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Fortuna Interactive Studios
United States
เข้าร่วมเมื่อ 16 ต.ค. 2022
We are a Game Design and Development Studio located in the US. Join us while we develop our newest game, ReTerra!
Unreal Engine 5.3 Complete Tutorial - User Interface and HUD
#UE5 #UnrealEngine5 #ue5tutorial
Creating your first User Interface (HUD) in Unreal Engine!
_________________________________________________________________________
SUPPORT US
Patreon | www.patreon.com/FortunaInteractiveStudios
Buy Me a Coffee | www.buymeacoffee.com/fortunainteractive
_________________________________________________________________________
JOIN THE COMMUNITY:
💬Discord - discord.gg/cXtdH223bG
📷Instagram - fortunainteractivestudios
_________________________________________________________________________
CHAPTERS:
00:00 - Intro
01:20 - Creating the HUD Widgets
14:48 - Default Events in a Widget Blueprint
15:55 - I am dumb... Debugging time
16:10 - Bug Fixed, moving on :D
19:04 - Outro
Creating your first User Interface (HUD) in Unreal Engine!
_________________________________________________________________________
SUPPORT US
Patreon | www.patreon.com/FortunaInteractiveStudios
Buy Me a Coffee | www.buymeacoffee.com/fortunainteractive
_________________________________________________________________________
JOIN THE COMMUNITY:
💬Discord - discord.gg/cXtdH223bG
📷Instagram - fortunainteractivestudios
_________________________________________________________________________
CHAPTERS:
00:00 - Intro
01:20 - Creating the HUD Widgets
14:48 - Default Events in a Widget Blueprint
15:55 - I am dumb... Debugging time
16:10 - Bug Fixed, moving on :D
19:04 - Outro
มุมมอง: 1 718
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Unreal Engine 5 - How to Create a Blueprint Function Library (EVERY PROJECT NEEDS THIS!)
มุมมอง 1.5Kปีที่แล้ว
Learn how to create a Blueprint Function Library in Unreal Engine :D #UE5 #UnrealEngine5 #UE5Tutorial SUPPORT US Patreon | www.patreon.com/FortunaInteractiveStudios Buy Me a Coffee | www.buymeacoffee.com/fortunainteractive JOIN THE COMMUNITY: 💬Discord - discord.gg/cXtdH223bG 📷Instagram - fortunainteractivestudios CHAPTERS: 0:00 - Intro 0:16 - What is a Blueprint Function Library?...
How to Import CSV Files into Data Tables in Unreal Engine (BEYOND THE BASICS)
มุมมอง 6Kปีที่แล้ว
How to import CSV Files from Google Sheets or Excel into Data Tables in Unreal Engine 5! #UE5 #UnrealEngine5 #UE5Tutorial SUPPORT US Patreon | www.patreon.com/FortunaInteractiveStudios Buy Me a Coffee | www.buymeacoffee.com/fortunainteractive JOIN THE COMMUNITY: 💬Discord - discord.gg/cXtdH223bG 📷Instagram - fortunainteractivestudios CHAPTERS: 0:00 - Intro 0:44 - Have a Data Table...
Unreal Engine 5 Complete Tutorial - Blueprints
มุมมอง 644ปีที่แล้ว
The basics of blueprints, how they are created, and how to properly create organized code within them. #UE5 #UnrealEngine5 #UE5Tutorial SUPPORT US Patreon | www.patreon.com/FortunaInteractiveStudios Buy Me a Coffee | www.buymeacoffee.com/fortunainteractive JOIN THE COMMUNITY: 💬Discord - discord.gg/cXtdH223bG 📷Instagram - fortunainteractivestudios CHAPTERS: 00:00 - Intro 00:30 - W...
Unreal Engine 5 - How to Create and Use Data Tables (BASICS!)
มุมมอง 14Kปีที่แล้ว
Learn how to create Data Tables in Unreal Engine 5 with a basic example #UE5 #UnrealEngine5 #ue5tutorial SUPPORT US Patreon | www.patreon.com/FortunaInteractiveStudios Buy Me a Coffee | www.buymeacoffee.com/fortunainteractive JOIN THE COMMUNITY: Discord - discord.gg/cXtdH223bG Instagram - fortunainteractivestudios CHAPTERS: 00:00 - Intro & Advanced Example 00:56 - Creating Our Ow...
Unreal Engine 5 Complete Tutorial - Your First Project
มุมมอง 881ปีที่แล้ว
In today's installment of the Complete Tutorial Series, we will be going over the process of creating your first project, navigating Unreal Engine's intimidating user interface, and some general tips & tricks regarding the interface. Resources: UE5 Install - bit.ly/UE5Download UE5 Documentation - docs.unrealengine.com/5.0/en-US/ SUPPORT US ON PATREON bit.ly/FortunaPatreon Socials: Instagram - i...
Unreal Engine 5 Complete Tutorial - What To Expect
มุมมอง 495ปีที่แล้ว
Welcome to the first, introductory, episode of the Unreal Masterclass by Fortuna Interactive Studios. In this video, we will be showing you what to expect in the future episodes of this series. If you have any ideas for more episodes or have any questions, please leave a comment or join our Discord! Socials: Instagram - fortunainteractivestudios Discord - discord.gg/cXtdH223bG Ch...
ReTerra | 0.0.8 | Flatlands Environment Demo
มุมมอง 336ปีที่แล้ว
In this video, we are going over.... Socials: Twitter - Instagram - Tik Tok - Discord -
ReTerra | 0.0.3 | UI Update 4
มุมมอง 250ปีที่แล้ว
Showcasing ReTerra's Inventory and Crafting Redesign!
ReTerra | 0.0.2 | UI Update 3
มุมมอง 342ปีที่แล้ว
This video showcases ReTerra's new UI Update rolled out with V0.0.2 ReTerra is a space colonization game set in the year 3025 on a newly-discovered alien planet. If you'd like to know more about the game, join our Discord! discord.gg/cXtdH223bG
ReTerra | 0.0.1B | UI Update 2
มุมมอง 102ปีที่แล้ว
Showcasing some of the new UI elements and Parallax effect of the ReTerra HUD
ReTerra | Colonist AI Demo
มุมมอง 66ปีที่แล้ว
In this video, we are going over.... Socials: Twitter - Instagram - Tik Tok - Discord -
ReTerra | Resource Harvesting Demo
มุมมอง 668ปีที่แล้ว
In this video, we are going over.... Socials: Twitter - Instagram - Tik Tok - Discord -
ReTerra - How it Started vs. How it's Going
มุมมอง 1.8Kปีที่แล้ว
Check out how far we have come with the Development of ReTerra!
Fortuna - Compass & Minimap System | Demo Video
มุมมอง 331ปีที่แล้ว
Fortuna - Compass & Minimap System | Demo Video
Fortuna - Complete Menu System | Demo Video
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Fortuna - Complete Menu System | Demo Video
We made our DREAM GAME - ReTerra Devlog 0
มุมมอง 3242 ปีที่แล้ว
We made our DREAM GAME - ReTerra Devlog 0
agh i appreciate the tutorial but dont suggest using background music in the future 🙉
Thank you!
I underatajd this video was forever ago. But my project wont build wiyh data tables. When i build a project, any data from the data tables are not being used.
thanks
How would you get a Random within Range Row name. For example, say you had 40 rows and you wanted to get a row from within 1-10, how would you do this?
Attempting this, following beat-for-beat, and right clicking on my data table (as you indicate at 4:10) yields reimport being greyed out. I doubleclicked the file and clicked on reimport in there. After clicking out of it, right clicking on the menu now has it illuminated... any thoughts as to why this is?
I love that you explained how the nodes work !! Great tutorial keep'em coming !
Can you do a tutorial based on this data table dialogue system th-cam.com/video/ZCywHZGDUG4/w-d-xo.htmlsi=QS7sZQwHVZ-x3PWc He now uses unreal
So Far I Spent 35+ Hours (I Know it's not a big number for UE) of Reading Docs, Watching Tutorials on Unreal Engine... None of Them Have Provided This Much Info About How to Use BPs efficiently... Perfect Video For Beginners. Thanks a Lot
love the vid, but ive tried a bunch of different ways and cant seem to find a solution, but i cannot, no matter how i map the nodes, get the create widget node to fire from the event begin play, on the third person char
Hey! I have a discord server that you can join and I’d be happy to help you, just DM me (BillyTee) on discord! I started a new job recently and haven’t had much time, so if I don’t respond, the Unreal Source discord server (can be found on google, sorry I’m on my phone) is very helpful as well!
how do i make the screens less bright
whys it so cheap looks better than other ones
Thank you!
Really good and simple explanation thanks man!
Short and simple tutorial, man. Thanks for making it.
Very useful tutorial, man. Appreciate it.
I would like to know if you woulld make a tutorial of how to make a fps shooter game start to finish with the data tables and blueprints. Can it be done, just do not have time to sit and figure this stuff out on my own and it is something I really would like to do. I understand it it is just I do not know the exact steps and need a standard operating procedure on how to do it. Please help. :)
i love u thank u i was looking for this
Dude this is great. It's not just here's how to do XYZ system, but Here's how a node is used, go use it to make your own systems. I love what you're doing here.
Hi guys! I'm new in UE, and I'm an architect/3d artist using the software to creat interactive archviz projects. I don't understand programming lol, so sorry if my following question is stupid. I want to link informations on a excel sheet with UE in a way that, if I change something on the sheet, the materials (or information about materials, like prices, displayed on a widget) change accordingly. The content on this video, is a way to achieve that? Or is a different path? I know I'm gonna need a programmer to help me, but I would like to understand a little better about the path, so it can made the dialogue easier between us. Thanks in advance 😊
The content in this video is a general usage of data tables (with CSV importing from excel or google sheets) So it could definitely be helpful for what you are trying to do. But you will definitely need a programmer to set up the system for you
How about a template made kind of like the fortnite template
Man, this was great and learned many new items for BPs I had not gained from other courses, TYVM for the work
Glad you enjoyed it! It’s final exam time at school so I’ll be a bit busy, but I plan to release the next episode in early December !
Great video, but I've never heard anyone say "MISH-ellaneous" before. It's usually pronounced "MIS-ellaneous" with a silent c, or some people pronounce it "MISK-ellaneous", but never "MISH" :)
I’ve never in my life thought about how I pronounced that word until now haha
New subscriber, thanks for these tutorials!!!!
Love to hear it! I’ve been a little behind on uploading but I’ll be back to it very soon :) I’m currently in school and it’s been midterm time for the past week and it’s still going on haha
I have a question! Is this possible to put the table of attributes in the gameplay? Maybe as widgets? My idea is to bulid the level with database of mesh models, and thanks to table of content manipulate it.. For example hide all models from one type or show only models show only those models that meet certain characteristics?
Yes, this is 100% possible! I’ve been busy lately with school, but if you join my discord, I’d be glad to walk you through how to do that when I have time :)
Wow! That would be fantastic! I will join today :D @@FortunaInteractive
@@anaboliczyakrobata1909 sounds great! As I said, I’ve been busy with school, but I will try my best to help you out when I have time :)
Nice tutorial but the background music killed it. I can't focus on this series while the music keeps playing
Thanks for the feedback! I’ve been using the same background music in every video and I was unsure if it was distracting or not I’ve received comments saying they liked it and some people saying they didn’t so I really wasn’t sure I’ll make sure to fix it in the next upload (editing now actually) Would you say I should remove the music altogether? Or just make it quieter?
@@FortunaInteractive Thanks for your reply. I think removing it will be better. if anyone wants to play any kind of music he can do it while watching this tutorial. but I prefer to hear you clearly rather than listen to the music.
@@Fadiabuzant sounds good! I’ll try the next upload with no music
@@FortunaInteractive Thank you 🙏🏻
I used ALS for my project too
"Beyond the Basics" -> "(Basics!)" :) Funny contradicting titles.
Yeah haha I realized that shortly after making the thumbnail I changed the title of the series after I made this video and just decided to keep it. This video is meant to act as an intro to the future data table related videos anyway
I have never used data tables before but they seem enticing. Are there any advantages to using data tables over just storing a struct with the data right inside of the actor blueprints?
The example in this video was very basic Data Tables allow you to create lists of structs with different settings (for example, you could store all items within an inventory system in a data table) and then pull the item info as needed. I currently use data tables for most of my systems, because they also allow you to quickly change the value of the variables within a struct very easily and then those values are changed across any and all blueprints that reference them
@@FortunaInteractive Ngl, I have this exact problem now where I made a very basic prototype, made some progress, and now I've realised I'm probably going to have to go back and add a bunch of data tables because working with structs directly inside each actor is becoming messy 😅 Better late than never, though, right? XD
@@robertbeniko66 it means we are learning haha, here the same thing
@@AlexTLOUI just wish Data Tables were instance editable instead of needing to update the Struct, then we the table. I was looking into integrating an SQL database instead, but that's a bit beyond me at the moment 😅
@@robertbeniko66 wait, but there is a node to do that, you need to put the row name in and then you can update the struct of the row, so it's pretty good
Hi, I’m trying to export some information using blueprints, like user name and score, from a command in a widget, but I’m stuck, thanks, there’s no information about it
Feel free to join our discord (link in description) and I’d be glad to help you out!
Quick Tipp for excel user. If you live in a country where comma is used for the decimal numbers, your csv export provably won’t work, because the Excel uses the semicolon instead of a comma to separate the entrees. Unreal cannot read it out that way because it expects commas and not semicolon. Work around are either using the find and replace option in word. Copy the text -> Strg+H enter semicolon and replace with comma. Same function exist in editor, which you need to open with in order to copy the csv to word. This problem does not apply to Google sheet. Hope this helps.
Thanks for the tip! I actually had no idea that was a thing
Do you live stream any games that you are currently working on?
I started working on my first game, ReTerra, about 2 years ago and that’s the only major project I’m currently working on We have some livestreams planned, but I’d be happy to livestream the development sooner if people would want to watch!
@@FortunaInteractive If you do, that would be great! Would love to see you're work flow and maybe ask some questions along the way as to why you're doing certain things within the process of working on your project as well as the potential outcome of what you are wanting out of it.
@@luvluvdoc I will soon! If you join our discord (link in description), I will announce it there
This was great! I've followed tutorials on health bars before, but your approach was different and made a lot of sense for keeping things more organized. I chuckled at the "aggressive debugging" lol. I am happy you kept the mistake/debugging in the video. It helps to see mistakes happen and get a glimpse into the troubleshooting/debugging process. Excited for the next video!
Great video, very clear and concise! ❤ Out of curiosity, is there a way to do something like this with hooking the datatable up to an SQL database instead? Or is that its own seperate thing?
Thanks for the comment! Data tables (as far as I know) are used purely client side and don’t have any kind of SQL integration available SQL integration is 100% possible though and uses a similar system to grab data as we used in this video to grab data from a data table If you still want to know more, feel free to join my discord server and I can send you some links to SQL tutorials that I’ve found in the past
Where's the other tutorials? I bought this asset and want to learn how to use it.
Hey there! Thanks for purchasing the asset! I will be completely honest. This asset didn't perform as well as I had hoped at launch (it has since performed quite well however), and school was starting to get really serious, so I held the extra tutorials for this assets on the backburner. If I may ask though, what tutorials would you specifically like to see? I will upload them as you need them, and can also provide support via discord as needed :D
@FortunaInteractive Hello, thank you for the reply. Sorry if I came off as a bit rude, I was tired when I wrote that comment. A tutorial for how to add your own extra graphics settings would be good. I can add the toggles to the menu, and hook the proper functions, but I cant get the apply to work. Im trying to add settings to enable dlss, and frame gen, also maybe only enable certain settings if the user has the proper hardware. I am also a member of the discord as well. Thanks.
You're all good! I have a busy school week but I will make a video on that soon! Or feel free to send me a DM on discord (BillyTee in the Server) and I will walk you through how to do it :D@@nicholassmith2838
@FortunaInteractive thanks for the reply. I will send you a DM in the discord, a video would be helpful as well, and probably to other people, but I understand that takes time and your busy. I appreciate your willingness to help.
@@FortunaInteractive Hi did you produce anymore tutorials for this?
Dude, I'm so bob dang excited for this series!! I've been trying to learn ue for some time now but I get discouraged by all the very specific tutorials, that are kind of "you give a man a fish" type. But you sir, are about to teach me how to fish, for real! Your work is much appreciated and I hope you get encouraged to continue. Thank you kindly!👏🏼
I plan to start consistently uploading on a schedule starting next week I’m currently in college and have a big test coming up so I’m going to focus on studying for that for now haha But starting next Monday, I plan to release 1 episode of the Complete series every Thursday, and 2-3 general short tutorials weekly along with that
@@FortunaInteractive Your dedication just became even more appreciated. Good luck on your exam, buddy. The schedule sounds great. If you post to often I won't get anything else done either haha. But I'll blow some more smoke your way and say that the way you speak and explain things is very pleasant to listen to and easy follow and understand. I have a strong suspicion this will become one of the best and most in-depth series available, paid or free. I'm in this for the long haul! Keep up the good work and take care.
Thank you so much! It means a lot <3 I'm going to do my best to balance my upload schedule with my school schedule, but I believe I will be able to get 3 videos a week uploaded, with some exclusions if I have a major test to study for or something. Announcements about upload delays will be posted on my discord and patreon whenever I have things get in the way @@RandyBuck11
I was struggling to wrap my mind around functions, but I felt like it "clicked" watching this video. Thank you!
Hope you guys find this video useful! Let me know what y'all want to see next in this short-form series <3
I would love to see a dedicated debugging vid from you. I think that would be very helpful
Another great tutorial!
I learned so much from this! None of the beginner tutorials I've watched showed how to clean up or organize code. I really loved the tip about variable folders and sub folders. I also loved the tip about comments and descriptions! I have a hard time remembering what my code is supposed to do if I revisit it after a little bit. So if I understand this right, a function is essentially a blueprint within a blueprint? It's sort've a way to create sub-blueprints to clean things up? Sorry if that's a dumb question - I am very new to all this and want to make sure I'm understanding it right. Thank you!
I wanted to share - I watched this tutorial and then tried to replicate it without watching the video again. I was successful! This is the first time I was able to replicate something without strictly following a step-by-step process the whole time. I am so pumped!
So, functions are a part of most programming languages (in some languages, they are known as "methods") In terms of Unreal Engine, a function is a node graph that belongs to a particular Blueprint and can be executed or called from anywhere within that blueprint. So, functions are not "sub-blueprints" but moreso (in the most simple terms) a more organized and compact way to execute code within your graph, which also allows for the code within a function to be called multiple times wherever you want For example, the hide mesh function that we created in this video, you can call that multiple times without having to copy the code to hide a mesh all over the place. We even did that in the video, you call the function when you make the platform despawn, and you call it again to make the platform respawn I hope that answers your question!
@@FortunaInteractive thank you so much for the detailed response! That helps a lot. :)
Also, I just saw that you became our very first Patreon! Thank you so much for the support, I actually almost cried when I saw that we had our very first Patreon haha, I didn't expect to get any at all to be honest I will have the benefits all set up by tonight for you and will set up the credits page in the next video! Thank you so much <3
@@FortunaInteractive no problem! I never really use Patreon - but you are really filling a gap in the UE tutorial market and I want to support that. 😊
Hey Guys! I hope you enjoy this in-depth look at blueprints :D One thing to note, at around 24:00 the "set isFading" node should actually be right before the initial "delay" node. I was quite tired recording this video so please excuse this mistake! It does not make too big of a change, but it does rule out one bug that could potentially occur if a player were to jump during the countdown sequence! Thank you all for the continued support! <3
I am a complete beginner and was struggling to find a tutorial series that truly started from square-1. This was so helpful! I am so excited to see you continue this series. Please keep it up! :))
I’m glad you found it useful! The next episode will be uploaded within the next 6 hours, and will be going over creating your first blueprint, along with some tips and tricks related to blueprint creation :)
@@FortunaInteractive awesome!!! I can’t wait 😁
@@Leh_Mohn Slight Delay on that upload! I am going to spend a bit more time editing this one and add some more graphics and things on screen So, the video will still be uploaded tonight, but may be a little bit later than I initially planned. Just wanted to let you know :D
@@FortunaInteractive I noticed on the new video that you were recording at 3am. Holy moly! Don't work too hard. :))
Nice start to a series that is shaping up to be a great place for people to jump into the engine! Looking forward to seeing where you take it.
More to come soon!
Hope you all enjoy this side series! I'm hoping this will be a good way for me to teach any and every suggestion that I get as I work on the main series <3
I would love to see a tutorial on how to use data tables with for each loops. I am getting only the first element, but 5 times!! It is proper annoying... everywhere i check, people are getting an iteration of the contents of their data table! Not me...
Great start. Loved having some non distracting background music in it as well. Looking forward to the rest of the series!
Glad you enjoyed it!
Goodluck with your tutorial series ive been dabbling a bit in ue5 but never really get too far maybe this can teach me new stuff. Subscribed :)
Glad to hear!
I hope you all enjoy the first installment of the series! I know this is an extremely simple take on the Unreal Engine development process, but I really want to cover as much ground as possible That way, beginner and experienced developers can all find the videos in this series useful in some way, shape, or form Thanks for the support <3
Have you looked into the unreal grants? You may qualify for them making this series! Don’t worry about not getting thousands of views right away just keep building and the views will come!
This is the way of teaching!
Just finished recording Episode 1! Should be uploaded within the next 3-4 Hours <3
This is exactly what I am looking for thank you! Currently taking smartpoly’s course which is good but needed to focus on some of the material you are proposing to cover. Subscribed with notifications.
Glad it was helpful! Our first 2 episodes are uploaded now and i am currently working on the next one <3