I saw someone on twitter that made a really cool text editor with godot!
I have probable looked up about 8 videos, read a few articles and asked both chatgpt and gemini to explain to me in detail how Finite State Machines work, and your video did it best. Thank you!
Excellent video, earned a like and subscribe for "iYeetable" 😂
You can use zig with raylib, zig can cross compile and I really like the language. it also comes with its own test and build system, which I much more prefer over cmake
I now watched the full video. From what I can see you only used Makefile and not Cmake. Cmake is a cross platform build system generator which can generate "makefiles, ninja, vs project files, and others) Cmake is not terrible but I much prefer the build system of zig. Even if you dont use the zig language, you can use just the build system for your c project. it can cross compile, supports caching and dependencies. I believe you wouldnt had that much trouble with the build system if you would have used the one from zig. (or cmake, but trust me. give zig build system a shot) I see the zig language as "c 2.0", it natively supports the c abi, it isn't traditional OOP but still has encapsulation concepts. your structs can have functions and static functions, ... you just have to try it for yourself.
It's been 30 years and I finally understand. Thank you!
why show a unity state machine while doing a godot tutorial? Well, I guess this could have been before godot released the new Animation Tree Node
Good you fucking explained what inherited means and how to do it, im sooo fucking glad
Thank you for the well made and explained video!
Your voice and idea to combine samples so awesome :D nice video, thanks for effort
There is something wrong with CalculateNewVelocity() method because *= Mathf(1f - drag * increment) cause velocity to be 0f in cases where object have drag > 1 / increment
MouseLook.cs is confusing af
This video deserves WAY MORE VIEWS. This is one of the best explanations for anything coding I've seen! WELL DONE
It was very helpful! Thank you very much! I am planning to make a game using this system for a game contest. Are the materials available for download from this project copyright free? Sorry if it's hard to read in Google Translate.
hii i downloaded your project it is succesffuly import in unity but when i fire balls are not going to designated area how i fix this pls tell me asap
great video thanks!
Very helpful, thank you!
how can I use the code as a template for my own unity space
I think what you are asking is forking. Forking gives you a copy of the repository, you can both make changes and receive updates from the original creator
I squished over 10hrs of footage together to be as short as possible, I hope it's still coherent!
Good video, gonna jump into raylib soon :D
Yeah do it! Was fun 👍
such a nice video actually
Thank you!
Nice! I will learn with you.
This looks like a very organized way to do it. I just throw all of the states in a switch function in my player’s script, and each state gets its own function, and then each state’s function has logic for the other states it can switch to… I like this idea though!
Hey as long as it works that's what matters!
I cannot change the focus time, even if is 20 minutes in the "configurations", the timer itself is for 30 minutes
Thank you, good catch! I had accidentally forgot to change a variable name, will upload a quick patch
so i am using godot 4.2 can it work platformer
Grab the 1.4 release for Godot 4.2. Yes you can make it into a platformer, just add gravity basically :)
when i downlorded it i shows godot 4.3
This is 4.2 Compatible, but I would also suggest just upgrading :) : github.com/ForlornU/TopdownStarter/tree/1.4
which code is connected to which?
wow, for such a small app i think you really nailed the UX and SFX. the SFX mainly was good for people with ADHD to pay attention on it
Thank you!
Looks like a good exercise for godot UI
It would be cooler if you improved the ui
i actually like the ui
@@mariobatguy I mean it works but not really my cup of tea, I would prefer it to be much more minimalistic considering it is a productivity tool
That's totally fair! It could be more minimalistic and probably smaller
Not what you would normally expect for someone to make with the Godot engine. But it works just fine. Thanks for sharing!
True! It has most of the things you would need for normal non-gamedev applications as well
You should write something like that in zig/c/c++ with raylib. They binary will be a lot smaller.
That realy cool I gonna download
nice il try and use this as a starting point trying to get back into game dev. Mutch respect
Hope it help!
:( State_Machine.gd:16 - Parse Error: Cannot call non-static function "Enter()" on the class "State" directly. Make an instance instead.
It's telling you to call the 'Enter()' function on one of the states, not the 'State' superclass itself. Are you trying to make new states?
@@ForlornU sorry for lack of context in my comment, it throws me error in 2:58 part in statemachine main script in func _ready > initial.state.Enter() i guess i missed something.
This was really useful, thanks! I just have one question... Where do you use the Exit function? I was looking for an example of it in your GitHub and didn't find.
Good code, but bad video. I managed to understand the algorithm only after opening the source. If only the video has shown more than two lines at a single time, so that I could get the bigger picture.
I will keep this in mind for future videos, thank you
Very high quality video ! Awesome ! I was wondering how to do a localized "time bubble" where time would slow down for every object that enters. Maybe you would have some ideas?
You can't change timescale for that since that would affect everything, this is more complicated and you have to track each objects custom timescale, manually update controller animation speed, variables etc. It requires you build an entire system for it I think
it keeps saying could not find type state in the current scope!
One of those tutorials where the maker is trying to look cool instead of making a tutorial. Don't Bother
goood, what i needed
Any tips on how to combine this with composition (stuff like making components and composing entities from them, like VelocityComponent, HealthComponent, WanderAroundComponent, etc)
Is this the same as Finite State Automata? Where you have a Deterministic Finite Automaton, DFA, a Non Deterministic one, NFA, an Epsion Non Deterministic one, e-NFA, and you work on reducing whatever automata you have into a minimal deterministic one? I took this as part of an introductory course to compilers and it seems awfully similar
That punch animation was personal
It is the worst and most complicated tutorial on earth!!!!!
what if it is a package file like ultimate 2d controller
Interesting, thanks 🙂
This video is structured as something in-between a step-by-step, follow along tutorial and a devlog. I apologize for the confusion, i recomend anyone interested in the project to get it straight from the source rather than following along the video, download here: github.com/ForlornU/Fishy-example-game
Thank you for your honesty, this takes courage and you definitely get respect points for this. If you have the energy and time, it could be possible to still make the video usable as a tutorial by adding a few overlays to the video to add what is missing or clarify what is vague. I guess at worse it was a learning experience in tutorial video making 😃
I'm sry I understand how a statemachine works in theory, but I can not make sense of this line: child.state_transition.connect(change_state)
amazing video, but i feel it's definitely important to show and explain how to use state_transition and explain what it does, and how it connects the scripts. great otherwise though, i needed someone to explain FSM to me like i'm 5 lmao
Noted, sorry I didn't explain that more clearly! Glad it was still helpful :)
How would you get AI and objects to be attracted toward the center of the planet rather than just a character controller? Like imagine, pushing a box around the planet and the box doesn't fly off into space or fall off
I should have shown this more clearly, one of the controllers in the video is a rigidbody just like a physics object and it works the same way. Create a rigidbody, turn off its gravity and add the same code to have it be attracted towards the planet but without the forced rotation. For AI you would have to write a custom pathfinding script I suppose, but then they should work just the same as the player here
Hello, how would you be able to add a height variable like the one in your archer video to the prediction curve in this exact setup?