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Unity 3D, Developing Games and More - Vienna, AT
Austria
เข้าร่วมเมื่อ 23 มิ.ย. 2020
Your games are crashing and you didn't even know
How to get more info insights on which issues your players are experiencing.
By Stefan Jandl, Sentry Unity SDK Maintainer
bitsandfoxes
Join one of our next events or suggest a topic/talk: www.meetup.com/Unity-Meetup-Vienna
#Unity3D #Meetup #Monitoring #CrashReport
By Stefan Jandl, Sentry Unity SDK Maintainer
bitsandfoxes
Join one of our next events or suggest a topic/talk: www.meetup.com/Unity-Meetup-Vienna
#Unity3D #Meetup #Monitoring #CrashReport
มุมมอง: 50
วีดีโอ
Developing AR in Unity
มุมมอง 66ปีที่แล้ว
Tips about how to get started developing AR applications with Unity. By Joseph Hocking, Author of Unity in Action JoeHocking Download example code and slides: bit.ly/uniy-ar-talk-slides-and-code Join one of our next events or suggest a topic/talk: www.meetup.com/Unity-Meetup-Vienna #Unity3D #Meetup #AugmentedReality #XR #AR
Compute Shaders in Unity (Part 2)
มุมมอง 961ปีที่แล้ว
Compute Shaders are interesting for performing arbitrary computations on the GPU outside of the normal rendering pipeline. Here is Part 1: th-cam.com/video/CSiPjJI2c94/w-d-xo.html By Gottfried Eibner, blackshark.ai www.linkedin.com/in/gottfried-eibner Join one of our next events and/or suggest a topic/talk: www.meetup.com/Unity-Meetup-Vienna #Unity3D #Meetup #ShaderProgramming #ComputeShader #G...
Compute Shaders in Unity (Part 1)
มุมมอง 1.3K2 ปีที่แล้ว
Compute Shaders are interesting for performing arbitrary computations on the GPU outside of the normal rendering pipeline. By Gottfried Eibner, blackshark.ai www.linkedin.com/in/gottfried-eibner Join one of our next events and/or suggest a topic/talk: www.meetup.com/Unity-Meetup-Vienna #Unity3D #Meetup #ShaderProgramming #ComputeShader #GameDev
Introduction to Unity Shader Graphs
มุมมอง 1282 ปีที่แล้ว
Unity Shader Graph makes it super easy to create shader programs for visual effects. Getting started with shading languages can be overwhelming, especially when you start combining several effects. Instead, Unity Shader Graphs allows to visually design shader programs with a graph-based visual shading language. space-punch.com Join one of our next events and/or suggest a topic/talk: www.meetup....
Unity3D Editor Shortcuts
มุมมอง 613 ปีที่แล้ว
Shortcuts help a lot to work effectively with the Unity Editor. Even after working with Unity for many years, you might discover shortcuts you wished to know from the beginning. By Gottfried Eibner, blackshark.ai Check out the summary of the shortcuts: docs.google.com/document/d/1epcK2rz6yZyKk3XoK5DAOnI6EwqYMDhBfXsMoFhgKKw/edit?usp=sharing Join one of our next events or suggest a topic/talk: ww...
Unity Cloud Build
มุมมอง 5K3 ปีที่แล้ว
Speed up your Unity development workflow with parallel multi-platform builds in the cloud (instead of dedicated on-premise hardware). By Daniel Conde Linares, svarmony Technologies Join one of our next events or suggest a topic/talk: www.meetup.com/Unity-Meetup-Vienna #Unity3D #Meetup #CloudBuild #DevOps #ContinuousIntegration #ContinuousDelivery
Procedural Generation with Unity
มุมมอง 1853 ปีที่แล้ว
Learn about principles of generating graphics content during run-time and in which use-cases these techniques are typically used. By Joseph Hocking, Author of Unity in Action JoeHocking Download example code and slides: bit.ly/UnityProcGenSlidesAndCode Join one of our next events or suggest a topic/talk: www.meetup.com/Unity-Meetup-Vienna 💰 Manning, the publisher of Unity in Action,...
The Real-time Revolution - Unity 3D for industrial use-cases
มุมมอง 1.3K3 ปีที่แล้ว
Learn how innovative companies across the automotive, transportation and manufacturing sectors are reimagining how they bring products to life with Unity. By Jerome Maurey-Delaunay, Unity Technologies Share your feedback about the talk: bit.ly/UnityVienna2021 uk.linkedin.com/in/jeromemaureydelaunay jeromemaurey #Unity3D #Meetup #IndustrialUse #VR #VirtualReality #CloudStreaming
ECS survival guide - pitfalls when working with Entity Component System
มุมมอง 3.6K3 ปีที่แล้ว
Marcel Arioli shares his experience when working with the new Entity Component System (ECS) pattern, which he gained when optimizing for a Unity Virtual Reality (90 FPS) application. Join one of our next events or suggest a topic/talk: www.meetup.com/Unity-Meetup-Vienna #Unity3D #ECS #DOTS #Meetup #VR #VirtualReality
Writing Tests with the Unity Test Framework
มุมมอง 1.6K4 ปีที่แล้ว
Harald Reingruber ( Harald3DCV) and Peter "CodeCop" Kofler ( codecopkofler) talk about their learnings and which patterns they discovered when experimenting with the Unity Test Framework. Slides: www.slideshare.net/pkofler/writing-tests-with-the-unity-test-framework-239621125 Join one of our next events or suggest a topic/talk: www.meetup.com/Unity-Meetup-Vienna #Unity3D #...
Crash Cross Platform with Unity
มุมมอง 1264 ปีที่แล้ว
Bruno Garcia ( brungarc) shares what learned when implementing a cross-platform crash reporting module for the Sentry Application Monitoring service. #Unity3D #CrashReporting #ErrorReporting
Bolt - Visual Scripting Tool for Unity3D
มุมมอง 1444 ปีที่แล้ว
Bolt - Visual Scripting Tool for Unity3D
How I built a 20 km² terrain with Houdini for Unity (Slides)
มุมมอง 1844 ปีที่แล้ว
How I built a 20 km² terrain with Houdini for Unity (Slides)
How I built a 20 km² terrain with Houdini for Unity (incomplete)
มุมมอง 1304 ปีที่แล้ว
How I built a 20 km² terrain with Houdini for Unity (incomplete)
THANK YOU SO MUCH !!!!!!!!
You amazing!!
Hello ! Is that possible to send a link to see the code of all examples ?
Doing some research on ECS. I wonder how the queries are handled in this system. Do we just keep lists of components that meet a specific criteria (s.a. entities that have have a health component)? We just modify these on add / removal and call iterate over them on each update? How does ECS handle queries under the hood? Also what is a big `NO NO` for cache misses? I guess we can't really avoid it in real projects can we?
p̲r̲o̲m̲o̲s̲m̲
Could you show how to deploy to google play and to apple connect too?
how do you automated the deployment once you manage to succesfully build to the target platform?
Thanks for the lecture! Was this code published to github? :)
yes it is.
One of the most useful video I watch yet on the subject. Thank for the upload.
Glad it was helpful, it's a really good talk. Thanks again Marcel for presenting 🙏
Great talk, good to hear much of the elements I have recently learnt and am now playing with being described.
woah !!!
As a native English speaker, this presentation is extremely well worded. The way you explained many of the concepts in the video improved my understanding of ECS's tremendously. Thank you Marcel!
I'm reaching out for help everywhere. If you can answer either of these questions, I could have an awesome game out: How do I capture an entity into a monobehavior variable: public Entity myEntity; ? OR If I have a single entity in a scene. How do I get a reference to that entity? I want to change it's acceleration by monobehavior script. I have the entityManager, but no reference to the entity.
Try not to fight concepts of ECS. It's generally bad practise to have references to entities in monobehaviours (they invalidate if entities get moved to another world for example). To find a singleton you can just use GetSingletonEntity<MyComponentType> in a system. You don't even need to register your entity as singleton, just make sure it has MyComponenType (add it in conversion for example).