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Rookies & Rulebooks
เข้าร่วมเมื่อ 30 ต.ค. 2023
New Character Backgrounds | The Worst Part of the D&D 2024 Rules Update | OneDnD
Wizards of the Coast messed up with the new Background system, and they kinda lied about it. Sully breaks down the new Rules for Character Backgrounds in the 2024 D&D Players Handbook.
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It's okay, I forgive Jeremy.
#onednd #dnd5e #ttrpg #dungeonsanddragons #Dnd6e #wotc
Follow Sully on Socials
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Weapon Masteries are MAKE or BREAK for D&D | New Weapon Rules in 2024 Dungeons and Players Handbook
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This new Weapon Masteries system will make Martial Characters feel like they're part of an entirely different game. Sully breaks down the new Rules for Marial Characters in the 2024 D&D Players Handbook. #onednd #dnd5e #ttrpg #dungeonsanddragons #Dnd6e Follow Sully on Socials suitupsully RookiesAndRulebooks Original Video on the D&D Channel: th-cam.com/video/WPBnLlqV0Z...
Major Changes for Dungeons & Dragons | A Quick Rundown of the 2024 D&D Players Handbook
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A brand new Dungeons and Dragons rules update is coming. Sean sits down to go through the long list of changes to the 2024 D&D Players Handbook. Follow Sean on Socials suitupsully RookiesAndRulebooks Original Video on the D&D Channel: th-cam.com/video/WPBnLlqV0Z0/w-d-xo.htmlsi=XH8uD5DX-dE4-swA
Rookies & Rulebooks, Episode 12: Uncharted Waters | Waterdeep Dragon Heist | DnD 5e Actual Play
มุมมอง 462 หลายเดือนก่อน
Desperate for answers, the party seeks to infiltrate the ship belonging to the infamous Zadroz Zord. Only danger and despair await them aboard the the devious deviant's domain. Four Rookie role-players in a Dungeons & Dragons liveplay. Playing Waterdeep: Dragon Heist. Watch Episode 1 here! th-cam.com/video/OOgxM6cN60Y/w-d-xo.htmlsi=5nYNn... Join our Discord: discord.gg/yf5uGB2MJq Dungeon Master...
Rookies & Rulebooks | Story Recap | Waterdeep Dragon Heist Campaign Summary | D&D5e Actual Play
มุมมอง 1473 หลายเดือนก่อน
Catch up with the events of our Waterdeep: Dragon Heist Live play and jump right in on Episode 11. Four Rookie role-players in a Dungeons & Dragons liveplay. Playing Waterdeep: Dragon Heist. Watch our full Waterdeep Dragon Heist Campaign: th-cam.com/play/PL987iY1sWUdFq8RbfFSS3_E_BNeYq6pTi.html Join our Discord: discord.gg/yf5uGB2MJq Dungeon Master- Sean Sully David B as Vandal, the Dwarf Rogue ...
Rookies & Rulebooks, Episode 11: The Grand Game Begins | Waterdeep Dragon Heist | DnD 5e Actual Play
มุมมอง 1184 หลายเดือนก่อน
After the violent events of Gralhund Manor, the party recuperates and takes stock of where they stand in The Grand Game. Four Rookie role-players in a Dungeons & Dragons liveplay. Playing Waterdeep: Dragon Heist. Watch Episode 1 here! th-cam.com/video/OOgxM6cN60Y/w-d-xo.htmlsi=5nYNn... Join our Discord: discord.gg/yf5uGB2MJq Dungeon Master- Sean Sully David B as Vandal, the Dwarf Rogue Kiwi Jes...
Rookies & Rulebooks, Episode 10: Murders & Manors | Waterdeep Dragon Heist | DnD 5e Actual Play
มุมมอง 1154 หลายเดือนก่อน
Intrigue and Infiltration lead the party to invade the home of the Gralhund Family, as villainous interlopers impede progress on their investigation. Four Rookie role-players in a Dungeons & Dragons liveplay. Playing Waterdeep: Dragon Heist. Watch Episode 1 here! th-cam.com/video/OOgxM6cN60Y/w-d-xo.htmlsi=5nYNn... Join our Discord: discord.gg/yf5uGB2MJq Dungeon Master- Sean Sully David B as Van...
Rookies & Rulebooks, Episode 9: Blood & Carnivals | D&D 5e Actual play
มุมมอง 995 หลายเดือนก่อน
After a violent explosion in Trollskull Alley, the party must pick up the pieces and follow the culprit's trail. Four Rookie role-players in a Dungeons & Dragons liveplay. Playing Waterdeep: Dragon Heist. Catch a few of us playing the Newly-Wed Game over on A Certain POV, this Friday (2/7/2024) a6 6pm PT/ 9pm ET! www.youtube.com/@ACertainPointofView Watch Episode 1 here! th-cam.com/video/OOgxM6...
Rookies & Rulebooks, Episode 8: Fireball! | D&D 5e Actual play
มุมมอง 1655 หลายเดือนก่อน
After a violent explosion in Trollskull Alley, the party must pick up the pieces and follow the culprit's trail. Four Rookie role-players in a Dungeons & Dragons liveplay. Playing Waterdeep: Dragon Heist. Catch a few of us playing the Newly-Wed Game over on A Certain POV, this Friday (2/7/2024) a6 6pm PT/ 9pm ET! www.youtube.com/@ACertainPointofView Watch Episode 1 here! th-cam.com/video/OOgxM6...
Waterdeep Dragon Heist Character Level Up | Level 3 | D&D 5e Actual Play
มุมมอง 1016 หลายเดือนก่อน
Jess, David, Jill & Zach level their characters up to level 3! Join our Discord: discord.gg/yf5uGB2MJq Graphics by Boomstick at Hitscan Studios Player Character Art by Carlos Martins Outro Music by David B Music Music: Tranquil Fields (Peaceful - Loop Ready) by Alexander Nakarada (www.creatorchords.com) Licensed under Creative Commons BY Attribution 4.0 License creativecommons.org/licenses/by/4...
Rookies & Rulebooks, Episode 7: Taking Care of Business | D&D 5e Actual play
มุมมอง 1376 หลายเดือนก่อน
Aurellia has her first real date, and the party follows up on their leads. Four Rookie role-players in a Dungeons & Dragons liveplay. Playing Waterdeep: Dragon Heist. Catch a few of us playing the Newly-Wed Game over on A Certain POV, this Friday (2/7/2024) a6 6pm PT/ 9pm ET! www.youtube.com/@ACertainPointofView Watch Episode 1 here! th-cam.com/video/OOgxM6cN60Y/w-d-xo.htmlsi=5nYNn... Join our ...
Rookies & Rulebooks, Episode 6: Into the Sewers... Again | D&D 5e Actual play
มุมมอง 3466 หลายเดือนก่อน
Searching for clues about the Xanathar Guild, the Party delves once again into the Sewers. Four Rookie role-players in a Dungeons & Dragons liveplay. Playing Waterdeep: Dragon Heist. Watch Episode 1 here! th-cam.com/video/OOgxM6cN60Y/w-d-xo.htmlsi=5nYNn... Dungeon Master- Sean Sully David B as Vandal, the Dwarf Rogue Kiwi Jess as Aurelia, the Half-Orc Paladin Jillian Marie as Daerwyn, the Shada...
Rookies & Rulebooks, Episode 4.5: Vandal's Night Out | D&D 5e Actual play
มุมมอง 667 หลายเดือนก่อน
Rookies & Rulebooks, Episode 4.5: Vandal's Night Out | D&D 5e Actual play
Rookie Questions for a Veteran Dungeon Master | Questing & Questions | D&D 5e
มุมมอง 5267 หลายเดือนก่อน
Rookie Questions for a Veteran Dungeon Master | Questing & Questions | D&D 5e
Leveling up Vandal the Rogue with David B | D&D 5e
มุมมอง 738 หลายเดือนก่อน
Leveling up Vandal the Rogue with David B | D&D 5e
Leveling up Daerwyn the Ranger with Jillian Marie | D&D 5e
มุมมอง 968 หลายเดือนก่อน
Leveling up Daerwyn the Ranger with Jillian Marie | D&D 5e
Leveling up Godrick the Warlock with Zach Cost | D&D 5e
มุมมอง 758 หลายเดือนก่อน
Leveling up Godrick the Warlock with Zach Cost | D&D 5e
Leveling up Aurelia the Paladin with Kiwi Jess | D&D 5e
มุมมอง 1848 หลายเดือนก่อน
Leveling up Aurelia the Paladin with Kiwi Jess | D&D 5e
Dragon Heist Episode 1, Part 2: Welcome to Waterdeep | D&D 5e Actual play
มุมมอง 2218 หลายเดือนก่อน
Dragon Heist Episode 1, Part 2: Welcome to Waterdeep | D&D 5e Actual play
Dragon Heist Episode 1, Part 1: Welcome to Waterdeep | D&D 5e Actual play
มุมมอง 3858 หลายเดือนก่อน
Dragon Heist Episode 1, Part 1: Welcome to Waterdeep | D&D 5e Actual play
When are people going to realize that they are TERRIBLE designers.
I thought the idea to put some ability scores on backgrounds a good idea, as it makes sense in a narrative way; however the cost of removing ability scores from races, yeah no, does not. The defense that it is for balancing reasons, well the obvious answer is no. 100% is not, i just need to look at the utterly stupid skill split in 5e. After splitting social skills into three offensive and one defensive skill, nobody can tell me anything is done for balancing reason. I could rant about the skill system for hours. The minor rework of other things made magic even more common place in the 2024 ruleset than in the 2014 ruleset, which is quite a detriment in case you want to run a low magic world, meaning you now need to spend more time homebrewing. 2014 was already not good for that, 2024 is worse, while it streamlines it removes a lot of the flexibility you had.
Actually, a wizard probably want criminal to get alert, as his secondary abilities to increase are either DEX and CON anyway. Get ready to hear about how all wizard characters where raised as criminals. I don't have a problem with rogue being mostly criminals, and bard and warlock being mostly entertainers and merchants. Clerics and druids are really encouraged to go sage, which is not that terrible. So STR based fighters will usually be farmers, while DEX based fighters will usually be criminals, which is a little strange (though both could be entertainers in some cases if he party lack someone with the musician feat), as savage attacker is just a weaker feat than alert or tough so soldier is just a worse option.
Character should just have 2 "background" bonus, one should be from how the character was raised, their cultural heritage if you will, while the other should be more specific to the character such as their initial career or in other words, what they would have done if they didn't become an adventurer (street urchin, noble, sage, etc...). This would also lead to a rework of racial features since a lot of races have cultural bonus as racial features such as elf and dwarf that have weapon training.
This whole background thing is literally repeating the whole ASI thing with character races. I want to be a smart orc but orcs are dumb, new book means you can put a character’s race ASI into any stat, now we have the same thing as in 2014 but with backgrounds instead of races, or “species”. Literally a step back and I think *EVERYONE* is going to agree to homebrew this shit, no matter where they are
The whole book has abandoned character concept. The weapon rules completely shut out most iconic weapon combos. Paired long swords or battle axes aren't even possible. Paired Scimitars is possible but gimped since your main hand weapon will have no effective mastery as Nick doesn't do anything. Paired short swords won't have Nick. So many characters are just nonsensical now. Scimitar and shield, a staple of desert fantasy, is useless with no effective mastery. At least it's easy to house rule custom backgrounds. I have no idea how I am going to house rule these weapon rules.
its not like eveyr table doesnt have homebrew rules, customize backgrounds, end of argument but NO, i gotta put some click bait out their for the internet lynch mob. THE ENTIRE GAMe is nothing but a list of SUGGESTIONS.. Gygax said that DECADEs ago lol, Why are so many people with ZERO Friggin imagniation playng this game and expecting it operate like an MMO.?? this is not a video game, if yur enot CRTEATING, your eding it wrong and these no talent youtubers use this mentality to get clickbait becuz they dont hav emuch else to offer
I have no issue with the concept of the background driving these stats, feat and proficiencies; however it was only after i put them all into a spreadsheet I realised how restrictive they became. Most classes now have a MAXIMUM of ONE choice that is even vaguely optimal/and thematic. It's insanely badly implemented.
Where is the fantasy? Everything seems just like humans. What’s the difference between a dwarf, an elf and a tieflings? None they’re just humans in a different canvas.
You are overthinking this. Most (if not all) PCs (and literary characters that are PC caliber) have more than one background. The one that goes on a character's sheet is the one that the player is choosing to emphasize. It is not the sum total of that character's existence prior to campaign start. The existing backgrounds in the PHB are a fine starting point. That said, the reverse-engineering of backgrounds is pretty trivial (as you illustrate). Also to answer the question you posed - yes you are overreacting. Have a good one!
Oh wow. I had no idea that other people had this issue. It isn't just me. This is not good for minmaxers. I dislike this for another reason. It is way too overly complex. It is clunky. I made a house rule. When someone picks a class for a new character, they automatically get a set of ability scores that fit the class. I ignore the mechanical benefits of race and background. They should just be used for flavor. I ignored this in the old 5E Players Handbook. I will just ignore this in the new one. I didn't know Tasha's Cauldron had that. I do make the ability score due to class higher. This makes up for not getting it from race and background. I am not a fan of feats because they are too clunky. I just ignore them an increase ability scores instead. I do have a great idea. Maybe feats can be integrated into the class system. Each subclass can have its own unique set of feats. Then players can choose what they like from the list. It can be a lot like talent trees from World of Warcraft. That would be cool. A level capped character can continue to earn experience points. Then when they gain enough for another level, they are rewarded with another feat. It is possible to make the system streamlined but deep. This video went on some odd tangents. I never thought of using DND to play Game of Thrones. Game of Thrones has a low magic setting. DND has a high magic setting or at least something in the middle. With the difference I didn't think they would go together. Sure Game of Thrones has some magical characters like Bran and Mellosandra, but they are the exception to the rule. Melisandra would totally be a cleric with the light domain. It would take a ton of homebrewing to change DND to low magic. A bunch of classes would have been cut. Maybe they can be reflavored for something more martial. A gunslinger replaces arcane classes. A medic replaces clerics and druids. A warlord replaces bards. Hunters, paladins and monks could still exist. They would have to be reflavored so they lack magic.
Luke is an odd tangents. That isn't even fantasy, let alone high magic. I think Luke would fit monk the best if he had to pick a preexisting class. The Jedi remind me of Asian mystics. The new rules might allow monks to wield light weapons. A lightsaber is a light weapon. That is a different kind of light though. Luke can still fight with lightsabers. He also gets force points. This is just a reflavoring of ki. Luke gets to use the Force. This gives him points to do the acrobatic maneuvers monks are known for. It would be cool if Luke can use force points for certain supernatural abilities. There is mind control, telekinesis, choking, lightning and that kind of thing.
Also, considering that there aren't a lot of different backgrounds - each background automatically coming with a specific feat means you will have each of these feats present a lot - every acolyte can now cast, every sage can now cast, every (i don't know) street urchin is now a brawler, etc. The idea of such broad RPGs like D&D is that every figure is unique in their own way. Such changes (and others I already know about) make things samey and repetitive.
this whole video is worthless when they release custom backgrounds in the dmg. chill
I dont mind 5th edition and GM it often.Although I entirely love 3rd edition.
In previous editions they weren't species, they were races. The word "races" does not correspond to human races, but is used in a literary sense to refer to "fantastic mythological peoples" who have some biological differences to humans, but also share biology with humans--because they're magical creatures. This is because words can have multiple definitions. Like a "fork" can mean a place where a road splits in two, or it could mean an eating utensil. Apparently this concept is hard for WOTC to grok. There are giant spiders in D&D who are clearly another species, yet they can talk without vocal chords. Why? Because it's freakin' magic, and D&D is a fantasy game with imaginary stuff in it! It's fun to imagine, "hey what if spiders could talk!" The sensitivity "experts" at WOTC only understand one definition of the word race, 'cause they only read DEI manuals instead of actual fantasy books, say one with a talking spider like Charlotte's web. Being "imaginative", they decided to go with species. This is a problem because A) it's a fantasy game full of imaginary stuff, B) fantasy creatures like elves and humans can have children, whereas species, by definition *cannot* sexually reproduce (except in rare cases, where the offspring is always sterile, like Mules). You could say they skirted around this problem by eliminating half-elves and half-orcs, but Crawford said they did that because "calling someone half- is racist", so it probably is just a virtue signal. The point it, this sucks the fun right out of the game, makes it's boring and inoffensive, and feels like you're playing a corporate training exercise, instead of a game of make-believe that's supposed to be fun.
Whine harder
Character origins sucks.. how does a Noble and scribe have the same skeleton. They should’ve given more options for feats you can choose is just one small thing they looked over (among many) Example; guards can choose one from alert, observant, or tavern brawler. A criminal should be alert, skilled or skulker etc locking down 1 feat that overlaps a few times is cheap. They spent more time worrying about making the book pretty, and inclusive they promised this would make more unique characters and it really made it worse.
Those tropes are learned life experience. Swordmenship is str. There is no correct race class or background. You can build any character. You dont need optomized. None of ur favorite fantasy or scifi characters have always been the badasses they are at the prime or end of the story. Also u are so obsessed with what rules they print u forgot what dnd was about. It has always been a skeleton of rules but just a jumping off point of using ur creativity to make the characters u want. N NEVER chose feats and ability score based off optimization. Do it with realism in mind. Limitaions breed creative and memorable moments.
Aria started as a character with +2 to charisma and +1 to intelligence. She didnt start off as an assassin She had to go through many 'adventures' and training to become that. So her background as a noble would fit her to the T and then her ability score improvements through levelong would allow her to increase her DEX and CON. i love ur video but ur point is moot. The characters had to gain experience to become the archtypes they end up as. That is why my previous point of adversity breeds good game play. Go to episode1-5 n show me how she showed signs of the class assassin
No! All players new or old will enjoy not being an optomized arch type. We arent using leader boards n would rsther play as fantasy characters with the realism of limitations. Gimli cant run as fast, jump ad far or see as far as Legolis. Legolis cant use brute force and small stature to brutalize a cave troll. Stryder cant sneak as well as a hobbit! Thats what makes the fellowship an amazing party.
The real issue is they added so many more mechanics solely to keep you from noticing that they destroyed the difference in Races. The limitations of each race is what made the unique styles fun. If u wanna min max for a ttrpg good for u. We had the ability to create unique characters only limited by ur imagination. It was much more realistic. In life if u excell in a field u are naturally going to lack in others. Thats what made it fun. Limitations are what makes epic moments of over coming them fun and special. This all inclusivewave has went n destroyed the best part about fantasy ttrpgs. The realism. No one wants to play a ttrpg that reminds them of thier actual life BUT even magic and was incredibly fun because of the basis in realism. A fireball doing massive damage was amazing to pull off. But having no ability or feat restriction based of race is like a dm saying oh 'well u did cast fireball BUT the fire doesnt hurt because it might offend other people, whom arent part of ur game or life, who are afraid of fire. Its gone to a point where ur race is nothing more than a skin and everyone's characters are all overpowered heros and no adversity is present. U need to struggle to enjoy the game otherwise lvling up means nothing more than stroking ur fantasy ego in a world full of paper targets.
As someone who was around when AD&D and 2nd edition players begged TSR to relax or do away with class and level restrictions for demi-humans, and when 3rd edition players applauded that they no longer needed to pretend they legally rolled three 15s, one 12, and a 10 on 3d6 in order to play as a bard, I find it funny that 5e players are outraged at the fact that no race/class combination will automatically be a suboptimal choice thanks to ability scores and 1st level feats being tied to backgrounds.
thank you for your video.
The "why" is well known, but maybe not obvious - homogenization. They've gone "all in on digital," and that's not very compatible with "do your own thing." Also, go easy on Crawford and his peers because chances are they didn't want this design either. Their jobs are posted on the careers page over at WotC...
I love Tasha's book, but this free choice on ability bonus is plain stupid. The new background options are slightly better, but in the end the best thing is still the traditional method. Is the one that makes more sense and translates better the lore of the game.
I hate Tasha's, not that they added an optional rule that you could just change out the stats on races if you wanted to power game but that they removed the stats from the races as a whole, the remade and new races all are now completely blank slates, they even removed flavor things like how long they live and things. Some people want the option to put the stats bonuses wherever they want, I want the option not to do that, if I play an Orc wizard I will be physically stronger than other wizards, that can be very fun, sure I could chose to put my stats unoptimally if the race is a blank slate but nobody will do that. I played a tiefling rogue and charisma and dex was my top highest scores, this made me play in to that, also that the rest of the party was 2 warlocks and a paladin meant that we were a high charisma party and that was very fun. Because WOTC forced this change I will most likely not allow the put your stats anywhere and the remade races at my table as a protest, good thing the people I play with are not the biggest fans of these changes either. I will most likely keep away from this new edition 5.5e, 6e or 1e or whatever they are calling it, if I tire of 5e there are other systems.
I mean... just customize it...? it might not say that in the PHB and instead in the DMG for some reason but people will do before hand, why would now be any different?
5e was already confusing, this is worse. Think I will stick with the Palladium Rifts megaverse for the most part. I hate 5e ad&d.
I understand they just moved the issue around; instead of limiting species choices, they're limiting background choices for optimal builds. But if they just allowed players to put those +2, +1 bonuses to any ability scores (whether from background, lineage, or class), then it's the equivalent of just giving extra points to divide using point buy. i.e. the choice of +1/+2 becomes illusory. 🤷 At any rate, DMs are still free to accomodate their players however they want. You want that +2 DEX bonus as a noble? Sure. Just take a -1 penalty in another score. You were so busy developping your dexterity-based skills growing up that you neglected your physical strength or intellectual studies. Or just allow the +2 to be applied to any ability score. Whatever works for the group.
SO the rule of cool is just look at what gives you the best stat scores to be the best you can and then screw the spirit of the game. One can always optimize in a game if you are willing to go off script
this whole "disaster" could have been avoided if they left the customize your background in the PHB where it was in 2014 and where it belongs. now i see an even worse problem, i choose what class i want to play then i have to look up the backgrounds and check which combination of stats + feat fits my character after that i throw all the background story i had in mind into the garbage can ( most of the time ) and have to rethink what the character was doing before it's very likely i will end up with not matching stas and the feat the background grants and i will have to think do i run with stats that don't fit or a background that don't fits next i will be settled with 2 skills which might be duplicates of the ones i choose as my class skills, in 2014 no problem i could swap the duplicate, oh lets just do that .... args i can't because that would mean i have to modify the background which is in the dmg every character will be pigeonholed into the background provided by the book, so you don't get to play the character you had in your mind, but will need to play a character the rules forces you too .... also the feats you can choose as your background feat are very limited and also vary alot on what they do provide you with. going by UA here : MI might provide you with a nice bonus under certain circumstances ( e.g. Wizard, sorcerer MI for a hybrid or priest class to gain access to the shield spell ) Now to get the MI : Arcane you need to have a culthist background, sounds "good" for a Paladin of Tyr to be a former culthist of a demon or devil doesn't it ? now lets see as skill thats Religion (duplicate ) and Arcane ( for a paladin pretty useless ) language : abyssal .... ( no comment ) tool : disguise kit ( for this character also completly useless) stats : int & chr ( depends on what is presented as 3rd in the new phb, otherwise your +1 is useless)
I'm surprised more people aren't talking about this to be honest. Overall I really like most of the changes in the new PHB, but they really took a massive step back with the backgrounds. In the campaign that my friends and I are playing right now we made our characters using the unearthed arcana custom backgrounds and everyone loved it for the imense flexability. Really scummy idea to put custom backgrounds in the DMG, HATE that. D&D is all about choice, let players CHOOSE.
Split the difference between species and background. Luxodons are big and strong. But give your lux rouge dex too.
I refuse to say species, it's RACE!!!
DnD players making "builds" instead of characters is where the brain rot begins
I still think there is a middle ground that was leaped over. How about a +1 from your race, +1 from your background, and +1 from your class, each with 2 options and a general rule of no +3.
Your point with the fencing noble is the stronger point, the argument for the Starks is a poor one, because it assumes that characters are only one thing, when in fact, the Starks demonstrate this system incredibly well, because the old children are more engrained in their noble backgrounds while Aria and Bran are the youngest and have the most time to develop another aspect to their background that they gravitated to instead. Aria is still young and while she begins life as a noble, she didn't really take to it and as she gets older, she meets criminals and finds this background most appealing and so leans more heavily into that aspect of who she is. Likewise, Bran's depression made him into a hermit despite being a noble, and he leans more into that background.
Wotc- "we have taken ability scores away from races/species. We wanted ppl to be able to play any race/species regardless of stats. So we moved them (almost a copy paste) to your backgrounds taking away ur customizability that we said we wanted to give u originally... see we fixed it!!!" Me- "so floating stats are gone... cool, cool, cool... (not cool)"
I absolutely love the backgrounds being tied to your ability scores, its only a soft tie, especially given the variety of combos of the scores given. Sure, its unlikely to see a sage barbarian - I think that makes sense - but you can still increase wisdom and con and make a unique character. It makes you choice even more uncommon and surprising. Edit: you actually make a fantastic argument FOR this system in trying to argue against it. A wizard could easily pick sage, acolyte, or noble, alongside I’m sure many other choices. But at the same time, Sage fits a sorcerer quite well, or a warlock, or a paladin, or an artificer, or an eldritch knight, or countless other options. There are 16 backgrounds iirc with directions on how to create a custom background being mentioned in the interviews with Crawford. I believe this will lead to some rather unique combinations. While I’m sure we’ll see a dozen soldier fighters, I’m rather excited that sage is actually a suboptimal choice for wizard. Its going to encourage people to branch out and those that don’t and continue to make their sage wizards are going to get an extra spell and cantrips. This system really interests me for this reason alone. If I’m a bard that wants the healer feat, I can take the hermit background - a seemingly strange choice, but one that leads to new and exciting character concepts - why is this hermit now a roving performer?! Edit 2: You have yet again made a great argument, I think its fantastic and clear that Bran is better represented by either something like the hermit background or perhaps acolyte or perhaps even wayfarer or guide. All of these are much better fits for him than noble, you know why? For the exact reason that noble better fits all of the characters who actually grew up and had their formative years affected by being nobles. Bran and Arya did not! Bran went on a grand odyssey and Arya became the greatest assassin in the lands. Just because Bran starts and ends in some capacity near a throne does not a noble make - so we ask ourselves, what are his formative years spent doing? Traveling? Becoming wise? Learning? Honing how abilities? And Arya? Is Arya spending her formative years being a noblewoman? No! She’s an urchin, clearly! This system asks you what your character was doing BEFORE level 1, not what they would have done if the adventure never happened.
Well they want to give importance to the backgrounds, so I think they make sense... This sentence is not about making an optimazed character or class character, in sure they added some personalized background option as they did in 2014 even if people didn't use that rule often, the backgrounds are meant to be ready-to-go suggestions but they can always be revised... That's the cool thing about this rules, they let you chose something fast but if you want you can custom them
You realise they litterally tell you these are some examples. Talk to you DM what your background looks like. And a Wizard not benefiting from the Magic Iniate Feat? Given what you actually can take as Level 1 Feats? Sure there are other cool options. But Magic Initiate gives you more Cantrips (always good) and a permanently prepeared level 1 Spell with a free use every day. Even if you just pick Mage Armor then that is covered. Or pick shield or silvery barbs. If they stick to the playtests Magic Initiate even goes further because you can pick the spellist and the ability score. So you could say as a Cleric get Wizard Cantrips (way better Damage Cantrips there), but as Wisdom based Cantrips.
You can make custom backgrounds. so i dont see why is that a problem really
Why could they not just say, "Here you 3 ability points to add to whatever score you want however you want" so if we're playing a monk, we can put them in dex, wisdom and con, we can take the noble background and play the iron fist. Or be a fallen noble with the noble background playing Robin Hood as a ranger or as a rogue for Batman. This is the same problem I had with their first attempt at their 2024 dragonborn. Instead of using the most popular and used version from fizban's, they used the 2014 version with some tweeks that was still far worse than the Fizban's version. Now, the ability score is also being taken from the 2014 version instead of the far better, used and popular version from Tasha's.
I have to disagree with the whole "correct choice" when you work with Race ASI's. You do not need to have maxed stats. Having 18 strength is not that much different from having 20 strength. You are not punished for having a suboptimal character. The DM will adjust the game to challenge you no matter what you pick. What can punish you however is if you go for suboptimal and everyone else goes for maximum statistical advantage. You are not punished by the DM, but the players that has to be the absolute strongest. Or in other words. You are playing in the wrong group. Do not blame the DM for it. If you are not going to have ASI's tied to a race to show what they are inherently strong and weak at. You might as well just throw away the whole concept of them in the first place. Just be a human with different abilities. Just break the illusion.
Well that is because picking the noble background for Bram and Arya is just stupid, they spent the most of their whole lifes completely away from nobility and the court doing other things, and those are exactly what you should pick for your character for your background, regardless of the family lineage. Your background reflects what your character has been doing for most of his life in order to justify his skills and capabilities, not just which family you were born into. Noble background is for very specific characters who are born in nobility and spent most of their life in politics and court. Bram spent much more of his life being a sage/acolyte/hermit in the north than being a noble, he probably has zero etiquette but know a lot of stuff about all the magical shenanigans he has been studying for so many years. Same goes for Arya, she spent most of her life being an urchin and assassin and it would be totally dumb to pick a noble background for her. Those reflect their characters, and ability scores, much more. If you want to have a farmer wizard he MUST have spent a lot of time somewhere studying, so just pick the sage background for him. Your musketeer must have spent some time training with someone or in battles in order to know how to use his sword, pick soldier for him. If you need some proficiencies outside your background you pick origin feats that reflect that. And if you want your character to be of a specific noble lineage, or a farmer or whatever just tell your DM that you want to roleplay that and that is it.
First of your videos I had exposure to. Probably the last, listening to you whine about how the new PHB works similar to the 2014 PHB until 7 years after it came out with Tasha's was just too much. I know negativity drives views and cash flow for you, but shame
I think something that is missing from Ability score bonuses in races is that it was also flavour and mechanically represented the lore. Like, oh Elves are dextris because of there more slim frame, but High elves gain a bonus too Intelligence not cause they are "born smarter" but because their culture valued educational and academics more, and wood elves get Wisdom because they are a culture of hunters and druids. And literally every race has this, the plus 2 bonus his related to their physical body and there plus 1 is tide to their culture. I hate how people just ignored this, kinda dismissing the effect of your culture and heritage has on your life.
Exactly! The traditional method is by far the best and the one which makes more sense.
That is one of the main points for why they have changed it so if you are a high elf that grew up around humans you might not have the +1 int and if you are a human that grew up with high elfs you can now take the scollar back ground showing that you grew up with elf where learning is important for there culture get +1 int and magic initive wizard. So to show culture is important the new system is better.
@@esbenskovrasmussen9066 yeah, and that's why the rule in Tasha was great too. Allowing you to change states around to better fit your character. Like, instead of saying hey these are the states, you give a suggust and support it with the lore. Cause your job does not affect you at all. I did heavy construction work for years, and it never made me stronger. I was good at my job cause I was born as a 6 foot 4 inch shit brick house of a man.
I'm good with ability points being tied to background. the optimal time being in the dmg. No one but he dm willl need to buy the dmg, and i imagine it will be simple to make new ones. Just in this case, the dm has the ability to determine whether the custom background fits the campaign. I think this video is an overreaction, but to be fair, we won't know until we get the new phb and give it a tryout.
I can also see how this creates a system where every fighter has the same feat because they’re all noble or something because that’s optimal. And so there is less variety through that. I can see how it makes more sense that ability score increases being connected to what you did in your life (aka backgrounds) but it’s just more fun to have the freedom of a build your own option.
as a player, i just say split the ability score between race and background but then it just create the same problem as to min/max as before so just remove those and buff up the point score or whatever. those people complaint about that problem and yet i never saw or hear of a scrany orc or goliat wizard or a giant gnome or hafling barbarian before.
The best way of doing this was Tahsas where you can just put a +2 and +1 wherever, or three +1's. Idk why they changed that and tied it to backgrounds, and on my table I will absolutely ignore that change xd.