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Dan Allen
United States
เข้าร่วมเมื่อ 27 เม.ย. 2017
While teaching at ASU, I had to make a series of video tutorials for Solidworks and Keyshot. They go from beginner lessons all the way to advanced. Feel free to reach out for any help.
วีดีโอ
Solidworks Tutorial - Surface Texture #2
มุมมอง 5K4 ปีที่แล้ว
Solidworks Tutorial - Surface Texture #2
Solidworks Quick Tip - Untrim and Delete Hole
มุมมอง 9924 ปีที่แล้ว
Solidworks Quick Tip - Untrim and Delete Hole
Solidworks Tutorial - Surface Texturing #1
มุมมอง 9K4 ปีที่แล้ว
Design by Koby Trout: kobytroutdesign
Solidworks Tutorial - Side Tables Using Sweep Tool
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Solidworks Tutorial - Side Tables Using Sweep Tool
The mistake I was making was selecting the previous sketch (sketch #3) and converting it to a construction line, Instead I needed to select the seed for the mirror in sketch #4. This mistake kept me from being able to use the closed loop selection when creating the loft. I'm glad I worked through it as I was just about to give up. It was a little hard for me to fallow with his setup in that dark theme.
Thanks a lot ! Before watching your video, I didn't realize loft can be used in this way! Jack Lam from HK
Very slow 😢
once the split line is patterned, delete the face around it, use 3d sketch and convert entities to form a sketch of the split line surface. delete the surface and use surface fill and pattern 30 times. easy peasy lemon squeezy
thank you, was having trouble with closed loops until i watched this.
Thank you awesome video!
For those having trouble, make sure that after you select a close loop you make sure that the loop end points are in the same place by dragging the green points that appear onto the same location
Very useful.. thankyou 😊
Thank you sir, trimmed my hole and now I've got a smooth surface!
I'm happy my video helped!
thanks you, love it!
You're welcome 😄
Highly informative surface texture design methods on SW.
Thank you!😄
Every time I try to do this, it says the loft can't be completed because it's self-intersection. I just can't get it to work when there's an adjacent edge. Any thoughts?
Yeah, I'm facing the same problem
Did you right click and choose "selection manager" -> "closed loop"? @5:40 I had the same problem and it solved it for me
cool tutorial thank u :)
Nice Job Dan - I like this technique!
Thanks for your tutorial
Thanks for this demonstration please keep producing how to make other textures.
th-cam.com/video/rKNEjeNPZYU/w-d-xo.html
Thanks for the excellent video. These type of video's are very rare in the TH-cam.
Totally agree with you it is rare video showing how to make textures especially in Solidworks.
Nice tutorial, Have been looking for vids like this.
Actually, it was quite detailfull
Awesome video mate, when can we expect the next? great work
Thank you Luke! Do you have anything you'd like to see a tutorial on?
@@danthedesigner perhaps even more textures or patterns on surfaces. I’m always looking to improve my SW models so thank you pal 🙏 👍👌
Very good channel :-) I have a doubt, sometimes I load a FBX model, a car for example, it loads well ... with all its parts, but I can't put independent materials on each part, all the parts always catch me a single material and the same one for the whole model .. I'm a little lost with this .. sorry.
Select everything and pres material and then unlink material.
First, right click on the top level part in your scene tab and select unlink material. If that doesn't work, check to see if all of the parts are listed in the scene tab. Sometime when importing an FBX or OBJ, the parts may merge into one solid. To fix that, try adjusting your import settings or use the "Split Separate Objects" tool. Good luck!
Where is the turorial2!??
I don't have add geometry, or backdrop round, do you know where else it could be?
Go to models and you´ll find the different geometries and backdrops
thank you so much
Thank you for this tutorial! When is part 2?
ok I just got keyshot and I'm an ultra newb . Where can I locate the default lighting so I can move it from above my object to below my object. My object is a ceiling louvre so I need the lighting from below.
I'm not quite understanding your question, could you elaborate for me to better understand/answer your question.
I wish I could use the example to explain it.