Andrzej Marszalek
Andrzej Marszalek
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SciFi Pilot. Modeling timelapse
Timelapse of modeling some sci-fi helmet and bust.
About 25h of work captured and squeezed into a little bit more than hour timelapse.
www.firebat.pl
มุมมอง: 158 989

วีดีโอ

2.5D Deferred Shading Engine
มุมมอง 10K8 ปีที่แล้ว
This is a demonstration of a 2.5D isometric, deferred shading engine I've been working on for some time. All Rendering is done in 2D. No polygon meshes, only flat sprites. Idea behind this engine is to mix the best of both worlds: Hand painted 2d assets and 3d lighting and sorting. Still 3D model is required and pre-rendered on 2d sprites with diffuse, normal and height map. All maps are in loc...

ความคิดเห็น

  • @golus001
    @golus001 ปีที่แล้ว

    Zapraszam na mój kanał, polecam moje tutoriale efektywnej gry w CS'a.

  • @georgecruzalonso299
    @georgecruzalonso299 ปีที่แล้ว

    i love it

  • @karinesilva4078
    @karinesilva4078 ปีที่แล้ว

    God

  • @cellacyben101
    @cellacyben101 ปีที่แล้ว

    Where can we find the IMM brushes you used?

  • @kphototembisa6089
    @kphototembisa6089 ปีที่แล้ว

    My GMS (app) softs different. Why?

  • @MayorFI
    @MayorFI ปีที่แล้ว

    Amazing work!

  • @TheSatzy6699
    @TheSatzy6699 2 ปีที่แล้ว

    Wonderful

  • @JOHNVICECITY
    @JOHNVICECITY 2 ปีที่แล้ว

    i hope this is gonna exist like in 2035 or 2040

  • @TheGreatArlei
    @TheGreatArlei 2 ปีที่แล้ว

    May I ask how do you approach integrating the sub-d modelled parts you make in 3DS MAX into your Sculpt? Is it just trial and error or do you actually have something in mind and then you just make it?

  • @kilroy987
    @kilroy987 2 ปีที่แล้ว

    that looks excellent for only using 2D sprites.

  • @armanchahal1
    @armanchahal1 3 ปีที่แล้ว

    Your content is amazing. Please keep uploading and help us grow.

  • @RH3D
    @RH3D 3 ปีที่แล้ว

    i know this was 4 years ago but please god do some more...

  • @CzlowiekBezPowiek1
    @CzlowiekBezPowiek1 3 ปีที่แล้ว

    Andrzej, kocham cie i szanuje. Któregoś dnia zrobie to w blenderze

  • @DROMVS
    @DROMVS 3 ปีที่แล้ว

    *"Is it possible to learn this power?"*

  • @reffgen
    @reffgen 3 ปีที่แล้ว

    where can I learn stuff like that??? THATS AMAZING 🔥🔥🔥🔥

  • @masterxXx77
    @masterxXx77 3 ปีที่แล้ว

    Some of the techniques used here are so helpful.

  • @yahia1355
    @yahia1355 3 ปีที่แล้ว

    what do you eat to have imagination of the shape of a sci fi helmet and then model it , IM DYING TO THIS PROBLEM ( I dont want to copy others ideas)

  • @kertoipcrass
    @kertoipcrass 4 ปีที่แล้ว

    Masz w planach tutek po Polsku w klimacie?Pzdr.

  • @00levandi
    @00levandi 4 ปีที่แล้ว

    Jakie to piękne O_O

  • @MANIAKRA
    @MANIAKRA 4 ปีที่แล้ว

    cool as hell

  • @EthanFilms
    @EthanFilms 4 ปีที่แล้ว

    what is this technique you're using at 5:00?? So youre cutting the mesh along edges, then remeshing using zremesher? Is that it? Is there a video on this method?

    • @cc0cg
      @cc0cg 3 ปีที่แล้ว

      He's using TrimCurve brush with auto-polygroup on (ctrl+right click with this brush on your model and enable the polygroup from curve/clip or whatever it says). It basically creates a new polygroup on each cut you make with a clip/curve brush. He starts on "solo" so only that subtool is visible, cuts a whole bunch of small polygroups, then uses Split/Delete some groups, ZRemesher, and then "Append" polygrouped pieces to the main helmet mesh. Then in EdgeLoops he adjusts some settings like thickness and bevel, creates several series of PanelLoops on that piece, createing support loops to make cleaner better shaped beveled edges with more polys on those edge areas. I'm really not too used to doing the edgeloops and stuff in Zbrush. I do that stuff usually in my main modeling program, and use Zbrush for the organic sculpting but I need to get better with Zmodeler and similar tool operations to fully open up my workflow better. The newest quick and easy way to get totally clean flat edges when you trim/cut the mesh (without all the jagged edges) and retopo automatically is this (SUPER CHEAP PLUGIN): www.artstation.com/marketplace/p/2kAb/eazyremesh-tool-a-retopology-plugin-for-zbrush

    • @EthanFilms
      @EthanFilms 3 ปีที่แล้ว

      @@cc0cg ah wow thank you for sharing!! I'll check it out!!

  • @christian.k2788
    @christian.k2788 4 ปีที่แล้ว

    How dirty is it?! WOW N1

  • @oswaldcobblepot764
    @oswaldcobblepot764 4 ปีที่แล้ว

    Came here to see how you clean up a blockout into good looking surfaces in zbrush... "Few hours of cleaning later..." :/

  • @YojTROCHILdae
    @YojTROCHILdae 4 ปีที่แล้ว

    which programm are you using?

    • @cc0cg
      @cc0cg 3 ปีที่แล้ว

      It's Zbrush.

  • @3dniator7
    @3dniator7 4 ปีที่แล้ว

    Awesome workFlow

  • @katatonix
    @katatonix 4 ปีที่แล้ว

    Thank you !

  • @edmundzhong6178
    @edmundzhong6178 5 ปีที่แล้ว

    it's awosome!

  • @ferget9111
    @ferget9111 5 ปีที่แล้ว

    If you guys wondering base off on the comments he using zbrush and 3dmax and for the final work... keyshot and photoshop I think I got everything

    • @andrzejmarszalek103
      @andrzejmarszalek103 5 ปีที่แล้ว

      Yup. 3dsmax for polymodeling. Sculpting in Zbrush. Render in Keyshot and post in PS.

    • @ferget9111
      @ferget9111 5 ปีที่แล้ว

      @@andrzejmarszalek103 thank you

  • @ismyalak1419
    @ismyalak1419 5 ปีที่แล้ว

    watchin it looks easy, but doing it requires to work your ass off. Amazing work

  • @vamshivams5029
    @vamshivams5029 5 ปีที่แล้ว

    this is what i have been waiting to see ,

  • @cyrielkilller
    @cyrielkilller 5 ปีที่แล้ว

    Nice work !

  • @velequest
    @velequest 5 ปีที่แล้ว

    Zbrush is basically helmets and monsters.

    • @albertpxl
      @albertpxl 5 ปีที่แล้ว

      nah, human sculpts, military vehicles, guns - whatever you can imagine, I've seen tones of different sculpts and it's fascinating! :3

    • @higorss
      @higorss 3 ปีที่แล้ว

      @@albertpxl vehicles?

    • @paulatreides6711
      @paulatreides6711 3 ปีที่แล้ว

      @@higorss yes i've seen people doing vehicles only with zbrush

    • @higorss
      @higorss 3 ปีที่แล้ว

      @@paulatreides6711 sculpting?

  • @alpernatif35
    @alpernatif35 5 ปีที่แล้ว

    In 3d industry hot girls wear the best helmets.

  • @nekov44
    @nekov44 5 ปีที่แล้ว

    Wow!

  • @burakcandan4661
    @burakcandan4661 5 ปีที่แล้ว

    this is insane...

  • @markimarks9826
    @markimarks9826 5 ปีที่แล้ว

    This right here inspires me so much. Thank you for sharing.

  • @BMJMediaLLC
    @BMJMediaLLC 6 ปีที่แล้ว

    what was used to render the final product? keyshot+photoshop?

  • @SkyyWalkerr28
    @SkyyWalkerr28 6 ปีที่แล้ว

    Did you work from a concept piece or did you design it yourself? Or did you just start dynameshing stuff around and seeing how it looked? Either way it looks great!

    • @andrzejmarszalek103
      @andrzejmarszalek103 5 ปีที่แล้ว

      I've designed this in fly, without concept....or even idea at beggining :D

  • @peritajesavaluos4830
    @peritajesavaluos4830 6 ปีที่แล้ว

    the setup of ur pc??

    • @higorss
      @higorss 3 ปีที่แล้ว

      i7-3820 CPU. 40 GB Ram. GTX 1080.

  • @RedBattalion9000
    @RedBattalion9000 6 ปีที่แล้ว

    Ah! This is good demonstration. I got some kind of hint from this. Thanks!

  • @arthurlefevre7706
    @arthurlefevre7706 6 ปีที่แล้ว

    I love the monster skull technique to make helmet, that is VERY cool... One more sub for your channel broooooo!

  • @FormJune
    @FormJune 6 ปีที่แล้ว

    I can't even imagine how to retop and uv this!

    • @austin5321
      @austin5321 4 ปีที่แล้ว

      You know, alot of crying. Since he didnt do it for a game im sure he cheated quite abit in that area. I know I would :P

    • @neoqueto
      @neoqueto 4 ปีที่แล้ว

      Bit by bit over many days I think. I can't imagine how to nicely bake normal maps for a low poly version of this! So much detail!

    • @quocbauphan3781
      @quocbauphan3781 3 ปีที่แล้ว

      i think he don"t retopo , import file in Keysot and render

    • @neatpolygons8500
      @neatpolygons8500 3 ปีที่แล้ว

      @@neoqueto yeah baking tricky and intricate shapes is what took me the longest to learn in 3D because there isn't much resources out there on the subject. I currently use blender with cages for it. I separate the parts of the hi-res by known increments so i can easily put it together later, create cages for each part, bake, then put together the low res. it works with the most complicated models

    • @neoqueto
      @neoqueto 3 ปีที่แล้ว

      @@neatpolygons8500 sounds like a good workflow, thankfully I don't do game models. And by separating the parts do you mean splitting a single mesh into multiple meshes or if a model consists of multiple meshes you just bake each piece?

  • @m198891
    @m198891 6 ปีที่แล้ว

    hej, każdy ma inne predyspozycje do nauki i warunki, ale ile Ci zajęło dojście do takiego kosmicznego poziomu ?? O_0

  • @swipyduck
    @swipyduck 6 ปีที่แล้ว

    That's a really impressive work, I have no words for that render haha! I'm really into sci fi designs and your personal design choices are exactly what I'm found of! Really inspiring :)

  • @guywithknife
    @guywithknife 6 ปีที่แล้ว

    Really cool! I have a technical question (hopefully you see this comment...): How do you do the transparent parts of the sprites? (eg, the pixels to the left of the slanted "roof" sections) Do you simply discard the pixels in the pixel shader? That's what I'm doing in my toy renderer, but I about 20% performance because of it since it prevents early z test. Do you just take the hit (I mean, its only noticeable when rendering millions of sprites, which I'll never really do, I'm just curious if there's any way around it) or is there some clever trick i'm missing?

    • @vincentpol
      @vincentpol 4 ปีที่แล้ว

      Every time I see this technique I'm curious about how they solved this exact part. There's always a question in the comments, never an answer :( I honestly have no idea for a solution. I'd wager you simply don't. None of the videos using this technique I've ever seen are pixel clear. I'm guessing the compression and/or upscaling of the videos hide the fact that there's probably a bunch of jaggies everywhere.

  • @livelife1197
    @livelife1197 6 ปีที่แล้ว

    um I'm late but what software is that

  • @votatora288
    @votatora288 6 ปีที่แล้ว

    Однако.Спасибо за пример.

  • @StgKross
    @StgKross 6 ปีที่แล้ว

    Need more KitBash

  • @m198891
    @m198891 6 ปีที่แล้ว

    Szacun :)

  • @marrius3736
    @marrius3736 6 ปีที่แล้ว

    Dude, are you human? =)