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ElaDiDu
เข้าร่วมเมื่อ 30 พ.ย. 2012
Death Rite Bird (Snowfields) +0 NG+7 No Aux/Buffs/Talismans No Hit
This boss truly has some of the projectile attacks of all time. This can be like 2 minutes faster tbh
มุมมอง: 194
วีดีโอ
Pontiff SL1 +0 NG+7 No Roll/Parry/Gesture/Rings No Hit
มุมมอง 46811 หลายเดือนก่อน
Elevator gaming. 0:00 - Phase 1 1:45 - Phase 2
Pontiff SL1 +0 NG+7 No Roll/Parry/Gesture/Aux No Hit
มุมมอง 163ปีที่แล้ว
honestly not that proud of this attempt but I'll take it 0:00 - Phase 1 1:10 - Phase 2
Radahn RL1 +0 NG+7 No Aux/Buffs/Talismans No Hit
มุมมอง 221ปีที่แล้ว
redid it because apparently this setup does more damage so this is faster, in terms of moveset I prefer the hammer tho. 0:00 - Phase 1 2:10 - Gravity Phase 5:28 - Phase 2
Radagon RL1 +0 NG+7 No Aux/Buffs/Talismans No Hit
มุมมอง 312ปีที่แล้ว
Brass shield for mid roll. For those curious, this is the full attempt with EB but I was hit at around 50%: th-cam.com/video/9ROqsvgmqsU/w-d-xo.html 0:00 - Phase 1 3:05 - Phase 2 6:53 - Phase 3
Margit RL1 +0 NG+7 No Aux/Buffs/Talismans No Hit
มุมมอง 329ปีที่แล้ว
Sub 5 WOOO. Balls are broken. Brass shield for mid roll. 0:00 - Phase 1 1:51 - Phase 2
Radahn RL1 +0 NG+7 No Aux/Buffs/Talismans No Hit [Hammer]
มุมมอง 72ปีที่แล้ว
Satisfied with the speed, unfortunately couldn't show off the "run into orbs" strafe. Brass shield for mid roll. 0:00 - Phase 1 5:48 - Phase 2
Morgott RL1 +0 NG+7 No Aux/Buffs/Talismans No Hit
มุมมอง 209ปีที่แล้ว
Could be faster still. Brass shield for mid roll. 0:00 - Phase 1 3:17 - Phase 2
Radabeast RL1 +0 NG+7 No Aux/Buffs No Hit
มุมมอง 208ปีที่แล้ว
0:00 - Radagon, Phase 1 1:45 - Radagon, Phase 2 6:25 - Elden Beast 70% of the video is EB being staggered
Twin Princes SL1 +0 NG+7 No Aux/Buffs/Rings No Hit
มุมมอง 109ปีที่แล้ว
sloppy, also got nervous towards the end; cost me some time 0:00 - Phase 1 2:57 - Phase 2
Mohg (P2 only) RL1 +0 NG+7 No Aux/Buffs/Talismans No Hit
มุมมอง 424ปีที่แล้ว
Brass shield for mid roll. I had hoped for a more messy fight like my other attempts to really show how to deal with some tricky scenarios, but unfortunately Mohg was nice. The ground is fucking scorched at the end lol.
Hoarah Loux (P2 only) RL1 +0 NG+7 No Aux/Buffs/Talismans No Hit
มุมมอง 410ปีที่แล้ว
The intent of this video is to show how his combos go if you aren't continuously strafing right, as well as showing off some cool punishes. This doesn't mean that I force myself to let him extend every single combo but I try within reason. I put him at the highest HP value possible for P2 to start with.
Pontiff Sulyvahn SL1 +0 NG+7 No Aux/Parry/Buffs/Rings No Hit [Faster]
มุมมอง 219ปีที่แล้ว
uh i like pontiff. also the Last R1 was just my mouse double clicking 0:00 - Phase 1 1:46 - Phase 2
Gael's RNG Lightning - Explained Briefly
มุมมอง 110ปีที่แล้ว
Every bullet besides the falling ones penetrate the map. For anyone that wants to fact check: SpEffect 16206 is applied on the P3 transition animation and is the effect that spawns the first bullet every 6 seconds (Bullet ID is 6200951) using stateInfo & behaviorId. 0:00 - Explanation 0:10 - Regular lightning 0:33 - No angle or travel time RNG 1:08 - No RNG
Pontiff Sulyvahn SL1 +0 NG+7 No Aux/Parry/Buffs/Rings No Hit
มุมมอง 50ปีที่แล้ว
Alright this one is better, still some obvious mistakes (like whiffs or using a light when a heavy is safe. Though lights after heavys are usually my mouse double clicking. And I wish I could unbind jump attacks). But all in all I'm satisfied with this. (I love the aesthetic but god please give this man a flat wide arena jesus christ) 0:00 - Phase 1 1:50 - Phase 2
Maliketh RL1 +0 NG+7 No Aux/Buffs/Talismans No Hit
มุมมอง 114ปีที่แล้ว
Maliketh RL1 0 NG 7 No Aux/Buffs/Talismans No Hit
Radagon RL1 +0 NG+7 No Aux/Buffs/Talismans No Hit [Hammer]
มุมมอง 172ปีที่แล้ว
Radagon RL1 0 NG 7 No Aux/Buffs/Talismans No Hit [Hammer]
Morgott RL1 +0 NG+7 No Aux/Buffs/Talismans No Hit [Hammer, Old]
มุมมอง 80ปีที่แล้ว
Morgott RL1 0 NG 7 No Aux/Buffs/Talismans No Hit [Hammer, Old]
Malenia Hyper Armor- a scuffed visualizer
มุมมอง 489ปีที่แล้ว
Malenia Hyper Armor- a scuffed visualizer