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Lofi Dev
เข้าร่วมเมื่อ 16 ธ.ค. 2020
Hi, I'm an indie game developer who likes listening to lofi and making great games. I take part in many game jams and make all sorts of tutorials and devlogs. I mainly focus on Unity, Unreal Engine and Blender.
Technikiller Gameplay Trailer
Whishlist the game here: store.steampowered.com/app/1746040
Technikiller is a sci-fi shooter set inside a mega-factory. Hack in and take control of a hulking mech to blast your way through hordes of killer robots. Fight your way to the core and shut it down.
Technikiller is a sci-fi shooter set inside a mega-factory. Hack in and take control of a hulking mech to blast your way through hordes of killer robots. Fight your way to the core and shut it down.
มุมมอง: 1 675
วีดีโอ
Upgrading The Graphics In My Game - Indie Game Devlog #4
มุมมอง 1Kปีที่แล้ว
You can wishlist the game on Steam here: store.steampowered.com/app/1746040 This is a quick indie game devlog for a shooter I am making using Unreal Engine. This video covers the upgrades I have made to the game's graphics, including new shaders and models.
Indie Game Devlog #3 - New Visuals
มุมมอง 3K3 ปีที่แล้ว
You can wishlist the game on Steam here: store.steampowered.com/app/1746040 This is a quick indie game devlog for a twin stick shooter I am making using Unreal Engine. The main focus of this video is the new graphics with a sweet outline shader I've been working on. Apologies for my weird voice I had a cold when recording this. Previous devlog: th-cam.com/video/tC3neC5bxJc/w-d-xo.html Music cre...
Indie Game Devlog #2 - New Upgrades And UI
มุมมอง 6K3 ปีที่แล้ว
You can wishlist the game on Steam here: store.steampowered.com/app/1746040 This is a quick indie game devlog for a twin stick shooter I am making using Unreal Engine. This video covers the latest changes which mostly consist of bug fixes, a new UI, new upgrades and enemy improvements. Previous Devlog: th-cam.com/video/HKlBlPN6bxA/w-d-xo.html
Indie Game Devlog #1 - Game Design
มุมมอง 2.9K3 ปีที่แล้ว
You can wishlist the game on Steam here: store.steampowered.com/app/1746040 This is a quick indie game devlog for a twin stick shooter I am making using Unreal Engine. This video covers the game design, where I am at at the moment and my plans for the future. This video has a big focus on the level design and the enemy design and the game development process. I am most familiar with Unity but I...
Unity Performance Tips: Draw Calls
มุมมอง 189K3 ปีที่แล้ว
A short video on how to improve your frame rate in Unity. This video covers various optimizations to reduce draw calls such as combining meshes, batching and gpu instancing. Music Credit: LAKEY INSPIRED Track Name: "The Process" Music By: LAKEY INSPIRED Official SoundCloud soundcloud.com/lakeyinspired Official TH-cam Channel:th-cam.com/channels/Omy8wuTpC95lefU5d1dt2Q.html License for commercial...
Patrolling AI in Unity with C#
มุมมอง 33K3 ปีที่แล้ว
A quick tutorial on making a patrolling AI in Unity. Music: Lasers by Amsterdam
gooddddd
my player sank into the ground and it just spun around it didn't work
I'm pretty sure this is still what happens in modern engines when you layer multiple shaders on the same model. The model gets drawn multiple times under the hood.
Great knowledge bro! Thanks a lot!
It will Best if shared this project with us..
Finally a video talking about waypoints! Thank you so much!
ngl that funnel animation was mesmerizing asf 🤤
Thank you
Game looks nice, keep it up! By the way, do you have discord yet?
How to make this in unity to optimise reflection this way interesting
"Outside the Box " 😂
You accidently exolained what happened to my scene. Ty I got it ans will make use of it ❤
Soothing voice thanks mate
Batches = drawcalls?
i learnt more with your video than a lot of time on unity docs and asset store...thanks a lot perfect explanations
thnks dude! powerfull information 👍
It's men like you that make the world a better place, I watch tons of videos on the same thing but you broke it down simple and easy to digest.
Performance stonks
thanx for these tips
Thank you! One of the reasons I'm hesitant to try 3D is because I'm worried about performance. 2D is just so much easier and you don't need to worry about performance as much.
Games are a little complicated then one plane with 1000 same buildings.
Thx
Damn, I actually had that question in mind. Thank you for solving it.😅
Very clean and easy to understand.
Really cool, thanks!
Conscise, precise and short. Sir, you have mastered the art of tutorials and I am eternally grateful!
Hey there! thanks for the great tutorial, really helped me understand this concept, but i have a question now... what if my game is 3d tile based, and these tiles are destructible and walkable? i need them to be individual units but a scene can have around 100K of those tiles... how can i go about it? the tiles are pretty simple already! would really appreciate your input. 🙏🏽
You should always use a timer so that if your agent can't reach a waypoint it doesn't get stuck. If the timer gets to zero, you select a random waypoint as the new target.
kitty
Thanks so much for this video
j'aime ton chat, il ressemble au mien !
Awesome!
Absolutely fantastic. I had no idea that marking an object as static actually did anything without scripts or rigid body’s applied to them
I would probably add a fifth point to optimization to disable your own custom gizmo, when checking performance. I was wondering why my project was staying at 30 FPS, when I had very unoptimised gizmo running in background 😅
Genius! Such important stuff in a nice and short video. Thanks
Perfect tutorial
Woah nelly this is going to be so useful.
anyone know how to make the ai stop for about 5 sec at each waypoint? im just having trouble knowing where to tell it to set the move speed to 0 for a few sec
i love these short concise videos full of great info, thanks so much
Yay. Cat. :]
very helpful ! very cool ! very thanks !
Good and simple video I hope I learn other tips from you .
subscription for the cat and I liked it for the tip.
I've created an simple cube object. They have same materials & mesh (cube); I also enabled their GPU instancing in material & and also in URP settings. But batch count is not decreasing. What might be missing? It is same before & after
dosent work for me, stops at the first waypoint. I see several people have the same problem but no definitive solution
Awesome video, short, detailed with very good explanations and demonstrations, great job ! I have a question, for the GPU instancing on the material. We see in the video all building moving but how did you do that ? I suppose it thanks to compute shaders or by C# script ?
Thanks. This is insanely helpful.
Way points seem super inefficient especially for open worlds and sandboxes
hatur nuhun bang. ilmunya mudah dipahami dan singkat
Amazing tutorial got my enemy characters walking in my scene!! now onto learning how to get them chasing and attacking 😉