John Song
John Song
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How This Game Made MOBAs Simple
Looking back on one of the most unique mobas of all time
Watch me live: twitch.tv/JohnSongNow
Consider supporting me on Patreon: www.patreon.com/JohnSongNow
Other Socials:
Twitter: JohnSongNow
Instagram: JohnSongNow
Discord: discord.com/invite/a7YcSeuH9H
Chapters:
0:00 The Story Of Hots
1:57 The Rise Of Mobas
4:36 Why It Failed
9:32 Lessons Learned
12:25 Outro
#johnsong #heroesofthestorm
มุมมอง: 1 467

วีดีโอ

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ความคิดเห็น

  • @bennie1079
    @bennie1079 หลายเดือนก่อน

    for anyone who hasn't tried this game; go try it! While it's fanbase has sadly turned somewhat sour the last few years, probably due to content vanishing, the game itself still holds up imo.

  • @MrJozerdan
    @MrJozerdan หลายเดือนก่อน

    Great analysis. Perfect moba-like for me.

  • @someguy8842
    @someguy8842 หลายเดือนก่อน

    My problem with Hots and why I bounced of was gold and last hits that to me makes those games function on such a base level to me taking it out ment I was going to play almost none of it

  • @TheSwedishTomato
    @TheSwedishTomato หลายเดือนก่อน

    HotS my absolute favorite Moba. Faster and easier than Dota, Slower and more complex than League. Such a shame that Blizzard executed their own game.

    • @basvriese1934
      @basvriese1934 26 วันที่ผ่านมา

      Slower than League? In League you're just grinding for fifteen minutes doing just about nothing before you even get to play a real game

    • @TheSwedishTomato
      @TheSwedishTomato 26 วันที่ผ่านมา

      @@basvriese1934 In league fights lasts for about 1-5 seconds, and it's very rare "just about nothing" is ever done for the first 15 minutes of the game. Unless of course we're talking about pro play.

  • @schnader
    @schnader หลายเดือนก่อน

    Great video, though I wish you would've gone a bit more in depth in which made HotS unique from it's peers. I'd argue the leveling system with choosing upgrades was genius and very refreshing. Despite this, having shared XP removed the ability for a single player to have a big enough impact to win the game. The amount of bots and AFKs in this game was also far worse than in any other MOBAs because nobody really cared about winning in this game. Locking in certain units and having to play on a map in which they aren't very effective at was also a dealbreaker for many players, for good reason of course. I applaud Blizzard for trying something unique and sticking with it, and for all I care they totally succeeded on that vision.

    • @ivangolubev9531
      @ivangolubev9531 หลายเดือนก่อน

      I'd say good play from a single player can and is big enough to win the game. Leoric's tomb on 20, Sonic Arrow, Mosh or just a good rolke execution from a sololane player, all of these things will have enough impact to win

  • @billyobardo
    @billyobardo หลายเดือนก่อน

    Nice video man, All support for hots videos <3

  • @patrikholo5820
    @patrikholo5820 หลายเดือนก่อน

    Good Video mate :) High quality considering your amount of subs/views ! Keep it up, wish you the best.

  • @gabezuum
    @gabezuum หลายเดือนก่อน

    i didn't see the video yet but, all hail hots, love from brazil my man

  • @ikoLinh
    @ikoLinh 3 หลายเดือนก่อน

    venia por mas videos de programacion pero ok

  • @markokraljevic1590
    @markokraljevic1590 3 หลายเดือนก่อน

    you should talk faster, this is too slow

  • @ynnn991
    @ynnn991 3 หลายเดือนก่อน

    Great Video. You made a really good point about the linear exploration and uninspired level design in the end of one of my favorite games. My biggest "problem" with Blasphemous 2 is the comic look, though. Yeah of course, the levels look absolutely great most of the time - especially compared to the early first game - but there are some details which really undermine the overall immersion into that dark and depressing world. Radames for example doesn't seem to fit in the game at all, just because of his comic-like look. Same for the cinematics - which are quite nice to have - but hey're just waaay to clean. I would have preferred less cinematics, in favor of in game events like in Blasphemous 1. Remember the entry of the warden, the first boss in the first game? Remember how Ten Piedad "introduced" itself to the player? That's what I want! Another "downside" is the music, which - again - is actually great aswell, but sometimes feels a little out of place. I think Part 1 just hit the spot perfectly with more quiet, calm and atmospheric parts. All in all it's complaining at a very high level. I absolutely love both Blasphemous games and I'm really looking forward to the upcoming expansion and DLC.

    • @JohnSong
      @JohnSong 3 หลายเดือนก่อน

      I think it's for a different audience compared to the first and tries to appeal to a broader set of people who might of otherwise been put off a bit by the first. I was really really impressed with the game itself and at times I even liked the cleaner look but I can understand how if you especially liked the first game post DLC you might think that it's underwhelming and not true to the original. Still though hoping that the DLC comes along and addresses a lot of these issues like it did for the original!

  • @JoshuaADaniel
    @JoshuaADaniel 4 หลายเดือนก่อน

    I've considered playing this at some points in time but every time I try to convince myself to try it, something about it puts me off from actually purchasing it, not sure why. Feels like a Metroid + megaman + untitled story game which is pretty appealing to me so not sure why I refuse to buy it esp since it's fairly cheap comparatively

    • @JohnSong
      @JohnSong 4 หลายเดือนก่อน

      Pretty cheap and very similar to megaman. I wouldn't say it's super long but the price way so low that it was worth trying alone just for that

  • @JohnSong
    @JohnSong 4 หลายเดือนก่อน

    Seems like the this game isn't too well known since it's such a small and quick title though. Still though I think if you're ever on the fence about trying out any Metroidvania, I think this is definitely one of the games you should start out with

  • @methewhenmethe8055
    @methewhenmethe8055 5 หลายเดือนก่อน

    "featuring the most upside down gameplay ever" may i introduce you to geometry dash

  • @akpokemon
    @akpokemon 5 หลายเดือนก่อน

    I LOVED this game! It made me feel like such a skilled gamer when I beat it. I grew up with (challenging) 2D platformers as the AAA games of my day--not FPS. So its (visually) simple and straightforward platforming and bare-bones graphics was a breath of fresh air, after having been bombared by the ridiculously convoluted microtransaction menus in mobile games and FPS HUD menus for years. I noticed you incorrectly said "VVVVV" (x5 V's instead of x6 V's) in your video card. I also made the same exact mistake the entire time I played it--It's confusing because "V" in Roman Numerals is "5"...but there are actually 6 V's. It wasn't until I talked to my nerdy coworkers about the game that I was corrected. Wow didn't know it had a level editor. That'd be overwhelming. I played it on iPhone like 5 years ago--don't remember if they had a level editor/community levels on the iPhone

  • @PokeNebula
    @PokeNebula 5 หลายเดือนก่อน

    Love the heck outta this game. Great video!

    • @JohnSong
      @JohnSong 5 หลายเดือนก่อน

      Still a great simple retro game!

  • @adrianen9440
    @adrianen9440 5 หลายเดือนก่อน

    Wait why is your DFS skipping lines here at 1:33, why is it not visiting yellow cells?

  • @TimKapow
    @TimKapow 5 หลายเดือนก่อน

    Love METAL SLUG!!! Awesome video!

  • @PIYUSHTAILORstillalive
    @PIYUSHTAILORstillalive 6 หลายเดือนก่อน

    Am I the only one who thinks video is fast fowarded?

  • @Barnaclebeard
    @Barnaclebeard 6 หลายเดือนก่อน

    I've never seen it written "AStar" instead of "A*" before. Has something changed?

  • @infamoustony
    @infamoustony 8 หลายเดือนก่อน

    In grid, dijkstra IS bfs, because distance between every grid cell is 1. When you have distances though, dijkstra is going to find the optimal path and bfs is just going to find the path with the smallest number of road

  • @MonkeySimius
    @MonkeySimius 8 หลายเดือนก่อน

    Pretty major flaws in the comparison. The red dot always being in a corner mitigates some of the flaws of poor path finding algorithms. Also, having only 1 possible path eliminates some flaws of poor pathfinding algorithms.

  • @gorkemvids4839
    @gorkemvids4839 8 หลายเดือนก่อน

    This was amazing, dfs performance was a surprise too

  • @Chiberia
    @Chiberia 9 หลายเดือนก่อน

    Green means stop, Red means go, got it. Also, this irrationally infuriates me.

  • @kxito4945
    @kxito4945 9 หลายเดือนก่อน

    Thank you

  • @Zander10102
    @Zander10102 10 หลายเดือนก่อน

    All one take, eh?

  • @dandymcgee
    @dandymcgee 10 หลายเดือนก่อน

    would be cool to see a version of this with more relevant modern algorithms like ANYA, Block A*, Sub-TL, Lazy Theta* w/ Optimizations, etc.

  • @ts.doctork
    @ts.doctork 10 หลายเดือนก่อน

    The modern sequel is a pay2win mobile game garbage, it's really sad and disheartening to see one of my favorite childhood IP being violated like that.

    • @JohnSong
      @JohnSong 10 หลายเดือนก่อน

      Hopefully one day they'll make a true sequel to this game, for now we just gotta wait for SNK to cook something up eventually

  • @juanmacias5922
    @juanmacias5922 10 หลายเดือนก่อน

    Playing Metal Slug in an arcade cabinet in Mexico will always be one of my fondest memories. :D

  • @JoshuaADaniel
    @JoshuaADaniel 10 หลายเดือนก่อน

    I bet that Japanese arcade doubled in profit that day that we played cause I died every 3 seconds

  • @JohnSong
    @JohnSong 10 หลายเดือนก่อน

    Sorry for the later half of the video but I had a bit of a busy month with some IRL stuff and wanted to still post this month, but I should be good and back with a slightly changed up style of video for April

  • @nangld
    @nangld 10 หลายเดือนก่อน

    There is also a much simpler and faster algorithm which was used in early RTS games like Dune 2, Warcraft and Doom. It involved casting a ray into the direction of the goal, and if the ray hits an obstacle, they the algorithm either uses a right-hand side rule to go around it or shots a ray into random direction. It isn't guarantee to find the shortest path, but has constant memory usage and usually finds the path faster. You can also run it in parallel by shooting several rays. It also works when you have to navigate an actual drone without a pre-made map.

    • @bengudca792
      @bengudca792 10 หลายเดือนก่อน

      Flow field pathfinding?

  • @johndeleon8741
    @johndeleon8741 ปีที่แล้ว

    The heuristic used in A* doesn't necessarily need to be the Manhattan distance. It works well with regular grid-placed nodes but in real life geometric scenarios the Euclidean distance would be the preferred choice.

  • @JohnSong
    @JohnSong ปีที่แล้ว

    One of the games I hold with the highest regard in terms of both fun and variety, really hoping that Path of Exile 2 lives up to the same hype as it's predecessor!

  • @mauricioaviles
    @mauricioaviles ปีที่แล้ว

    Add loops to the maze!

  • @gautamgamer3984
    @gautamgamer3984 ปีที่แล้ว

    This is such a good video and such a relatable topic. I used to love seeing box art of all the games my mother and father bought when they would go out. Thanks for doing this video.😊😊😊

  • @JohnSong
    @JohnSong ปีที่แล้ว

    The last video essay of the year! I'll be back next year with some more videos like these, but in the mean time I'll be uploading a recap of this year coming sometime in December

  • @magicmulder
    @magicmulder ปีที่แล้ว

    Great video but 3:11 “Hueristic is Manhanntan” triggers me. 😂

  • @acasualviewer5861
    @acasualviewer5861 ปีที่แล้ว

    Too bad you didn't try bidirectional search. That is the only one I thought would have some chance of beating A*

  • @Julzaa
    @Julzaa ปีที่แล้ว

    3:44 "on average" cool cool, but where's the average?

  • @03marcy
    @03marcy ปีที่แล้ว

    good vid man :)

    • @JohnSong
      @JohnSong ปีที่แล้ว

      Thanks man!

  • @JohnSong
    @JohnSong ปีที่แล้ว

    A second video in more a video review fashion this time talking about a more popular game that I've been playing a lot recently. I've been getting a lot more used to the format/style of these types of videos so hopefully better edited ones coming soon! Two days after this Valve added back community maps so nice

  • @morathanan
    @morathanan ปีที่แล้ว

    Bro, its very hard to understand what youre saying. Try to speak slower, not "swallowing" words.

  • @omarhousari9081
    @omarhousari9081 ปีที่แล้ว

    Could you make a video on heuristics soon?

  • @GretgorPooper
    @GretgorPooper ปีที่แล้ว

    Dijkstra is bad for graphs with unweighted edges.

  • @OuaisAmelie
    @OuaisAmelie ปีที่แล้ว

    i like your editing style it’s very pleasant and chill

    • @JohnSong
      @JohnSong ปีที่แล้ว

      Thanks hoping to ake a few more like this in this style

  • @Insmort
    @Insmort ปีที่แล้ว

    don't use top-left use bottom right instead and make texts a bit smaller (and you dont have to write the developers)

    • @Insmort
      @Insmort ปีที่แล้ว

      good video btw

    • @JohnSong
      @JohnSong ปีที่แล้ว

      Noted thanks for the feedback! I'll change it for the next vid a bit, though i try not to used the bottom right since the channel icon is there but I'll def shrink the text

  • @JohnSong
    @JohnSong ปีที่แล้ว

    Dusting off a game I've had on the backlog for a while, hoping to review some more games down the line too