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Lisztomania
เข้าร่วมเมื่อ 23 ส.ค. 2020
Gameplay e conteúdo duvidoso
Master Duel Trickstar Burn
Trickstar Deck (compilation)
Music: Those Who Serve the Kagura - Senran Kagura Estival Versus Music
Music: Those Who Serve the Kagura - Senran Kagura Estival Versus Music
มุมมอง: 607
วีดีโอ
Yu-Gi-Oh! Duel Links - Blue-Eyes White Dragon Deck #1.5
มุมมอง 293 ปีที่แล้ว
Blue-Eyes White Dragon Deck (compilation) Music: Ultimate Marvel vs Capcom 3 - Theme of Vergil Twitter: Liszztomania1
Yu-Gi-Oh! Duel Links - Buster Blader Deck #1.4
มุมมอง 1333 ปีที่แล้ว
Buster Blader Deck (compilation) Music: Castlevania: Curse of Darkness - Eneomaos Machine Tower Twitter: @Liszztomania1
Duel Links Special Haga - Digital Bug Deck
มุมมอง 893 ปีที่แล้ว
Digital Bug Deck (compilation) Music: Castlevania: Curse of Darkness - Belmont The Legend twitter: @Liszztomania1
Yu-Gi-Oh! Duel Links - Metaphys Deck #1.3
มุมมอง 493 ปีที่แล้ว
Metaphys Deck (compilation) music: Konjiki No Gash Bell - Destiny Ano Hi Ni Kaerou twitter: @Liszztomania1
Yu-Gi-Oh! Duel Links #1 - Noble Knight deck
มุมมอง 413 ปีที่แล้ว
Noble Knight deck (F2P) music: Capcom vs. SNK 2 OST - This is true Love Makin' (London Stage) twitter: @Liszztomania1
Dark Souls 2 hitbox in 2020
มุมมอง 1.3K3 ปีที่แล้ว
first time playing dark souls 2, and I had a surprise
Persona 3 Dancing in Moonlight: Wiping All Out (ATLUS Kozuka Remix)
มุมมอง 74 ปีที่แล้ว
complete performance of Moonlight: Wiping All Out (ATLUS Kozuka Remix)
Persona 3 Dancing in Moonlight - Aria of the Soul (t.komine REMIX)
มุมมอง 354 ปีที่แล้ว
Persona 3 Dancing in Moonlight Twitch: lizzstomaniaa Instagram: lizzstomaniaa
Persona 3: Dancing in Moonlight - Want To Be Close (ATOLS Remix) KING CRAZY!!!
มุมมอง 314 ปีที่แล้ว
Persona 3 dancing Twitch: lizzstomaniaa Instagram: lizzstomaniaa store.playstation.com/#!/tid=CUSA00572_00
Fortnite, enfim a hipocrisia
มุมมอง 174 ปีที่แล้ว
Hi sniper haha store.playstation.com/#!/tid=CUSA07022_00
Persona 3: Dancing in Moonlight - Brand New Days
มุมมอง 254 ปีที่แล้ว
Performance Brand New Days (yuyoyuppe Remix) store.playstation.com/#!/tid=CUSA12636_00
The atack hit you
th-cam.com/video/kYy9rULo4LA/w-d-xo.html Hitboxes in 2021
imagine still hating ds2
Come to my channel, the level of hate still existing for this game is mind blowing
@@zzodysseuszz Yes. His channel is great. It features videos of bad DS2 hitboxes :-)
Stop hitting the baby button and take that halberd to the face like a fucking man.
This is a joke by the way. I thought it would be funnier than ironically telling you to level ADP.
I will not defend this. But what I want to point out are: Stop the video and you can look up frame by frame using "." and ",". You decide whether it hits or not. Enemy attacks can be parabolic in DS2. Like in this example or the Pursuer Grab attack. It starts in an arc and ends in a linear fashion. In the meantime, if you roll a little early and throw it in the direction of the attack, you can take damage somewhere in the middle of the roll. Especially when ADP is low. Since these enemy attacks start and end very quickly, since your last position does not match the position that the attack actually hit, it creates the impression as if they hit when there was too much distance in between. This is what I see generally. This is especially evident in grab attacks. The enemy shoots, but the animation seems to occur after confirming whether it has hit. For this reason, the distance between you and the enemy seems too much and you are teleported to the enemy at once. It also leaves a bad impression on you. The game has a bug. There are bugs in the game, there are hitbox problems. But other than that, there are too many cases that seem to be faulty as there are no mistakes. That's why people have a lot of perception on this game. If there is an x-ray program that shows the hitboxes, then we can objectively evaluate whether the hitboxes are working correctly. I hope we see it one day. Another thought of mine is that while the roll animation is taking place, the hitbox and the animation may not move together. In other words, if the hitbox and the animation do not match, this may be a problem. Another thought of mine is that if the hitboxes of the body extensions are longer during the animation, this may be a problem.
Recuperacao sounds like a chocolate drink
he just hit you during the roll, the stun animation happens when you finish the roll so it looks like you weren't hit. There are bad hitboxes but probably this is not the case
if thats what actually happens, then the game still sucks for having lazy developers who refused to test play their own game.
@@RandomGameClips27 or, they had trouble during development, couldn't fix everything and still manage to end with a good enough game
@@Sercroc good enough? Yes. But it did dirty for the Dark Souls franchise name
@@RandomGameClips27 not sure about that but if you say so
@@RandomGameClips27 no
Castle Vania COD theme
yes, i love soundtrack this game