- 725
- 266 958
Paper Voxels
United States
เข้าร่วมเมื่อ 4 มี.ค. 2014
Just a guy who loves RPGs of all kinds and talking about character progression systems.
วีดีโอ
Visions of Mana | Hard Playthrough | Part 56
2 ชั่วโมงที่ผ่านมา
Visions of Mana | Hard Playthrough | Part 56
Visions of Mana | Hard Playthrough | Part 55
มุมมอง 29 ชั่วโมงที่ผ่านมา
Visions of Mana | Hard Playthrough | Part 55
Visions of Mana | Hard Playthrough | Part 54
มุมมอง 112 ชั่วโมงที่ผ่านมา
Visions of Mana | Hard Playthrough | Part 54
Visions of Mana | Hard Playthrough | Part 53
มุมมอง 114 ชั่วโมงที่ผ่านมา
Visions of Mana | Hard Playthrough | Part 53
Visions of Mana | Hard Playthrough | Part 52
มุมมอง 116 ชั่วโมงที่ผ่านมา
Visions of Mana | Hard Playthrough | Part 52
Visions of Mana | Hard Playthrough | Part 51
มุมมอง 219 ชั่วโมงที่ผ่านมา
Visions of Mana | Hard Playthrough | Part 51
Visions of Mana | Hard Playthrough | Part 50
มุมมอง 2วันที่ผ่านมา
Visions of Mana | Hard Playthrough | Part 50
Visions of Mana | Hard Playthrough | Part 49
มุมมอง 4วันที่ผ่านมา
Visions of Mana | Hard Playthrough | Part 49
Visions of Mana | Hard Playthrough | Part 48
มุมมอง 1วันที่ผ่านมา
Visions of Mana | Hard Playthrough | Part 48
Visions of Mana | Hard Playthrough | Part 47
มุมมอง 414 วันที่ผ่านมา
Visions of Mana | Hard Playthrough | Part 47
Visions of Mana | Hard Playthrough | Part 46
มุมมอง 114 วันที่ผ่านมา
Visions of Mana | Hard Playthrough | Part 46
Visions of Mana | Hard Playthrough | Part 45
14 วันที่ผ่านมา
Visions of Mana | Hard Playthrough | Part 45
Visions of Mana | Hard Playthrough | Part 44
มุมมอง 214 วันที่ผ่านมา
Visions of Mana | Hard Playthrough | Part 44
Visions of Mana | Hard Playthrough | Part 43
มุมมอง 114 วันที่ผ่านมา
Visions of Mana | Hard Playthrough | Part 43
Visions of Mana | Hard Playthrough | Part 42
มุมมอง 221 วันที่ผ่านมา
Visions of Mana | Hard Playthrough | Part 42
Visions of Mana | Hard Playthrough | Part 41
มุมมอง 121 วันที่ผ่านมา
Visions of Mana | Hard Playthrough | Part 41
Visions of Mana | Hard Playthrough | Part 40
มุมมอง 321 วันที่ผ่านมา
Visions of Mana | Hard Playthrough | Part 40
Visions of Mana | Hard Playthrough | Part 39
มุมมอง 221 วันที่ผ่านมา
Visions of Mana | Hard Playthrough | Part 39
Visions of Mana | Hard Playthrough | Part 38
มุมมอง 121 วันที่ผ่านมา
Visions of Mana | Hard Playthrough | Part 38
Visions of Mana | Hard Playthrough | Part 37
มุมมอง 128 วันที่ผ่านมา
Visions of Mana | Hard Playthrough | Part 37
Visions of Mana | Hard Playthrough | Part 36
มุมมอง 228 วันที่ผ่านมา
Visions of Mana | Hard Playthrough | Part 36
Visions of Mana | Hard Playthrough | Part 35
มุมมอง 3หลายเดือนก่อน
Visions of Mana | Hard Playthrough | Part 35
Visions of Mana | Hard Playthrough | Part 34
มุมมอง 8หลายเดือนก่อน
Visions of Mana | Hard Playthrough | Part 34
Visions of Mana | Hard Playthrough | Part 33
มุมมอง 2หลายเดือนก่อน
Visions of Mana | Hard Playthrough | Part 33
Visions of Mana | Hard Playthrough | Part 32
มุมมอง 6หลายเดือนก่อน
Visions of Mana | Hard Playthrough | Part 32
Visions of Mana | Hard Playthrough | Part 31
มุมมอง 3หลายเดือนก่อน
Visions of Mana | Hard Playthrough | Part 31
Visions of Mana | Hard Playthrough | Part 30
มุมมอง 6หลายเดือนก่อน
Visions of Mana | Hard Playthrough | Part 30
Visions of Mana | Hard Playthrough | Part 29
มุมมอง 7หลายเดือนก่อน
Visions of Mana | Hard Playthrough | Part 29
9mins my guy u didn't show where you sell the chunks.i can't find this info anywhere
Have you enjoyed The Banner Saga? It hits a remarkable sweet spot of story, length and engaging systems. It feels like you complete your builds as you complete the story, with enough of an early game wall to learn tactics and enough late game choice to encourage strategy. A rather short story with similarly compact builds, supported by a wide roster and narrow choices.
I'm just starting my playthrough - wondering about the impact of diversifying vs specializing classes on my story characters. Is multileveling classes something to start asap, or no harm done by specializing in a single class til I feel capped? I have a min-max mindset when it comes to leveling and unlocks, but lean heavily into RP to define each character's roles. Based on their opening personalities, I want to build my starting 3 story characters as a "Judge, Jury, and Executioner" with classes to match (authoritative crowd controller, influencable supporter, righteous heavy hitter). Merc/Knight/Ranger is my base at lvl 4. meanwhile - inspired by your other video - I want to fill out my core team with customs, but no idea what classes lay in wait! Something arcane or primal, someone questionably dark or slimy, and maybe toss in some skilled old drunkard or wiley left-a-life-of-riches seamstress tropes into the mix. Wondering how unlocking classes to explore will fare if I allow my characters to specialize into roles from the outset though. Thanks for the reply if you read this, but it was helpful enough to voice it already :)
Baldur's Gate vs Icewind Dale! Awesome discussion. Will be fun seeing what kinds of companions Anadine & co. end up with and really commit to their themes and therefore playstyles.
People are looking for earlier farms how is it an endgame thing? Farming for vigor maybe but shards no.
So it's like the first Dragon's Dogma where each class has its own growth rates. Can you respec? Does this reset the unlocked classes meaning you have to waste a few levels unlocking again?
You can reset your character levels in order to re-level for the stat growths you want, but your job ranks will remain, so you won't need to grind the jobs all over again for that character.
@@papervoxels awesome thanks
Stun focused dual mace wield gladiator, oh God yes! Will try stun is the new block style :) Thanks for this video! Would love to see more on that, progress etc. Will POB attack speed dual wielding or not.
holy shit, can we get a 10c version of this?
lol based build maker using prismatic burst on a spell
This game is really underrated, it's got issues but so does just about every other game The umbral world is such a cool concept. The art and armor designs are god tier imo. Thanks for the vid!
7:04- I love how you just sat here and did ABSOLUTELY NOTHING for like 5 min... 🙄
great video
how do i solve the issue of having no damage?
can i do this build in SSF?
legend
All your characters are level 24. But what about a team of 2 lvl 30s and 1 level 13
Unfortunately not 😕 The way that xp scaling works in this game is based on a min and max range, so if any characters are below that range then the xp is reduced, and if they're above that range then the xp is reduced. Any boss that has repeatable summons can be used for this trick, it's just that there aren't any good options in the level 10-20 range for that. The slime in the sewers can be used to do this at lower levels, but I wasn't aware of the bonus stacking until much later, which is when I made this video for the boss that it was actually viable for. Sorry! Fortunately, Airship Syndicate had all characters level up together in Ruined King, so if you play that game you'll never need to worry about catching up lower level characters 🙂
But does it work if two characters are level 30 and one is level 13?
You should've shown some gameplay for this :/
That is some nice armor ! Keep it up in there ! DLC coming !
Really haven’t seen a build like this,looks fun.could you post your build also with weapons and armor?thanks!
Bruh you talk way too much and don't get to the point. I clicked on your stamps and immediately said bye
No problem, sir. I'm sorry, I didn't know what exactly that item next to the skybeam was. Also, I noticed that you don't use a kick when the enemy's posture is depleted. Try using it instead of parry. It may save you some health.
Unfortunately the gameplay on this is horrible, otherwise it would be a great game
Nintendo?? Can i buy now?? When release?
You missed an item next to the beam
hey man cool to see you make new stuff good luck with the league
Going to chip in here to contrast the overly serious negative comments. Nothing you did was intentionally misleading, you made a build to the best of your ability and knowledge and shared it willingly. This is a video game for fun, and TH-cam for real normal people to upload their experiences, tips and such as they desire. I hope you enjoy your journey learning, and aren't discouraged to make more content around games and aiming to share what you have found. At any skill level. Don't let the elitism and over-seriousness get to you. In this video you even said you don't think its something you would expect people to want to do, and you didn't make any definitive statements about it being the best build in the world or some weird clickbait stuff. You called it introductory and made it pretty obvious that its not perfect. Again, ignore the negativity of some other comments. Or take them as light critique guidance, despite their poor social awareness in how they spoke to you. Have a good one, thanks for the video. :)
I cant tell if this guy is trolling or serious, if its trolling the comedy flew over my head.
I dont think you should recommend builds. Instead stream your learning experience. You are a normal player. Show us your experience. We dont need this build guide. It isnt performing over general use stuff like maxroll. This is 1/20th of the damage of a standard maxroll build.
noted 'will try this anytime'
This can't be serious right? 25k dps, not even particularly tanky. Running cast on crit but your crit chance is only at 25%. Not to mention all you are doing is spawning animate weapons with it. 💀
best league starter build iv seen so far incredible work
I'm going to leave this comment here to strongly discourage anyone from using your builds, I don't know how much time you've invested into the game, but it's clear you don't know enough to make build guides. It's 100% fine to do your own builds and play them yourself, but you explicitly stated that this is a build for new players, in which case it's absolutely horrendous, even the basics such as tree building is just flat out wrong. DO NOT USE THIS BUILD IF YOU'RE A NEW PLAYER
FIre!!! IM FS LEAGUE STARTING!!!
thanks for this! was looking for a good league start
cant wait to fight a map boss for 45 minutes
I really respect your intro re: casual/hardcore players. Thank you for adding that.
i can deal more damage with frostblink bro what the hell is this
I can do more damage with auto attacks.
XD this is a top tier troll, mate. There's no way.
With that laugh after every talk about the damage makes me think it's a troll. Those weapons don't even have 6 mods, no way he didn't find something better in 100 hours.
You should stop AI generating your builds.
Not sure if you know but you're not meant to fight a yellow for 1 whole minute.
xdd
xdd
PoE is a very hard game so there's obviously nothing wrong with not understanding all of it. However you should not be making build guides and labelling them towards casual people if you don't understand it yourself. You absolutely will ruin someone's experience with this build. This isn't bad as in hardcore vs casual. This is bad as in not understanding the utmost basics of the game like differentiating between spells and attacks.
Tornado is a spell. Prismatic burst and volatility both require being linked to an attack to do anything. You can always confirm whether a support gem is supported or not by looking at the active skill on the skill bar. The tornado skill has some icons in the top right of it's icon on the skill bar, 2 blue boxes and 1 green box. These boxes represent spellblade, increased critical damage and added cold damage supports. The other 2 gems do nothing. Also increased duration does nothing. Tornado has a limit of 3. You cast all 3 tornados very quickly and then basically stand there and do nothing. Extending their duration does not help in any way besides increase your afk time while waiting for something to do. Get a damage support so they kill stuff faster. either way you have 100% uptime on their dps. Also the passive tree has a lot of inefficient pathing. You do not want those small 10% damage nodes, you pick them up out of necessity while travelling to more important nodes. If you ever have a closed loop, or small passive points that aren't leading towards anything, delete those points. Some examples of good nodes that are missing here are Spirtual Aid, Spiritual Command, Arcane Potency, Throatseeker, Doom Cast, Melding, Written in Blood, Constitution, Iron Will, Devotion, Quick Recovery, Cruel Preparation, Influence, Sovereignty. I would expect an average league starter inquisitor to have all of those nodes (usually you start spirtual aid+spirtual command, and respec them into crit nodes at higher lvls). This build also has no relevant auras. Take purity of elements on league start, it makes life 1000 times easier for every build. Once you get some mana reservation nodes, you can fit in hatred or zealotry for damage, determination or grace for defences. Overall it's a good attempt and you're on the right direction. This setup will easily get you to yellow maps. It will not be able to clear red maps, but luckily it is a very easy fix to get yourself there.
First off you need GMP and Minion Movement and get minion damage up. You need Zombies, Spectre or both. edit... ok you the golem amulet no extra minions but the gems I stated will help alot.
Don't wanna be a dick, but taking 3 minutes to kill a yellow on chieftain isn't cutting it. You need to watch other builds my friends.
These don't look good chief.
There's no way you still suck at this game. You have no idea how to build a character that works
Hi have you tried the pale butchers blade that does wither damage
Spellblade is my first and favorite character. I only used the shatter strike since though. I really like your build here. My shatter strike use to melt bosses along with crazy ward generation. Do you think this build can better? I’m going to switch to it today.
Edit: Do you think the spell blade is viable for 1.1?
Hey. I watched your previous vid, latimers javelin doesn’t poison. You had poison weapon activated.
Sucks it keeps crashing for you, great video otherwise