Lundburgerr
Lundburgerr
  • 3
  • 2 357
All the ways Path of Exile 2 is different to the original (Part 2)
Video series about all the new mechanics in PoE 2 compared to PoE 1
0:00 Introduction0:27 Critical strikes1:05 Culling strike
1:16 Accuracy
1:27 Marks and curses
1:45 Damage conversion and penetration
2:25 Dual wielding
2:53 Combat
3:24 Combat mechanics
3:40 Totems
4:03 Evasion
4:27 Block
5:07 Dodge roll
5:37 Life
5:55 Energy shield
6:19 Leech
6:38 Overflow
7:02 Stuns
7:39 Damaging ailments
8:51 Non-damaging ailments
9:29 Other Crowd control
9:43 Outro
มุมมอง: 53

วีดีโอ

All the ways Path of Exile 2 is different to the original (Part 1)
มุมมอง 23414 วันที่ผ่านมา
Video series about all the new mechanics in PoE 2 compared to PoE 1 0:00 Introduction 0:47 Sockets 1:21 Skill gems 2:21 Spirit gems 2:34 Support gems 2:53 Meta gems 3:28 Skills from other sources 4:22 Spirit 5:03 Mana 5:18 Charges 5:30 Energy 6:01 Weapons 8:09 Off-hands 8:58 Flasks and charms 9:31 Weapon sets 9:57 Shapeshifting 10:42 Minions 11:30 Auras 11:42 Outro
Path of Exile: Snipe skill explained
มุมมอง 2.1Kปีที่แล้ว
Going through some in depth mechanics for the snipe skill in Path of Exile. 00:00 Going over some claims and basic mechanics 00:57 LA vs Snipe (mana starved) attack rate 02:19 How to setup mana starved Snipe 04:14 Use cases 05:36 Downsides 07:25 Conditional attack speed modifiers 08:18 Scourge arrow

ความคิดเห็น

  • @misterdjpookie5790
    @misterdjpookie5790 8 หลายเดือนก่อน

    any reason for the bleed of puncturer arrrow to sometimes seem like its not actually bleeding the enemy? example, i use split arrow to clear, then, on rare and unique i use snipe/puncture, with ensaring arrow so it takes the full bleed, but when i charge all the way up to stage 7, 80% pf the time, it doesnt deal more damage at all, and because of resolute technique, my hits cant be evade, im just confused here.

    • @Lundburgerr
      @Lundburgerr 8 หลายเดือนก่อน

      That seems weird, sounds like it should work. I haven't actually played with snipe outside of testing this very specific interaction. Could it be that you have enough mana to channel snipe but sometimes not enough mana to trigger puncture (I think you have to pay that cost aswell)?

  • @OzFugazi
    @OzFugazi 9 หลายเดือนก่อน

    if you're going to showcase a skill and its mechanics.. turn the map overlay off. not needed and interferes with being able to see the visuals and potential break points. ty for your vid.

  • @spense5945
    @spense5945 11 หลายเดือนก่อน

    😣 *promosm*

  • @vicococ2662
    @vicococ2662 ปีที่แล้ว

    have you just tested to get an insane amount of mana regen per sec? what can be limiting you could be the amount of mana needed to start charging again. jogun did use some attack speed in his video..

    • @Lundburgerr
      @Lundburgerr ปีที่แล้ว

      Not sure exactly what you mean, but if I add 1% increased mana regen to the setup in the video, I will start channeling snipe instead and the interaction stops working. Also if you look closely at my mana, you can see that it is filled up for quite some time before I start the next attack with snipe. There seems to be an animation after you fire your shot that prevents you from continuously shooting the first stages at a high rate.

    • @vicococ2662
      @vicococ2662 ปีที่แล้ว

      @@Lundburgerr how did jogun did the super fast attack one lol

    • @Diffex89
      @Diffex89 ปีที่แล้ว

      @@vicococ2662 think he had to reserve mana to only be able to cast 1 time, and then increase mana regen as much as possible to instantly fill mana up

  • @Lundburgerr
    @Lundburgerr ปีที่แล้ว

    At 1:44 the actual way I calculated the attack speed of snipe was to use the equation for the upper limit which I assume is 2 * x * [LA speed] * [mana cost] = [Mana regen when we start channeling] where x is the attack speed multiplier for the first stage of snipe. I only counted the number of attacks to roughly verify this. The mana regen threshold for when we start channeling was found by just testing different values of mana regen. At 02:30 note that you have to add the cost of the triggered skill as well. It's relatively easy to get this cost to zero/low using -mana cost crafts on rings/amulets or the praxis ring.