- 4
- 108 846
Edwin Burns
เข้าร่วมเมื่อ 13 ม.ค. 2012
Roll 20 Implementation of Hoard of the Dragon Queen Review
This is my review of Roll 20 implementation of The Hoard of the Dragon Queen Dungeons & Dragons 5e Adventure module. There are so me spoilers as I look directly at handouts and maps in my review. I have run the module for a group on roll 20 from start to finish.
Store Page:
marketplace.roll20.net/browse/module/73/hoard-of-the-dragon-queen
marketplace.roll20.net/browse/bundle/3814/tyranny-of-dragons-bundle/
Physical Copy:
www.amazon.com/Hoard-Dragon-Queen-Adventure-Wizards/dp/0786965649/
Amazing guide on how to run HotDQ
slyflourish.com/greenest_in_flames.html
Roll 20 Implementation
The Good
+The intro section is good.
++Roll 20 specific notes are added
+++Many extra handouts
++ Six serviceable random encounter maps
+++ Dynamic lighting (including different colored lines for doors)
+ Encounters on the page.
+ roll able tables/ Macros
+ Token Page / tokens
+ Scaled maps
++ Background on character sheet
+Access to the character vault.
+Loads quickly
The Bad
- Errata is mostly updated, but the map section is not
-- Multi-leveled maps are different pages
-- Number room markers are not character sheets
--Art on maps is hidden by default
- Map labels are on GM layer
- “Missing” Character tokens
- folders start expanded
Have to use Roll 20’s sheet
The Verdict. 4/5
I think the module is exceptional and saved lots of time for running the game. There are a few things I would have done differently or could be improved upon but I would Highly recommend the Roll 20 HotDQ module.
Personal review of HotDQ 3/5
I like the high fantasy save the world kill some dragons game. I had to spend a lot of time reworking the module to be fun for my table. There are boing parts, unbalanced parts and parts without good detail but there are some really great moments in the game too (not least of which starts right in chapter 1). I think it can be fun if you put the time into it.
Create a new game 2:08
Pages 4:04
Tokens /Character sheets 5:00
Journal/Handouts 6:00
How the “book” is laid out 8:40
Maps 11:21
Dynamic Lighting 12:50
Roll-able tables and Macros 16:08
Rollable table for tokens (multifaced tokens) 17:21
Final thoughts and My Quick review 17:51
Store Page:
marketplace.roll20.net/browse/module/73/hoard-of-the-dragon-queen
marketplace.roll20.net/browse/bundle/3814/tyranny-of-dragons-bundle/
Physical Copy:
www.amazon.com/Hoard-Dragon-Queen-Adventure-Wizards/dp/0786965649/
Amazing guide on how to run HotDQ
slyflourish.com/greenest_in_flames.html
Roll 20 Implementation
The Good
+The intro section is good.
++Roll 20 specific notes are added
+++Many extra handouts
++ Six serviceable random encounter maps
+++ Dynamic lighting (including different colored lines for doors)
+ Encounters on the page.
+ roll able tables/ Macros
+ Token Page / tokens
+ Scaled maps
++ Background on character sheet
+Access to the character vault.
+Loads quickly
The Bad
- Errata is mostly updated, but the map section is not
-- Multi-leveled maps are different pages
-- Number room markers are not character sheets
--Art on maps is hidden by default
- Map labels are on GM layer
- “Missing” Character tokens
- folders start expanded
Have to use Roll 20’s sheet
The Verdict. 4/5
I think the module is exceptional and saved lots of time for running the game. There are a few things I would have done differently or could be improved upon but I would Highly recommend the Roll 20 HotDQ module.
Personal review of HotDQ 3/5
I like the high fantasy save the world kill some dragons game. I had to spend a lot of time reworking the module to be fun for my table. There are boing parts, unbalanced parts and parts without good detail but there are some really great moments in the game too (not least of which starts right in chapter 1). I think it can be fun if you put the time into it.
Create a new game 2:08
Pages 4:04
Tokens /Character sheets 5:00
Journal/Handouts 6:00
How the “book” is laid out 8:40
Maps 11:21
Dynamic Lighting 12:50
Roll-able tables and Macros 16:08
Rollable table for tokens (multifaced tokens) 17:21
Final thoughts and My Quick review 17:51
มุมมอง: 2 156
วีดีโอ
Roll20 Player Character Tutorial
มุมมอง 2.1K4 ปีที่แล้ว
This tutorial is targeted at players familiar with Dungeons and Dragons 5e but not familiar with the Roll 20 interface. You can access games even when the dm is not in the game this is a great way to get used to your character and the roll20 interface. (Make sure your DM is okay with this first) Zoom tool 1:30 Settings/Changing display name 2:08 Creating a Character Sheet with charactermancer 3...
Roll20 running combat Tutorial
มุมมอง 82K5 ปีที่แล้ว
Roll20 running combat Tutorial Basics of running a combat encounter in D&D 5e on roll20 Macros I used in the games Skill check: app.roll20.net/forum/post/5591526/5e-ogl-universal-skill-check-macro-updated-for-v2-dot-0 Ability Check: app.roll20.net/forum/post/5591522/5e-ogl-universal-ability-check-macro-updated-for-v2-dot-0 Saving Throw: app.roll20.net/forum/post/5591512/5e-ogl-universal-saving-...
Roll20 Prepping a game Tutorial
มุมมอง 23K5 ปีที่แล้ว
Setting up a D&D 5e one shot in roll20 A practical example in Dungeons and Dragons 5 edition system of how to get started with your session one shot prep in Roll 20. The video doesn’t contain information on actually running a session. If this video does well, I would consider making on for running a game in roll 20. Links to the module that was used for demonstration www.dmsguild.com/product/17...
take me back to 4 years ago these buttons look so much fucking simpler than what roll20 is like now man the barrier of entry is absolutely insufferable for this damn program
I don't have such creatures in my compenduim when I search "cultist". Can you, please, tell if you did some additional steps to get them? Or how to get additional creatures in a compendium?
How did you created that second red bar for the players?, i just see the geen one in my games.
Does Roll20 still need to have discord audio in order to have good audio or has than been fixed?
There is built in audio/video. So other tools aren't required but my group prefers discord. So I can't speak for quality of that part of roll20 as I have very little experience with it.
This is so much better than the Roll20 tutorials
Thanks I am glad it's still providing value a few years later.
Great info. 219
11:00 when i am attacking enemy dor example i hvae 1 of 5 bandits, and i want to lower HP of 1 enemy it goes down for all of them. what can i do with it??
This is caused because the tokens bar are set to HP of the character sheet. Edit the token and make sure the token uses a number but isn't attached to a character sheet stat. (Typically for PCs you want it attached to hp from the character sheet and for NPCs you just want to use a number)
Do you have to make an individual macro for each monster, or is there a to set up macros that are just used for the token you have selected?
I set up them as token macros. So the macro is just applied to the selected token. You can also do general macros that don't need a selected token. I didn't go into alot of details for the macros in the video.
Very informative.... 1 request, please turn up the mic volume. Thank you!
Hello there! Thank you for the video, it was helpful as my group purchased this module for me for Christmas! But I wanted to let you know that I was also just watching the Roll 20 Basics tutorial and it mentioned that you can split up the party on different pages by dragging and dropping their image from the bottom left (default location) onto the page they should be looking at. And then you can regroup them by dropping the image onto the "Players" ribbon. It sounded like you may not have known that as you mentioned you were struggling with split groups. So I'm not sure if this is exactly what you were referring to, but if it is, I hope this tidbit helps you in the future if you haven't already picked up on it! Happy gaming!
Thanks for the tip not sure I knew that. I will look into including that if I do another video. I think what I was referring to here is that each floor of Castle Naerytar is a different roll 20 page so jumping between pages for floors especially because my party was trying to blend in with the cult not storm the castle was just an all around hassle.
Thank you for this video!
Thank you so much! Very helpful!
Exactly what I was looking for
Holding alt + double click brings you right to character sheet, as opposed to bring up the bio and info sheet. FYI
Stop speaking so loudly and clearly!
My compendium monsters dont have tokens. Is that a paid feature or do you add tokens to every monster you chose?
You can bring the token onto the page for any creature in the OGL. The token doesn't have the image of the monster unless you buy the specific book I believe is how it works. And yes you can always create your own but they are specific to specific games to transfer custom ones across games you need the paid monthly plan.
Extremely helpful tutorial for Roll20, and just the thing I needed to see before setting up my first game
Thanks for the tutorial. Please help: you said you bring up the character sheet by clicking on the token (about 13:20) but I just get the edit token page. How do you pull up the stats?
Hold shift when you click.
Looks nice! I love your video!
Thanks a bunch! You helped me get ready in time, and I procrastinate a LOT.
really good combat example, thank you
Really appreciate you taking us through the module. As a starting DM this was invaluable.
Useful tutorial, thanks!
Nicely done with appropriate pacing.
Hi this is excellent thank you. Can you help with that the macro formula would be for the initiative you recommend based on the token rather than character sheet ? Kind regards and thank you again
Here's the one I use: /w gm %{selected|npc_init} As a gm, I have all my rolls auto whisper (because if I was in person I would roll behind my screen). If you don't want the initiative to be whispered, you can use this instead: %{selected|npc_init}
@@erinmaraist3533 many thanks
Great video. One question though: How did you get your monsters to have their own character sheets without linking them to a single monster in your journal? I like to drag and drop multiple for simplicity if it’s a group of goblins or something so they have preset stats. But anytime I remove hp from one, the rest are showing the same hp loss since they’re linked. If I mark them as “generic token” to unlink them after the fact, then I lose the stats and abilities they came with when I placed them on the board.
They don't have separate character sheets. I wouldn't recommend using multiple sheets for the "same" creature unless for some reason they had distinct abilities. Use tokens instead you just have to set the token so it doesn't have stats. Hard code the values to the token and then make sure to set the hard coded one as the default token.
dude... this was amazing. i had no idea about most of those things and it will help me a lot for my first time. Thank you very much
Very nice video. Covers the basics plus some extra. Not too long and not too short!
For Monster initiative you could have one of each monster on the Gm Layer off the map and use it for initiative. That way it won't be killed and deleted from the turn order. Rather than reducing it to 0 hp.
Or hide them in someplace behind dynamic lighting.
Thanks for the review and also for your tutorial videos. The time you put into the content really shows. Super helpful! Much appreciated!! I really hope you keep making these.
What's the point of keeping dead monsters in initiative order? Why not just delete them for simplicity's sake?
I roll one initiative for one type of monster not each individual monster. So for instance all skeletons act at the same time in my games so I want to keep them in order instead of removing the whole type of creature when a single one dies
Another great video. Really.
I've been looking for good roll20 tutorials. Yours are VERY good. Simple, effective, and about what we do most of the time. Thank you.
absolutely fantastic, thank you so much this helped a ton
What Sheet are you using in that video?
D&D 5E by Roll20. I tend to always use this sheet.
@@edwinburns3888Thank you ^^
@@edwinburns3888 The video is helpful btw, thx for it too c:
there's an autoalign function, you drag a box the size of one square on the map and it will resize it to match the size of the grid
Yeah I didn't know how to use that feature when I made the video it is a very good feature.
while a skeleton can be charmed, charmed person the spell targets humanoids not undead. 24:40
i wish they had named the monster different things to make them easier to track. like zombie 1, zombie 2, etc. somehow i have to remember to change that stuff myself by hand, or try and remember which token rolled what and where theyve moved during the whole combat. when larger encounters happen, that can become very problematic.
If you have the pro version you can add APIs that can help automate that. I don't have pro so normally I will give them a different colored token marker or a zero ft colored aura or you can rename the tokens if you are preparing ahead of time.
Thank you! As someone still trying to learn Roll20, this was extremely useful!!
If anyone happens to know: what is a Class Resource? Or an example of one? Not sure exactly what to use that for.
Examples of class resources are a barbarians rage, a sorcerers sorcery points, Monk's ki points, a bard's inspiration. The sheet use it as a way to keep track of those things that you use but don't have a specific place to put it. You can also make your own custom resources (maybe health potions)
@@edwinburns3888 got it. So various class-specific expendables. Thanks!
Did you have to make those skeleton and zombie tokens from scratch?
Nope the token was made by the roll 20 team. You have to buy marketplace.roll20.net/browse/bundle/3802/monster-manual in order to have acess to it. But the skeletons are part of the srd so you can make your own token.
THANK YOU finally a tutorial that doesn't go into all the details right from the start but just explains the basics. Very useful, will be referring back to it often. Thank you!
I was with you most of the way. Really like the option of changing the turn order by adding a decimal place. Why draw out trees or create a bridge drawing when doing random encounters. There are so many trees and bridges available for pictures and drawing is just slow and obviously doesn't look as good. I get drawing the river to be able to control the flow how you want it. I prefer to just have all the save throws shown at once as opposed as doing the selection. It's faster and I get the space, but not that much more space based on how you are outputting the saves in your macro. A skinnied down display with less detail would be about the same space. Here is the code to copy. Have it as a macro in each of your npc sheets and when you select the icon, it will pop up as a selectable button at the top left. /w gm &{template:default} {{name=Saving Throws}} {{Str Save= [[1d20+@{selected|strength_mod}]] | [[1d20+@{selected|strength_mod}]]}} {{Dex Save= [[1d20+@{selected|dexterity_mod}]] | [[1d20+@{selected|dexterity_mod}]]}} {{Con Save= [[1d20+@{selected|constitution_mod}]] | [[1d20+@{selected|constitution_mod}]]}} {{Int Save= [[1d20+@{selected|intelligence_mod}]] | [[1d20+@{selected|intelligence_mod}]]}} {{Wis Save= [[1d20+@{selected|wisdom_mod}]] | [[1d20+@{selected|wisdom_mod}]]}} {{Cha Save= [[1d20+@{selected|charisma_mod}]] | [[1d20+@{selected|charisma_mod}]]}}
I almost never draw. I find it to be a bit unintuitive but wanted to show it just for the purposes of teaching. I will look at your macro for my next game.
Sorry to do this, but I got a request that the npc/monster name be provided as well with the saving throws so that you don't get confused and make sure you have the same monster. This is the revised macro. /w gm &{template:default} {{name=@{selected|character_name} Saving Throws}} {{Str Save= [[1d20+@{selected|strength_mod}]] | [[1d20+@{selected|strength_mod}]]}} {{Dex Save= [[1d20+@{selected|dexterity_mod}]] | [[1d20+@{selected|dexterity_mod}]]}} {{Con Save= [[1d20+@{selected|constitution_mod}]] | [[1d20+@{selected|constitution_mod}]]}} {{Int Save= [[1d20+@{selected|intelligence_mod}]] | [[1d20+@{selected|intelligence_mod}]]}} {{Wis Save= [[1d20+@{selected|wisdom_mod}]] | [[1d20+@{selected|wisdom_mod}]]}} {{Cha Save= [[1d20+@{selected|charisma_mod}]] | [[1d20+@{selected|charisma_mod}]]}}
Edwin, thanks so much for putting together this tutorial! I find it chock-full of useful information. Between this and your first video I feel ready to DM with Roll20. I haven't played for many years, and am putting together a dungeon to occupy my kids as we're all locked down at home. I have a dumb question: it looks like the macros are putting in two attack and save rolls...? Am I seeing that right? I learned on the old white box edition and played 3.5 in HS, so this 5e stuff is new to me. Thanks again!
Yeah two rolls is correct. In 5e there is advantage (roll 2d20 and take the higher di) and disadvantage (roll 2d20 and take the lower di). This takes the place of lots of small modifiers (like a bunch of plus 1 or 2). As a 5e dm I usually always roll both and just ignore the second di (unless it has advantage/disadvantage). If there is a case that has advantage and disadvantage they cancel out and you roll one di as normal. I didn't cover it in my tutorial here but roll 20 has character sheets for lots of different games including 3.5 sheet if you would prefer to run a different version.
@@edwinburns3888 Thank you! I really appreciate your help.
Your little tricks and preferences were really helpful to know. I play other games besides D&D, but these tips were still useful. Thank you!
This was a great tutorial. You hit the right level of detail, didn't get bogged down in minutia, conveyed a ton of content in an easy, organized way. Thanks very much for putting this together.
did i miss something, how did he create the shortcut buttons in the top left hand corner, the initiative/ability check shortcuts???
I didn't explain how to create them in the video but they are token macros . There are links in the video description for the macros.
thanks for t3aching people roll20 online gaming and dnd I am doing that kind of instructionsals now too
This is MY GM y'all! Good job and very informative. I learned something new.