Shadowshade
Shadowshade
  • 77
  • 43 073
Why QA seems to fail | Star Citizen
Can you count the number of bugs that I'd need to write up as the video plays? The first few are easy as I kind of point them out, but there's an audio bug I wonder if you can catch.
I worked in QA at the start of my Software career, and it gave me a lot of perspective. Often times they simply don't get enough time, and that really makes users suffer. The hard part is not getting the game to work as "intended" but to get it to work as the user intends. You'd be surprised how far off those two goals can be.
#StarCitizen #Development #QA
0:00 Intro
0:21 What is QA
1:12 What goes wrong
2:36 Is Automation Bad
4:29 Exploration Tests
6:18 Let me break SC
6:48 Why blame QA
7:27 What we are left with
8:51 The ideal QA mindset
10:36 Respect for QA
มุมมอง: 1 428

วีดีโอ

Development Hell | Star Citizen
มุมมอง 1.5K21 ชั่วโมงที่ผ่านมา
I have been a software engineer for almost three years now, and I was a QA Engineer for a year before that. Recently, I have personally been involved in a monster of a project which has impacted my personal life, my hobbies, and my health at work. Star Citizen has been going through a development hell for a long time as they've struggled and fought on the road to 4.0 These are my thoughts as a ...
What we missed | WoW Classic
มุมมอง 2Kวันที่ผ่านมา
This is our first time jumping into World of Warcraft Classic, with Twitch not having played WoW and me only playing a little bit of WoW prior as well as DotA. The experience is blowing us away for such an old game which neither of us got to experience. It's hard for me to pull Twitch away to play modern titles because of the enjoyment that's coming from this game. Where did this magic in games...
The Cargo Update | Star Citizen 3.24
มุมมอง 5728 วันที่ผ่านมา
3.24, the long awaited and delayed cargo update. We dive into the top features and our thoughts on the update. A lot is changing with the new features and not everyone is pleased, it for sure adds a lot more complexity and time into the game and although some appreciate this, others feel it's just another thing getting in the way of actual gameplay. #StarCitizen #CargoUpdate #3.24 0:00 Intro 0:...
Siege of Orison | Star Citizen 3.22.0A
มุมมอง 1798 หลายเดือนก่อน
We try out Siege of Orison in 2024! There are still some bugs, but once you get in the gameplay is very fun if not pretty hard. We didn't make it through the whole thing but we had an absolute blast while attempting it! #StarCitizen #SiegeOfOrison #FPS 0:00 Intro 1:30 Landing Party 2:32 Combat picking up 5:03 First Sympathizer 6:07 First Lieutenant Found 7:26 Off to the second island 9:14 One o...
Relaxing Music (Unter Den Sternen) | Star Citizen
มุมมอง 329 หลายเดือนก่อน
Here's a piece that Mulock Shadowshade (Austin Langston) wrote which fits Star Citizen's peaceful nature very well. Sometimes it's just nice to fly around and enjoy the beautiful scenery that the game has. Written Music (PDF): drive.google.com/file/d/1vtF0TdEUOV6-LD9jE165G0vXWnUZ7PFS/view?usp=sharing #relaxingmusic #starcitizen #piano #violin
Harpy Fight | BG3 Honour Mode
มุมมอง 3039 หลายเดือนก่อน
Harpy Fight | BG3 Honour Mode
Argo SRV Review | Star Citizen
มุมมอง 17710 หลายเดือนก่อน
Argo SRV Review | Star Citizen
Hunting Criminals | Star Citizen
มุมมอง 910 หลายเดือนก่อน
Hunting Criminals | Star Citizen
C1 Spirit Review | Star Citizen
มุมมอง 25510 หลายเดือนก่อน
C1 Spirit Review | Star Citizen
Immersion in Videogames | Half Life
มุมมอง 14610 หลายเดือนก่อน
Immersion in Videogames | Half Life
Syluen Review | Star Citizen
มุมมอง 24010 หลายเดือนก่อน
Syluen Review | Star Citizen
A1 Spirit Review | Star Citizen
มุมมอง 23111 หลายเดือนก่อน
A1 Spirit Review | Star Citizen
Our Feet under us | Escape From Tarkov
มุมมอง 2811 หลายเดือนก่อน
Our Feet under us | Escape From Tarkov
Orison At Night | Star Citizen 3.21
มุมมอง 48511 หลายเดือนก่อน
Orison At Night | Star Citizen 3.21
First Successful Raid | Escape From Tarkov
มุมมอง 1211 หลายเดือนก่อน
First Successful Raid | Escape From Tarkov
Dealing with Failure | Dark Souls
มุมมอง 6ปีที่แล้ว
Dealing with Failure | Dark Souls
Unmatched Realism | Star Citizen
มุมมอง 6ปีที่แล้ว
Unmatched Realism | Star Citizen
Is Arena Commander Good Now? | Star Citizen
มุมมอง 17ปีที่แล้ว
Is Arena Commander Good Now? | Star Citizen
Testing Snipers | Star Citizen
มุมมอง 74ปีที่แล้ว
Testing Snipers | Star Citizen
Piracy: Stealing a Carrack | Star Citizen
มุมมอง 23ปีที่แล้ว
Piracy: Stealing a Carrack | Star Citizen

ความคิดเห็น

  • @WwZa7
    @WwZa7 7 ชั่วโมงที่ผ่านมา

    Wait wait wait, server meshing is still not there? I remember during covid people were arguing with me "it's going to release this year, they already showed it work, it will change everything, it's going to be revolutionary thing that no one ever did"...

  • @omnipresencetv8929
    @omnipresencetv8929 9 ชั่วโมงที่ผ่านมา

    I wanna he fidelity qa but i dont rhink rhey care nuch about fidelity ar rhis point

  • @-MaXuS-
    @-MaXuS- 13 ชั่วโมงที่ผ่านมา

    Forgive me..but “your company”..you can’t be older than 16-18 years old. What kind of company and how many employees does this supposed company of yours employ?

  • @glalih
    @glalih 2 วันที่ผ่านมา

    I have a friend that wouldnt give a QA pass for the loading screen on star citizen. QA is nonexistent, they just covering their asses for features they lied about 10 years ago.

  • @mhn23visual
    @mhn23visual 3 วันที่ผ่านมา

    I don't think QA as individuals is being blamed or QA as a Department, which often it is categorised as. But i think what people really mean is QA as a process and the resulting questions in priotisiation. I am assuming CIG is prioritising new Features and they barely consider issues or have the lack of tools to collect the necessary data to correctly solve them. I work in Software as a Product Manager and it is a constant balance act to ship features vs having to make sure issues are adressed. And you don't fix all the issues all the times, sometimes you know you swap systems out and don't want to invest a lot of work in something used now. They can hide behind the Alpha tag ofc. Now focusing on Replacement System can be OK if the time to market is relatively short and you can work with a few band-aids until you fixed it for good. Now the Problem is, that their feature development velocity is so cripplingly slow, that people of course will be frustrated if features are barely working on LIVE and you take years to make any type of progress. This gives people a shit experience now and 0 confidence that it will improve eventually. They are in over a decade now with nothing to show for it.. To compare: World of Warcraft Development began in 1999, released in 2004 and was able to release BC (2007), WotlK (2008), Cataclysm (2010) and almost Mists of Pandaria (2012).. SC in the mean time didn't even leave Alpha :')

  • @TheElcentralen
    @TheElcentralen 3 วันที่ผ่านมา

    Development hell to me is when the developers are blamed personally and need to do unacceptable overtime. But i can see where you are comming from. I backed 9 years ago soon at 26 now i am 35. But i always take it for woth it is. a fun tech demo they turned extreemly slowly in to a game. 15 years ago i accepted all preorders to be scams and to expect nothing. It makes life more enjoyable.

  • @Thor_Asgard_
    @Thor_Asgard_ 3 วันที่ผ่านมา

    i was in QA in a leading position for 13 years... and QA is not the problem that CIG faces. Their problem is that they are utterly incapable to get anything done, besides timesinks.

    • @Billy-bc8pk
      @Billy-bc8pk 2 วันที่ผ่านมา

      Amazing. Didn't know we had PES and 1,000 player server meshing tests back in 2014.

  • @ligmasphere901
    @ligmasphere901 3 วันที่ผ่านมา

    We are QA

  • @takeonedaily
    @takeonedaily 3 วันที่ผ่านมา

    Let's stop the charade, we all know the backers (current players) are the real QA.

  • @AndrewJdotcom
    @AndrewJdotcom 3 วันที่ผ่านมา

    These video's you make about QA are pointless when it comes to Star Citizen. I wouldn't say this game was in early access or even a Beta in the sense most people are familiar with these day. I would say it's more like your being allowed to play a game that's in still in early-mid development, expecting them to test and fix things that are constantly being changed is a exercise in futility and a waste of development time. The sooner people realise this the better. Talking about QA closer to it's completion would make alot more sense, which will most likely be many years in the future unfortunately. It might be a hard pill to swallow for most people but that is the reality. Just be glad there's at least one development studio out there trying to make a truly next-gen game and you get to at least have a peek behind the curtain in its early stages.

  • @N1ghtR1der666
    @N1ghtR1der666 3 วันที่ผ่านมา

    I mean you only have to look at SC's track record of pushing out patches early to know you guys have a hard time getting half of the testing done that is needed before management pushes things out, its over your head and personally I never blamed QA

    • @omnipresencetv8929
      @omnipresencetv8929 9 ชั่วโมงที่ผ่านมา

      They have to get the content out to make sure it works. Because you're part of the alpha process the people who are gonna be buying this later my still be in dippers and to them when the game comes out they might only just be getting the technology to play it in their country. We don't know how many 3rd worlds gonna become the next England or America

  • @Stellar-Nucleosynthesis
    @Stellar-Nucleosynthesis 4 วันที่ผ่านมา

    I would revise the employment status of every single person working QA at CIG. I say that as a person who does QA for a company, and we don't accept mistakes. Although we are held up to federal regulations / standards as we are a med company.

    • @E3_Kruger
      @E3_Kruger 4 วันที่ผ่านมา

      Same, I'm a CSV contractor (computer systems validation) in the pharma industry and there's just no excuse. Though I will say this isn't just directed at CIG. I'd direct it at the entire consumer software & games industries. The stuff they get away with boggles my mind. If I have an HMI that has buttons flipping colours at random it can halt the qualification of ANY system it's connected to until it's fixed for gods sake.

  • @JS-wt8vf
    @JS-wt8vf 4 วันที่ผ่านมา

    I appreciated the content and perspective. Your sound was good and production values were high with video matching what was said. One critique: Your video is very distorted. Almost like your FOV slider has changed from default. This gives it a very fisheye quality and is nauseating to watch and very unappealing. This was less important for this video which largely was about the audio content presented but still made me want to click off the video multiple times. Keep up the great work!

  • @zeyosin1771
    @zeyosin1771 4 วันที่ผ่านมา

    I'd pay to review a spec sheet and checklist of completed tasks when they implement a new feature to test. Hows the sever performance affect your QA tests? Do they provide an offline server to bypass those bottlenecks? IMHO we backers are the QA without the internal ticketing system.

    • @Shadowshade-Gaming
      @Shadowshade-Gaming 4 วันที่ผ่านมา

      You know this is a really good idea, I don't know if that's too sensitive according to CIG, but it would give us a lot of insight. I would be interested, but I don't know how many others may be.

    • @NoNaNelson69
      @NoNaNelson69 3 วันที่ผ่านมา

      pretty sure QA that isnt specifically for net-code is tested on local instances on their PC

    • @zeyosin1771
      @zeyosin1771 2 วันที่ผ่านมา

      @@NoNaNelson69 Wouldn't that be counter-intuitive with the fact that almost all actions are server side requests? (doors, drinks, KIOSKs). How do they test? And why not on a PU cloned server with identical hardware?

    • @NoNaNelson69
      @NoNaNelson69 2 วันที่ผ่านมา

      ​@@zeyosin1771 you would be suprises how muhc power the client has in this game - this in not a server sided game - and even if i needs server requests, other games do that too - running server and client on the same machine (e.g. minecraft) it would also be much easier to change server settings

    • @zeyosin1771
      @zeyosin1771 2 วันที่ผ่านมา

      @@NoNaNelson69 Actually its a very network reliant system, thats why nothing works when the server begins to struggle. This is the opposite of client based actions/operations that don't exist on server side or are updated at expected intervals. You should research the old quanta framework to better understand what im trying to explain. Testing without the environment parameters is useless when confirming a successful resolution.

  • @j.d.4697
    @j.d.4697 4 วันที่ผ่านมา

    You really think just because you did something for many years you know what you are talking about? The people who sit on the couch all day and then make youtube videos about something they never did or learned anything about, THEY are the true experts!

    • @I_am_a_human_not_a_commodity
      @I_am_a_human_not_a_commodity 4 วันที่ผ่านมา

      Typically, if someone does something for many years, they have more experience than the average Joe, so... Yeah, maybe they do know what they are talking about? Your comment really has the same tone as: "You really think just because you might specialize at something you know what you are talking about?"

    • @Shadowshade-Gaming
      @Shadowshade-Gaming 4 วันที่ผ่านมา

      I feel like there's some sarcasm here and see a joke. I do want to say that just cause you work in a field doesn't make you an expert even if it's for a long time. I played Cello for a number of years and got to play very difficult pieces only because of what my teacher said. Practice does not make perfect, but perfect practice (with intent to improve) makes perfect.

    • @I_am_a_human_not_a_commodity
      @I_am_a_human_not_a_commodity 2 วันที่ผ่านมา

      @@Shadowshade-Gaming I'm just gonna reference Poe's Law and my possible autism lol

  • @MrChrislb86
    @MrChrislb86 4 วันที่ผ่านมา

    I would be very interested to see what their automated integration tests look like. A system this complex, the cost to fix must be very high by the time it hits evocati testing.

  • @ericvandorp
    @ericvandorp 4 วันที่ผ่านมา

    Funny, when I learned to program for commercial stuff, my teacher said. If you test it, please test as if the cat is dancing at the keyboard and see what happens. He was right, customers do things you can't even imaginewhen you build a program and if you talk to them, most of the time they say "well I didn't do anything special" and you know they have to pushed a whole lot of buttons before the problem could appear. 😄

  • @dashbolt101s
    @dashbolt101s 4 วันที่ผ่านมา

    Star Citizen is an alpha under development, they are constantly adding new features, gameplay systems, etc. in a game that already combines thousands of different interconnected things. Every single update is extremely likely to bring-in issues with new features as well as old features that worked perfectly fine before. If they took time to do a perfect QA testing phase to eradicate all bugs for each live release, the development wouldn't never be able to move forward. You said it yourself, they don't have enough time. Same goes for what you said about testing with users. Star Citizen actually has a really strong infrastructure for that with the issue council. Internal tests unveil issues but not all of them, that is why every patch then goes into a testing phase with hundreds of Evocati players basically doing the job of QA testers. Then, once major and game breaking bugs are identified and reported, devs do their best to fix it. But even this is not enough, because some issues are sometimes so niche or happening under very specific conditions, even an Evocati testing environement won't unveil them. This is why each build gets into PTU Testing afterward, with thousands of testing players, and then even the LIVE release sometimes unveils issues that where not apparent during PTU testing. Only having internal QA testing for a game like Star Citizen is just impossible, and the current system CIG is using for QA testing is working extremely well to identify bugs and issues and fix the major ones for each patch to be able to provide LIVE release as stable as possibles all while still moving forward with the development of the game.

    • @domisPL_01
      @domisPL_01 4 วันที่ผ่านมา

      @dashbolts101s when bugs remain unfixed then they may cause more bugs later. Imagine building home. You start with foundation level. You are about to start next level but you noticed that part of the foundation is missing. Do you fix it now or after you build next levels over it? This hole in foundation may affect rest of structure above - and will be harder to fix later

    • @Shadowshade-Gaming
      @Shadowshade-Gaming 4 วันที่ผ่านมา

      You know you are very right, and their QA and developers must be so grateful for the reports of users. Most reports are poorly written, so they still take effort to work on, but literally, the bug council and players are the reason Star Citizen is able to succeed in any form at the moment. If this game ever does get released, it'll most likely have the chance to release with fewer bugs than others because of this. But if it means we as players feel the burnout that the devs and QA feel. Time doesn't only burn funding, but it also kills motivation if you don't have wins. I feel that they didn't get their feet under them until 2021, and I hope it's not too late now.

    • @sdwone
      @sdwone 4 วันที่ผ่านมา

      Well OP... It's only been over TEN years!!! What's another 10... Right!? And bugs only get resolved... When someone actually spends the time to resolve them! Otherwise... Bugs on top of bugs will result! And once a hyper complex project hits a certain threshold of unresolved bugs, the only solution left, will be to dump the entire project and start ALL OVER again!

  • @Desenrad
    @Desenrad 4 วันที่ผ่านมา

    Can you give some perspective on why SC bug reports so often don’t get addressed? We very often find bugs that seem like they don’t happen to many people. But it genuinely breaks the game for a small group of people. It seems they devs don’t see these as a big enough issue to look into. I see this all the time and it piles up into a buggy mess of a tech demo.

    • @Shadowshade-Gaming
      @Shadowshade-Gaming 4 วันที่ผ่านมา

      100%, and this will come from a developer perspective vs a QA one. I will start off by saying that from what they have said, the root cause of most of this is from releasing features too early to allow it to be "playable for players". In addition, the developers made poor solutions which were never intended to last this long but are now integral to the game. So it is mismanagement of the development of the game. QA is probably just as mad as we are, but sometimes, when bugs are reported, the issue is far worse than expected. The developer may look at it and see it'll take x amount of hours and involve an overhaul of certain items. In pre-released products, this can be common, but it's now common to have people play or test in pre-release. It then comes to a management choice. Do we fix it now or use "hacks" in the code to make it a little better. Often, the wise choice is to wait until you redo the system where the underlying issue is. Yes, this means it's because one system was written and designed poorly, which often happens when you go fast. If you follow ISC, you can see they have kinda been tackling some of those old bad systems now, which has caused recent releases to take longer, but the overall stability of the game has improved.

    • @MrChrislb86
      @MrChrislb86 4 วันที่ผ่านมา

      Its normal that bugs are prioritised, as there is finite time to do stuff. Normally there is a threshold below which fixes are not implemented. Things that influence this are how likely is the bug to occur, is there a work around, how long has it been broken. If it's perceived it will be hard to reproduce the bug (report is vague, or requires a highly specific setup, including a chain of actions), this will impact priority too. If the root cause of the bug is complex, or is planned to be worked on separately in the near future, this will decrease priority. if it's in a specialised bit of code, with only one or two expert developers, there is reduced capacity to take on work.

    • @j.d.4697
      @j.d.4697 4 วันที่ผ่านมา

      Why do you even need an explanation? Isn't it logical that addressing all bugs may not always be possible or smart if the connected systems are getting replaced for example?

    • @fathead8933
      @fathead8933 4 วันที่ผ่านมา

      @@Shadowshade-Gaming gnerally the major issue is that the dev team is not testing bugs in the conditions in which they exist. They test them on their servers with their optimized system and ping rate. I seriously doubt any of these devs are taking a Walmart gaming laptop to the local mcdonalds and testing the issues in an open live server.

  • @Hipsterjes
    @Hipsterjes 7 วันที่ผ่านมา

    No doubt that classic wow is one of the greatest games of all time. The memories, social aspect, and story building is top tier. Everyone should try it at least once. Rarely anymore do you get an uncorporatized passion project game loaded with content and players. Glad you enjoy.

  • @daswings92
    @daswings92 7 วันที่ผ่านมา

    Back in classic, I stacked agility on a mage for "faster attack speed" and I sold staffs with actual stats on them for staffs that had high melee attack power thinking it would increase my damage. I didn't do a single quest leveling up and also didn't know about addons, but I still managed to grind mobs all the way to 60! I tried using thotbot, but I wasn't really good with it. I would give it all to go back and travel under stormwind with my mage friends. Lilshorter (gnome mage), I miss you man, hope all is well! - Thunderknigh

  • @LazyBunnyKiera
    @LazyBunnyKiera 7 วันที่ผ่านมา

    CIG really needs to start getting functionality out, and worry about polish later. Get a new ship out with it's functionality working, then worry about the thousand or so damage states later. They don't need to wait until a planet or moon has all of it's outposts designed. They could get a moon or planet out, and add outposts and POIs over time. They spend a year creating a single large space station.. and they talk about how they keep developing tools to make future development go faster. But here we are, still not seeing these space stations, or these outposts getting released in a timely manner. IMO they should release to the public some of these tools and assets and let the public work on space stations in exchange for in game stuff. They'll see people designing the most amazing outposts and space stations with immaculate details. Then the station/outpost designer could submit a video to a CIG dev, if it gets the approval then it moves up the chain to more senior devs to actually give a run through on the station and if all is good, it gets put into the game. If it doesn't get the approval, then it just gets sent back to the designer for fixes. Stuff like.. "this pathway isn't ideal" or "food courts need to be separate from general or ship merchandise." IE no burger shops next to weapon shops. Or even just have CIG devs do a rough sketch of a space station/outpost, then let the public designers work on the finer details.

  • @RN1441
    @RN1441 7 วันที่ผ่านมา

    @8:10 As someone who has been around since day one in 2012, I have to push back on giving CIG slack for their self imposed tech-debt and 'having to run the live service'. If this was any other company that would be a totally valid explanation, but CIG spent YEARS telling us about how they were taking the time to do things right the first time 'building the foundation of the castle' as Chris called it in ~2016. They used to use their 'taking the time to do it right' as the excuse for slow progress, so to let them flip that to say their new excuse is that they constantly have to rework everything because they hadn't planned? No. Meanwhile, as to the 'live service slowing them down' that narrative didn't show up until the PU had been live for a year or two. Before that CIG was presenting it as totally part of the plan and not going to delay anything. So once again, CIG is trying to get away with spinning contradictory narratives. I know you said you only joined in 2019 so you'll only have known the new narratives but for the original backers we already put up with 5-6 years of 'other narratives' before CIG decided they wanted to tell a different lie.

    • @Billy-bc8pk
      @Billy-bc8pk 2 วันที่ผ่านมา

      You just contradicted yourself -- CIG planned to do things right from the start, but having to run a live PU and keep it updated is what has slowed things down. It's extremely simple arithmatic. Also, they had to open up a live PU to show the game wasn't a scam because you were complaining that them hunkering down and trying to do things right from the start internally was Chris running away with the money. You put them in a catch-22 and are now blaming them for complaining about them doing what you wanted them to do.

  • @pandoranbias1622
    @pandoranbias1622 7 วันที่ผ่านมา

    They are a business, this is their product. If they cannot, or WILL NOT, produce a product that is worth what has been given them, then that is their fault, not the consumer's. A scam is a scam whether it was intentional or not.

    • @Shadowshade-Gaming
      @Shadowshade-Gaming 7 วันที่ผ่านมา

      What you said is really important. A company needs to release products (regardless of any reasons) which they promise to a customer. Failure to do so has consequences in certain countries. We as consumers do need to be careful of things and do research because there are traps out there we could fall in. In the case of Star Citizen, it really challenges the idea of how long you can push something off, while still delivering some (far below promised) of your items bit by bit. This is where I think time is running out for them, and for many this has already been a scam as they don't get the enjoyment out of the game and have had so many promises broken.

  • @TonicCantaloupe
    @TonicCantaloupe 7 วันที่ผ่านมา

    Oh man, any suggestions for someone else looking for an entry level software engineering position @Shadowshade? I went to a bootcs p last year switching careers, and this has been a year long search. Not a good year looking for software roles that's fersure.

    • @Shadowshade-Gaming
      @Shadowshade-Gaming 7 วันที่ผ่านมา

      The market is really rough right now as a lot of the funds for software were cut by companies. There are a few different types of Software folks, I am backend working in Linux in C++/C#/Golang/TS as well as handle DevOps so really a 4-year degree and lots of knowledge in low-level languages is more desired (though this depends on a company's backend). The biggest thing is proving your worth. If you're making useful products, that can really help. I actually designed three apps I published and worked on improving them. It helped me understand the software lifecycle and show that to my now employeer. It was what got me (and my friend who I had assist me) our jobs as quoted from the interviewers. Now, another thing is there are a lot of niches. I ended up in telecom, but building up a strong understanding (by experimenting and developing) of networking, frameworks, and protocols really helped me impress people. So if you want to work for a bank doing their app, learn about security within languages and look on Indeed to see what languages they learn. If you want to do game design, learn C#/C++ and start studying some physics. You don't need University, and honestly getting your foot in the door is hard, so here's the best advice if you don't have a degree. Find a company, start in IT by getting certs or DevOps and transition. It also gives you the advantage of learning other things which make you more valuable as a programmer to employeers.

  • @mattatude722
    @mattatude722 7 วันที่ผ่านมา

    I am glad to see this video i am in the same boat as yo guys playing classic for the first time on the rerelease. It is one of the games that makes me wanna talk about how tightly woven the game systems are to one another. Keep making videos this was great!

  • @sargantana100
    @sargantana100 7 วันที่ผ่านมา

    I understand your feelings, I'm in the game since 2016. It's always around the corner, next patch, next year, etc. It can be very frustrating, specially if you only have a basic game package and without the new fancy ships or mechanics. I decided to quit few years ago, tired of promises and now I' m trying to get back but I feel that not much have changed (in game development). I remember like 2 years ago that SQ42 was around the corner and everybody was super excited and look now, two years have passed and we have nothing.

    • @Shadowshade-Gaming
      @Shadowshade-Gaming 7 วันที่ผ่านมา

      Yeah, it's frustrating from a user experience. I have had on and off periods of time with them and I think if it wasn't for my own experience I would have quit by now too. It's been very mismanaged, and marketing has been awful. I think that what they've been able to achieve late this year (which is still not in the publics hands) is impressive, but it's taken too long and been too public that it cannot afford to be delayed any longer.

  • @nip3004
    @nip3004 7 วันที่ผ่านมา

    Dev hell normally involves constant redesign and lack of commitment. Not to mention start citizen hasn't actually been under active development. Squadron 42 is in development hell star citizen just exists as a marketing tool to fund that game

    • @Billy-bc8pk
      @Billy-bc8pk 2 วันที่ผ่านมา

      Squadron 42 is basically finished. It's waiting on the PU to stabilise before they release it.

    • @nip3004
      @nip3004 2 วันที่ผ่านมา

      @Billy-bc8pk what? S42 has nothing at an to do with the pu

    • @Billy-bc8pk
      @Billy-bc8pk 2 วันที่ผ่านมา

      @@nip3004 All of the PU features are first implemented, iterated upon and tested in Squadron 42.

    • @nip3004
      @nip3004 วันที่ผ่านมา

      @Billy-bc8pk yeah, because like I said they aren't actively working on the pu lol it only gets scraps from 42. But 42 in no way is waiting on the pu as the pu has nothing to do with 42.

    • @Billy-bc8pk
      @Billy-bc8pk วันที่ผ่านมา

      @@nip3004 It is waiting on the PU, because what would have happened if they launched SQ42 last year during the roll out of 3.18 and every single critic and player who finished SQ42 tried to log into the PU? What would have happened if they launched this year and every single reviewer and player who finished SQ42 tried to log in during the 3.23.0 roll-out? SQ42's success and Star Citizen's success are directly intertwined, because even if SQ42 is perfectly bug-free and fun, everyone who plays it and wants to try Star Citizen will have to deal with a broken, buggy, mostly janky PU experience. That is why SQ42 is waiting on Star Citizen to get to at least 4.0 so when they launch SQ42, everyone who ventures from the single-player game to the PU will have a mostly enjoyable experience. If they launch SQ42 too soon while the PU is in a buggy, horrible state, it will turn people off of the project and will hurt it more than help it.

  • @TheGrowOp
    @TheGrowOp 7 วันที่ผ่านมา

    This was a cool video! I also played til maybe level 10 back in the original release of TBC when I was a very young kid but runescape has always been my thing. My buddy got me hyped for classic release in 2019 and all of us and a group of friends played a ton! I only got to 37 because everyone out leveled me and I was on my own, but me and that same friend just picked it back up and I already feel a sense of nostalgia from my short stint in 2019! Its amazing what these pure, original, renditions were like. Absolutely love the whole atmosphere of this game!

  • @Nero-Caesar
    @Nero-Caesar 7 วันที่ผ่านมา

    I wish ships were affordable I love the game and the atmosphere it's so beautiful but the wipes kill it for me. I've played on and off for a few years but every time I get back in It feels somewhat pointless as why grinds for hours if my progress will be wiped eventually. They do that on purpose so you buy the ships it's the same gimmick war thunder does but at least there the paid content is somewhat affordable.

    • @Shadowshade-Gaming
      @Shadowshade-Gaming 7 วันที่ผ่านมา

      100% the wipes are a huge pain, and they are getting worse now that you have persistent hangers and other items. It makes it hard to play the game for too long or put too much energy into it. One odd thing though, is that Corsair in my video, I do not own, I pirated it from a criminal and left it in my hangar. After a patch, it was suddenly in my ASOP. I'll keep that "bug" off spectrum though.

    • @Nero-Caesar
      @Nero-Caesar 7 วันที่ผ่านมา

      @Shadowshade-Gaming yeah I hate it but they know we have nowhere else to go. I'm considering buying a ship during the expo if the sales are good.

  • @John.S92
    @John.S92 7 วันที่ผ่านมา

    "Development hell" is usually the phase juust preceding the release-phase, which cloud Imperium is No-where near, 4.0 is just a milestep, one in many steps yet to go through before Star Citizen is ready for the Beta-phase.

  • @lucasteo5015
    @lucasteo5015 7 วันที่ผ่านมา

    as a SE I know the difficulty and that's enough for me to support them, I bought the game at the day they announced server meshing, I didn't play the game as much but I consider that as a small donation to them because I think that someone even have the vision to tackle such a problem is fascinating to me. I know they are heading the right direction, the game may never complete but who cares? it is just a sandbox the entire time, the point is the system behind it, adding new content isn't the actual hard part, having the infrastructure right is the key. It is valid that the game isn't finish for a very long time, but at this scale nothing is guaranteed, anyhow I hope I can play the full, fully immersive universe the next decade, all the best for them.

  • @edcrosbie4651
    @edcrosbie4651 8 วันที่ผ่านมา

    And just like that... Space engineers dosent feel so hollow and empty anymore... Im off to go write a sincere love letter to keen software house!

  • @edcrosbie4651
    @edcrosbie4651 8 วันที่ผ่านมา

    If i had a BILLION fkn dollars to spend to make a goddam videogame. Ya better beleive ill have a fukin videogame out in a matter of months vs whatever fkn scam artist bullshit this turned into!!! Absolutley pathetic what theyve maneged to do in 12 years and a billion fkn dollars!!!

  • @morkanz6998
    @morkanz6998 8 วันที่ผ่านมา

    There is nothing like vanilla

  • @Visuvh
    @Visuvh 8 วันที่ผ่านมา

    Try Turtle wow private server eventually!

    • @Shadowshade-Gaming
      @Shadowshade-Gaming 4 วันที่ผ่านมา

      So we just looked this up, and it seems awesome, we may have to try it out sometime. I'm sure Twitch22000 will for sure

  • @_wmd_
    @_wmd_ 8 วันที่ผ่านมา

    6:50 Already been done, Replication layer, server handle passing, Static server meshing, none of these are new technology these are all old established technology Why at a network engineer would you claim this ? CIG arent even at Improbable engine level of dynamic server meshing yet, where they had near flawless 2000 live player test but couldnt get it to work The real hurdles are just ahead because thats where everyones else has become stuck

  • @SirIsaacMewtonIII
    @SirIsaacMewtonIII 8 วันที่ผ่านมา

    it's not in "development hell". the game is an active scam and they're just doing more announcements than actual work on the engine, announcements to keep people strung along (carrot and stick style) so that they'll keep buying stuff off the real product, their storefront. long ago CIG realized that they were making a ton of money from people just buying stuff from their storefront in an incomplete game, and they no longer want to complete the game because they're worried that the "complete game" will be bad, or boring, or whatever, and people will stop playing. so instead they keep making promises to keep people strung along and interested to where they'll keep buying because "it's not a dead game" when in truth it is - dead from an active development standpoint

  • @Macncheesee
    @Macncheesee 8 วันที่ผ่านมา

    welcome to the community!

  • @henrry889
    @henrry889 8 วันที่ผ่านมา

    In classic, frost mage aoe farming is ADDICTING. Especially when you learn to pull large groups of mobs in dungeons as 4 mages and 1 priest. Doing that in sfk, rfk and scarlet monastery were the best memories of WoW for me hands down. So good in fact I wish I could erase my memory of it just to relive it. the "who" list under (social) and typing in any region made it easy to find players.

    • @Shadowshade-Gaming
      @Shadowshade-Gaming 8 วันที่ผ่านมา

      Mage has been my favorite in most games, and I enjoy the options in WoW classic so far. The AoE is loads of fun even though I'm still there. Twitch has become fond of group and dungeon play, and the community on the server we are on is very nice, which is sadly not always true of most games.

  • @williamquinn3833
    @williamquinn3833 8 วันที่ผ่านมา

    you gotta turn on auto loot man 😭

  • @CrispinCourtenay
    @CrispinCourtenay 8 วันที่ผ่านมา

    The game has been in development for a dozen years now. Quite possibly one of the most mismanaged software projects in human history, with no release date even on the horizon. Soon the original voice actors will start to die off from old age. We are on what, the third generation of graphics engine since the game started development, because the others are obsolete. A week ago there was a non sharded event with 1,000 people, welcome to EVE (tech) 15 years ago. .

    • @thedudeabides3138
      @thedudeabides3138 8 วันที่ผ่านมา

      Roberts at the helm is the Achilles heel of this project. His vice like grip on momentum and “the throne” is what has caused this BS to remain in perpetuity. It’s his company and his baby, so, much like Elon, he gets to call all the shots. If he were replaced (which won’t happen, but run with me here), an experienced PM would give definitive timelines and get results. This whole thing came off the rails (imo) when they moved from the initial premise of Squadron 42 to SC. If they’d stuck to S42, got it out there and created massive interest in expanding their vision to that of SC, then they’d have an entire S42 player base on board with hoards more to come at the tantalising prospect of this great game expanding into an entire universe. Scrapping 42 on the alter of SC was totally unnecessary allowing hubris and megalomania to become the guiding principles for Chris et al. I say all this as an observation, not a criticism. I really want this project to work…IF it does, it will be the greatest achievement in game development ever, and I want to witness that in my lifetime. Great essay btw, thank you for your candid honesty and taking a huge amount of time to conceive, write, edit and narrate, well done.

    • @HoboInASuit4Tune
      @HoboInASuit4Tune 8 วันที่ผ่านมา

      Non-sharded?

    • @mhmm4840
      @mhmm4840 8 วันที่ผ่านมา

      ​​@HoboInASuit4Tune Eve only has 1 server (or shard), most MMOs run on multiple servers (or are sharded) cause it's not as important for EVERYONE to be in the same world. Just you, your guild, and enough Randoms to flesh it out. I should say that EVE has thousands of servers they are just assigned to star systems instead of running individual universes on their own

    • @SubnetMask
      @SubnetMask 6 วันที่ผ่านมา

      Long time Eve player here. It's mad to have been part of CCP's two-decade long journey to provide players with a lag-free thousand-ship fleet experience - from weapon-grouping to reduce the amount of physics data exchanged between participants, to the meta-solution of 'time dilation' - then see Star Citizen announce they're gonna solve the issue without providing any technical details aside from the quasi-fantastical invocation of that most hallowed phrase: "Server Meshing"

    • @3eowvlf
      @3eowvlf 4 วันที่ผ่านมา

      Which is currently in testing and and they have recently tested 1000 player lobbies. Did it run great? no as it needs more time and work as this form is server meshing hasn't been done before.

  • @_mnl_
    @_mnl_ 8 วันที่ผ่านมา

    Seems like a lot of people are coming into WoW classic these days without ever playing any version before, and I love to see it. I think WoW was better before the expansions -- still have good memories of the expansions, but not the same kind of game anymore. Very satisfying to see that it's not just rose-tinted glasses.

    • @byteme0000
      @byteme0000 3 วันที่ผ่านมา

      Couldn’t agree more. Looking back, it’s apparent that Blizzard had already started down the wrong path as early as the original TBC expansion back in the day. Classic/Vanilla is where the magic occurs, and Blizzard never managed to recapture it with subsequent expansions; in fact, the game just kept getting worse.

  • @michaelvega5651
    @michaelvega5651 8 วันที่ผ่านมา

    Feel very grateful to have been 12 year old during original TBC I played during season 1 of arena and remember season 2 coming out then WOTLK launch. It was very special and sadly addicting

  • @jaythor92
    @jaythor92 8 วันที่ผ่านมา

    Another day another post of someone critcizing CIG. In other news...water is wet.

    • @laius6047
      @laius6047 8 วันที่ผ่านมา

      Yeah another year and the game is unfinished

    • @Suz4n650
      @Suz4n650 8 วันที่ผ่านมา

      Maybe watch the video first ? This could prevent you from talking without knowin and make everyone aware that you are a fool. He credits CIG for many thing and weight the good and the bad and tries to understand where is the dev atm. "water is wet"

    • @kayakmaxx
      @kayakmaxx 7 วันที่ผ่านมา

      Not sure you watched the whole thing... It's kinda the opposite; He's very sympathetic. Also water is only wet between 32 & 212 degrees fahrenheit.

    • @Billy-bc8pk
      @Billy-bc8pk 2 วันที่ผ่านมา

      He actually does the opposite -- he explains why people might perceive something as such and what actual development hell is based on his own experience, and the monumental task(s) that loom in front of CIG to complete/optimise.

  • @samtorr3947
    @samtorr3947 8 วันที่ผ่านมา

    I had casually followed the game since launch but never played it untill a free weekend a few months ago. I was shocked to find how the whole game is just a fully functional credit card machine with non-functioning gameplay.

  • @revengexmoon2087
    @revengexmoon2087 9 วันที่ผ่านมา

    They are at the "Take it or leave it" phase.

  • @agdraaijer7288
    @agdraaijer7288 9 วันที่ผ่านมา

    indeed that era made great games! Warcraft 3, GTA vice city and san andreas, operation flashpoint (the first of ARMA series), DOOM 3, and one of my favorites which I recently started playing again (available on steam in a bundle) is Command and Conquer Generals Zero Hour, they dont make em like thy used to so to speak ;)

    • @Shadowshade-Gaming
      @Shadowshade-Gaming 8 วันที่ผ่านมา

      It's also amazing at how many hold their own against modern games. Though, perhaps that's because so many control schemes, formats, and play styles were created then. Sometimes it feels we don't have anything that's ambitious but more of a repeat of a working model. I mean, I recall Witcher 1's controls and despite the game being good for other reasons they were willing to change it up which really improved the series.

    • @jacque3427
      @jacque3427 8 วันที่ผ่านมา

      halo 1 2 and 3

  • @mabutoo
    @mabutoo 9 วันที่ผ่านมา

    I don't get the impression that CIG has a QA. Releases appear to be tested by the development team before moving into the PTU. Seems like peer testing maybe but the community are the bug finders and testers. Evocati get first look but once they have the patch core stable, then it is expanded to the PTU. Players in the PTU are not professional testers and only conduct happy path testing. Once this seems stable, the patch is moved to the PU where people try more things and can find exploits that are outside the happy path. This happens with almost every release.

    • @georgek2574
      @georgek2574 9 วันที่ผ่านมา

      do do have a QA team that checks for blockers before a patch goes out. but the backers are the main testers yes.

    • @entityself3104
      @entityself3104 9 วันที่ผ่านมา

      It's not SC-related, but QA usually has a limited number of people and time. Let's say they test a version for an hour or two with 10 people. They will focus on some specific notes they received from the developers. This is 20 work hours. Then 1000 players go at it for a day, quickly adding up to 8000 hours of testing. Guess when most issues are found?

    • @Shadowshade-Gaming
      @Shadowshade-Gaming 9 วันที่ผ่านมา

      They do, though I suspect they don't have the resources or are given proper time. They also may be relying too heavily on Evocati for large load tests, but Evo is a very valuable tool for them to have. TBH load tests are some of the hardest to run because real users are so different from automation, even if you automated end to end (real user clients). We had one user cause havoc in my Prod because they were spamming a "feature" we didn't know existed (systematic feature), which put the servers in a bad state. I worked for a week with QA to reproduce it and could only do it by hand with tons of devices.

    • @dashbolt101s
      @dashbolt101s 4 วันที่ผ่านมา

      They have internal QA testers, but with the scale of the game they just can't test everything without giving it in the hands of the players to test themselves in much larger environnements. There's also the fact that the game is in active development, it's not a polishing phase. Every update break things again and again and again. What would be the point for them to QA test everything up to perfection for every update, just for things to break all over again next update ? It would just be a waste of ressources and time for them.

  • @VegetoStevieD
    @VegetoStevieD 9 วันที่ผ่านมา

    Although I find the gameplay from newer players to be, uh, difficult to watch... ...I really enjoy the vicarious experience. It's not all nostalgia. The game really IS special.

    • @Shadowshade-Gaming
      @Shadowshade-Gaming 9 วันที่ผ่านมา

      Haha, yes, please excuse me clicking on items in the action bar. I am used to Dota and Dota 2, so my hot keys bound are more set for that, and I need to adjust for WoW I really feel I missed out on this game when it came out, though, so I am glad I can experience that.