- 159
- 11 133
Re:Sonnance
United States
เข้าร่วมเมื่อ 18 พ.ค. 2023
A side channel for my less edited gameplay stuff.
Star Ocean 3 (No Damage/Galaxy) - Vendeeni Doublecross
How dare they betray us before we could betray them!
Also, say hi to Dimension Door. I like this move. It is a good move.
Surprisingly finicky fight, though. Basic idea is to put Fayt out front for initial aggro, then run around to bait an opening while Maria casts Angel Feather. Once an opening presents itself, Long Weak in, then Cancel Combo with Charge to Dimension Door, hopefully catching both with the latter. Play it by ear and you'll get it quick enough, even if it's not as consistent as I'd like.
Also, say hi to Dimension Door. I like this move. It is a good move.
Surprisingly finicky fight, though. Basic idea is to put Fayt out front for initial aggro, then run around to bait an opening while Maria casts Angel Feather. Once an opening presents itself, Long Weak in, then Cancel Combo with Charge to Dimension Door, hopefully catching both with the latter. Play it by ear and you'll get it quick enough, even if it's not as consistent as I'd like.
มุมมอง: 4
วีดีโอ
Star Ocean 3 (No Damage/Galaxy) - Crosell
มุมมอง 64 ชั่วโมงที่ผ่านมา
What, you think being the size of a building will save you from getting juggled? Let's make this dragon fly. This is Albel's fight, so I had the team on support only. And as it happens, Albel is actually quite suited to damagelessing this one. Albel's setup here is: Short Weak: Aerial Short Strong: Charge Long Strong: Aura Wall Weapon: Demon Slayer Acc 1: Brooch of Footwork Acc 2: Brooch of Foo...
Star Ocean 3 (No Damage/Galaxy) - Robin Wind
มุมมอง 199 ชั่วโมงที่ผ่านมา
So, as far as I could tell, the only way to get this fight 100% consistent is to null/absorb Wind. I decided to try without doing that, and found a few semi-consistent strats, but nothing perfect. As such, I elected to go with the dumbest strat, instead, for the funny. The pllan here is to have Stun (currently Lv. 7) on Albel's Short Weak, as he can actually chain his SW Normal continuously as ...
Star Ocean 3 (No Damage/Galaxy) - Blue Dragon Zombie
มุมมอง 1914 ชั่วโมงที่ผ่านมา
Actually a decent bit to explain about this one, despite it being so quick. First off, we now have Albel in the party. Say hi, everybody. For this fight we gave him Adray’s Demon Slayer and two Brooches of Footwork. And speaking of parties, we have a full one this fight. I've been mostly running the game as a solo to this point because it's honestly easier having fewer hurtboxes to worry about,...
Star Ocean 3 (No Damage/Galaxy) - Schweimer
มุมมอง 4019 ชั่วโมงที่ผ่านมา
In which Maria teaches this idiot a lesson or two. Was considering rolling through my team to see who should tackle this fight, at first, but when I heard Maria say that I knew I had to make her work. As a result, it probably ended up being a little more difficult than someone like Cliff would've made it, but it all worked out. So, for this fight we had: Lv. 37 Weapon: Photonic Blaster (unsynth...
Star Ocean 3 (No Damage/Galaxy) - Vendeeni Soldiers
มุมมอง 19วันที่ผ่านมา
Man, Klausians are no joke. This run's making me appreciate all the more just how strong Cliff is. (Also, shoutouts to door tech, lol. Fayt, the OCD icon, has to approach doors juuuust right. He just like me frfr.) So for this fight we went with Cliff, as he currently has the best approach options against ranged groups. We start the fight running towards the Vendeeni, then pause and Square to t...
Star Ocean 3 (No Damage/Galaxy) - Proving Rooms of Kadaan
มุมมอง 21วันที่ผ่านมา
An optional sequence, you can actually just take the tunnel the Vendeeni bored around it if you want to skip it, lol. But it's a cool little sequence, and a rare example of forced solo battles, so we're doing it. Decided to go Nel, Fayt, Maria, then Adray here, for better matchups. The first fight is against a standard soldier, so we have Nel show off some of Lightning Chain's utility. It's a l...
"You moved like they do."
มุมมอง 14วันที่ผ่านมา
"What are you trying to tell me? That I can dodge Fireballs?" "No, Fayt. I'm trying to tell you that when you're ready, you won't have to."
Star Ocean 3 (No Damage/Galaxy) - Crystal Cerberus
มุมมอง 4414 วันที่ผ่านมา
So, now we fight the purple one. This is largely the same fight except more annoying, as he has higher stagger resist and is immune to all four basic elements. This take was also kind of a meme clear, as I mostly just got lucky. I worked out a much more consistent strat (Side Kick chains... Big surprise) but it wasn't as interesting to watch, so I went with this one. So the plan here was Side K...
Star Ocean 3 (No Damage/Galaxy) - Crystal Statue 1&2
มุมมอง 9714 วันที่ผ่านมา
"And for her neutral special, she wields a GUN!" Didn't wanna keep Maria waiting, so I gave her the first Crystal Statue fight where an Aiming Device juggle makes quick work of its MP. Oh, also made her a Photonic Blaster so she can keep pace with the others. For the second, since it's a repeat fight I decided to have Fayt get silly. Opened with Deep Freeze because A: It staggers decently, and ...
Star Ocean 3 (No Damage/Galaxy) - Flying Knight
มุมมอง 5514 วันที่ผ่านมา
Not gonna lie, that Taunt quote goes hard. So, this boss is kind of a joke. It somehow has less MP than the regular armor enemies in this area, making the fight “blink and you’ll miss it” fast. Also, decided to use Adray again because although we just recruited Maria, her current best MP attack, Aiming Device, was getting unlucky stagger rolls. Gonna need to figure out her stagger gameplan goin...
Typical Mage Gameplay
มุมมอง 1314 วันที่ผ่านมา
Mages in Star Ocean tend to be pretty fun, and they're not afraid to play around with the archetype's conventions. For example, they seem to like making muscle mages, lol. Adray here is one of the two full Symbologists on your team in 3, and even then he's got a lot of really physical options. He can bind both physical and Symbological Skills to shortcuts to take advantage of Cancel Bonuses (th...
Star Ocean 3 (No Damage/Galaxy) - Vox
มุมมอง 20714 วันที่ผ่านมา
Our mage, everybody. I honestly didn't know you could recruit Adray in Disc 1, I just wandered into the trigger while exploring yesterday, lol. Naturally, this meant I had to drop everything and learn him for the next boss. This took a minute, but managed to get a clear in today, even if it was later in the day than my usual upload. Anyway, the fight. I went in with Adray at Lv. 28, having made...
Shadow Wave Combo
มุมมอง 3621 วันที่ผ่านมา
As mentioned in the Albel video, Shadow Wave can actually combo into itself with precise timing. Unfortunately, as also mentioned, I am not good at video games, so I wasn't able to get consistent enough with it to use this strat for the damageless. But figured I'd still show it here for the record, and in case someone better than me decides to try it.
Star Ocean 3 (No Damage/Galaxy) - Albel 1
มุมมอง 3421 วันที่ผ่านมา
Decided to do this fight with Nel, as this one was personal for her. And as it happens, that turned out to be the best call for the clear as well. So, funny story. I struggled with this fight for days. I had a workable strategy and kept getting close, but unfortunately... It hinged on me being good at video games. And so I had to come up with a different plan. As a result though, I learned a bi...
Star Ocean 3 (No Damage/Galaxy) - Demetrio and Soldiers
มุมมอง 3921 วันที่ผ่านมา
Star Ocean 3 (No Damage/Galaxy) - Demetrio and Soldiers
Star Ocean 3 (No Damage/Galaxy) - Cockatrice
มุมมอง 2521 วันที่ผ่านมา
Star Ocean 3 (No Damage/Galaxy) - Cockatrice
Star Ocean 3 (No Damage/Galaxy) - Bequerel Mine Dragons
มุมมอง 7321 วันที่ผ่านมา
Star Ocean 3 (No Damage/Galaxy) - Bequerel Mine Dragons
Star Ocean 3 (No Damage/Galaxy) - Legion Dragon
มุมมอง 9121 วันที่ผ่านมา
Star Ocean 3 (No Damage/Galaxy) - Legion Dragon
Star Ocean 3 (No Damage/Galaxy) - Sculpture Lord
มุมมอง 5821 วันที่ผ่านมา
Star Ocean 3 (No Damage/Galaxy) - Sculpture Lord
Star Ocean 3 (No Damage/Galaxy) - Sculpture Lord (SO Side)
มุมมอง 4921 วันที่ผ่านมา
Star Ocean 3 (No Damage/Galaxy) - Sculpture Lord (SO Side)
Star Ocean 3 (No Damage/Galaxy) - Mudman
มุมมอง 2228 วันที่ผ่านมา
Star Ocean 3 (No Damage/Galaxy) - Mudman
Star Ocean 3 (No Damage/Galaxy) - Moonshadow Clan Chief and Lackeys
มุมมอง 2128 วันที่ผ่านมา
Star Ocean 3 (No Damage/Galaxy) - Moonshadow Clan Chief and Lackeys
Star Ocean 3 (No Damage/Galaxy) - Grapebind
มุมมอง 2428 วันที่ผ่านมา
Star Ocean 3 (No Damage/Galaxy) - Grapebind
Star Ocean 3 (No Damage/Galaxy) - Shelby (Plus Black Brigade Soldiers 3)
มุมมอง 27หลายเดือนก่อน
Star Ocean 3 (No Damage/Galaxy) - Shelby (Plus Black Brigade Soldiers 3)
Star Ocean 3 (No Damage/Galaxy) - Black Brigade Soldiers 1 & 2 (Kirlsa Training Facility)
มุมมอง 24หลายเดือนก่อน
Star Ocean 3 (No Damage/Galaxy) - Black Brigade Soldiers 1 & 2 (Kirlsa Training Facility)
Fayt can avoid Thunder Flare with his long range major. If you're not solo, he could easily target someone else with it, though. Cliff could probably avoid it with a FAM Fiery Tackle, although I haven't tested it.
Oh, you’re right! I completely forgot about the invul on that, thanks! And yeah, FAM Fiery Tackle would probably be fast enough. But unfortunately, I don’t have that unlocked yet. (Part of the reason for this run being to collect BTs I missed the first time around.)
Can I just say I really like the strategies you employ with these fights? Think this is the first time i've ever seen anyone use spells and the status inflicting skills in the way that you do with these team fights. It helps to highlight the cool things you can do with this games battle system.
Thanks! Yeah, this game has a ton of really cool systems that interact in interesting ways. Honestly, a big motivator for doing this run was so I could better understand the different ways they can be put together in battle, so I’m happy to hear you’ve been enjoying the strategies so far!
Damn, that parry into Titan fist. The BM is off the charts. Good job!
Thanks, lol! Definitely a satisfying move to land, given how slow but powerful it is.
i'm almost 90% convinced this guy wasn't meant to just cancel out of animations on hit the way he does cause it's the only thing in the game that really does it (at least at the speed that he does anyway).
From what I can tell, this might be a property of him being a heavy, a boss, *and* fast (on top of the way initial stagger seems to work.) I think different enemy types have different recovery times, with larger/heavier enemies having shorter stagger. It’s just not normally an issue because not only are the heavies usually slower (so even after they recover their response takes a while, leaving them open to re-stagger) but you’ll also be playing more aggressively on a non-challenge run, letting your team rack up hits to get a stagger roll faster. But since this guy’s so fast, and I can’t afford trades, he’s given a lot more opportunities to escape. Especially since initial stagger seems to be a weighted dice roll of sorts. There doesn’t seem to be any way to guarantee a single attack will stagger (outside of the Homing AAA,) but rather it feels like it checks every hit’s individual stagger modifier/value against the enemy’s stagger resistance. That’s a big part of why multi-hits are so useful in this run, as that’s more chances to stagger. The nice thing though is that after initial stagger, stagger seems to be entirely consistent until the enemy is allowed to recover. Which means that if you can get lucky/force a stagger to start a combo, you’re free to keep it going without RNG shenanigans so long as you yourself don’t drop it. (Though in this case, the boss’ recovery is fast enough to fit in between Side-Kick and BoF, or between BoF stages.) However, if they do recover, you’ll have to do dice rolls again for another initial stagger. All this is why juggles are so good in this game. Launched enemies usually can’t recover until they hit the ground, regardless of stagger windows. However, the Crystal Statues/Cerberus have a charge attack that’s usable in the air, making even that not a guarantee against them. Whether that’s a glitch or not… Who knows? It *is* Tri-Ace. They’re known for their trolling just as much as their spaghetti code, lol.
A JRPG with a playable male character that's not a twink with mini shorts and dubbed by a girl? Wow 😍
lol, Star Ocean definitely isn’t afraid to break from convention, yeah.
This is one of my favorite spells. Amazing when the foe is against a wall. Thundara can also shred through big or wide enemies but is not worth using against smaller foes.
Same, yeah. The Thunder line of spells is so good in this game.
I noticed this while replaying this game… near endgame i spam aeroga against these guys to make the mission go by super fast
Yeah, aeroga is such a satisfying group-clearer.
Bro died so quick he didn't even see heaven.
Are you gonna do the arena battles?
I’m definitely gonna try, yeah. Not sure how possible it’ll end up being, but I’ll see what I can do once I get there.
I wonder if it's a glitch exclusive to some version? lol It seems to have happened due to the enemy dying in a specific part of Fiery Tackle
Could be, yeah. I’m playing the PS4 version, which isn’t exactly renowned for its stability. But yeah, lol, had a good laugh running the footage back to see Cliff zip past like the Flash.
@@Re-Sonnance Nel checking back wtf Cliff was doing, wondering why she even bothers with these doofuses
Definitely, lol. Was always impressed she extended them so much patience, considering they took every opportunity to test it, lol. Especially in my playthrough, where I kept backtracking to Airyglyph territory to check for new dialogue. (Which, fun fact, the characters actually comment on at various points if you do it.)
A well timed sidestep can actually just i-frame the fire bolts (far as I remember they collide with you and just disappear instead of fazing through you and circling back) but getting the timing down on that is pretty rough and i'm not even sure you can do it if there are two enemies casting it at you simultaneously unless you make use of their loose tracking.
It’s possible I just never found the timing, but every attempt resulted in damage still being taken. It seemed to act more as armor against the spell, taking damage, but no stagger. (And of course, didn’t have No Guard equipped.) Then again, it might also be a Mastery thing? Could be at higher skill levels, Side Step gains Symbol dodge properties as well.
@@Re-Sonnance It's very tight, like you have to dodge almost as soon as it's about to hit you. Gonna double check this again myself though just to make sure i'm not spinning you some yarn lol.
@megasoniczxx Ah, gotcha. I’ll have to try it some more once I get the chance, then. And thanks! Let me know if you’re able to figure it out!
From the bits you've shown me, this looked incredibly annoying. Glad you got over the barrier! 😤
Yeah, doing this itemless was tough, as it requires weaving through overlapping attacks, making sure your i frames line up and you don’t get caught in endlag. Side Kick may be a meme, but it’s definitely not free, lol.
Lot of people sleep on Roger but he's actually kind of a beast this early on in the game. He gets some of the stronger weapons through IC this early on and he's got good specials for locking people down. Only real problem is that since he starts off way lower level than the rest of the group, not many are gonna want to switch up from the group they're already used to.
I’m realizing, yeah. I don’t think I ever really used him before this run, but he’s actually got a pretty fun kit! That’s honestly a big part of why I decided to do a damageless run of the game. I wanted to force myself to better learn it, and the characters I hadn’t played much with. And it’s been cool so far to see how unique each one is!
Can't say i was expecting this. I can see theres some nice poking and neutral going on. Looking forward to it!
Yup, lol. Decided to try up to the first real boss as an experiment, and it looks like the run is on! And yeah, SO3 has a lot of depth to its combat, including in execution, so I’m eager to see how these fights go.
This game needs a proper full remaster
Definitely. It deserves better than just a cutscene collection.
*shakes head* It's peak I'm afraid...
I’m afraid so, lol
I just used my limit
Limits are super strong, yeah. Unfortunately, I couldn’t use them in this run since they’re only available at low health.
@@Re-Sonnance I couldn’t finish all of the holo-mission challenges
Yeah, they can definitely be tough.
Congrats on finishing the run! It was quite interesting seeing how Days can be played! I'm always impressed how this game rewards prep work and knowledge of how to use its systems properly. Since talking to you while going through this has gotten me to try the game again (albeit alowly).
Thanks! And yeah, it’s definitely a game that rewards you the more you understand its systems. It added a cool layer to the run where it kept getting more fun the more tech I learned. And good luck on your playthrough! Always glad to see people giving the game a chance.
I really love how you played with Vacuum Slash in these phases. Being able to glide and and punish with Thundaga then keep up the pressure went in. Though id imagine it must have been hard seeing the tells when your screen was covered in tears. Congrats on getting over the emotional barrier ❤
Thanks, lol. I figured if I had to do this fight, I had to do it right. So I tried to play as aggressively as possible.
It's so nice to see actual damage in this battle hahaha I'm too used to mission mode
Yep, lol. I do not envy you the Mission Mode chip damage.
Thanks again, btw, for teaching me the wonders of Block-Counter!
@@Re-Sonnance We're here to find out more strategies. Thanks for your videos
Build: Once again, we're using Twilight Blaze with a Critical Ring, plus Thundaga, and some Elixirs. Once again, that's high strength at the cost of magic, with Combo-Jump, Combo-Block, and Critical Boost. Additionally, we're sacrificing all extra Block levels for Block-Jump, Block-Counter, and Perfect Block, plus one level of Dodge Roll for Dodging Deflect. Also, Sliding Dash is actually mandatory for this strat. This lets us quickly cancel our melee combos into a Block or Jump on reaction, lets us cancel our (successful) Blocks into either a counter or a jump (with no recoil if we time a Perfect Block,) and gives every attack a chance to crit. Also, I *think* counters are a guaranteed crit, at least with Critical Boost. Strat: First Form: For this, we're gonna go ahead and grab the badges at the start. Do it fast enough and you can glide back in time to aerial her mid-air before getting into position. For Sonic Blade (her aerial charge) you can usually squeeze in an aerial, then back up to about the distance shown to space your Block-Counter, make sure to Perfect Block to retaliate in time (gonna be hearing that a lot.) For her charge slash, make sure you're the full distance away and you can safely full hop it. For her regular combo, keep far enough away that the first strike misses (it's tough to react to, otherwise) then Perfect Block and immediately counter to i-frame through her counter while dealing counter damage of your own. And if you see her floating upwards without spreading her wings first, rush in and attack or she'll heal. Just make sure to get out immediately, as her attack timer is dramatically shorter than normal after this one. Second Form: Sliding Dash in to start. Do it fast enough and you can get a full regular combo off. For her normal combo, same deal, just for the third strike instead, and stand further away as her weapon's longer now. Also, note the rising horizontal on the second hit: you'll wanna make sure to go counterclockwise when circling her to keep under its high point for a little extra safety. She now has a vacuum slash and Ragnarok. For the former, Dash/Glide out and Thundaga once she strikes. For the latter, you can get an aerial combo in first if you're close, then Glide in circles around her to avoid it. Try to stick close to bait a melee followup, otherwise she might Ragnarok again, or worse, heal. Third Form: This one I played the most safe. Try to bait her normal combo with rolls, then Block (Not Perfect Block) the final hit and counter. Regular Blocking gives you enough lag to counter i-frame through her counter this phase. For her new plunge attack, Glide around to her back to aerial, as it has both a shockwave, and a second upswing hit in front. Plus, her sides are bulky enough that it's hard to hit her from that angle. And for Ars Arcanum, this one's unblockable, so roll out if close then glide to keep clear, then Thundaga as it finishes. Be sure you don't pin yourself against a wall, though. Final Form: This one's actually mostly easier than the previous two, with a few tricky parts. Stay close to keep the damage up and maintain favorable Block position. If you see her wind up her right arm, get ready for melee strikes. Her right arm seemed really unlikely to hit up close, so you can probably get away with just Blocking her left. You can even string together Perfect Block-Counters on her four hit combo. If you see her lean back, a gravity ball or Thunder is coming, both can be Blocked with the same timing. Once she gets low enough, she'll start using vacuums, "Judgement" (Tales name, not sure what it's called in KH, but the random pillars of light), and her Final Limit (big light blast in the center.) For the vacuum, this just serves to throw off your positioning, so account for that. For the Final Limit, just Glide to the edge of the arena (preferably next to her for fast followup.) And for Judgement... We have a janky, but seemingly consistent strat: Sliding Dash. The light pillars don't seem to strike immediately in front of her, so head up there to start, maybe even sneak in a few hits. Soon, though, the vacuum will reappear, making it nearly impossible to maintain that position, even with Glide (you'll slide to one of her sides, where you might get hit.) Instead, what we'll use is Emptey Sliding Dashes. Sliding Dash is powerful enough to fight the vacuum, and the only part of her we can target is her center, which brings us right into the safe zone. However, you'll be dragged back by the vacuum as soon as it ends, and if you attack you likely won't recover in time to Sliding Dash back to safety before getting hit. Hence, Empty Sliding Dashes. The way Sliding Dash works in Days is that when you or the target are moved mid-slide, you actually only do the slide with a single input. Attacking after requires another. So what we can do here is chain consecutive slides, pressing only after the last has ended and we're far enough away to be back into Sliding Dash range, letting us stay in the safe zone with precise enough input rhythm. And with that, we've successfully lost a friend.
I'm pretty sure Zero isn't technically needed to investigate the areas where Heartless spawn, but he can certainly help sniff out spots you forgot about or missed; while skipping spots you were able to get yourself. At least, if I'm remembering right. But yes, any which way Zero deserves all the bones~ ^^
I think some spots can be checked without Zero, but others can’t. At least, I couldn’t get them to work early in my testing.
Fighting this Zip Slasher in Mission Mode was one of my favorite past-times when I still had my physical copy~ I'm pretty sure I defeated it with nearly every Org member + gear combination, I had quite the collection of Elixir Recipes to show for it xD Blizzara has awesome freeze proc against it, and Blizzard Block + Block-Counter (+ Perfect Block) can also work wonders against it ^^ Otherwise, especially with good crit rate and crit damage; just a combo or two (depending on combo duration) immediately after every one of its attacks does the rest of the job smooth enough~ Xigbar is especially funny against in Mission Mode, he can just constantly unload each reload from _plenty_ safe distance; and it just keeps doing the forced retaliation while he's nowhere near it, he can even keep shooting it _while_ it's slicing thin air xD
lol, those do sound fun, yeah. I’ll have to try them out sometime!
If you stand far enough back from Darkside while its shooting the orbs from its chest, the travel time will let it fire off the ending quadruple shot to also reflect before triggering the counter shockwave; and you'll be out of range of the shockwave when it happens. Just be sure Xion's behind you, so you can actually get to reflect the whole volley~
Ah, good tip, thanks!
358/2 content in 2024, take my like~ Random thought; why Invisible pullin' out such a slow and weak version of Riku's Dark Aura? xD Anyway, while Days gives us the tools to theoretically no-damage missions it's still generally tough to actually pull off; so kudos, impressive run~ ^^
Thanks! And yeah, now that you mention it, it does look like a super toned down Dark Aura, huh?
You'll be surprised with wich mission mode character I defeated this boss on level 1 haha
I’m curious, yeah. Who’d you go with, Marluxia?
Basically, a boss that you can only defeat with fire. Lmao
Yup. Which makes it all the funnier that it has a “don’t use attacks” Challenge Mission, lol.
I really hope you manage to eliminate that Emerald Serenade, bro
Thanks, lol. I think I may have good news to report about that.
Wow nice!
Thanks!
If you do an aerial basic attack before each charged attack, you can send a 4th forte bird to extend it further
Good advice, thanks!
all those basics must land though
Cool
Yeah, this game has some interesting tech to it.
Straight to jail you go for brutality
It had to be done. Did you not see how vicious those hedgehogs were?
Nice combos
Thanks!
I tend to forget how OP magic is in this game, becuz I play too much mission mode.
Yup, lol. Physical does have its uses, but this is definitely a very magic oriented game. Sadly, the conditions of this run nerf physical even further by all but disallowing Limit Breaks.
Man cooked with this combo 🔥 I was actually thinking about trying this game since Samu has been playing it lol. Looks pretty fun!
It is, yeah! It seems simple on the surface, but the more I play, the more hidden depth I find. (The character tutorials literally don’t tell you about, like, half their kits) Would probably recommend the PC version if you have the space for it. I still need to free up the space on mine, but it’s well worth my phone doing its PS3 impression to play in the meantime, lol.
This was the life 😢
Definitely a nostalgic game, yeah. For a lot of reasons.
Nice
Thanks!
It’s good to know there’s other people who still play 3ds games. I was using wild gear and was having trouble with the barrels
Yeah, the Keyblade you bring can make a huge difference on missions, beyond just stats. And yeah, the DS systems have some all time greats!
And of course the other guy just teleports up there to rub it in.
Yup, lol. I guess Luxord knows how to work smarter, not harder.
Instructions unclear, I set Marluxia to not attack same target and he kept avoiding the spin. I wanted to extend the fight even longer... :(
Ah well, there’s always next time. I’m sure you’ll have plenty of chances to try again once he gets back from Castle Oblivion.
They fly? THEY FLY NOW!
lol, “Jet Troopers in WuWa confirmed?! (Not clickbait)”