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David Helberg
เข้าร่วมเมื่อ 3 ต.ค. 2012
The TH-cam channel for David Helberg, a video professional living in San Francisco. This channel is primarily a creative outlet for personal projects.
Horizon Worlds Tutorial - Episode 3: Scripting Basics
After struggling myself to learn the ins-and-outs of Horizon Worlds Build Mode, I decided to make my own tutorial series to help new builders learn how to make things in Worlds.
In this video we will go over some more advanced techniques when approaching a build. We'll build a carnival space from start to finish, with a couple simple interactions for players that don't require the use of the Script gizmo.
Check out these other channels for even more tutorials on scripting:
- Meta Horizon Tutorials: www.youtube.com/@MetaHorizonWorlds
- Vidyuu Tutorials: www.youtube.com/@Vidyuu
- GausRoth Tutorials: www.youtube.com/@GausRothTutorials
HUGE thank you to my good friends Jared Morse, Cameron David and Poz Long, who helped make these videos the best that they could be.
Timestamps:
0:00 - Intro
0:56 - Script Gizmo
1:29 - Code Blocks
2:54 - Your First Script
4:30 - Attaching a Script
5:00 - The Logic of Scripts
5:16 - Scripting a Rotation Animation
7:16 - "Rotate By" Code Block
9:07 - Looping Scripts
12:19 - Leveraging Variables
15:53 - Trigger Gizmo
16:31 - Player Collision Scripts
17:25 - Object Variables
18:02 - Attaching Objects to Variables
19:23 - Object Collision Scripts
20:39 - Scripting an Automatic Door
24:49 - IF Statements
30:12 - Scripting Sounds
31:16 - Asset Library Scripts
31:46 - Quest Gizmo
32:50 - Leaderboard Gizmo
33:49 - Projectile Launcher Gizmo
35:49 - Raycast Gizmo
38:11 - Outro
---
#horizonworlds #tutorial #vr #vrgaming #guide
In this video we will go over some more advanced techniques when approaching a build. We'll build a carnival space from start to finish, with a couple simple interactions for players that don't require the use of the Script gizmo.
Check out these other channels for even more tutorials on scripting:
- Meta Horizon Tutorials: www.youtube.com/@MetaHorizonWorlds
- Vidyuu Tutorials: www.youtube.com/@Vidyuu
- GausRoth Tutorials: www.youtube.com/@GausRothTutorials
HUGE thank you to my good friends Jared Morse, Cameron David and Poz Long, who helped make these videos the best that they could be.
Timestamps:
0:00 - Intro
0:56 - Script Gizmo
1:29 - Code Blocks
2:54 - Your First Script
4:30 - Attaching a Script
5:00 - The Logic of Scripts
5:16 - Scripting a Rotation Animation
7:16 - "Rotate By" Code Block
9:07 - Looping Scripts
12:19 - Leveraging Variables
15:53 - Trigger Gizmo
16:31 - Player Collision Scripts
17:25 - Object Variables
18:02 - Attaching Objects to Variables
19:23 - Object Collision Scripts
20:39 - Scripting an Automatic Door
24:49 - IF Statements
30:12 - Scripting Sounds
31:16 - Asset Library Scripts
31:46 - Quest Gizmo
32:50 - Leaderboard Gizmo
33:49 - Projectile Launcher Gizmo
35:49 - Raycast Gizmo
38:11 - Outro
---
#horizonworlds #tutorial #vr #vrgaming #guide
มุมมอง: 7 279
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Horizon Worlds Tutorial - Episode 2: Advanced Building Guide
มุมมอง 7Kปีที่แล้ว
After struggling myself to learn the ins-and-outs of Horizon Worlds Build Mode, I decided to make my own tutorial series to help new builders learn how to make things in Worlds. In this video we will go over some more advanced techniques when approaching a build. We'll build a carnival space from start to finish, with a couple simple interactions for players that don't require the use of the Sc...
Horizon Worlds Tutorial - Episode 1: Basic Building
มุมมอง 8Kปีที่แล้ว
After struggling myself to learn the ins-and-outs of Horizon Worlds Build Mode, I decided to make my own tutorial series to help new builders learn how to make things in Worlds. This video will go over the basics of the Build Menu, building your first objects, as well as some great tools and tricks along the way. HUGE thank you to my good friends Cameron David and Poz Long, who helped make thes...
Horizon Worlds Tutorial - Episode 0: Intro + UI Basics
มุมมอง 8Kปีที่แล้ว
After struggling myself to learn the ins-and-outs of Horizon Worlds Build Mode, I decided to make my own tutorial series to help new builders learn how to make things in Worlds. This first video will introduce the series, and go over the basics of building a new world, and moving around within Build Mode. HUGE thank you to my good friends Cameron David and Poz Long, who helped make these videos...
Great video! Where did you get your hoodie?
Thanks that help me a lot
Fantastic tutorials! thank you❤
Do i need a vr head set to create? can i create on a pc?
Great video ! :D
Thank you... appreciate you 🙏🏾
Great series. Had me up and running quickly. Thanks a lot
David looks like Tim Curry had a child with a meta horizons toon
I am building a house with walls, lights sofa etc, i find it is very difficult to align then, especially with walls, furnitures. 😢
You are amazing!
Excellent teaching skills man. This helped me get started. This world builder in Meta reminds me of a mix between VR Bricks (in VRChat) and Sketchup. Thanks so much for the tutorial!
Woah, the building experience actually looks very intuitive. I'm impressed that snap tool has features that let me model similarly to how I do in Blender. Thanks for even including tidbits about creating snapping points with intermediate objects. Really appreciate your work!
how do you get a camera for recording?
Yo great series! Very informative! You should make Horizon videos and do a bunch of build alongs! I’m thinking take a game genre and then make a basic version of the genre. You could make puzzle games, mini games like your carnival games, fps arena shooters, survival games, etc. You could also do just straight up game mechanic tutorials. I’m thinking of stuff like, climbing mechanics, grapple hooks, super powers, etc.
This is an amazing tutorial! Well done 👍
I was following along no problem with your episode 1 and 2 and was able to build my own world. I grasped the building side of things pretty quickly but wow,,, I’m lost on this video about scripting! You had to do all that script just to open and close a door properly! Dang… 😬
I didn’t need the guide block to place the seat on top of legs?
hey David. Have you had issues with the capacity in your worlds. I'm having an issue with this and my world is really so simple. not sure why I would have reached capacity with such a simple world?
I watched and copied to a T and one of my double doors still stil swing around🤣
Very helpful, thanks 😊
WOW, this is sooo helpful, easy to understand and follow, thanks sir
Amazing video! This series is exactly what I was looking for
Could you tell me how to implement a sound effect at the moment of impact? This will probably go for the explosion as well, but I'm having trouble telling the script the location of the projectile. Surprisingly, I'm not finding much regarding it. Great videos, and thanks in advance.
I haven't watched this yet. It's bookmarked for tomorrow. But after diving into the Creator mode this evening I was struck by how similar the nodes were when compared to unreal and unity, which also really confused me. I'm coming from Strata 3D, which relies on simple key frames and Adobe like structures. But I'm bent on making some kind of a Worms Armageddon type game. I'll watch everything you've got, and if in the end you've got additional advice, I'd love to hear it.
My head hurts but you explain everything so well.
Thank you very much. That’s my starting point to try to build my own world 😊
Thanks for making great tutorials for Horizon. Really good work. Though please consider skipping the background music for future tutorials. You earned a sub.
Hi David! Great video! I was wondering about your Leaderboard script. I noticed it says "when trigger is entered by player" I want to track leaders for how many times they enter my world, but i fear that if i use a trigger to tall their visits, they might walk over the trigger several times and I won't get an accurate read. Any suggestions?
This was super helpful. Thank you for taking the time to create this series.
I kinda wish they made building easier like the sims
Horizon Worlds is fantastic, and its developer mode is great, but not being able to import an object created in Blender or apply your own texture to an object is discouraging for continuing programming. In Rec Room, we can send complete objects, skins, etc., which significantly enhances the world's immersion. In Horizon Worlds, there is no way to monetize a world, so creators create out of love. Unfortunately, Meta does not encourage world programmers in any way, only a few privileged ones who can send a simple image to put on a sign, for example.
So helpful as a complete beginner to scripting! Can a trigger be scripted change the active environment in the world? I have a "sun" moving through the sky in my world and am tryingto figure out how to use a series of triggers (when the sun enters it, to then switch the active environment to one with a skydome more appropriate to the position of the sun) to simulate day and night (and several other skydome gradations.
Unfortunately this is not currently possible, but I've wanted the same thing! As a workaround for indoor locations, you can use dynamic lights and script them to change colors. In this way you could go from a blue/nighttime feel, to a warm/daylight vibe. You can only have 20 dynamic lights at any given time, but that should be enough to light most indoor locations. The biggest downside other than lighting is not being able to change your skybox, as you mentioned above. No way around that one, sadly--though you could technically create your own skybox (with objects that you make look like far-off mountains/trees/etc.), and THOSE can be swapped with a script. Definitely a bit of a pain, and I'm with you--bring on the environment scripts! :)
@@dhelberg Hi! thanks for taking the time to reply on that issue... that's a bit disappointing But thanks again for a great, informative video series.... it's really helping me wrap my head around the scripting piece.... perhaps one day it'll be possible to treat environments like other assets :)
I have found, through the years, that constructing objects, as they exsist within our actual world, is a great way to model ...
Can you do a tutorial on how to connect a target rectical to a ray cast?
Great tutorials keep it up
Make more videos
This is a great series and helped me a lot. I do have one point that had me confused for a while and I believe is bad programming practice: When you use variables inside a script that refer to an object to be acted on, ideally they should be generic/descriptive. I really don't think they should be the same name as an object in the world as it is very easy to get confused, especially if you start using the same script for different objects. e.g. in the trigger section of your video, calling the variable that identifies a shape to rotate "cube1" makes people think it will only rotate cube1. Instead it should be called something like "shape-to-rotate" or something, then, when you get the option to fill in variables on the trigger panel you are now dragging "cube1" to the variable "shape-to-rotate." Now, when you add another shape (say cone3) that you also want to trigger, when you add the script to that shape, rather than having to fill out cube1: cone3, you will now have "shape-to-rotate: cone3." I hope this all makes sense and I got it correct. I come from a programming background and equate it to calling a variable to store a name john_smith$ instead of name$ (this would look like: john_smith$="John Smith" and next name john_smith$="Jane Doe" - very confusing - instead of name$="John Smith", name$="Jane Doe") Thanks again. I appreciate how well made your videos are: editing, smooth camera, clear etc.
These are great and super helpful. Thank you!
You're not appreciated enough!❤❤❤
Thanks!! 😊 Needed this 👍
Glad it was helpful!
Absolutely awesome, thanks a bunch!
Glad it helped!
How do you make things respawn when knocked over
In the video I'm simply resetting the world by opening my Build Menu, going to the Scripts panel, and hitting the "reset" button in the top right corner of that menu. To do that for a game mechanic via scripting, Vidyuu has a good tutorial about that here: th-cam.com/video/K4d3yQMLxzs/w-d-xo.html
Would love to be able to create a world from my PC.
David, great videos. Thank you. I have a very basic question: Where do I get a suit and a tie like your avatar?
Very nice though I can't get my gun to be grabbable or shoot anything.
Thank you for this tutorial, I went into create and was like, WHAT?
Thank you buddy. You deserve more subs
These are phenomenal tutorials! ❤
really helpful, super clear too, thank you
Thanks for making these videos! They are very professional and helpful!